Infinity Nikki

Infinity Nikki

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Make the Game Clearer in Motion with This Simple Tweak (No Modding)
By Petekaboo 👻 彼卡怖
Ever tried to get a close-up photoshoot of a tree but the leaves just never look right? The game has always looked blurry in motion, this is especially noticeable in windy areas where trees, flowers, and grass are constantly flowing. Read on to find out what's happening, see the differences and steps to fix it.
   
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The Nitty-Gritty
Let me start by saying we are not talking about motion blur. In fact, it is essential to turn on motion blur if you play at a low framerate. The root cause of the game looking so blurry is due to ghosting artifacts that caused by temporal anti-aliasing, which is a necessary evil to prevent everything looks shimmery.

However, super resolution magnified that by order of magnitude due to the technology, by default, rendering the game in a lower internal resolution and then upscale to your selected window resolution. For example, if you play in 1080p, it can actually render in 720p or even lower.

Since version 1.5, they allow super resolution quality and anti-aliasing quality to be adjustable, with native rendering possible with TAAU and DLSS. While native rendering makes the game look much better, the result is still not great.

With the introduction of XeSS in version 1.9, the game can finally look decently clear in motion.
Comparisons
Prerequisites
There are currently four super resolution technologies implemented into the game, namely Epic Games and their Unreal Engine's own TAAU, its successor – TSR, Nvidia's super-famous DLSS 4, and Intel's oft-overlooked XeSS 2. AMD FSR has yet to be implemented.

DLSS can only work with Nvidia RTX GPUs. XeSS can work with any modern GPU but can look better with Intel Arc and Intel Iris Xe GPUs. The following test is done with an RTX graphics card in 1080p at 30 fps. Higher resolution or framerate should look better.

Screenshots cannot fully show the issues and differences, please do your own testing if you want the accurate picture. Click on each image or open the images in new tabs to see them clearly.

Scenario 1 – Artifact Test
Looking at the big water splash during nighttime in Saltwrap Bathhouse, Serenity Island.

TAAU – Native – Ultra
TAAU – Native – Ultra: Decent, but with noticeable artifacts. Looks like really dirty screen in stills.

TSR – Quality – Ultra High
TSR – Quality – Ultra High: Not only it has artifacts, it also has very obvious pixelation due to not having the option for native quality. Simply unusable.

DLSS – Native – Prefer Quality
DLSS – Native – Prefer Quality: Less artifacts than TAAU and TSR, but disappointingly, with noticeable pixelation. At least it's not nearly as egregious as TSR.

XeSS – Native
XeSS – Native: The much touted DLSS got clearly beaten by XeSS, with minimal artifacts and pixelation. One could even say that it's unnoticeable. How did they do it?

XeSS – Ultra Performance
XeSS – Ultra Performance: Just for funsies. Extreme pixelation due to very low resolution, but it still has minimal artifacts. I actually prefer this over maxed out TSR in this specific case.

Scenario 2 – Clarity Test
Looking at a field in close range and the distant trees during daytime in the windy Golden Fields, Abandoned District.

TAAU – Native – Ultra
TAAU – Native – Ultra: Heavy ghosting makes every moving object a blurry mess. Looks exaggerated in stills, but the issue is evident.

TSR – Quality – Ultra High
TSR – Quality – Ultra High: The ghosting is still strong but less so than TAAU. Pixelation isn't as apparent as scenario 1 but still noticeable. Lower resolution resulting in the loss of details in close range, but distant details are somehow better than TAAU – the window is nicely reconstructed, and trees look less like blobs.

DLSS – Native – Prefer Quality
DLSS – Native – Prefer Quality: Ah, clear-ish sights, at last. Without heavy ghosting blurring all the details, the pixelation in the field is now quite obvious. Sharpening gives distant house and trees better definition, but it can be argued that it's a bit too strong.

XeSS – Native
XeSS – Native: Mostly identical to DLSS. XeSS doesn't seem to have sharpening applied, making the trees look more natural.

XeSS – Ultra Performance
XeSS – Ultra Performance: Another funsies. Notice how you can still see the details more so than TAAU and TSR, despite the extremely low resolution.

Scenario 3 – Simple Ghosting Test
Running across the sand in the Sea of Stars as Momo, primarily during nighttime. Paying attention behind him and his shadow while keeping the camera aim towards the sand. It's impossible to decently capture stills for the issue of this scenario.
  • TAAU: Leaves a strong trail of "shadow copies" of Momo.
  • TSR: Similar to TAAU but lighter.
  • DLSS: Sometimes it's great with minimal ghosting, other times it leaves a continuous black trail that looks like Sonic the Hedgehog nastier than TAAU. Very puzzling.
  • XeSS: Minimal ghosting, but the only one with cape colour obviously retains in it.
Switching to XeSS
Based on these tests, it's clear that XeSS is the one that can consistently output great image, and that's without an Intel GPU. Here's how to switch:
  1. Go to Settings, look for Graphics, then Super Resolution and Anti-Aliasing.
  2. Under Super Resolution Method, switch to XeSS.
  3. Under the sub-option Super Resolution Quality, switch to Native.

If native quality is too performance-taxing for you, consider lowering super resolution quality or graphics details. XeSS frame generation has no relation to super resolution and anti-aliasing, turning it on boosts framerate but may introduce additional artifact.

That's it, enjoy the game with clearer vision! ✨