Team Fortress 2

Team Fortress 2

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Frankenizer (Randomizer)
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Other: Halloween
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190.846 MB
4 Sep @ 2:04pm
10 Sep @ 10:51am
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Frankenizer (Randomizer)

Description




NEW: Play Frankenizer now, on Aar's Halloween Workshop rotation server! [aarmastah.xyz]



Welcome, mortals, to Frankenizer!

The cult classic community game mode "Randomizer" is back, with brand new mechanics and animations! No longer will your pathetic arms be horribly twisted, mangled, or turned into ghosts. Your arms will now adapt to every weapon, with only MINOR twisting and mangling! It's far less painful, and far less ghastly. We think you'll agree. If you don't, we'll go back to twisting and mangling you, as per the previous status quo! So BEWARE!!!



But that's not all-- third person animations are adapted, too! While some contortion and discomfort is to be expected, many wonderful sights are still in store for you. Your Engineer, revved up at his sentry nest... Your Medic, capable of blasting rockets... Your sniper, continuing to be useless, but this time, he's holding a syringe gun! I'm horrified just thinking about it!



I've played Randomizer before, but what's different?


While you can expect your loadout to be scrambled, your class' core identity is preserved.
  • Engineers are the only ones capable of placing and upgrading buildings. Your buildings will also remain on the map, even when you change class. However, you will no longer be able to repair them. A fellow randomized engineer will have to pick up where you left off.
  • Medics will always have some form of healing. The medigun will be randomized between the Vaccinator, Kritzkrieg, Quickfix, and stock.
  • Spy is the only character capable of sapping and disguising. He will always spawn with a sapper, and his melee weapons will always mini-crit from behind.
  • Outright useless weapons, like the Wrangler, are removed.

This keeps your support classes reliable in a pinch, and keeps your loadouts from feeling completely godawful. No more crying for a Medic and only getting a random guy with a scorch shot. Rejoice!



Do you HATE your body, your weapons, your relationship, or employment status? We have a new mechanic that can fix at least TWO of these!



The Dice is a brand new pickup exclusive to Randomizer. Grab this enchanted cube of ivory and feel the refreshing surge of a new and scrambled loadout, along with full health and ammo! You will be transmogrified in the spot, fully strapped and ready to humiliate any opponent who underestimates the power of gambling mechanics in videogames.

Dice are also placed outside of your spawn rooms, so if you spawn with a loadout you absolutely hate, you can quickly shuffle it for a new one.



(Note: The text you see here is a placeholder, a fancy HUD is in the works!)



Experience all of these horrors and more, on FRANKENIZER!
Fasten your fetid seat-belts, because with the RANDOMIZER around, this Player Destruction map is all gas and NO brakes!

Frankenizer is part-gothic, part-ritualistic, and part-medical-waste. The map has two capture zones, which alternate pack and forth as the round progresses. You'll be rotating all over shop, cutting through a church with a large central air vent. This vent can take you to multiple spots of high ground, giving you the advantage over many parts of the map. Just be careful-- it's quite a high traffic area-- even when it isn't Sunday!





Check out the other Randomizer map, Roulette!!

This map is a spook-ified version of Chateau, a Payload map similar to Upward. Deliver a corpse all the way up the massive, spiraling mountain, and stuff it into the reanimator!



If you're not a fan of Player Destruction, we hope that having a Payload map to play will allow you more diversity in how you choose to play!



Deadlines are hard. If we had to guess, about 70% of you are still in grade school, so we know you hate them just as much as we do. BUT FEAR NOT! While our Halloween-themed homework may be turned in, it's still very much mutable! This mode and map is in beta, and therefore is a work in progress! There are known problems, and they will be increasingly hot-fixed as it's played. Notice something you think is a problem, or generally have feedback to give? Please use the discussions tab on the workshop page.

We hope you have fun!



CREDITS:

Randomizer Game Mode-
Diva Dan: Design, Visuals
Lizard of Oz: Design, Scripting
SediSocks: Third person animation rigs
Tianes: Viewmodel arm edits
catfish: Rigging help

Frankenizer Map-
Diva Dan: Layout, artpass
blaholtzen: Assets
Tianes: Assets
Emil: Odds and ends
Popular Discussions View All (2)
4
30 Oct @ 9:47pm
Frankenizer Map Feedback / Bug Reports
Diva Dan
0
6 Sep @ 7:30am
Gamemode Feedback / Bug Reports
Diva Dan
150 Comments
Tryx 13 Oct @ 4:21am 
so sad this didnt get in, praying for next year, maybe itll have some more clean up to it too to make it even better
Zumo Nacho 11 Sep @ 7:57pm 
I mean, this kinda works more than stuff like prop hunt, i honestly can give this one a pass. Hell, the extra effort on the different viewmodel animations is impressive enough for me, i just cannot say i do not like it ngl
DCLXVI B>SPELLS 11 Sep @ 12:46am 
I played the randomized once and I liked it. Haven't checked the maps, but the screenshots look cool. and I don't have my opinion, but people in the comment say it's good, so I think this should be added
Diva Dan  [author] 10 Sep @ 4:45pm 
Randomizer 1.2 patch notes:

- Demoman shields are now attached to everybody’s left arm in both first- and third- person.
- Visual improvements to the cross-class animations.
- Fixed being unable to headshot under certain conditions.
- Fixed a bug that caused the Dice Reroll to happen twice in a row.
- Fixed botkillers being stuck in your face.
- Purchasable taunts and the post-round loser state now use your class' base animations.
- Fixed inconsequential console spam on 32-bit Windows servers.
- Fixed minor code execution errors.
- Improved performance.
- Community servers can now create server addons, similar to VSH. The folder is scripts/vscripts/randomizer_addons/

Frankenizer b4 patch notes:

- Fixed some erroneous clipping and visible backfaces
Diva Dan  [author] 10 Sep @ 4:43pm 
all good
HamsterGabe 10 Sep @ 4:20pm 
I'm *not* subscribed to it. It could be a completely different thing getting updated tho and I'd have no idea which one. Sorry to assume it's this one.
Diva Dan  [author] 10 Sep @ 2:38pm 
You can unsubscribe from the map, and if you still want a local copy, you can download it from tf2maps.net
HamsterGabe 10 Sep @ 12:21pm 
I keep thinking TF2 is updated but it's just this map getting updated over and over how can I completely stop downloading updates from this map?
Diva Dan  [author] 9 Sep @ 7:08pm 
ty!
JayTheMonkeyMan 9 Sep @ 6:29pm 
It reminds me of the Team Fortress 2 SFM by The Wingliet called Randomizer Rampage
Peak halloween map & gamemode!!!