Dwelvers

Dwelvers

Not enough ratings
Dwelvers Achievement Guide
By Xuupi
Achievement guide with instructions, tips and screenshots to help you 100% the game.

A couple of the entries still need to be worked on. If there's something you'd like to add, just let me know and I'll credit you.
   
Award
Favorite
Favorited
Unfavorite
Dark Mother Campaign
Grown Your Own Evil
Complete the first scenario in the Dark Mother campaign.



They Grow Up so Fast
Grow your own evil in less than 20 minutes.



Survived The First Encounter
Complete the second scenario in the Dark Mother campaign.



One for Me, One for Me
Find and claim the two hidden chests.


Find two hidden chests in the second scenario map of the Dark Mother campaign.
The first chest is to the north of the mother, you can access this area before you build the water bridge.



The second chest is hidden right behind the portal.




Forged New Pathways
Complete the third scenario in the Dark Mother campaign.



Putting the Cart Before the Horse
Eliminate the human intruders before your dungeon is up to order.


Finish the third scenario without building a training room.


Charmed a Prince
Complete the fourth scenario in the Dark Mother campaign.



Impanzee Heresy
Destroy all the enemy Impanzee Statues.


Destroy 8 Impanzee statues in the fourth scenario map of the Dark Mother campaign.

Two near the starting point.





One to the east from the prison.



One next to the prison.



One straight west from the prison.



Three in the south-west corner, fairly close to each other.









Explored The Howling Labyrinth
Complete the fifth scenario in the Dark Mother campaign.



Traded for Resources More Precious than Gold
Complete the sixth scenario in the Dark Mother campaign.



Overcame The Trial
Complete the seventh scenario in the Dark Mother campaign.


Currently bugged.

"I've killed every enemy on the map, but the counter says there's still one enemy remaining. Where the heck is this guy?"

You're probably looking for this dwarf. He's to the west of the top right portal and you'll need to build a ladder to "rescue" him.



Corrupted the Righteous
Complete the eighth scenario in the Dark Mother campaign with a tempting bribe.



Conquered the Righteous
Complete the eighth scenario in the Dark Mother campaign with a display of force.



There Is Only One
Complete the ninth scenario in the Dark Mother campaign.
Dark Sister Campaign
Established a New Home
Complete the first scenario in the Dark Sister campaign.



Who Put This Here?
Find and claim the chest hidden atop the rock pillar.


Open the hidden chest in the first scenario of the Dark Sister campaign.

Found at the bottom right section of the first scenario map.




Thwarted Forbidden Alliances
Complete the second scenario in the Dark Sister campaign.



Again, Who Put This Here?
Find and claim another chest hidden atop a rock pillar.


Open the hidden chest in the second scenario of the Dark Sister campaign.

Found at the top right section of the second scenario map.




Consulting the Dvergatal
Recruit all the traitor Dwarfs.


You can find the base of the traitor dwarfs at the top left corner of the second scenario map. The objective to trade with them triggers once you've destroyed one portal. Keep trading with them until you've recruited all 6.

The achievement is somewhat bugged, if it didn't trigger for you, try these solutions (unfortunately I'm not sure which one exactly helps).

  • Make sure you don't accidentally claim the dwarfs base by having your minion walk on it.
  • Trade only in one direction (gold for beer or beer for gold)
  • Don't destroy any more portals than the one needed for triggering the objective.




Journeyed in the Dark
Complete the third scenario in the Dark Sister campaign.



Their Story Is Elsewhere Recounted
Find and exorcise the three ghosts.


As you make your way through the third scenario map of the Dark Sister campaign, you will pass through a large hall filled with ghosts. You'll find the 3 ghosts in a small room off the southern side of it. Simply kill the ghosts. Also make sure to disable the room afterwards, otherwise your imps are going to spend a lot of time dragging dead bodies into the graveyard.




Rocks Fall, Everyone Dies
When life gives you pillars, take them out.


As you make your way through the third scenario map of the Dark Sister campaign, you will pass through a large hall filled with ghosts. Completely dig up all 8 pillars in it.




A Golden Opportunity
Find 100 Gold as you journey through the darkness.


You'll need to find 10 chests filled with 10 gold in the third scenario map of the Dark Sister campaign. Take good care of your trogosaurs because you'll need them to reveal the bridges.

The first chest is in the middle of the Cyclotaur maze.



Make sure you destroy the cannon to the left of the entrance, otherwise your imps will be too scared to walk to the treasure chests.



The second chest is located to the right of the camp near the top right.



To find the next chest, take the northern path in the ghost hall. Dig through the rocky bit next to the dwarf camp, and then dig right.







Once you're at the last campsite, head south and take the branching path to the right. Your trogosaurs will reveal two bridges and you'll have to dig a bit at the top of the last cliff. You will find 5 whole chests here.



Next, keep heading south from the last campsite (you'll need your trogosaurs again) and you'll eventually find a rogue camp with two chests. Only one contains gold though.



The last chest will be behind a pile of dirt after you pass the reinforced wall.



Departed
Complete the fourth scenario in the Dark Sister campaign.


This one's a bit tricky - you won't be able to grow any antroots because the land is cursed, so you'll have to feed your minions with the food you find in chests (at least until you find the trading outpost for bread). In addition to that, you need to set up your defenses fast because the first wave of enemies will consist of 6 units (normal mode) and they can come from any direction (except north because it's walled off).

To get a good start in this level:
  • Build a crafting room with several smelters as soon as possible. This will also give you a head-start on spawning orcs.
  • Build stone throwers and cannons in the east, west and south. Leave some space for your rooms, south seems to be the best for that.
  • Quickly also dig all the way to the east and west to grab the mushrooms. The sooner you can level up your spellcasting and get access to the lightning spell, the better.
  • Build a bedroom for your minions to recover in.

After that you can set up the other rooms. The closest iron deposits are in the SSW from the Sister. Once you're at a point where you can survive the enemy waves and hit back, you can also start focusing on gathering the resources for the objective "Collect and Produce the Essentials" which may take a while. Trading outposts, mines and the mineral extraction spell will help you with that.

Who Keeps Putting These Here?
Find and claim yet another chest hidden atop a rock pillar.


Open the hidden chest in the fourth scenario of the Dark Sister campaign.

Found at the bottom middle section of the fourth scenario map.

Leveling Up
Like lambs to the slaughter
Raise the level of a Piggeh until it learns Butchery.


Level a Piggeh up to level 4.


Can't touch this
Raise the level of an Orc until it learns Stunning Block.


Level an Orc up to level 3.


That's close enough!
Raise the level of a Fishman until it learns Frog Tongue.


Level a Fishman up to level 3.


Do a barrel roll!
Raise the level of an Impanzee until it learns Barrel Roll.


Level an Impanzee up to level 4.


This is mine now
Raise the level of a Rogue until it learns Theft.


Level a Rogue up to level 4.


Head First
Raise the level of a Cyclotaur until it learns Bull Rush.


Level a Cyclotaur up to level 4.


Beam me up
Raise the level of an Imp until it learns Teleportation.


Level an Imp up to level 7.
Misc
To the overworld!
Conquer at least five human-spawning portals in the dungeon.



Bait!
Catch a fish by building a bridge out to a school of fish.



Let slip the bulls of war
Spawn at least five Cyclotaur creatures.



Power in Numbers
Own 50 or more imp creatures.



Full House
Unlock and build all rooms types.


You need to build 11 different types of rooms: bar room, bedroom, cooking room, catacombs, farm room, crafting room, prison, storage room, training room, guard room and trading room. All rooms become available in the 6th Dark Mother scenario.

We have a deal
Make a trade with another colony.


Trading becomes available in the 6th Dark Mother campaign scenario.