Cultist Simulator

Cultist Simulator

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The Vespertine Rooms
   
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908.898 KB
3 Sep @ 10:35pm
15 Sep @ 8:03pm
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The Vespertine Rooms

In 1 collection by Comfort Creature
Comfort Creature's Mods
4 items
Description
A small mod designed to fit into any Cultist Simulator playthrough without vastly altering the gameplay. In short, this mod adds a new Vault within the capital that can be explored. However, rather than rewarding you with a variety of items and lore, exploring this vault instead provides you with an opportunity to restore the location.

The Vespertine Rooms was once a prestigious establishment, and can be made one again - under your management. The process will be costly and take time, but you'll be rewarded with a new business under your leadership.

The inspiration for this mod is pretty simple actually. I've always disliked that Glover and Glover was the only good opportunity you had available for earning funds, and the idea of owning a legitimate business as a cult leader sounded pretty cool.

Unfortunately, for it to work properly you will need a fresh legacy after installation. Unless you know how to use the console to refresh the work-verb and obtain the right vault, you will not be able to make use of all the features included in this mod.

Chinese translation added, courtesy of Regret-V's work on the localisation! Thank you!

Feel free to add any suggestions!
3 Comments
Basilius the Golem 11 Sep @ 2:18am 
oh got it, thanks :)
Comfort Creature  [author] 10 Sep @ 8:23pm 
@Basilius the Golem If you've already explored all locations in the city before you've installed this mod, then unfortunately you will not be able to draw it from the deck. Instead, you're going to have to spawn the element 'vaultcapital_new'.
Basilius the Golem 10 Sep @ 2:40pm 
i can't figure out how to get the card in the first place. i tried exploring with a lv1 SH card but i got forsaken reach again