Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Legacy of the Forge: All Guild Activities
By 0verflux
This guide covers all unique guild activities you may encounter while rebuilding the forge. (including rewards and achievement related)
   
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note that this is still in progress, there may be missing information that I forgot to add!
⚒️ Blacksmithing Contracts
Blacksmith's Commission forms the core activity of the Legacy of the Forge DLC, serving as the primary way to practice your craft and grow your forge's reputation. Townsfolk regularly stop by with requests, or Magdalena may occasionally bring request from other villages for weapons or other items.

» Customers will only accept a Tier 3 or Tier 4 product.
» Completing the activity rewards you with 80% of the item's worth and prestige. You may get a bonus groschen if you deliver an item in another village.

In addition to standard contracts, unique encounters may occasionally appear, offering special rewards or story-driven opportunities.
⚒️ Magdalena
Your very first commission from Magdalena, as she needs her axe repaired. Seems like a good opportunity to show off your blacksmithing skills.

» Objective: Forge Magdalena's Axe
» Reward: 140 Prestige, Groschen


Another task from her is on behalf of her friend, a housemaid in Mannlichers' residence. She asks for a farmer's horsehoes to be crafted since the Mannlichers consider such work beneath their standards.

» Objective: Forge a Farmer's Horseshoe
» Reward: 84 Prestige, Groschen

⚒️ Burgher Janechek
Word spreads that Shkoda’s old forge is back in business, and he requests a hunting sword.
Here, you can decide whether to source weapons from the guild or only request them directly from Henry.

» Objective: Forge a Hunting Sword
» Reward: 84 Prestige, Groschen

⚒️ Carpenter Planck
Having heard rumors of your growing reputation as a master blacksmith, he requests a carpenter's axe to be crafted.
You can either remind him that all guild members are equal, or flatter him as being a valued customer.

» Objective: Forge a Carpenter's Axe
» Reward: 84 Prestige, Groschen

⚒️ Burgher Gerd
A German Burgher named Gerd von Deggenau waits in your forge, requesting a Noble's sword. He intends to flaunt it before his neighbor, Blaha, who never stops showing off the blade he had commissoned from the Mannlichers.

» Objective: Forge a Noble's Sword
» Reward: 84 Prestige, Groschen

⚒️ Burgher Gerd's Wife
A woman, who turns out to be Burgher Gerd's Wife asks for a racing horseshoe, claiming she and her husband will "race" each other. In truth, she hopes the contest will humble her vain husband, who has become insufferable ever since he got that sword from you, or worse, she leaving him.

» Objective: Forge a Racing Horseshoe
» Reward: 84 Prestige, Groschen

⚒️ Blanka, Boris of Brod's Wife
Boris' wife approaches, wanting a fine Falchion as a birthday gift for her husband. She has heard from townsfolk how highly Henry is spoken of, and she hopes such a gift— crafted by his hand—will be a worthy surprise.

» Objective: Craft a Falchion
» Reward: 84 Prestige, Groschen

⚒️ Poor Wretch (Aching Tooth)
A distressed housewife waits in your forge, asking for your help with her husband's rotten tooth. The man refuses to visit a barber-surgeon, flying into tantrums at the mere thought, and so she turns to you instead.

» Objective: Pull out a wretch's tooth
» Reward: 140 Prestige, Groschen

⚒️ Swordsman from the Fechthalle
A swordsman from the Fechthalle who recently joined questions Henry's credit of what kind of a blacksmith he is. He once sparred with your fellow guild member, but fell into disgrace after being accused of using illegal techniques. Now he request a duelling longsword, and he prefers to craft on his fellow czech people instead of germans.

He will also recognize you if you've won a kuttenberg tournament before giving the sword.

» Objective: Forge a Duelling Longsword
» Reward: 84 Prestige, Groschen

[Video Here]
⚒️ Guard Commander Hans Plümel
Magdalena tips you off that a town guard visited the forge and asks Henry to meet the Guard Commander, and wants the swords sharpened. Just a small task, yet he prefers a professional touch.

At the Armory, the guard will point you where the chest is, and asks to find the key that "another guard" lost on the alleyway towards the All Saints Tavern, and hoping that you'd find the key instead of lockpicking it.

He will almost admit that he's the one who lost the keys, and brush it off that his "mate" did it.

» Objective: Find the Guard Chest Key in the alley and sharpen the blades
» Reward: 224 Prestige, Groschen

⚒️ Apprentice Fisherman
First Encounter
You will unexpectedly encounter a fisherman in your forge, to simply watch you forge. His dream was to be a swordsmith, but his father bound him to the family's fishing trade. His reaction will depend on your craft:
- Disappointed if you forged a poor quality blade (smithing failed or forging a T1 quality sword)
- Polite approval if you make a decent sword, axes, or horseshoes (forging a T2 or T3 quality sword or any kinds of craft like axe or horseshoes)
- Amazed if you forge the finest quality sword (forging a T4 quality sword)

» Objective: Forge a weapon while the fisherman watches
» Reward: 84 Prestige (failed forge or tier 1) or 140 Prestige (tier 2/3 sword, or non-swords) or 224 Prestige (best quality sword), Groschen

Second Encounter
He later returns, boasting that he bragged about your skill to the tavern. Yet one scoffed that any true master could forge an axe while drunk. Now he insist on watching you attempt the feat:
- Disappointed at failure or poor quality axe (smithing failed or forging a T1 quality axe)
- Content if you make a decent axe (forging a T2 or T3 quality axe)
- Astounded if you made a finest quality axe (forging a T4 quality axe)

» Objective: Forge an axe while drunk
» Reward: 84 Prestige (failed forge or tier 1) or 140 Prestige (tier 2/3) or 224 Prestige (tier 4), Groschen


both activites are timed for 2 in-game hours.
⚒️ Horst of Lishkov
A travelling merchant stops by, offering artifacts, relics, and rare weapons. He's an honest bloke, yet embellishes the truth on where he got those in the first place.

First Encounter: Excalibur
He first presents an Excalibur, claiming to have bought it from a Jewish sage in Regensburg who had dealings with Albion nobles.

» Objective: Forge a Legendary Sword from the Sketch
» Reward: 140 Prestige, 600 Groschen (Refund), Fakescalibur

Second Encounter: Durendal
Next, he offers Durendal, supposedly won in a dice game from a Frankish squire who had stolen it from his lord. He will have a trouble returning the groschen back, and instead treat the lost coin as a deposit for his "next genuine find".

» Objective: Forge a Legendary Sword from the Sketch
» Reward: 140 Prestige, Durendull

Third Encounter: Longsword of the Four Evangelists
Third time, he shows you a broken stub of a blade, not even bothering with a tale. Against all odds, this one proves to be a genuine relic.

» Objective: Forge a Legendary Sword from the Sketch
» Reward: 140 Prestige, Sword of the Four Evangelists

Fourth Encounter: Dragon Fang Axe
At last, he returns with no artifact but instead sells you information: he claims an alchemist told him of a dragon's tooth unearthed at Bylany, which, if set into an axe, will make a powerful "bite".
NOTE: You must have dragon claw in your inventory, which can be obtained in "Dragon's Lair"

» Objective: Forge the Legendary Axe based on the description
» Reward: Prestige, Dragon Fang Axe

👁️ Investigations
In the Service of the Guild, the Blacksmith's Guild supply lines are a tempting target to local bandits in the region. Klaus Eichner, who oversees the shipments, may ask your assistance in recovering stolen goods from their encampments. These investigations lead across the region, uncovering not just stolen wares but also unique encounters.

Returning supplies grants Prestige and groschen. You may choose to lie, keeping the loot for yourself. Loot includes exclusive materials and sketches (weapons, armorer, and caster's)

Be prepared as some activities can lead to mysterious encounters.
👁️ Investigations: All stolen supply variants
There are 12 Possible types of supplies you need to recover, and they're all repeatable.
These descriptions are from Klaus Eichner's dialogue for certain items that needed to be retrieved:

I sent our best plate steel to Boleslav, but someone lay in wait for the wagoner and robbed him. Poor Jachym was beaten to a pulp. I do not know yet who did it, but I believe I know where to look.
» x10 Toledo Steel

A cart carrying an armourer's order for a rather noble lord was ambushed. I suspect this is no coincidence. Someone likely wants to damage us deliberately and has hired some bandits.
» Milanese Set (Cuirass, Gauntlets, Plate Legs)

A consignment of top-quality blades meant for a noble lord was stolen. Luckily, the hired hand and the carter survived, so I know where it happened. Those are far too fine weapons to just leave to some rabble.
» Longswords (Battle, Duelling, Broad, and Knight's)

Guild's Messenger got ambushed, who was just carrying documents to Kuttenberg. Hard to say whether it was a coincidence or someone deliberately trying to harm us. I've found out where to look for that thieving rabble. The main thing now is to recover our lost letters.
» x3 Guild Seal Letters

A consignment of alchemical ingredients that we use for welding steel and decorating weapons was stolen. Not only is it a loss, but some orders have been completely stalled because of it.
» Alchemical Materials (Bitumen of Judea, Cinnabar amalgamate, Gum arabic, Mastic)

An experienced carter went missing. He was carrying old guild dies from a closed-town forge. They only found the abandoned cart without horses, so in my opinion the thieving gang cannot be far. Those dies must absolutely not fall into the hands of someone who knows how to use them!
» x2 Stolen guild die

Our apprentice Franz was ambushed just outside the town yesterday and they took his master's certificate and blacksmith's sketches. Fortunately, nothing worse happened to him, but I would not want people saying we cannot even protect our own folk.
» Blacksmith's apprentice certificate and sketches (Lingua Belli longsword, Basilard, Shell Hunting Sword)

A lad with an armourer's order has been sent, but he has not returned or reached his destination. The nobleman already complained. But I only know where my Loyza was last seen.
» Noble's Set (Bascinet, Cuirass, Plate Legs)

Near Beneshau, some band ambushed the smithy, murdered the blacksmith Yurek and his wife, and now they are said to be skulking about near the town. The blacksmith's children are now orphans, and I would like to get them back at least something of what those bloody whoresons stole.
» Orphan's Inheritance, St. George's Sword - Sketch, Lavish Rosary

Our messengers were ambushed while carrying new stamping marks to the smelter. I need hardly explain to you how valuable those are to us.
» Blacksmith's Guild Seal and Tongs

On the road to town, swordsmith Vaclav's family was robbed. Fortunately, they all survived, but you understood we cannot let this stand. I would like to ensure that everything those scoundrels stole from him is returned, so I asked around a bit to find out where to search.
» Heirloom Sword, Golden Cross Ring, Scapular with Aperture, Women's Brooche

Master Thaddeus was robbed in broad daylight on the road to Kolin. They stripped him naked, took his signet ring, and stole his family silver. Naturally, I do not want to let that go unpunished, so I made some inquiries and found out more about it.
» Master Blacksmith's Seal Ring, Silver Cup, Silver brooch Enamelled, Silver Cross with Insignia
👁️ Investigations: All camp locations
For camp locations, there are 13 marked only with broad search areas. These descriptions are from Klaus Eichner's dialogue for certain locations:

still in progress, will include the locations of the chest where the stolen supplies are

» location #1: Forest spur north of the Bylany Brook


» location #2: Derelict farmhouse northwest of Pschitoky


» location #3: Remote valley southwest of burnt-out Mesoles


» location #4: Woods east of Maleshov


» location #5: Valley along the stream flowing into the Raborsch Pond


» location #6: Large area of forest, through which the road runs from Old Kutna to Grund


» location #7: Abandoned farmstead by the road from Mezoles to Maleshov


» location #8: Woods south of the Zimburg Castle ruins


» location #9: Abandoned hamlet of Opatowitz north of the Hungarian camp


» location #10: Deep woods south of burned-out Mesoles


» location #11: Forest spur north of Grund


» location #12: Dense forest on the northern foot of Wysoka hill


» location #13: River stream from kuttenberg to Dänemark
👁️ Klaus' Introduction
The first investigation activity you will receive after winning a dice game from Boris of Brod. It's not all just pleasant dice game, but other duties as well. He summoned you to retrieve the stolen guild contracts bearing a green seal from the bandits.

» Retrieve the following: x2 Lost Guild Contracts
» Other Loot: Armourer's Sketch III (Plate Sleeves), Tincal
» Reward: 140 Prestige, Groschen

You'd be given items depending on how you deal with the bandits:
» I'll use brute force: Strong Aqua Vitalis, Strong dollmaker poison
» I'll ambush them: Strong dollmaker poison, 10 improved wounding bolts and arrows
» I'll try to poison them: Strong bane poison and Long pourpoint - black.
» I don't know yet: Weak Marigold decoction, Weak Dollmaker poison, 8 wounding bolts and arrows, bandage

Location of the Bandit camp is marked with the red flag, along the chest where the stolen items were stashed



👁️ [🏆] Alchemist's Riddle
On Klaus Eichner's recommendation, Guildmaster Bushek has entrusted Henry with a sensitive task. He accepted a commission for iron hoops from an Alchemist, Johan Lasnius, who was then accused of witchcraft and fled town before the final exchange. Now, the alchemist is demanding his order, and Bushek, needing the promised alchemical supplies for another contract, wants the matter resolved quietly to avoid scandal.

» Objective: retrieve the alchemical supplies (acidum chloridum, tincal, cinnabar amalgamate)

The reward varies on what you chose:
» "I want more prestige": 269 Prestige, Groschen
» "I want more materials" or "I don't want anything": 140 Prestige, Groschen, Armourer Sketch V (helmet)
        » I want more materials: Horned Sword Guard, Sheet Steel, Dogfish Skin
        » I don't want anything: Rock Pitch, Tin Cal, Coloured Gold


This activity involves in solving a riddle to complete it. Completing the activity also unlocks Warlock's Riddle achievement.

After barging in his room in Old Kutna Lodgings, you will find a book and a riddle for you to solve.

First Riddle (Planets and their Metals; last page):
And I say to thee, thou art Peter,
that is to say, the rock upon which
I shall build my church, and the
gates of Hell shall not prevail
against it.


Second Riddle (Strange Riddle):
Were I Peter, I'd behold the holy towers,
at least as many as the Master of the Art hath planets.
Then I'd fall to the west, end my flight there,
to the place of petitioners, where my Saviour guards his treasure.


What now?
Here's a mapping of the churches (red dot), which corresponds to the diagram in the book.
I'm not sure yet, but I've also mapped out the meaning of symbols and how it correlates to the churches:
1. Sun (☉): most important church in the town (St. Barbara)
2. Jupiter (♃): largest church in the town (St. James)
3. Mars (♂): Oldest church (Old Kutna Church)

I don't know what the others are, but these three helped me out finding my starting point.

Now we're able to know where the position of Earth (⊕) (Green dot), which is the large rock (Peter's Rock) outside of kuttenberg, next to the main road. If you stand in it, you will see all the church spires (Old Kutna, St. Bart's, St. Barbara, St. James, Our Lady, and the unnamed two churches near it)

Continuing to the riddle, if you look towards the west direction, you'll see a hidden shrine (to the place of petitioners)


This is where you will find the alchemist's "treasure", behind the shrine.


👁️ Storage Yard Plan
Klaus Eichner attempted to outsmart the thieves by sending out two wagons—one loaded with steel rods, the other filled with rocks. Yet the bandits still struck the real shipment, and the wagoner has vanished without a trace. Henry is tasked with uncovering how the plan was betrayed and retrieving the stolen steel. What begins as a simple ambush soon points toward deeper scheming, forcing Henry to probe further into who may be working against the guild.

» Objective: Retrieve the stolen sheet steels
» Other Loot: Coloured Gold, Rock Pitch, Sketch - Calvaria Axe
» Reward: 224 Prestige (support) or 266 Prestige (doubt), Groschen (needs confirmation)

Location of the first bandit camp can be found here:


and as you arrive, you will see dead bandits lying around. You need to find the dead bandit, in which you can interrogate on what happened. Be sure to tie off that wound if you want answers.

He will give you a Ring you can give to the Alehouse Mid in All Saints Tavern, which will be important.

Looking at the Storage Yard Plan, you'll come off with another map, which will lead to Rabstein Ruins.


👁️ [🏆] Meeting with Olbert
The last of Klaus Eichner’s commissions leads to the discovery that the raids were not the work of common bandits, but of his own brother, Olbert. Serving as a royal official in Kuttenberg and a loyal supporter of King Wenceslas, Olbert opposed the guild’s practice of supplying Sigismund’s allies under the guise of free trade. The confrontation forces Klaus to reckon with the conflict between family, politics, and the guild’s survival.

After deciding a matter of choice during the meeting, Olbert will reveal where the stolen goods are, but you'll be tasked to get Matthias' dagger as proof that the stolen goods are in the exact location.

For the trophy/achievement "Silent Partner", do not kill any guards in Olbert's hidden supply stash.

» Objective: Retrieve Matthias' Dagger
» Reward: 270 Prestige, Groschen
» Other Loot:
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ » Books: Guildmaster Hollander's Diary, Caster Sketch II (Basilisk), Armourer Sketch I (cuirass), Sketch - Lingua Belli Longsword
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ » Materials: Eight-sided sword pommel, x2 enamel powder, jasper, x3 sheet steel, Acidium Chloridum, Coloured Gold, Decorated Sword pommel, Dogfish Skin, Horned Sword Guard, x2 Rock Pitch, Tincal

this is the last unique activity you will get in the investigations, and any activities after will be the usual generic ones.

🏹 Archery Contests
One can't spend all their time in the forge by the anvil. Sometimes you need to go among people and spend time with fellow masters and journeyman.

Competitions are held at two locations: St. Barbara's Quarry and in Hoprink (Popinjay Shooting). The person you've spoke with will decide whether to use a longbow or crossbow for the competition.

Rewards vary depending on whether a wager is agreed upon.
» No rewards are given for winning without a wager
» Losing a contest grants 45 Prestige
» Winning a contest grants 84 Prestige and double the agreed wager
🏹A Pleasant Pastime
The first archery competition activity you join is suggested by Master Gottfried aus Steyr, who insists you take part—not only to clear your head but also to meet new people. Normally, the competitions are held at Hoprink, but this time the group has chosen a fresh location: St. Barbara Quarry. Acting as referee is a man named Raven, who has arranged a playful challenge with the Butcher's Guild—pitting the competition itself as a contest over the quarry's "ownership".

» Reward: Groschen (with wager), 140 Prestige (Win) or X Prestige (Lose)

🏹 Raven Missing (Apprentice Yaroslav)
You can ask Yaroslav, one of Master Bushek the Elder's apprentices to go out and shoot in the St. Barbara Quarry. After arriving in the place, Raven is nowhere to be found.
Turns out he got attacked by bandits, and asks to retrieve his crossbow back.
Shame that you can't interrogate those bandits who attacked Raven.

» Reward: Groschen, 224 Prestige (return his crossbow) or 84 Prestige (keep the crossbow)

🏹 Bandit Ambush (Butcher Valihora)
You can ask Butcher Valihora to shoot at St. Barbara Quarry. After arriving in the location, five bandits are attacking Raven, and seeks help to stop the bandits, while Valihora goes to the town and fetches a guard.

» A City Guard will arrive in around 2 minutes if you can't deal with the ranged bandits
» No rewards for completing this activity

🏹 [🏆] Two Brothers (Gottfried aus Steyr)
You ask Gottfried to do an archery competition, but stops henry after knowing how dangerous it is to shoot at the quarry range, since it's been attacked twice now. Raven went to a dud and starts living an honest life after that incident. Might be worth speaking to Raven to find out what happened.

You can help him deal with the band of bandits that's attacking him.

» Reward: Groschen, 260 Prestige

💰 Donations
A hand opened in charity leaves a mark as lasting as any blade. Alms given to friar, hungry, or banner carry weight beyond the coin, binding your name tighter to the guild.

A donation box will appear to the location for you to donate, and in return, you will get Prestige.

The amount of Prestige you'd get will depend on the amount you've donated. This may not apply to various unique activities you may encounter.
» less than 33.4% of the requested amount: 45 Prestige
» less than 80.0% of the requested amount: 84 Prestige
» more than 80.0% of the requested amount: 140 Prestige
💰 A Fragile Delivery
Magdalena has promised to bring eggs to the priest of Saint James but is too busy at the smithy. She asks you to take them in her stead. The priest welcomes the gift, speaks with you about your work, and then invites you to contribute to the sanctuary’s completion. A modest alms given here ensures both the church’s favor and the goodwill of its congregation.

💰 Herald of Kuttenberg + Forge Waffenrock
The herald, organizer of the grand tournament, struggles to fund prizes and a feast after the city council cut its support. He turns to you for aid, suggesting that a blacksmith’s guild belongs at the heart of such a noble event. Your contribution is spoken of throughout the tournament, tying your smithy’s name to one of Kuttenberg’s most prestigious traditions.

Reward for contributing:
» Peasant (300) or Blacksmith (500) contribution gives 84 Prestige
» Noble (1000), Imperial (2000) or Papal (3000) contribution gives 140 Prestige

After donating, he will give you a tip to have a Waffenrock made by a Tailor that he can wear at the tournament to promote his forge if he wins.
» note: Forge Waffenrock is a one-time task!

💰 [🏆] Old Kutna Bell
The bell of Old Kutna was once called Wenceslas to prayer, but on the very day of the king’s kidnapping, it cracked and fell silent. The townsfolk now gather coin for its repair, longing to hear it ring again. By offering alms, you help restore a symbol of the town’s spirit, binding your name to its renewal.

» requires completing "Mouth of Hell" (needs confirmation)
» for the trophy/achievement "Voice of the Bell", you need to donate exactly 2,000.0 groschen and come back in 3 days before noon

⚔️ Duels
Word of quick tempers and quicker steel spreads fast, drawing challengers eager to prove themselves. What begins as simple wagers soon unfolds into a string of Friendly Bout encounters, each leaving behind bruises, coin, or unexpected revelations.

These duel requests may vary from friendly sparring matches, fistfights, or with real weapons. Winning a duel rewards you with Prestige and Groschen.

Be wary of who you challenge, as some opponents may present unique circumstances and rewards.
⚔️ Matthias von Saaz
Guild Master Matthias von Saaz, is quick to notice the speed at which a newcomer earned place in the guild. Rather than grumble, he prefers to test skill with the sword. Outside town he arranges sparring matches, turning them into both wager and spectacle. A solid performance not only brings coin, but spreads a reputation that draws further challengers.

» Reward: Groschen, 140 Prestige (Win) or 84 Prestige (Lose)

⚔️ Hired Hand near Vintner's street
A hired hand near the Vinter's street (where the fountain resides) offers a fist fight, which ends up with an unusual consequence. He vouches for you to explain what happened.

» Reward: Groschen
‎ ‎ ‎ ‎ » 45 Prestige (Lose the duel)
‎ ‎ ‎ ‎ » 140 Prestige (refuse to help or snitch him)
‎ ‎ ‎ ‎ » 280 Prestige (lie or flatter his wife)

⚔️ Guard from Miskowitz
A wagered spar with a guard seems straightforward enough, but the bout takes an unexpected turn. The duel is cut short when a caravan is ambushed nearby, forcing the fighters to respond to the situation.

Rewards:
» Groschen, 140 Prestige (Win) or 84 Prestige (Lose) + 84 Prestige (if you talked to the guard after the battle) + 84 Prestige (completing the activity)

You can earn around 308 Prestige if you win the duel, talked to the guard, and completing the task

⚔️ George the Owl
Known first as a ragged beggar spoiling for a fight, George the Owl reveals himself in the ring as a seasoned knight.

» His first encounter will be outside the forge, pretending to be a beggar. He gears up with fine quality armor, which reveals that he's knight after you agree to a duel.
» His second encounter is at Bylany, where he wants to try out his new sabre on you.
» Third encounter, which will be the last, is to duel for honor. He will reward you his sabre, Owl Claw's Sabre, and his Owl Shield.

Rewards:
» 1st & 2nd Encounter: Groschen, 260 Prestige (Winl) or 98 Prestige (Lose)
» 3rd Encounter: Groschen, X Prestige (Win) or 98 Prestige (Lose), Owl Claw's Sabre, Owl Shield

🎲 Dice
Take a break from the heat of the forge and try your luck at dice and see if you have what it takes to be the Master's Game.

Various dice players can be found in taverns ready to play. Winning not only fills your groschen, but also contributes to your growing prestige.

Most games are straightforward, but some opponents may have unique interactions the first time you play against them.
🎲 Master Boris of Brod
One of the guild master in the blacksmith's guild and an old acquaintance of Henry’s father. He’s always eager for a game of dice and takes pride in fair play. Playing with him is not only enjoyable but also helps build goodwill within the guild. He represents the kind of opponent who values prestige and camaraderie as much as the game itself.

» You get to start this quest after forging Magdalena's Axe
» He can be found at the Blacksmith's Guild Hall

🎲 Dicer Konrad
Quite philosophical about dice, as he emphasizes the value of the game isn't only in winning but recognizing luck.

» Can be found in the Iron Eagle Tavern

🎲 Dicer Lucia
Frames dice as her way of proving that women can play dice, then follows up a tragic (or rather suspicious) story of her late husband.

» Can be found in Miskowitz Tavern
» You can accuse her of murdering her husband, which would result to a rep loss

🎲 Dicer Ludva
Wants you to get that "special" badge from a dice player on Bylany, and relies on you to get it back, in exchange for a reward.

» Can be found in Hangman's Halter Tavern
» You can lie to him that you don't have the "Gold Badge of Tyche"

🎲 Dicer Martin
A bit of an odd dice player to have conversation with, as he fixates on Henry's rather "small hands", insisting they are too small for a blacksmith. Leans more about eccentric banter which leaves Henry baffled.

» Can be found in Emperor Charles' Tavern

🎲 Dicer Kazimír
You'll witness this dice player being robbed of his special die. Seeks help to stop the thief and get back the stolen die in whatever means necessary.

» Can be found at Pschitoky Tavern
» Rewards: 45 Prestige (keep the die; will fail the activity) or Groschen, Painted Die & 140 Prestige (return the die)
» He will attack you if you tend to keep the Mother-of-Pearl die

🎲 Dicer Yara
Quite resentful dice player you'd ever converse with, as he resents the idea of dice being tied to guild prestige. His perspective introduces a critic of the guild's influence on dice, framing it not as prestige but as exploitation.

» Can be found in Hole in the Wall Tavern
» Currently bugged, he has to be at the dice table if you want to play with him. Otherwise, don't bother playing with this dice player

🎲 Dicer Halama
You get to celebrate his birthday and honor of the guild by playing dice with him. No matter the outcome, he drinks himself into a stupor and passes out. His wife enters, scolding him for being a drunkard, and takes his place. If Henry won, she asks for the coin back, and you can decide whether to return it or keep it. If Henry lost, she offers to continue the game, promising to play fair.

» Can be found in Old Kutna Lodgings
» This activity rewards the player of a Gold Emperor's Badge if you tend to return the winnings back (if you won the dice at first)

for a maximized prestige reward in this activity, do the following:
» win the dice against halama » give the coin back » that's a gold badge » i'll give you coin for it

BUGGED ACTIVITY FOR CERTAIN CHOICES:
- play dice with his wife, then exit the "select dice" menu or giving up the game
- take the gold badge (dialogue option "I'm keeping it")
- if you won the game against Halama, his wife begs to play again, and you chose "i won fair and square"
- if you lost the game against Halama, his wife offers to play, and you refuse to play anymore[/h3]



👤 Thieving Contracts
New forge, new neighbors, and new suspicions. Not all eyes in Hoprink see Henry as one of their own, and whispers insist goodwill be earned, not bought. From tavern corners to quiet tables, guidance arrives with a furtive cruelty, all indicating a path where the stain of the Sinners of Kuttenberg clings to a man’s name just as stubbornly as burnt iron to the anvil.

Basically you're getting involved in thievery, but you're doing it for a good cause.

» Sketches and blacksmithing materials may appear on the target chest where the requested item needs to be stolen
» do note that you can be accused of a crime in this activity, so be careful when slipping someone's bag
» you can refuse the activity as you like
» Duration of the activity lasts for three days
👤 Thieving Contracts: Search Types
The items where you need to search will depend on what Innkeeper Mole says or what's written in the journal entry:

Dialogue
I'd take a look in that floor first, it might be locked in some chest
Journal Entry
The innkeeper Mole thinks I should look for a locked chest on that floor of the house.
» Self-explanatory; Just open every chest in the house until you find it

Dialogue
I'm not sure, but it should be hidden somewhere
Journal Entry
The innkeeper Mole is certain that it's hidden somewhere on the floor of the house. I should probably begin searching there.
» Item is placed in a certain area (shelves, cabinets, tables, floor, crates, etc.)

Dialogue
It won't be easy, I reckon the fellah carries it with him. So if he's not at home, you'll have to wait for him somewhere else.
Journal Entry
The innkeeper Mole is certain that the man keeps it on him at all times. So, if he's not home, I'll have to wait for him and carefully rob him.
» The item is being carried by one of the person living in the target location

As for the floors on where to search (for chests and placed items), you'll have to look on either the:
» Cellars, Ground Floor (first floor), or Upper Floor (second floor)
👤 Thieving Contracts: All Requested Items (1/2)
There are around 12 items that will vary for each activity you accept from Innkeeper Mole. It will depend on the dialogue or journal entry, and the search type as well.

The images shown here are references on what to look for if Innkeeper Mole is "not sure where to look at, but hidden somewhere in the house" (not in a chest nor a person carrying it)

» Saintly Thief
Dialogue
This one's a case of human stupidity, but one that innocent folks may pay for dearly. A couple ne'er-do-wells robbed the local priest, and they should hang for it! Only they hid their loot in a hollow statue, and the next morning, some hand brought it to the workshop to have it fixed. As soon as they find out what's in it, the hand will get blamed for it, and nobody will believe he knew nothing about it.
Journal Entry
No one is born a master, and with thieves and robbers that likely goes double. It's worse when an honest man gets into trouble because of someone else's stupidity. That's exactly what happened in this case, which is really all about human foolishness. A pair of scoundrels robbed a priest and hid their loot inside a hollow wooden statue of a holy martyr. But the very next day, a servant had took the statue to a master's workshop for repairs. Once it's discovered what's inside, that poor soul wil lend up with a noose around his neck. So the Ragman asked if I could quietly recover the statue of the thieving saint.

» Escheat
Dialogue
Some merchant adopted some orphans. Only now that they've grown up, he refused to give them their inheritance from their parents, saying they've already eaten him out of house and home. The law is on their side, of course, only who'd want to get involved? It'd be only fair for them to get what they're owed, so they don't have to beg.
Journal Entry
The poor and helpless often seek out the Ragman, because it's known that he can help where secular justice falls This time, he asked me if I could help find justice for two grown-up orphans, whose guardian refused to release their inheritance from their parents. The law is on their side, but courts are slow and often expensive. The best thing would be to quietly fix everything. I should try to go to their guardian's house and recover the orphan's property.

» Chest of Debt Notes
Dialogue
There's this one bloke who profits off the misfortune of others. He lends money, then bleeds them dry. Lots of folks have lost everything because of him, and Ragman says someone needs to put a stop to it. The usurer has all his promissory notes in a little chest. If it happened to go missing, I reckon it would really knock him down a peg.
Journal Entry
Life in the poor quarter constantly revolves around things an honest man would rather steer clear of. But honesty is a luxury for those with money, the rest just have to learn how to get by. Now and then, though, you go to the well once too often. That's the case here, where the Ragman has clearly run out of patience with a greedy usurer. Usurers will always exist, but this one needs to be shown that even his insolence has its limits. The Ragman asked me to quietly take those damned debt notes from him.

» Sign from God
Dialogue
This one's a bit... odd. This one woman wanted to punish her husband. She says he drinks too much and then hides from her, but at the same time, he's real superstitious. I know it sounds odd, but if his booze were to... disappear, he might take it as a sign from God and stop drinking for good.
Journal Entry
The Ragman has a soft spot for helping the poor and powerless, but this request is a bit unusual. A woman wants to punish her husband, who is otherwise a good Christian, except for the fact that he drinks a lot. He constantly hides the bottles from her, but he is very superstitious. If the bottles were to mysteriously disappear, he might take it as a divine sign to quit drinking. In my opinion, it's an unusual way to fix a sinful soul, but if it works, then why not.

» Black Market Goods
Dialogue
This one miser decided to sell all his extra product to a fence, and refused to pay his guild a groschen. And to cover his own arse, he blamed the whole thing to his apprentice. The poor bloke is locked up in jail now awaiting trial. We need to get evidence that the fence has the goods, and that the poor apprentice has nothing to do with it.
Journal Entry
This time, the Ragman asked me to for a small favour in the case of an unfortunate journeyman, whose master dragged him into a black market deal involving goods he'd made but didn't want to declare to his guild. Now the poor lad faces the threat of painful questioning in the jail, and that's hardly fair. So the Ragman asked whether I could quietly gather proof that the goods are actually stashed with a smuggler.

» Miser's Treasure
Dialogue
They put this one fellah on a rack, head of his family. But they did well, he was an old miser. Only the fool didn't say where he hid the loot from his last heist. He had a stroke on the torture rack. But Ragman's convinced he hid it at his accomplice's place. Only he, of course, wants to keep it for himself. It may not be exactly honourable, but if that money's to help anyone let it be his children.
Journal Entry
The ways of the Lord are incredibly unpredictable, as Godwin would say, and this case is truly unusual. The Ragman asked me to help the family of a thief who they didn't manage to hang because he died during torture. For that reason, he never revealed where he hid the treasures from his last robbery. However, the Ragman believes that everything was hidden secretly with a craftsman who is surely keeping it for himself. But if his hoard is to benefit anyone, it should be the hungry mouths that the scoundrel left behind. The Ragman asked me to quietly retrieve the hoard.
👤 Thieving Contracts: All Requested Items (2/2)
» Promissory Note
Dialogue
Some merchant refused to help his step-sister out of her debts left by her dead husband, and kicked her out of the house. Aye, debts are debts, only he's the one she owes money to! And that's just not right. It would surely help the poor widow if that damned promissory note went missing and was never found again.
Journal Entry
Kuttenberg is a big city, where it's easy to suddenly fall all the way to the bottom. All it takes is a few unpaid debts and no way to clear them. One unfortunate widow turned to the Ragman because her own brother refused to forgive the debts left by her late husband, and even threw her out of the house. Sure, debts are debts, but one ought to think of mercy and the salvation of one's own soul too. So the Ragman asked if I might quietly make that miserable debt note go missing.

» Stolen Jewellery
Dialogue
A couple of himwits robbed the wife of a rich burgher, and sold it all to a fence. Only they didn't expect he'd double-cross them. Now the bloke's up on his high horse, saying he'll rat them out to the bailiff, and lots of decent folk will suffer on the torture rack because of it. If you managed to quietly get the loot back, It'll make sure those idiots don't do anything stupid like that again.
Journal Entry
Life in the underworld offers little in the way of advantages and plenty of danger. Often, just knowing the wrong people, those the law is after, can land you on the gallows. No one pities the poor, and the rich won't tolerate insult. That's the case here too. Some fools robbed a wealthy lady, but didn't realise the usuer would double-cross them. Now there's a risk the bailiff will have to crack down hard to show a firm hand, and innocent folk will suffer for it. So the Ragman asked whether I could quietly recover the stolen jewellery. It's better to calm the waters first than risk whatever someone might confess under torture.

» Apprentice's Belongings
Dialogue
This time it's just a lad that got the short end of the stick. Some stolen goods were found in his master's cellar, and the bastard blamed it on his young apprentice. His master threw him out, and took all the money he had saved, saying it was to pay the fine. Only the lad had nothing to do with it! The right thing to do would be to get back the money they took from him so he can go somewhere else. Right now he's at a loose end.
Journal Entry
Hard to say what the Ragman used to be, but these days he's certainly not short of coin, yet still has great sympathy for the poor. This time, he asked me to help him put right another small injustice. A master had some stashed materials found in his cellar, and he blamed it on his apprentice. He threw the lad out and took his few saved groschen to cover the fine. Hard to say how it truly was, but according to the Ragman, the boy wasn't guilty, and it would be right to give him a second chance. So I'm to quietly look around for the confiscated apprentice's satchel and get it back.

» Rejected maid's belongings
Dialogue
Some noble fired his maid for getting herself pregnant. He didn't pay her wage, and confiscated her silver scapular as well as a couple of fine dresses as compensation. The poor girl doesn't even have the coin to pay the midwife now. It'd be the right thing to do to reach into that f***er's purse. Besides, who knows? Maybe he's the one who knocked her up.
Journal Entry
The Ragman has a weakness for poor people who have unnecessarily got into trouble. This time, he asked me if I could help with the case of a young pregnant maid who was thrown out of the house without pay and disgracefully cast aside. For some things, simple laws are just not enough, and they need discreet help. I should try to recover her confiscated severance pay.

» Wedding dowry
Dialogue
There's this one poor girl... Her older sister was to be wed, only she died and the entire dowry went to the other side according to the contract. The poor girl is basically an orphan now, she doesn't have anyone else, and they didn't even return what belonged to her sister. She's a pretty lass, and if she has something to get her started, I'm sure she'll find herself some respectable work.
Journal Entry
This worldly life of ours is a complicated place to live in, as Godwin would surely say, and human laws often fail to help the way we need them to. That's exactly the case here. The Ragman asked me to help bring justice to a young girl whose sister was about to get married, but instead, she died, and the entire dowry rightfully went to the family of the would-be groom. The girl is an orphan, and it would be a waste for her to end up in the poor quarter. So the Ragman asked whether I could quietly retrieve part of the dowry, so the girl could at least enter into service somewhere.

» Mining notes
Dialogue
Over in Gang, one of the lease-holders shut down a mineshaft after a cave-in, and paid the survivors only their lost wages, but no compensation for the dead. Unfortunately, the case is dragging on in court, and the bereaved are living in poverty. It might be a good idea to rummage through the lease-holder's chest and collect a few important documents. I'll take care of the rest - I'll make that crook hurry up and pay.
Journal Entry
Big cities bring trouble one doesn't run into in the village. Sadly, misfortune doesn't keep to the hills there either, it walks among people. Over in Gang, after a mine collapse, one mine owner shut down the shaft and only paid the survivors their lost wages, but no compensation for the souls who perished. Unfortunately, the whole matter is dragging on in court, and in the meantime, the miners' families are left begging. So the Ragman asked me to quietly sneak into the mine investor's estate, sniff about a bit, and nab a few important papers that'll be worth a swift settlement.
👤 Sculpture without a Future
You meet The Ragman, a benefactor known for helping the poor. He explains that living in the quarter means gaining the trust of its people, not only the guild. To begin working together, he tells you about Damian, a talented sculptor who lost his tools and belongings after a jealous husband, Welvar, accused him of seducing his wife.

» Objective: Look for the Painter's Sculpture tools and Damian's paintings
» Optional: Look for Damian's brooch and coin

Location of the room to search


Damian's Drawing and Sculpture's chisels (medium locked chest)


Damian's Brooch and coin (optional)


👤 Forged Will (Document Swapping)
Another task has given to you by Ragman, but it's not told by Mole about it, because it's much of a bigger matter, and he entrusts you with a more delicate job. A dying man left his wealth to widows and orphans, but his heir bribed the priest to conceal the will. The priest, tormented by guilt, offers a way to set things right: a forged inventory to replace the false one. However, the unexpected happened when you reached the fortress, and the records proved less simple than promised.

» Objective: Swap out the forged will on the Pschitoky Fortress
» Reward: Groschen, 84 Prestige (wrong document) or 224 Prestige (right document)

There will be a book that will help you out understand certain latin words that would help you identify the will to swap.

That word you're looking for is hereditatis (which means the right of inheritance)
Just read the will that contains that specific word, and that will be the document you need to swap with.

👤 [🏆] Ragman's Dream
Ragman reveals his true name: Johan Krumphanzl. His paper-making plans have been stolen, and thieves are already trying to blackmail him. If the documents reach the town hall or the abbot, his venture will be ruined and the monastery will keep its hold on parchment. He entrusts you with recovering the signed documents that bear his name before they can be used against him.

Rewards:
» Caster's Sketch I, Armourer's Sketch II, Sketch - Kilij, Lion's Roar
» "Sadly, people keep putting obstacles in my way": Groschen, 422 Prestige
» "If only that dream of mine made more coin": Groschen, 162 Prestige

Once you complete this activity, you will no longer get Thieving Contracts. Finishing it awards the “Ragman’s Dream” trophy/achievement.

How do I know which one's the Almoner?


Remarks
Guide is still in progress, and will add more that's missing, if I ever did miss one.

Groschen is not stated in some activities as it may vary on the amount it gives. Prestige on the other hand, may differ on the amount: Either because of the bonus prestige you get or the numbskull debuff. What's shown here are the normal prestige value you can get.
2 Comments
0verflux  [author] 15 Sep @ 3:19am 
you're talking of Pushko, right? You need to pass a very hard dialogue check from him just so you can invite him to your forge. He's at the Gunsmith shop.
tHReEdAyScHALlEnGE 14 Sep @ 9:18pm 
I missed a recruitable npc, the dude that sells enamel powder, is there any other way to get the npc back?