Stellaris

Stellaris

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The Living Network
   
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7 sep @ 10:10
15 sep @ 8:32
12 ändringsnotiser ( visa )

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The Living Network

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Developer Notice
- Compatibility with other mods and multiplayer is not guaranteed
- Free to use or adapt in your own projects (please credit)
- Feedback & ratings help support updates





Features
- Collector Ships – Transport resources from mining stations to starbases
- Freighter Ships – Create visible trade routes between star systems
- Dynamic Scaling – Traffic adjusts with empire size
- Performance Optimized – Default cap of 20 ships (adjustable 10–50)
- Configuration Menu – Access via Decisions on your capital
- Debug Mode – Optional logging




Console Commands
event living_network.100 // Status report event living_network.110 // Toggle debug event living_network.200 // Force spawn transport event living_network.201 // Delete all transports




Performance & Compatibility
- Auto-starts, no setup needed
- Lightweight design with ship cap
- Stellaris 4.0.22
- Ironman: Yes
- Achievements: No (checksum modified)




FAQ
Q: Will this cause lag?
A: Default cap is 20 ships. Performance impact is minimal. You can adjust the cap in the menu.

Q: Do I need to configure anything?
A: No. Install, enable, and play.




Key Addition
- Neutral Civilian Ships – No more “Construction Ship” clutter in the outliner
- Each transport spawns under its own civilian country
- Cleaner UI and better immersion
- Ships appear as independent traders
Populära diskussioner Visa alla (4)
4
27 sep @ 3:30
Issues?
Swords
0
10 sep @ 10:38
KLISTRAD: Upcoming Update
Swords
0
10 sep @ 10:41
Chat
Swords
42 kommentarer
kelstr 4 timmar sedan 
Awesome news !!! I think the "loading" and "unloading" kinda takes too long as I've mentioned in a previous comment. I'll have 5-6 ships sitting at my main space station at a time. If drop off was quicker or instant, they'd be spending more time flying through systems. Honestly love this mod, thank you for your hard work.
Swords  [skapare] 9 timmar sedan 
Yes, working on that right now!
kelstr 6 okt @ 1:17 
Also, would it be possible to have a mini fleet for each one? so 2-5 ships PER haul?
kelstr 6 okt @ 0:51 
Could you possibly make them load and unload faster? I notice I'll have 6-7 ships stacked ontop of my space station and I'd much rather have them flying to and from points of interest.
kelstr 6 okt @ 0:18 
@Battlespark I use a minimal UI mod that makes ship and station icons much smaller; it helps immensely.

@Swords may I offer up my cargo ship models for you to use with this mod. I think they'd be an awesome fit !!
Battlespark 25 sep @ 20:07 
living star systems adds, so much it clogs up the screen with icons and ships. It does FEEL alive but dude..icon spam everywhere. This one is a very nice, addition to RP or etc just making it feel alive. I like it.
Swords  [skapare] 17 sep @ 11:36 
@Pinenuts Never had a chance to use that mod, but I am copying logic from the files.
Pinenuts 15 sep @ 9:14 
The description sounds like it is something like Living Star System mod that we had before. Right?
Swords  [skapare] 15 sep @ 8:38 
That update was working for you? Ok I will revert it.
Sayushi 15 sep @ 8:28 
Okay, now im confused - last save the Civilian Ships were neutral and didnt clutter and now they are back to being mine again?