Crusader Kings II

Crusader Kings II

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Districts!
   
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15 dic 2014, ore 4:32
21 dic 2014, ore 9:05
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Districts!

In 1 collezione di Professor Hardknocks
Thadian's Mods
5 elementi
Descrizione
This is designed to be a minimum impact mod, and should be
compatible with everything™.
You might find a bug, or a mod this is not compatible with.
If so, use Steam Forum to report errors.

Districts! adds a series of buildings using a diamond model:

Commons District 1: enables
- Soup Kitchen
- Lower Wards
- Public Baths

Having all 3 of these enables:

Commons District 2: which enables
- Soup Kitchen 2
- Lower Wards 2
- Public Baths 2

Having all 3 of these enables:

Commons District 3: which enables
- Soup Kitchen 3
- Lower Wards 3
- Public Baths 3

There are 4 Districts and a Town Square:

Commons District
Nobles District
Trade District
Labor District
Town Square

Each District follows the layout of the Commons District
presented above. If you have any suggestion, please let me know!


Commoner - Building Speed, Garrison Size Light Infantry
Noble - Monthly Prestige, Levy Size, Knights (Heavy Cavalry)
Commerce - Gold, Supply Limit, Light Cavalry
Labor - Building Cost, Levy Reinforcement Rate, Heavy Infantry
Town Square - Lower Revolt Risk, Disease Defence, Retinue Size

When I am finished with my first series, I will also upload a
"How-To" that will demonstrate the steps I took. I am sure it
will be Soon™.

You may use this mod as a base for your own work!
Pay attention to file structure, ask questions if you need.
Don't forget to credit me. This mod was made (as with my others
on Workshop) to teach me how to mod. I am continuing to learn.

Here are some good places to help you learn modding.
Look at modifiers and how they are used.

http://www.ckiiwiki.com/Building_modding
http://www.ckiiwiki.com/Modifiers

In The Works:

Military District: Fort Level, Regiment Reinforce Rate, Siege Speed
Temple District: Monthly Piety, Temple Levy Size, Moral Authority (like Temple)
Assassins Guild: Plot Power Increase, Arrest Chance Modifier, Plot Discovery Chance

Balancing and Adjusting of modifiers.

"Maybe" expand some scope of this mod to Temples, Family Palace, Trade Posts and Tribes.
Discussioni più popolari Visualizza tutte (1)
7
20 mar 2015, ore 18:13
What buildings?
Professor Hardknocks
59 commenti
Professor Hardknocks  [autore] 3 giu 2020, ore 17:43 
I will reinstall and see what I can do. I am excited about CK3.
Harald Hardrada 3 giu 2020, ore 9:54 
We are still waiting mate, I used your mod with more than ten overhouls, once I changed the mod for making compatible with warhammer :P But still, I'm only a mere shadow of your talent and creativity, please turn back while there is time
Professor Hardknocks  [autore] 9 apr 2020, ore 8:20 
I doubt it. I advocate anyone who likes this mod to clone and improve it - in fact, some people have made more recent and better versions. This is still the O.G., but I am waiting for CK2.
Ricky 9 apr 2020, ore 7:49 
Does this work with 3.2/3.3
Professor Hardknocks  [autore] 28 feb 2019, ore 21:20 
I am American, but I will certainly do it soon, as this game is focused on Europe.
Scarelia 27 feb 2019, ore 11:43 
could you correct the spelling of "labor" to "labour"?
Professor Hardknocks  [autore] 30 dic 2017, ore 4:34 
Sorry about the long absence. My PC got fragged, a new job with very high time and energy demands came along, and I took a long break. I am now looking at some of my work and I will reboot this mod when I have the time.
KevQuixote 20 lug 2015, ore 14:07 
I love this mod. Is there an update planned for latest version?
Zakarus 17 lug 2015, ore 3:45 
does ot work with the lastest patch.
Donkey 21 apr 2015, ore 3:25 
And the grand inn.