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Yup, You have to kill 6 of each colour, which is 3 of each one (3 blue whelp, 3 blue whelp 1 etc...), they each respawn the 2nd turn after you kill them. Just ran it through 5 times, and all times had the same things happen, regardless of which order you kill them in.
My first time was 36 rounds. It isn't a dps race, it's just a test of remembering what to do. I just wrote down what he did each round, and after round 6 (or 9, can't remember when I worked out the fireball) I knew what I needed to tell my raid to do. The only damage that increases is the walls of fire (the spews might, can't remember, but you have a button purely for them anyway).
All you need to do is use back up, and hug the mob at the right times, and you'll be fine for however long you want to drag it out for.