Total War: ATTILA

Total War: ATTILA

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Anno Domini: 536 The Gothic War
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Tags: mod, Campaign
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193.734 MB
6. sep. kl. 0:57
9. sep. kl. 6:41
5 ændringsbemærkninger ( vis )
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Anno Domini: 536 The Gothic War

Beskrivelse
Anno Domini 536: The Gothic War is an expansion of Anno Domini 555: Age of Justinian (formerly Age of Justinian AD555). It's built on the Age of Charlemagne DLC map to zoom in a bit closer to the Italian peninsula as well as Western Europe and Britain. In this mod there are 3 major changes to distinguish it from AOJ.

1. New Start Year and Map

Firstly, the starting year has been rolled back to much earlier in Justinian's reign to 536AD. Primarily focused on the conflict in Italy between the Romans and the Ostrogoths, this mod plays out a setting not covered by AOJ and which doesn't always occur satisfactorily, if at all, in the Last Roman DLC.

There are also 10 other playable factions and unique campaigns scattered across the AOC map, including factions in Ireland, Britain, Gallia, Hispania, and Germania.

2. New Recruitment System

The next major change from AOJ - and indeed most other mods of Attila - is a radically new (old) recruitment system that harks back to MTW2 and Thrones of Britannia. The vanilla mercenary recruitment system has been reworked and expanded to become the primary means of recruiting units. Rather than recruiting from buildings in settlements, you now hire the majority of your units directly from local unit pools using the 'Local Units' button. The entire map has been seeded with over 300 separate units in dozens of locally distinct unit pools.

3. Crunchy Battles

Lastly, battles have also been freshened up with a significant reduction in unit health pools, balanced with reworked damage, armour and shield values. The result is casualty rates reflect the flow and intensity of combat more closely. The reworked damage, armour and shield values alongside reduced missile accuracy, however, ensure that battles still last longer than vanilla's.

Furthermore, in good news for the hippomaniacs, impactful cavalry charges remain unchanged from vanilla.

A full list of features and changes can be found in our Discord (linked below)

Development and future plans
Next major update: reworked traits and technologies

This mod is still under development so some features will be added or reworked in future patches with the community's help. However, it is completely playable right now with Victory Conditions added for all factions.

I've also worked hard to ensure stability for long campaigns and multi-player.

Anno Domini Series

Both this mod and its predecessor, Age of Justinian AD555, have become part of the Anno Domini series.

To discuss this mod, find out what's next for it, help with suggestions, and more:

Check out our Discord[discord.gg] for Previews and our other TW Historical Mods in development
Support us on Patreon[www.patreon.com] for Early Access to our TW and Bannerlord Mods in development and to help us overhaul all of the 2d Art assets like Unit Cards and Faction Flags

Special thanks to:
(in no particular order)

juanplay
for generously allowing me to use the skins from AD555 as well as creating new skins for several leaders and the Ostrogothic roster. An absolutely fantastic skin creator
grdlz
for stepping up and creating scripts for this mod and other AD mods. You're an absolute champion
Hexmorr
for great support overall and supplying the best quality screenshots for the Steam page. Just an all round top guy
Athos187
from Anno Domini for heaps of help and support over the years, allowing me to contribute to the AD series, and super generosity in sharing the Anno Domini assets without hesitation
The gang in the modding discord group
who allowed me to return to modding with them. You know who you are. You rock. Big time
All the awesome people and modding teams listed in the Credits
click here for credits (scroll down to bottom of Description page)