Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Extended Tech Tree Mod - LEGACY
   
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247.455 MB
10 Sep @ 11:13am
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Extended Tech Tree Mod - LEGACY

Description
Legacy version of Extended Tech Tree Mod for Cosmoteer version 0.30.0 and is provided as-is. If you are looking for the live version of Extended Tech Tree Mod, you can find it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2946411143.

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The Extended Tech Tree Mod is my personal mod for Cosmoteer.

I wanted a mod that extends the gameplay experience of Cosmoteer while seeming like it could be part of the base game.

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My Extended Tech Tree Mod offers:

- more mineable resources that fit well with the extended tech tree items.

- new factories that can be used to refine and to fabricate new items from the extended tech tree.

- a deeper tech tree with more advanced weapons, thrusters, reactors and shields using those new resources.

- a broader tech tree featuring side-grades like hyperium and sulfur powered thrusters and hyperium powered weapons and cockpit so small expendable reactorless ships are an option now.

- support from multiple of my own asteroid mods.

- Enemy ships that make use of these advanced weapons as I purposefully made most weapons and factories drop-in replacements to the original parts.

- Merchant Raiders mod that also features the weapons and items featured in this mod.

This mod is different from my other mods in that it's kinda like my workbench mod where I test and try out new features. Consider this mod be in a pre-release or beta state. There will be bugs. There will be things that look unfinished, won't work properly or not look any different from the standard stuff, but it should also be stuff that works perfectly fine as is. I don't like OP stuff but I don't like stuff that doesn't work or doesn't provide any benefit either. I want things that are a (perhaps costly) upgrade that aren't too outlandish (but also not worthless), but still give more depth to the original Cosmoteer.

There shouldn't be any crash bugs (crash bugs should be ironed out for any release). If not then please let me know in the comments so I can move it to the top of my priority list.

I am just one person working on this mod as a hobby, so don't expect this mod to be finished any time soon. It is in a playable state however.

I have been working on this mod for close to 2 months now and I will continu to tinker with it for the foreseeable future as I have more plans for this mod.

I try to make it a priority to not break older savegames, if only because I'm working on this mod for my own playthrough..

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This mod will work without any additional mods, but I find it more enjoyable to be used with a list of mods I will provide below (feel free to add or not add any of these mods to your personal playthrough as you see fit).

This mod will work properly with my asteroid mods, but if you choose to not use any of my specially modified ones, none of the new resources will be featured in them.

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List of things included in this mod (tldr warning and list not totally exclusive) :

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- Mineable resource Silver which can be used to make Silver Coils. Silver sits roughly between copper and gold in both value and rarity. The sale price of copper is 40, of silver it is 100 and of gold it is 250 (so each resource up is 2 1/2 times as expensive as the previous one). Silver Coils are the more advanced and efficient version of copper based coils when it comes to the most advanced equipment.

- Mineable resource Letalium (also known as Letalium-666 (take a guess what this is gonna be used for :P )) which can be used to make Enriched Letalium for use in advanced reactors or to turn into supernukes (because I like nukes :P ).

- Advanced reactors which consume enriched letalium instead of enriched uranium. These reactors supply ultra-powered high density plasma batteries of quadruple-capacity (4x), octuple-capacity (8x) and duodecuple-capacity (12x). These batteries are fully compatible with standard batteries, they just hold a larger charge and are blue instead of yellow.

- Hyperium powered thrusters. These thrusters are as powerful as regular thrusters, but will consume (small) number of hyperium. Their main advantage is that much fewer crew trips are required to resupply these thrusters, but these thrusters require hyperium instead of batteries. So once you run out of hyperium, no more power for you..

- Sulfur powered thrusters. These thrusters consume sulfur instead of hyperium, but are cheaper to build and the sulfur these (slightly less efficient) engines consume will cost a bit more than the hyperium will cost that the hyperium powered thrusters will consume. Sulfur powered thrusters have about 20% more thrust and sulfur is easier to find than hyperium, but sulfur powered thrusters don't come in a huge variant and don't benefit from an engine room.

- Nuclear powered thrusters. Requiring enriched uranium, these thrusters require no external power at all to run, but can take a while before they are powered on (so if these get EMP-ed, you're dead in the water). More expensive, but can be build without a corridor next to it as it doesn't need external supplies. Much more expensive and these thrusters have no doors so if it catches fire you have a problem.

- Advanced thrusters. Provide a significant boost to power, but they will require a lot of power as well to run properly. Very expensive.

- Advanced nuclear powered thrusters. Powered by enriched letalium, these are easily the most expensive thrusters as of now. Nuclear powered variant of the advanced thrusters. Contrary to the standard nuclear powered thrusters, these advanced nuclear powered thrusters have a moderate capacity to withstand EMP damage.

- Advanced engine room. Much more expensive engine room which gives a 75% boost to power of all engines (with the exception of sulfur powered engines).

- Hyperium powered small and large laser. (Advanced small and large laser still need some extra work)

- Advanced missile launcher, featuring the following 4 weapons systems:

The Trebuchet advanced high explosive missile. The factory converts he missile parts and ammo parts into advanced he missile parts. These 2 combined pack a much larger punch and I wanted a way to get rid of all the excess ammo that tends to get strewn around everywhere.

The Shutdown advanced EMP missile system. Combines emp missile parts with hyperium to significantly increase its potency.

The Hole-In-One supernuke missile system. Built from letalium and tristeel, these rather expensive missiles pose a serious threat to any ship not using any kind of advanced armor. These are not one shot one kill wonders though, I took significant effort to balance these weapons between being useless for their cost and not being too strong.

The It-Follows Motion Mine system. These mines, once deployed, will slowly drift forward until they come in close proximity to an enemy after which they will activate magnetic homing and detonate on contact with a single explosion. These mines are actually inspired by the motion mines in Battlefield 2142 :)

- And lots more.

The full list can be found here https://gtm.steamproxy.vip/workshop/filedetails/discussion/2946411143/3819657908530231397.