Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Wuthering Waves Civilization Pack: Jinzhou - Jinhsi
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13 sep @ 8:48
17 sep @ 6:48
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Wuthering Waves Civilization Pack: Jinzhou - Jinhsi

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English version available. If you enjoy this work, please give me a like, it can truely encourage me.

This mod has been adapted for "Harmony in Diversity".


Civilization: Huanglong - Jinzhou
Civilization Ability: Peach Blossom Paradise Beyond the Pass
Farms and mines additionally produce culture and food or production with technologies and civics (Irrigation, Machinery, Industrialization, Civil Engineering), providing adjacency bonuses for campuses and encampments (faith); regions and wonders +2 housing, construction speed +15%; city centers and specialized regions +1 amenity in peacetime, +3 city combat strength in wartime; has an exclusive governor: Jinhsi.
Leader: Jinhsi (Magistrate Of Jinzhou)
Leader Ability: Thawborn Renewal
+0.5 food per population, doubled if in snow or tundra. When a city reaches 4 population, +1 faith per population; at 6 population, districts can be purchased with gold, buildings with faith; at 11 population, all units can be purchased with faith; Gradually increase purchase discounts, and gain culture, science, production, and gold from faith. At 15 population, these two ratios are 20%, up to 60% at 30 population. Gain double Great Writer points and half Great Musician points.
Unique District: Mianloong Chamber
Exclusive district of Jinzhou, replacing the Holy Site, only one can be built. +3 faith, gain food equal to adjacency bonuses; after construction, reduce the cost of purchasing cells by 15%; protect all units of Jinzhou from disasters, and the civilization from floods; allow farms to be built on snow and tundra, and make up for the food reduced due to terrain; give simple fortifications to this city during wartime.
Unique Great Person: Sentinel
Guide of Jinzhou Civilization, Sentinel "Jue", replaces the Great Prophet. Upon spawning, grants 1 unique Luxury Resource Loong Scale and reveals 10-Tile radius Vision; grants 1 Governor Title when founding a Religion. Unlocked after completing the Mianloong Chamber.
Unique Great Person: Leader of the Midnight Rangers
"Jiyan", unique Great General of Jinzhou, with enhanced abilities. Grants 5 unique Luxury Resources Gulpuff upon retirement. Unlocked after completing the first Encampment.
Unique Great Person: The Counselor of Magistrate
"Changli", Jinhsi's mentor, volunteered to leave the Capital of Huanglong to teach and assist Jinhsi in Jinzhou. Unique Great Scientist of Jinzhou, increases Eurekas and Inspirations by 5%, and grants 3 Civics. Unlocked after completing the City Center.
Unique Great Person: The Wealthiest Merchant in Jinzhou
Reduce the science and culture produced per turn by the current city by 20%, gold production by 200%, and +120% production.
Unique Improvement: Jinzhou Morning Market
Unique improvement of Jinzhou, gain 1 loong buns after construction. +1 food, +3 gold, gain additional output with technology unlocks; gain corresponding output or gold from adjacent districts, wonders, farms, and mines, and provide corresponding adjacency bonuses; each city can build at most one. After completing the Flight technology, gain tourism equal to the appeal of the cell.
Unique Building: Huanglan - The Grand Libraries
Unique building of Jinzhou, replacing the Library, gain faith equal to the adjacency bonus of the campus. Randomly unlock a Eureka for a technology, if this city has a campus with high adjacency bonus (+3), give a random technology instead; the Research Lab gains the same effect.
Unique Governor: Magistrate
Govern with Virtue: +10% food in this city, +5% food in other cities; units +5 combat strength in battles with barbarians; cities with a governor in office can purchase districts with faith at 6 population. Prosperous People and Abundant Goods: +3 trade route capacity; trade routes +1 faith, +2 gold, +1 production and +1 science if in a Golden Age, otherwise +1 food and +1 culture. Unlock additional improvements (100% each) with Guilds civic, Banking technology, and Capitalism civic. Hands-On Governance: Faith can be used to purchase city center buildings; +1 economic policy slot in peacetime, faith can purchase civilian units, otherwise +1 military policy slot, can purchase military units; units +1 movement in the corresponding period. Harmonious Governance and People: If in a Golden Age, Great Person points produced per turn increase by 20%, otherwise builders +1 charge and +1 movement. To-Do List: Unlock series of unique projects Unity and Prayer; all cities +5% production in peacetime, otherwise +50% combat unit production speed, +200% military project completion speed. Happy Reunion Arc: All cities +2 amenities in peacetime, otherwise units +5 combat strength; +5% science in Golden Age, otherwise +5% culture.
Unique Project: Prayer
Unique project of Jinzhou, provide faith equal to 60% of this city's production per turn. Unlocked after Governor Jinhsi gains the upgrade "To-Do List".
Leader: Jinhsi (Parallel Universe)
Leader Ability: Industrial Cluster
City +5 food, +10 gold, +1 district slot, faith reduced by 35%, +1.2 production and +0.3 science per population, but additionally consume 0.7 food and 2 gold; the aforementioned effects are doubled when there is an industrial zone, and doubled again when there is sufficient electricity. The city center additionally requires 10 electricity. When the number of specialized districts reaches 2/3/5/7, gain: 1 trade route capacity and merchant, improved increased output (every 2 districts +1 corresponding output or gold output), additional standard adjacency bonuses between districts, increased output of buildings and wonders (every 2 districts +1). When reaching 10, this city additionally gives science equal to 50% of the country's gold income per turn.
Unique District: High-Tech Industrial Zone
Unique industrial zone, unlocked with Bronze Working. +100% construction speed, +3 electricity, +10% output from harvesting and removing terrain, +5% production and +5 gold trade route output after unlocking Industrialization; after completion, make internal buildings and water conservancy districts gain the same effect.
Unique Unit: A Rover
The only unit given at the start, with a unique upgrade tree. 20% chance to capture barbarian units, 20% chance to capture barbarians as builders or settlers. +5 experience, 50 gold, and 20 faith when exploring tribal villages; can gain additional combat strength from units that die within 1 tile around; retreat to the capital or the nearest Jinzhou Morning Market when defeated.
Acknowledgements
Thanks to Yuni, the unrivaled communication mentor for this mod (), who created a detailed and thoughtful beginner's tutorial Civ6_Modding_Textbook[github.com]. This allowed me to follow such a high-quality tutorial as soon as I started, proceeding smoothly and avoiding countless pitfalls. Thanks to Mr. H for creating a series of tutorial videos and mod auxiliary tools; their greatness speaks for itself. Thanks to the two experts, Siqi and QGG. I have benefited a lot from studying and referencing their code. The in-game spawn of Gugu Pufferfish around the starting location was referenced from Kelaita. Thanks to all the experts in the Civilization 6 Mod Creation Discussion Group (711403691) for their help and explanations. Thanks to Teacher Doubao for taking the trouble to help me debug and polish the text, and even occasionally providing me with basic knowledge. I promise I will never complain about AI again (doge).

29 kommentarer
千与千寻瀑  [skapare] 3 timmar sedan 
感谢大家支持~:steamhappy:
@惣流・アスカ・ラング
慕名而来。支持。
千与千寻瀑  [skapare] 7 timmar sedan 
You‘re welcome, if there is any other problem with this mod, please don’t hesitate to let me know.@Wearo
千与千寻瀑  [skapare] 7 timmar sedan 
不会的,这个扣200%金币的效果,最多只会让城市的金币产出减少到0,不会变成负数;你倒扣金币可能是因为的金币收入都集中在首都,首都金币归零之后导致国库入不敷出了。
那些因为城市扣的金币是你的区域、建筑之类产生的维护费用。@天上泉碧落
天上泉碧落 8 timmar sedan 
作者你好,我这里不知道为什么,金币被扣成负数了,我看那个-70,有300多提示我是因为城市扣得,这是什么情况?前面一直挺正常的,后面突然扣成负数了,我点开首都那里金币产出下面有个-200%,是因为这个吗?
Wearo 23 timmar sedan 
Amazing, thank you for the fix!! @千与千寻瀑
千与千寻瀑  [skapare] 17 sep @ 10:09 
@zero魂 其实我自己测试的时候就削弱过很多次了:sad_seagull:,在机制不变的前提下,做个额外的平衡性补丁不难,难的是怎么确定最终的数值。如果你对强度的控制比较有把握,倒是可以把你的想法写出来,有个大致方案的话,我还是很愿意写的。
zero魂 17 sep @ 9:52 
太强了大佬,会考虑出弱化版的吗,现在感觉没有操作感 瞎几把按就赢了:steamhappy:
织月黛黛 17 sep @ 7:58 
谢谢,我去试试
千与千寻瀑  [skapare] 17 sep @ 7:56 
@fALleN_gRacE My pleasure,hope you enjoy my work! :steamhappy: