RimWorld
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Don't Put Yourself in Danger!
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Mod, 1.6
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4 września o 12:28
22 września o 10:29
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Don't Put Yourself in Danger!

W 1 kolekcji stworzonej przez Toxic Yui
Toxic Yui's Mods
Przedmioty: 9
Opis
Don’t Put Yourself in Danger helps your colony stay inside when it matters by creating and using two safe areas, then assigning colonists to them at the right moments.
Wich means less babysitting during raids and fallout. Pawns stay in your safe interiors, flee inward, and avoid risky “step just outside” jobs.

This mod is in early development! If you face some issues please let me know them so I can fix them asap

WHAT IT DOES
  • Auto-creates two visible areas you can review (and optionally edit):
    • “DPYID — Roofed Safe”: constructed-roof spaces supported by your walls/doors/columns.
    • “DPYID — Raid Safe”: indoor player rooms with a protective perimeter (no outside detours).
  • One-shot assignment:
    • When hostiles appear (raids, manhunters, infestations, etc.), colonists are assigned once to Raid Safe.
    • When Toxic Fallout begins, colonists are assigned once to Roofed Safe (if it has valid cells).
    • When those events end, previous areas are restored (if enabled).
  • Pathing helpers during danger:
    • Flee jobs are retargeted toward the current safe area for colony humanlikes.
    • Plain Goto orders are gently redirected to the nearest allowed cell inside the safe area.
    • Repair is allowed only if it can be done from “inside” (adjacent allowed tiles); outside repairs are blocked.
  • Your intent is respected: combat/drafted and non-Goto jobs aren’t reworked by the path redirect.

SETTINGS
  • Auto-draw areas; dynamic erase of rooms that currently contain enemies.
  • Assign at raid start; auto-unassign when events end; allow editing of DPYID areas (optional).
  • Performance knobs: separate update periods for idle vs. threat (ticks), plus periodic reassign interval.
Popularne dyskusje Zobacz wszystkie (1)
11
13 września o 20:48
PRZYPIĘTE: Bug Report — Don't Put Yourself in Danger!
Toxic Yui
Komentarzy: 27
Riskaz 22 września o 15:35 
Dw, take your time with updating! Things irl should take priority of course
Oldman 22 września o 11:23 
Would be nice if this also kept pawns from walking on lava.
Toxic Yui  [autor] 22 września o 9:53 
Sorry for not posting updates or communicating about my mods these past weeks. I was in a situation where I nearly lost my job and had to give it top priority. After almost three weeks, things have stabilized, and I’ll resume posting updates regularly.

I'll have to collect every report you guys have made in order to fix it, keep on mind it could take a while but I'll do my best in order to release an update no later than tomorrow
Legend Gamer 17 września o 17:39 
yeah, uninstalled and received a significant fps boost. unfortunate because this mod is really cool
Kandoral 16 września o 9:00 
yeah definitely this mod. Used this mod, and the tick rate is down in the sewers, good idea but there seems to be a big problem
Riskaz 15 września o 20:20 
Yep it is this mod, I have tested it
тетеря, блин 14 września o 8:34 
@slazenger are you sure it's this mod?
Slazenger 13 września o 22:39 
This mod quarters my tick rate and reduces my min FPS by about 85%, with no threats/etc on the map. Just a heads-up. Super cool idea, but it's chugging calculations like no one's business.
露尼西亞 9 września o 19:33 
will this apply to mechanoids?
Toxic Yui  [autor] 9 września o 10:44 
Translation keys would be released soon this week. I haven't an ETA yet due I having issues with my current job.

тетеря, блин
Probably yes. At the flee part if the flee point is not in a raid area probably would ocurr a conflict