Team Fortress 2

Team Fortress 2

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Demo 2Fort (ctf_demofort)
   
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Spiltilstand: Capture the Flag
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Offentliggjort:
Opdateret:
34.687 MB
7. sep. kl. 19:56
12. sep. kl. 16:48
2 ændringsbemærkninger ( vis )

Abonner for at downloade
Demo 2Fort (ctf_demofort)

Beskrivelse
Trailer 2fort but Real

Created off of the recently released "ctf_2fort_demo" map that was used for the game's trailers, this version of 2fort is a hybrid that aims to finish the trailer version of the map while at the same time retaining enough of the final version to be playable.

From cattails in the water to elevators to remade signs and old computers, Demofort has everything for your indev-nostalgic needs, including a custom built bot nav mesh!

So what are you waiting for, dummy? Download Demofort today!

(Mostly) Complete list of differences and their sources (as applicable)
* tf_cattails detail texture from the file sources, as called for by blendgroundtograss002
* storage room 1st spawn on Red and Blu sides
* barn 2nd spawn on Red side
* spytech 2nd spawn on Blue side
* barn elevators, now with proper textures!
* blu courtyard? Nah, blu warehouse
* inverted computerwall005 series, as seen in trailer 1
* cream and pastel blu side tile floor, as seen in trailer 1
* saturated red side tile floor, as seen in both trailers
* bold B white blu logo as seen in trailer 2
* fancy B basement blu logo based on the old red one
* TFC Blu basement logo to go alongside the Red one
* alternate colored spytech rails on Blu side based on the spy scene in trailer 1
* new team colored lockers in both basement resupplies
* remade world map texture based on the trailers
* fixed the old sack model's texture being missing
* remade old plaintext red and blu signs
* restored old white computer textures
* the beloved green exit sign
* recreated the old resupply locker
* Blu basement is now... Bluer (based on trailer 1)
* Old computer room rafters
* Old sewers, now with fancy team-colored sewer grates
* Old brush bridge, now with enough brushes to max out the brushsides in hammer
* glasswindow002c is now foggier
* reimplemented old brush plaintext signage around the map

Update 2:
- Fixed bot navigation being broken in Red Spawn
- Attempted to fix bot navigation for the sewers, but bots still struggle to escape the water
- Mild texture placement tweaks
- Mild vvis optimizations
- disabled some out of bounds props' collisions
28 kommentarer
CheddarVG For 12 timer siden 
It seems accurate to the version from Trailer 2.
Nanakusa Nazuna 21. sep. kl. 20:24 
Good
Wolfcl0ak (<3s his boyfriend)  [ophavsmand] 20. sep. kl. 15:16 
@ChaoticSpaceKitten I've been considering doing that. My medic and soldier models aren't done yet, and I haven't done the facial flexes for any of them yet, but I might do that some day.
Сол Гудман 19. sep. kl. 1:43 
It’s nice
ChaoticSpaceKitten 18. sep. kl. 16:54 
I mean the actual trailer.
ChaoticSpaceKitten 18. sep. kl. 16:54 
Wolfcl0ak, can you please make an alternative version with the old character models with a vscript that recreates the old Team Fortress version?
claau.sgv 15. sep. kl. 18:27 
@WavyRed202 still waiting are you gonna port the map
BarpleBapkins 15. sep. kl. 0:44 
never thought i'd see the guy behind the old AHiT ARG making TF2 stuff
claau.sgv 14. sep. kl. 13:43 
you're mod is on the steam page
Wolfcl0ak (<3s his boyfriend)  [ophavsmand] 14. sep. kl. 12:54 
@WavyRed202 Sure, thank you for the offer! You have my permission, feel free to!