Barotrauma

Barotrauma

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The Mule
   
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9 月 12 日 上午 10:05
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The Mule

描述
"Simple and reliable, the Mule was among the earlier submarine designs during humanity's initial descent into Europa. It's low cost, abundant cargo capacity and minimal crew requirements makes it a favourite among station managers in the Cold Caverns even to this very day. Though these qualities come at the cost of its resilience and armaments. Those who crew these fortune barges quickly learn that fights are best avoided through its manoeuvrability and small profile."

I went for a motif of exchanging armaments and resilience for cargo capacity. As such the outer-shell of the submarine has 170 HP (Barsuk has 200 by default), the cargo attachment outer-shell has 120 HP and the glass windows have 100 HP. The deterioration of all repairable devices has also been increased to 0.12.
I was considering replacing the unit load devise for 3 crate shelves to make it more vanilla friendly. But I decided that the unit load devise is fine.
Aesthetically; I went for a semi-second hand design with messy wiring, visible rust/damage, a greenish hue and clearly later attached/separate cargo attachment. My initial inspiration for this design were the kind of sci-fi cargo space ships from Star Wars the Clone Wars and Space Engineers I stumbled upon a while ago. Form there I made quite few sketches during the summer, from with I made the design you see now. ^^
I’m quite happy with how it turned out. and in case anyone want to give it a test drive, here is a like to its workshop page:
I have done a few short test runs, and I haven’t notices any issues so far.
19 則留言
mirco  [作者] 17 小時以前 
Uh, the cargo attachment as a shuttle is an idea I hadn't considered before. I'll consider it! ^^
Blacklight 9 月 22 日 下午 3:26 
Excellent design. Great placements and easily usable space. Feels familiar before you use it. Would love to see that rear cargo attachment become its own shuttle at some point.
Ghost in The Room 9 月 22 日 下午 2:42 
this ship is fucking painful and not in a fun way :hunted:
awawawa 9 月 19 日 上午 3:15 
I love how simple, compact, yet practical design you made for a Tier I :luv: :steamthis::luv:
Tomek. 9 月 18 日 下午 2:42 
beautiful
Stephen Hawking 9 月 18 日 上午 8:01 
Kookoorooza, realism, realism, and realism.
Kookoorooza 9 月 18 日 上午 12:32 
1)Why the hell there are uninteractable husk stattue? Its not funny to listen it for hours.
2)Why do you make doors with buttons? Its harder to aim, and dont work with mod that auto open doors nearby you.
3)Containers has no autofill tag on, so bots dont sort anything and items you buy spawn in containers.
simsyu 9 月 17 日 下午 6:11 
Neat.
:barotrauma::ambition:
mirco  [作者] 9 月 17 日 上午 11:18 
"cargo ballsack <3"
Haha, yeah, and it's filled with precious material. :P
mirco  [作者] 9 月 17 日 上午 11:16 
Haha, some of the custom subs I saw were... questionable.

"...so they dont look like the inside of a soviet apartment complex"
But comrade, the party approved of it as such. :'(

But I'm very happy to see it reach the weekly most popular! ^^