Mafia: Definitive Edition

Mafia: Definitive Edition

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Mafia vs. Mafia: Definitive Edition
By Max Gerald
A frame-by-frame comparison of the plot and gameplay between the 2002 original and the 2020 remake of the classic game.
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Disclaimer ❗️
Originally posted by Max Gerald:
The original version of my article was written and published on Steam in Ukrainian. Here is its English translation, made mostly with the help of the Deepl translator. I apologize in advance for any possible vocabulary or grammatical errors in the text.

Enjoy reading :)
And thank you for supporting Ukraine!
About Mafia

The first Mafia was a breakthrough game for its era. In 2002, only Liberty City (GTA III) could compete with Lost Heaven, the car fleet was fascinating with its damage model, and the interior design raised the bar several generations ahead. But the most appreciated were the plot and direction - no one in the gaming industry has ever made such a lively and cinematic story.


However, today Mafia (a.k.a. The City of Lost Heaven) also has outdated graphics, open world, shooting mechanics, etc. But even now, Tommy Angelo's story breaks the hearts of players. Therefore, Hangar 13 had a difficult task: to adjust the old game to modern standards and rewrite Daniel Vavra's script. At the same time, the remake shouldn't stray too far from the original.


Here we will compare the original 2002 project with its modern adaptation from 2020: we will identify all the successful and unsuccessful innovations, and in the end, everyone will conclude for themselves how much the gameplay and plot have changed.
INTRO
It all starts with the intro and the iconic main theme. Hangar 13 almost quotes the original beginning frame by frame, sometimes adding its own scenes, but all the key locations — the lighthouse, the steamer, the Giuliano Bridge and the railroad — are in place.



Only one fragment was noticeably changed, where the pedestrian passage turns into a car tunnel — in the remake, the camera dives directly onto the central highway.
At the end of the original intro, the protagonist, Thomas Angelo, gets off the train at the Giuliano Street station and goes down to the bar where he is supposed to meet Detective Norman. In the updated version, the roles are reversed — the detective himself arrives instead of Tom.



This is the first major difference with the source material, where Tom was the one who was late. In the remake, the protagonist is already waiting at the meeting point. The new Norman sets the tone, forcing the protagonist to stay in Lost Heaven, where Tom is being hunted by the mafia.
PROLOGUE
1938. The Stage Bottle bar. The first cutscene.



In the original, Thomas offers the detective a deal that benefits both of them — information about a certain illegal organization in exchange for the protection of his wife and daughter. At first, Norman resists because he is “not a businessman” and is “not used” to hanging out with gangsters. But when the detective hears the name Salieri, it instantly arouses his interest.
I've worked for him for several years. Now he wants to rub me out. If you protect my family and me I'll tell you everything. (2002)


In the old conversation, it was Angelo who was the leading party. The remake is different, where Norman sets the tone for the conversation, unlike Tom, who is exhausted from lack of sleep, which the detective notices.
Jesus look at you. You’re surely gassed. You haven’t slept for days, an’ your neck’s gotta be achin’ from all that lookin’ over your shoulder you’re doin’. No, the way I figure it is, you’ve got someone powerful mean on your tail. An’ they ain’t givin’ up until you end up in the river. (2020)

In a remade dialog, the name of the leader of another family, Morello, pops up. And we learn in advance that he is dead, and Norman has long been tied to this case, which is clearly devoid of evidence. But Salieri is not mentioned at all.

In the end, both versions logically lead us to the origins of Tommy's gangster career, and the player "goes back" to the 1930s...
CHAPTER 1. An Offer You Can't Refuse


1930. The scene of the protagonist's first meeting with the Salieri family bandits, Paulie and Sam. The remake's presentation is similar to the original source: calm camera shots of the then-taxi driver Tommy alternate with shots of his future comrades-in-arms escaping from Morello's men.

Then there's a car accident, a call for help with a gun pointed at Tommy's head... and the gameplay begins.

In the original, the music also adds to the contrast - the jazz hit “The Mooche” is replaced by the game's own score. Also, the 2002 version is significantly longer than the new version - for the sake of dynamics, Hangar 13 forces the events, sacrificing Tom's voiceover monologues.

The remake introduces in-gameplay dialogues: previously, the characters would utter random phrases - now each trip is supplemented by conversations that reveal the characters or immerse the player in the context of events.

The last scene of the first chapter in the Definitive Edition is almost the same as the original: the gangsters enter Salieri's bar, then Sam returns with an envelope of money and lets Tommy go.



However, when Sam reaches into his pocket and Tom thinks it's a gun, the two protagonists behave differently. In the original, Tommy tries to start the car and drive away. But in the remake, Angelo reaches into the glove compartment, presumably to get something to defend himself.

Cut to the scene in Tom's poor apartment, where he is thinking about his reluctance to associate his life with crime.
It's better to be poor and alive than rich and dead. (2002/2020)
CHAPTER 2. Running Man
Daniel Vavra intended this mission to make the player feel the polarity between the wild life of a gangster and the monotonous work of a taxi driver who is obliged to respect the laws of Lost Heaven. Therefore, the boring transportation of passengers contrasts well with the recent car chase. On the other hand, many people complained about the excessive length, so Hangar 13 decided to make their own changes.



Firstly, the player now has to look for clients on his own, exploring the city along the way. However, only two of them. The first client, an old lady, gets into a taxi on her own at the very first minute. In the original, you had to transport as many as five people, and after dropping one off, the next one would immediately pull up to the car.

Secondly, the radio appeared - in the original, each district was assigned its own song.

Third, dialogues. Previously, passengers uttered random lines, and even those were only for traffic violations. In the remake, they gossip about all the topical issues, such as poverty, unemployment, and corruption.

On the way out, the old lady even laments Tommy Angelo's Italian roots. This is an important detail that was not in the original - in those days, the Italian-American mafia only accepted people with the appropriate pedigree.

Then there's a coffee break, when Morello's men smash up Tommy's car and try to beat him to a pulp, and then the chase begins. The content is identical.



Players loved the original version for two reasons. The first is the incredible level detail. Tom is running away from gangsters through the streets where Lost Heaven lives its life: someone is breaking a lock, someone is fighting with his wife, and someone missed their date in different tunnels.

The second reason is music. During the escape, the legendary “La Verdine” plays, giving the deadly situation a paradoxical comic relief. And if Hangar 13 tried to adhere to all aspects of the original Mafia in the first point...

...but in the case of the second one, the musical canon was abandoned - now a different melody is playing. Perhaps because of the accelerated dynamics, into which Latcho Drom's moderate composition would not fit.

Eventually, the protagonist reaches the checkpoint, and here is another major difference with the original. In the 2002 version, Morello's henchmen follow Tom into a bar. The screen goes out, two shots are fired, and a few shots later, the dead gangsters are taken to the backyard. In the updated version, Paulie and Sam stand up for Tom, and Morello's thugs leave with nothing.



The remake also lacks the scene of the celebration in the bar, during which a monologue is heard about what prompted the protagonist to radically change his mind about his career as a mafioso.
Salieri's boys saved my skin that time, but I certainly wasn't in a good situation. I had paid off my debts for the car repairs, but my boss didn't want to employ anyone who's in the mob. It just wasn't good business. When I saw the fancy get-up of Salieri's boys, I thought that it can't be too bad to work for him. Besides, I had nothing to lose. Morello was out to get me, so driving a cab wasn't the best job. Plus, the prospect of Salieri's dough wasn't so terrible... So, like I always say: "Better to die young and loaded..." (2002)
CHAPTER 3. Molotov Party
First briefing with Don Salieri. Meeting with the gunsmith Vincenzo. Meeting the mechanic Ralph. In the original Mafia, these three cutscenes are played without gameplay interruptions, but Hangar 13 expanded the episode by adding a free walk through the bar.

In the remake, the characters gather for a briefing immediately after the events of the second chapter. Salieri, from 2002, orders to smash the offenders' cars near Morello's bar, and then explains the rules of the game in the city. But the don from 2020 only offers to lend money to repair the taxis, but then Tom speaks up. And we see another major difference from the original.



In the remake, the protagonist himself expresses a desire to get even with the bandits, who, let me remind you, are still alive. On this basis, the new Tom receives a more meaningful motivation to join the Salieri family, but his image is sharply discordant with the original protagonist, who claimed that he had never gotten into trouble himself.

Also, Definitive Edition lacks a short dialog between Frank and the Don after the briefing.
I wouldn't trust him so much. He seemed hesitant, he's just accepted now because he has no choice.
- We'll see, Frank, we'll see... I'm more concerned about what Morello's problem is. Does he really want to start a war?
Hangar 13 allows the player to get used to Salieri's bar by adding new collectibles such as postcards, newspaper clippings, and cigarette cards. Now the characters also communicate with each other indoors. Paulie chats with Carlo, the don's bodyguard and driver.

Now, let's move on to Vincenzo. The text is practically the same, but the character of Vinny himself has been reworked: from a "calm and thoughtful old man", he has turned into a "jokey tough guy".



There are even more changes in the scene with Ralph: the new Paulie addresses the stuttering mechanic with an undisguised threat. Obviously, this is done to further whitewash the protagonist, who, compared to his counterpart, treats Ralph with the humanity he deserves.



The player is released in Lost Heaven. The remake delights with an expansion of the story: Paulie tells Tom about the smuggling of Canadian whiskey (which will become a bone of contention in the chapter “A Trip to the Country”), and then explains in which areas the dons have settled.
Morello, the guy whose cars you’re gonna torch, he’s got more friends on the force than us. [...] In general we look after Little Italy, and his guys work North Park – and more besides. If you’re walking on the wrong sidewalk, in the wrong part of town, you start getting a sense you need to be someplace else. (2020)
The duo parks near Morello's bar. In the original, Tom does everything alone: he knocks out the guard with a bat, props open the back door (optional), destroys the cars, and steals the Falconer from the garage (also optional). In the remake, Paul goes with him — he distracts the guard and helps deal with the reinforcements.

In both versions, the new heroes steal a car, and then inevitably get chased by the cops in the remake — in the original Mafia game though, this could be avoided if there were no cops around.

After successfully escaping in the remake, Paulie once again emphasizes how seriously Salieri is losing ground to Morello.

The heroes arrive at the bar. The final cutscene begins with Tommy Angelo's acceptance into the Salieri family. And in the updated version, Don only now initiates the main character into the laws of the clan.
We don’t deal in the hard stuff. I don’t want any dope fiends in this neighborhood. We’ll let Morello poison his own people, if that’s what he wants. [...] Now you stay straight with me, you’re gonna be livin’ the high life, Tom. But, you abuse my trust, well… (2020)
CHAPTER 4. Ordinary Routine
In Mafia: Definitive Edition, the fourth mission begins with a new monologue by Tommy.
Those first days in Salieri’s Bar were slow. I moved crates and delivered messages. The guys busted balls and told stories from the old country. Mostly, we just waited. I got to thinking, maybe life in Salieri’s crew wasn’t gonna get me clipped. But what did I know? (2020)
Then the protagonist is summoned to Salieri's office, where a briefing begins on collecting tribute for "protection," which is where the original game’s chapter starts. Next, we move on to Vincenzo and Ralph. The gunsmith gives Tommy a gun, and the mechanic teaches him how to break into other people's cars. However, originally different methods of breaking into cars were revealed as the game progressed — the new Tommy was taught how to pick any lock at once.



First, the heroes of the remake visit Al's Bakery in Little Italy (in the original, it was a restaurant on Central Island). This place was a "rabbit hole" before: we simply drove up to the establishment, Paul went in to pay the tribute and hid behind the door for a moment. Now we take the money ourselves — you can explore the bakery and even find a letter from the bank about non-payment.

Next up is the Pompeii bar in Hoboken (original) and a shop in Chinatown (remake). Then the trio heads to the suburbs — in the remake, they discuss the preconditions for a bootlegger war between the dons.
- Just recently the motel’s had a new lease of life.
- Last stop before Lost Heaven for rum coming up from Cuba.
- Bill's Motel has gotten to be the place where crates get exchanged. Salieri protects it, but he lets the other families use it too.
- Even Morello?
- To keep the peace? Sure.
And finally, the pivotal scene in the motel. Here, Hangar 13 repeats the original frame by frame, after which the first shootout begins.



An attentive player could always find ways to simplify gameplay in the 2002 game, which were deliberately left in by the developers: for example, in this mission, you can shoot out the wheels of the yellow convertible, and then the robber will not get into the car, but will shoot from outside.

The new developers kept this feature and even added some logic — now enemies hear and react to street shooting.

But if the player was unaware of such subtleties, Mafia could sometimes become quite challenging. For example, in this mission, you have to catch up with a robber who has run off with the don's money. Before that, you also have to fight your way through Morello's gang to reach the beaten Sam.
If that's regular routine, I wonder what the next job will be like. (2002)
INTERMEZZO ONE
The plot of the first Mafia game can be divided into five acts, each corresponding to a specific year. And they all end with a showdown between Norman and Tom in 1938: the detective asks more and more questions about the structure of the Lost Heaven crime syndicate, while the former gangster gradually analyzes his entire mafia career, explaining where his principles and actions have led him.



The remake also has interludes, but their content differs significantly from the original versions. For example, Tom's clear position on violence was not voiced, but the original monologue clarifies many aspects of this character's personality.
I ain't one of those people with a thirst for blood. I don't need violence in my life, and I don't look for trouble. But I also don't have any remorse. They wanted to outsmart us, so we had to outsmart them. No excuses. It was all the same to me, I wasn't interested in the fates of other people. Everybody said it was just business and that the family sticks together... It was different from living alone and nobody givin' a damn about you. Suddenly, you're respected by all the people you meet. Everybody knows you can help them, but you can also destroy their lives. And everybody tries to ingratiate themselves to you. (2002)
https://youtu.be/zgLPnowgTQo?si=jrDGad8KVnu_kXec
The Definitive Edition has kinda stripped away the philosophy behind the protagonist's reasoning, which was the basis of the 2002 game. The remake uses a different approach—it visualizes Tommy's thoughts rather than voicing them. Or it puts these thoughts into the mouths of other characters, through communication with whom the protagonist forms his worldview. Here is how the two dons of the city are presented by Tom from the original and Salieri from the remake.
SALIERI: See, that’s the difference between me and Morello. I’m a businessman. I do everything with this. (touches his head) Every decision I make, it’s what’s good for the business and my boys. But Morello… He’s a hothead. And all that anger, burns out the brain. When he gets mad, he gets stupid. (2020)
But Mafia: The City of Lost Heaven combines these two approaches when Tom recalls a rumor about Morello. This episode also made it into the remake: although the don behaves less caricaturally than his prototype, the essence remains the same — the cruelty and impunity of a man who holds the entire municipal elite of Lost Heaven in his fist.

CHAPTER 5. Fair Play
Preparations
The year is 1932. Salieri informs Tom about the upcoming race, on which the boss and his district are placing huge bets, as the Don's driver is considered the favorite to win. But then a European driver appears in a faster car, capable of snatching victory away.



The new creators expanded the episode: in the remake, Salieri connects the racer with Morello, who has hidden his athlete, so the only way out is to make the opponent's car unroadworthy. This was also hinted at in the original, but the Don's motivation was slightly different.
- If something happens to him - that's no way, it won't be fair play, I won't enjoy my winning at all. (2002) - Morello's got him holed up somewhere safe. Besides, if he drops out or disappears now, none of our wagers'll stand. Everyone'll cry foul, say the race is fixed. (2020)
The new Salieri is more pragmatic, his decisions are based more on the interests of his family. For the old don, sparing his rival is a matter of honor, which works well for the image of the hero, but doesn't quite fit with logic (so breaking into someone else's car is, in his understanding, fair?).

The plan is as follows: with the agreement of the race track guard, steal the European's car and drive it to Lucas Bertone's auto service, where he will "fix" the engine — and then return the car before the security guards change shifts.

First, to the race track. Tommy successfully steals a race car and heads to Luca's. In about half an hour, the mechanic breaks the engine, and we head back to the race track.

In the updated version, it is somewhat more challenging to return: there is less time, and the car malfunctions significantly and skids, which plays into the hands of the night patrol — previously, there was no police at this level.

The next morning is race day. In the 2002 version, Angelo receives a call from Frank while still at Salieri's bar, but in the updated scene, the main trio arrives at the stands, and it is there that Tom finds the consigliere. The result is the same: Salieri's protégé was beaten up before the race, so Tommy must take his place.




Pinnacle
The essence of the hardcore from the first "Mafia": the original race was infamous for its grueling complexity (the car skidded terribly on turns) and ironic unfairness — in version 1.0, it was possible to take a shortcut on the first half of the track.

In the definitive edition on Classic difficulty, the mission feels just like the original — now our car also clings to the wheels of other participants. However, the race have been simplified somewhat in the remake: firstly, the number of mandatory laps has been reduced from five to three; secondly, in addition to the European, two other drivers drop out of the race according to the script -– in the first and penultimate races.




Finish
But that's not the end of the chapter. First, praise from Salieri. It's original — in a bar, but near a race track — according to Hangar 13. In the new scene, Tom also interacts closely with Sarah, the daughter of bartender Luigi, for the first time — while in the restaurant, another girl responds (remember her).



But at the end of the chapter, they differ significantly.
        
  • ORIGINAL. Don suggests stopping by Luca's to say thanks. At the auto service, the mechanic teaches how to break into a Lassiter convertible. This was the first task from Lucas Bertone: later ones are optional. For each completed task, the main character received a method for breaking into luxury cars. The remake does not include the old tasks at all.
        
  • REMAKE. Sarah sends Tom to look for a drunk Paul. On the way, you can talk to some key characters, including Sam and a certain Michelle in his arms. After finding his friend, the protagonist takes him home (or to the brothel). End of Chapter Five.

CHAPTER 6. Sarah
The bartender's daughter is being harassed by street punks, so he asks Tom to walk her home. The original and the remake motivate Sarah's father differently: while the 2002 character hoped that Tom would be respected by the locals after the race, the new Luigi is more likely to count on the protagonist's obvious membership in the mafia.



Tommy agrees, and the couple heads to Sarah's house in Little Italy. According to Illusion Softworks' concept, the player should get the impression of a romantic stroll, and the atmosphere of the city at night plays a significant role in this. Credit must be given to the designers at Hangar 13 — the updated Lost Heaven looks amazing.

One sweeps the asphalt, another hurries home, others gather around a bonfire, and somewhere in the distance you can hear a harmonica — it was in these little details that the beauty of the first Mafia lay, but in the adaptation, the city's sophistication has reached a new level.

Therefore, the new authors extended the walk and at the same time revealed more about Sarah’s character: on the way, the heroes visit a poor family, to whom the girl brings food from the bar. However, the original includes a dialogue about Paulie's childhood, which did not make it into the remake.

Be that as it may, a clash with the punks is inevitable, except now it is directly linked to the following chapters, because in the updated episode, Sarah is tormented not by abstract hooligans, but by very specific ones, including a certain Billy and his friend Johnny.



And since there are no cold weapons, the protagonist is forced to fight back on his own – and this was the Achilles heel of the first Mafia, as hand-to-hand combat was made so clumsy and awkward. In the new edition, hand-to-hand combat has been carried over from Mafia III – and it's still not very impressive.

After dealing with the punks, Tommy takes Luigi's daughter home, and she examines the protagonist's wound. The final scene of the chapter in the 2002 version of Mafia ends with sex between Tom and Sarah. The gangster admitted that it was then that he realized who he wanted to spend the rest of his days with. And this is Sarah's last appearance in the game. But there is no sex in Mafia: Definitive Edition! The girl simply asks the gangster to stay with her, and then the characters chastely fall asleep in each other's arms.

CHAPTER 7. Better Get Used To It
The action takes place the next day. Tommy tells Don about the rampaging thugs in his neighborhood. Salieri is extremely dissatisfied and, since the locals pay him for protection, orders him to deal with the petty criminals—to “break every bone in their bodies” and “leave 'em laying in a pool of their own blood”. The lines of both leaders are identical.



After the original briefing, the player could approach Luigi, who thanked him for protecting Sarah, and hear Frank's approval of the fight against street gangs. In the remake, however, you can overhear the advisor's discussion with the don.
What's happened to this town, Frank? Some creep is harassing Sarah on the street. The tribute from the Corleone Hotel is getting smaller every month, and Morello is raking in more and more as soon as I turn my back. When will it end? (2020)
Tom climbs up to Vincenzo for baseball bats. The new version also features an optional cutscene with Ralph, who complains about his helplessness in the face of bullies.



So, the plan is to find an informant named Big Biff in Chinatown and get him to reveal the location of the punks' base. This character was secondary and appeared in several missions, and Hangar 13 did not add any screen time for him—except that now the informant runs a pawn shop in one of the alleys of Chinatown.

Biff sends Tom and Polly to an abandoned service station. The new developers cut out the trip — the remade meeting point is located across the street.

The heroes invade the base. The adaptation follows with a cutscene showing Billy and Johnny from the "Sarah" chapter. A fight with bats begins. After defeating their first enemies, Tom and Paulie move deeper into the station.

An interesting detail from the original: on the road, Salieri's soldiers meet a local who unequivocally explains who the gangsters are dealing with.
Thank God you showed up. Finally someone's dealing with those bastards! The cops didn't lift a finger, because one of those punks is supposed to be the son of someone down at City Hall. (2002)
The next wave of thugs starts firing pistols, and the second shootout begins. Here, you can finally fully appreciate the new studio's approach to gameplay.

Hangar 13 added more spectacle to the original's down-to-earth narrative, and now Tommy Angelo actively interacts with the environment during gameplay. Daniel Vavra's team, on the other hand, relying on the technical limitations of 2002, focused on the systematic distribution of enemies, detailed variety of locations, and realistic shooting with powerful recoil. The remake is more casual — covers, boxes of ammunition, partial regeneration.

Paulie and Tom catch up with the leaders of the gang. The punks take off in a car. The main characters follow them.



The second chase scene begins. And finally, the mission comes to an end. The gang leaders lose control and crash into a wall. Paulie instructs Tom to finish off the punks, and Angelo realizes that he cannot bring himself to kill someone who cannot fight back.



This is one of the turning points for the protagonist, as it is then that Tommy seriously considers for the first time whether he is on the right path. In the remake, the key voice-over thought is not voiced…
I thought about what my mother or Sarah would do if they saw me there… (2002)
...but overall, the idea was conveyed. Finally, Paulie shoots Billy, makes sure Johnny is dead too (she didn't have enough bullets for him), and reproaches Tom for his indecisiveness.

By the way, in the original Mafia, there was an alternative ending to the mission — it could be achieved by stopping the gangsters' car before they reached the parking lot.
CHAPTER 8. The Saint and the Sinner
In original Mafia, the eighth chapter was divided into two parts — "The Wh*re" and "The Priest".

Tom learns that the murdered Billy is the son of city councilman Roberto Gillotti. Johnny survived the accident and can identify the protagonist. But the don has a more serious problem—the owner of the Corleone Hotel has defected to Morello, so Tom is tasked with blowing up the brothel and killing the owner. Along the way, he has to do one more thing — kill a prostitute who is leaking information to the enemy clan.



The first scenes are staged differently: in the original, Frank gives the hero his assignment in a car; while the remake moves the action to a bar, where another briefing takes place: Salieri reproaches Paulie and Tommy for the failed assassination, and the consigliere orders to kill the girl — the same Michelle from the racetrack with whom Sam had been fooling around.

However, Tommy from the first Mafia game does not recognize the courtesan yet. But the new script takes an unexpected turn — in the remake, it is Sam who secretly asks Tommy not to kill the girl.
You don't have to rub her out, just make her disappear. [...] I've been with her a few times. She's a good egg. Tom. Just maybe not so bright she doesn't deserve to get plugged just because she like listening to me talks. (2020)
Moreover, in the adaptation, Don entrusts Sam with eliminating Johnny at Billy's funeral, and Tommy drives his friend to the same church where he will end up at the end of the mission.

But for now, let's go to the Corleone Hotel. A bloodbath is inevitable, but first we need to quietly find out where to find the boss and the prostitute. In the remake, you can ask not only the concierge, but also the security guards, the bartender, and other courtesans.

After finding out where the girl is, Tommy breaks into her room—and this is where one of Hangar 13's major changes can be seen.

In the original, the hero finds a prostitute in the bathroom and recognizes her as Michelle, whom he saw in the bar after the race. The girl begs not to kill her, and Tom hesitates again.
I can't just kill a young girl... A young naive fool who wanted to help her own brother... Probably a real bastard... On the other hand, is it worth gettin' killed over it? (2002)
In the end, Tom spares the girl, and it is entirely his conscious decision to put his own principles above the services of his family. In the remake, Angelo has a different motivation: although he is not portrayed as a cold-blooded killer, the new Angelo lets the prostitute go primarily because Sam asked him to, and at this stage, a common viewer can only guess whether the protagonist would have acted differently under other circumstances.

Meanwhile, Tom causes a commotion, kills the owner in front of everyone, as ordered by the boss, then plants explosives in his office, escapes the hotel, and then he ends up on the roof of the building opposite.



Since the cops are already surrounding the hotel, he is forced to fight his way through from above.

Next, the hero approaches the very church where the councilor's son is being mourned. New Tom already knows about this, because he drove Sam to the cathedral, but the previous protagonist has yet to find out. After killing the guards, Angelo crosses over to the other side and finds himself in the attic of God's house.

When he goes downstairs, he finds Billy Gilotti's funeral in progress — a gangster ritual accompanied by the priest's hypocritical sermon about what a wonderful son, brother, and friend the deceased was. The pastor calls Johnny, the same punk who survived the accident, to the altar, and he begins his speech about the deceased. Tom accidentally gives himself away, and Johnny recognizes him as Billy's killer.



A shootout begins. In the adaptation, this episode sets a specific goal — to kill Johnny and, at the same time, take care of a gang of gangsters, which is what the hero did in the original game. The designers at Hangar 13 expanded the level — now the second floor of the church is also involved.

Finally, Tommy sends the last mafioso to hell, and the final cutscenes begin — they differ significantly in the two versions.

According to Vavra's idea, the priest appeals to Tommy's conscience, condemning the destruction of the Lord's house. The protagonist finally realizes that he has taken a wrong turn in life.

In the new scenario, Tom and the priest are no longer alone: Johnny suddenly appears, aims at Tommy... and at that moment, Sam shoots Billy's friend, saving Tom's life.



Then the dissimilarity is smoothed over: Tommy gives money to restore the church, and then reproaches the priest for his double standards.
- I'm wondering about your conscience... Billy wasn't such a good person, and he didn't do good when he was alive… (2002) - For your trouble, Father. You took their [money]. Not a lot of difference from where I'm standing. (2020)
The main character —alone or with Sam— leaves the cathedral, where the police are already gathering. In both Mafia versions, you can steal a hearse and drive it to Salieri's bar.
INTERMEZZO TWO
1938. Detective Norman is shocked by the massacre in the church, but for Tom, this was only the beginning of his troubles. The councilor joined forces with Morello and began to undermine the Salieri family, while the hostile don won over the police and began to take over his rival's business.

Mafia: Definitive Edition focuses more on the conflict between the two leaders. Moreover, the writers considered it important to show that Don Salieri is a clear outsider in this war.
Frank caught wind that Morello was helpin' Ghilotti get re-elected, hopin' he'd go after the Don. [...] While we were busy keeping our heads down, he started movin' in on our rackets. Quiet at first. A few trucks go missin'. A top earner has one too many highballs, drives off a bridge. One of our regular pick ups suddenly closes up shop, moves upstate. (2020)


In the original conversation, the conflict between the two families was in the background — the focus was on analyzing Tommy Angelo's state of mind. The remake traditionally left this behind the scenes.
Salieri lost a bundle, and I wasn't doing too good after all that killing. It started to seem, that there was no point to anything, that I should enjoy everything as much as possible and quickly while I still had the chance, when it's so easy to lose your life. Maybe that's why Paulie and me started drinking. (2002)
But the highlight of the second interlude was a flashback — a road trip conversation between Frank Coletti and Tommy in 1933. The consigliere is extremely concerned about how the main character is wasting his days and brings him to his senses by harshly explaining the rules of the game — and of life in general.



The new accountant also draws a parallel with a story from the past: his dog won all the races for Don until one day she became pregnant, and Salieri tried to drown her.
I care how it looks when you walk into a club and buy everyone around. [...] You're like that dog. Tommy. Every time you flash your money around, you're a b*tch in heat and everyone in that club is now looking to f*ck you. And once you get f*cked, you're no good to us. (2020)
Then, the two conversations shift to other topics: in the original, Frank shares advice with Tom about the gangster's family life; in the new scene, the consigliere touches on Tommy’s career in the criminal world — but both characters emphatically mention Sarah at the end.
CHAPTER 9. A Trip To The Country
1933. Prohibition is in full swing, and bootlegging is rampant. A shipment of illegal whiskey for the Salieri clan is scheduled to arrive at a farm outside the city. Sam is already there, meeting the smugglers from Canada. Frank orders Tom to go with Paulie to the meeting place to make sure everything goes smoothly.



In Mafia 2020, the role of the consigliere has been expanded — now he oversees the entire process himself. There is even a new cutscene where Ralph complains to the protagonist that Frank is forcing him to work the night shift, and Tom mercifully lets the mechanic go to sleep.

Tom takes the car Ralph offers him (or chooses another one in the garage) and drives to Salieri's warehouse in Hoboken/Holbrook. There, he and Paulie get into a truck and head for the suburbs.

On the way, Pauile mocks the main character about Sarah. Tommy becomes embarrassed, and his partner then seriously advises the protagonist to marry the girl. Further on, the message of this scene diverges in different versions: the original Tommy reflects on how a gangster can combine family life with a career in crime.
Somehow, I can't imagine coming home and saying: "Guess what, Sarah? Had a hell of a day at work today, I had to kill ten people." [...] So it seems normal to you to hide who you really are from your own wife your whole life? (2002)
But in the remake, Angelo's emotional turmoil remains in the shadows — instead, Paulie notices that Sarah's father was also a fierce mafioso in his youth, and his daughter is clearly aware of the clan's activities.

Luigi was a stone cold killer back in the day. [...] Y'know she's been helping out behind the bar since she was a kid? I bet she's seen and heard a few things. Probably knows more about our business than we do. [...] She won't ever make a liar out of you. Christ, you oughta marry her just for that. (2020)

And so the heroes arrive at the farm, but neither the Canadians nor Sam are to be seen. Thomas senses something is wrong, and Paulie sends him to scout the situation.

Hangar 13 has expanded the mission: now the main character must not only run from point A to point B, but also explore the location for notes and other items to piece together what is happening.

Soon after, Tom notices a truck and discovers that the driver is dead and all the Canadian cargo is missing. Immediately, the hero is targeted by corrupt officials who call themselves Morello's men and the town sheriff. The protagonist realizes that this is a trap and shoots first.



Then the events diverge: in the original Mafia, Tommy returns to Paulie, clearing out the farm on the way — in the adaptation, his friend runs to Angelo himself. Paulie finds a federal badge on one of the corpses, and the heroes realize that they are dealing with border guards bribed by Morello.



Tom and Paulie set off in search of Sam. In the original, the protagonist assumes that Sam is locked in a barn, and Polly looks for a crowbar to break the lock. The updated episode leads the player through a corridor: the heroes continue to explore the farm, find the dead Canadians, and get rid of a new batch of enemies.

Sam shows up here himself: he shoots himself in the same barn and catches the bullet in front of his comrades.

After reaching his wounded friend, Paulie runs to the truck, while Tommy stays behind to guard Sam. The heroes hear sirens — a whole police squad has been sent after the trio. Salieri's soldiers put Sam in the back of the truck, climb in, and drive away from the farm.



An interactive chase begins — now the player is in the role of the fugitive. Incidentally, this was the only game in 2002 that featured an active first-person view. The task is to fend off the approaching cops and destroy their cars before they overtake the truck or kill the main character.

In the new Mafia, the chase sequence has been ramped up to the level of something like Uncharted. First, players are no longer chased by a single car, but by an entire convoy. Second, the extended location has significantly increased the difficulty, especially on Classic mode.

And thirdly, new enemies. Not only officers on motorcycles were added to the cavalry, but now there is also a mini-boss – a giant armored vehicle with a turret. And you can't just drive away from it: first, you'll have to waste ammunition on the flamethrower, timing your reloads; then you'll have to break through the frontal armor, and finally, throw Molotov cocktails at the armor.

There is actually an in-game explanation for this: these are not ordinary Lost Heaven patrol officers, but a full-fledged US federal service squad. But the cinematic chase with explosions stands out sharply against the backdrop of the down-to-earth realism of the original game. On the other hand, Hangar 13 set the tone for a Hollywood action movie remake from the very beginning. But how appropriate it is in the setting of the 1930s Great Depression is questionable.

The heroes shake off their pursuers and get to the doctor, who takes Sam into his care. In this scene, the revamped Paul says goodbye to the main character, who drives the truck to the warehouse on his own — but initially they were returning together, having discussed the upcoming war with Morello.



Next — another fork in the road.
  • ORIGINAL. The first optional task from Lucas Bertone is to warn his friend before the police arrive.
  • REMAKE. Tommy arrives at Sarah's house. The girl is shocked about the exhausted appearance of the main character. She takes off his coat, finds bloodstains on it, and hugs the gangster. Tom asks Luigi's daughter to marry him, and she agrees.
https://youtu.be/bTAK9vliVNc
CHAPTER 10. Omerta
Salieri's life has hit a rough patch: the shipment of booze is lost, Sam is bedridden, and the authorities are pressuring the clan in favor of Morello. But the main blow came from an unexpected source — Frank betrayed Don and is preparing to hand over the account books containing all the compromising information on the family to the feds.



Salieri orders to find out where the consigliere is hiding, then take the books and kill him — Frank broke the code of silence and must therefore be eliminated. The new screenwriters moved the action to a park near the bar. Here, Salieri also recalls Frank's dog, which he shot when he couldn't drown it.

Taking lupara from Vincenzo, Tom goes to his first informant, Big Biff from the chapter "Better Get Used To It". He advises Tom to ask Little Tony — he's heard something valuable.

The hero finds a second informant: initially, he was hanging around the city gallery, but the authors of the remake change the location to a bar — the same one where, five years later, Tommy Angelo will meet Detective Norman.

It is important to mention one more difference: in the remake, the protagonist is forbidden to reveal Frank's betrayal, although the original Tommy speaks openly about it. Also cut is a funny episode with the interrogation of a dimwit nicknamed Idiot Joe under the Giuliano Bridge — in the new version, it is Little Tony who recounts the conversation of the federal agent he drove to the estate in Oakwood.

Upon arriving at the house where an important witness is allegedly being held, Tom observes that Frank is already being placed in a vehicle accompanied by security. After discreetly following the vehicle, the protagonist realizes that the consigliere is being transported directly to the airport and proceeds to follow him.


The next level is the airport of Lost Heaven. In the original, it is a huge area with hangars, a train station, a runway, and snipers on towers.

The "hangars" from the real world also created a decent-sized location that must be gradually secured from federal agents lurking here and there.

The only difference is that now there are two ways to complete this mission: the old-fashioned way, shooting everyone at point-blank range, or stealthily knocking out the guards from behind, Mafia III style.

The outcome is the same: Tom finds Frank, who explains everything — differently in each version.

They have my wife and daughter, Tom. And if I don't give them the books, they'll kill them. Before we used to solve things like men. You, Paulie or Sam would get them back, but I can't take that risk this time. I don't want to lose them, Tom, I can't live without them. (2002) Morello offered me a simple trade. The Don's account books for our lives. [...] I guess I just wanted out, one way or the other. I'm tired Tommy. Tired of lying to my wife. Tired of checking under my car every time I take a Sunday drive. And tired of waiting for the Don to put two in my temple. (2020)

The conclusion is this: if the original consigliere had no choice but to renounce Salieri, then the new Frank deliberately exposes Don to the threat of prison, putting his own family above the mafia clan. (Does this remind you of anyone?)

In the remake, the airport scene was shortened: there is no longer any need to look for Coletti's relatives, then return to the waiting room for tickets, and finally see everyone off to the plane — Tommy goes straight to the right hangar. But the climax remains unchanged: the main character sees how attached the accountant is to his wife and daughter, decides not to obey Salieri's orders, and lets Frank go with his family.



However, the protagonist does not leave empty-handed: Coletti gives him the key to the bank where the account books are kept, and, according to Vavra's plan, reminds him of their recent conversation. This prompts Tommy Angelo to reflect further.
In the end your best friend kills you. Frank told me that in the car. And now it was me who was meant to kill a friend. Only I didn't do it. Don't do to others what you wouldn't want them to do to you, or however they say it. And I didn't want Paulie to knock me off anytime soon. I may have given him a reason to do just that today. I brought it on myself. I just hope he likes me as much as I like Frank. (2002)
On his way to the bar, Tom visits the same bank and successfully retrieves the books — Frank wasn't lying. In Mafia 2020, they even let you inside and allow you to go down to the vaults. Optionally, in the original, you could go to Luca Bertoni and take on a task – to teach a bully nicknamed Big Stan a lesson.



It all ends with a fake funeral for Frank (and, in the remake, his family), which is customary in the mafia to do with great pomp. Not only Salieri and his family came to see the "deceased" off on his final journey, but also Don Morello, who suddenly appeared with his entourage. The original funeral scene remains off-screen, and this event can only be learned about from Tom's memories.
Morello and Salieri cried on each other's shoulders. It didn't seem like they had been at each other's throats only the day before. Frank would have been 'spinning in his grave', had he actually been dead. (2002)
But Hangar 13 recreated this moment in the game — and even added to it by including Dino and Lou, who beat up Tommy in the second chapter, as well as Morello's brother Sergio, in the crowd. This is also where the names of the dons—Ennio (Tommy's boss) and Marco — are mentioned for the first time.
https://youtu.be/myrkGetiJfY?t=52
CHAPTER 11. Visiting Rich People
The account books are safe, but that's not the end of the problems: the city prosecutor still has evidence against Salieri. But luck smiles on Don: the prosecutor is going to the theater, and no one will be left in his villa except for a couple of guards. So Tom must sneak into the house and take all the evidence from the safe, with the help of a safecracker named Salvatore.



The new developers have tweaked the episode: now Salieri himself drives the main character to Oakwood, where the thief is waiting for him. A bit of the connection with the previous chapter has been lost, because in the bar you could talk to Don and Luigi about the former consigliere.
This story with Frank really hurt Don Salieri. He probably feels guilty, but it's pointless. It had to be done. Better to die with honor than to betray your family and live in exile like a leper. (2002)
Tommy meets Salvatore. In the original, as befits an experienced pickpocket, he is stern and taciturn. But the writers of the remake have reworked the character: now he is a typical Italian, and his dialogues with the protagonist are marked by a comic relief called "translation difficulties": Salvatore speaks his native language the whole way, and Tom does not understand him at all.



The heroes sneak into the villa and find themselves in a maze. At first, this mission was designed for stealth, but no one prohibited shooting everyone in sight. But in the Definitive Edition, you can only get through without making a sound — if you confront the guard, he raises the alarm, and the game declares failure. The updated mechanics of hidden killings were carried over from Mafia III.

Once inside, Tom and Salvatore search the house. In both the original and the remake, they can enter almost every room — and even encounter the housekeeper in the kitchen or the prosecutor's wife in the bedroom. But the heroes are only interested in his study.

In the new game, the safe is located behind the portrait of the villa owner, and the heroes search through a dozen paintings before finding the right one.

Then, the thieves get to work—Salvatore breaks into the safe while Tommy stands guard.

At the last moment, everything goes awry: the prosecutor suddenly returns home, and in the remake, Tom accidentally sets off the alarm, so it is no longer possible to leave without firing a single shot — although the creators of the original Mafia allowed it.



In 2020, the police join in the pursuit of the robbers, and the chapter will only be completed when Tom breaks away from the guards and takes Salvatore home. In the original, it was possible to quietly steal the prosecutor's Silver Fletcher and then calmly drop the safecracker off in Hoboken.
CHAPTER 12. Great Deal!
Paulie proposes to cover the lost shipment of Canadian whiskey. He met a Kentuckian named William Gates, who brought a large batch of liquor from his home state and is ready to supply it to the Salieri family. Don is satisfied with this prospect and approves the first business meeting, which is to take place in a parking lot on Central Island.



The new writers changed the setting to a warehouse in Holbrook. They also tweaked Paulie's story: he claims that Gates and his father had been working with Morello until the mobster reneged on the agreement. Therefore, everything needs to be staged as a robbery so that the seller has a motive to switch sides.

The trio heads to the meeting place. Here, too, there were some innovations: previously, the required level was loaded immediately through cutscenes.

But a new route has been added to the remake: now Sam travels separately, while Paulie and Tommy are accompanied by Don's driver, Carlo. And this trip becomes very tense when Paulie starts harassing the driver.

At the parking lot, the heroes are met by a guy from Kentucky and his accomplices. An important detail: in the English version of Mafia 2020, Gates really does speak with a Southern accent. The deal goes smoothly: the gangsters pay for the first batch of whiskey. However, a strange addition was made to the adaptation: to make it look like a raid, Paulie breaks William's nose.



But somehow the enemy found out about the deal and sent in their gangsters, and the parking lot instantly turned into a battlefield. Although there is a nuance: in the original, the merchant died on the first shot — but in the new storyline, William Gates remains alive.



Tommy, Paulie, and Sam are forced to fight their way to the exit on their own. The essence of the gameplay is to clear all floors of enemies and safely transport the cargo out of the parking lot. Hangar 13 has made some adjustments: now you also need to defend the truck with alcohol, rather than returning for it after the shooting.

They also added a scripted obstacle: an enemy vehicle crashes into barrels of gasoline, nearby cars catch fire and block the passage — you have to go down to the basement and turn on the water valve. Something similar was in the original, but there you just had to throw grenades at the barricade of enemy cars.

After escaping, the heroes head back to Salieri's warehouse. Morello's fighters follow them. In Vavra's game, the player controlled the truck himself, and the chase could be avoided by shooting the shooters in time. In the updated mission, Sam is at the wheel, while Tom and Polly defend him. On the way, the bandits turn into a hooverville.

Having shaken off their "tail," the trio happily delivers the goods to the warehouse — according to the new version, this is where the third act ends. Salieri is satisfied with the whiskey, and the clan members immediately drink it — the family's fortunes have finally taken a turn for the better, and their rival has been caught out for the first time.



The original scene ended identically, but in a bar, and one little detail сame out. Remember the salesman's southern accent? It was absent from the original for a reason. The boss told the truth: William was actually a petty crook who stole from Morello and wanted to get away with it. But that doesn't fit with the new canon.
INTERMEZZO THREE
The bootleggers' happiness did not last long — by December 1933, Prohibition had been repealed, and all the wars over illegal booze came to nothing. However, the gangster business did not die out: the Salieri family invested their alcohol profits in new enterprises, legalizing their interests in Lost Heaven.



In two years, the clan became wealthy, Paulie and Sam opened their own establishments, and Tommy and Sarah had a daughter. The only thing they avoided was drugs, as the mafia court severely punished those who sold them. His name is not mentioned, but from the context it is clear that Angelo was referring to the Commission. And when the detective was outraged by the very fact that criminals had a tribunal, the original Tom continued his thought.
Why should the Don be restrained? The mafia prevailed through prohibition with its own laws. A handful of poor uneducated immigrants from Sicily were stronger than all the laws, courts and police here in the States. (2002)

And Norman, being a decent cop, couldn't keep quiet about it.
Your system works, but you know why? Because you're a bunch of selfish murderers, and you only care about your own gain. All your efforts are spent ensuring that you live like pigs in sh*t. That's why you're so successful, you're only looking out for yourselves. We look out after everybody. A few cops have to ensure law and order for all, and that's a much harder job. (2002)

In the remake, the theme of the criminal world is not developed as much as in the Illusion Sortworks project: the focus is on the background of the war between the dons of Lost Heaven. According to Tom, Salieri is gaining influence and beginning to emerge from the shadow of his rival. And here Norman recalls a case that partly explains the reasons for the feud.
https://youtu.be/GpX562uhYmo?si=oBDgyOXB0ytBz-i3&t=81
And finally, the pieces fall into place for the new Tommy — this is what prompted Morello to launch an open attack on his enemy! The action moves to 1935…
CHAPTER 13. Bon Appétit!
Salieri wants to have lunch at his favorite restaurant, but Carlo is sick, so Don asks Tom to take him there. The bosses are in different moods: the original one is cheerful and does not anticipate anything bad, while the new one is worried that Morello has not been shown up for a long time. And, as it turned out later, it was indeed the calm before the storm.



But first, a trip in the boss's personal roadster. This section features in-gameplay dialogues for both versions. In the old Mafia, the boss sings the praises of the cook, Pepe. During the new trip, Salieri admits that after the Frank incident, he is studying the account books himself, and Tommy is happy that after the repeal of the 21st Amendment, he no longer has to deal with smugglers.

At the restaurant, Don is welcomed as an honored guest. The remake adds a moment with drinks being served: Tom refuses the Chianti, Salieri notices this with approval, and Angelo confesses that if he doesn't quit drinking, Sara will leave him. It turns out that the boss himself persuaded the girl to do so. The new fragment refers to the events after the massacre in the cathedral, when the main character drowned his emotional torment in alcohol.



The initial lunch went more smoothly: Tommy simply remarked enthusiastically that he would definitely bring his wife to the restaurant. But the idyll is interrupted by gangsters with Thompson guns, who destroy the establishment completely. Hiding behind a table, the heroes realize that these are Morello's men.



While the "godfather" distracts attention, Tom sneaks through the backyard to the front entrance and deals with the gangsters. In general, Hangar 13 follows the gameplay of the original, except for a few nice touches: enemies call Angelo by his last name, knowing that they are facing one of Salieri's best soldiers.

Salieri is grateful to the protagonist for saving him, but there is no time for thanks — the cops are already on their way. However, Ennio has guessed who betrayed him to the enemy, and the characters drive home to Carlo.

The 2020 writers relocated the driver from Little Italy to Holbrook and added some background to his character — the bodyguard's father had once been on good terms with Morello.

After breaking into the driver's apartment, Tommy descends the fire escape in pursuit of the traitor. Here, the levels do not match: if earlier Carlo fought back, and the local thugs gathered at the sound of gunfire, then in the adaptation, the second chapter was duplicated — only now the main character catches up.

But even Carlo’s justification (Morello threatened to kill the driver's mother) does not save him — in the remake, Salieri brutally finishes off Carlo by smashing his head on the pavement. Thus, Hangar 13 demonstrates for the first time the animalistic rage of an old gangster with a reputation as a level-headed leader. Vavra, on the other hand, found room for humor here — Tom noted that he killed a man in his underwear for the first time.



But it is interrupted by an episode of torture of a trade union worker by Sergio Morello. In the new version, the Don himself is involved in this, and his younger brother visits him. But the idea remains the same: the news that Salieri has survived upsets the brothers and leads them to realize that from now on, the war between the two clans is entering an active phase.

However, some things have been changed: at this stage, the player of the remake learns that Ennio and Marco killed old Don Peppone, and it was after this that they began to conflict – the original Thomas Angelo tells this story only in the fourth intermezzo…

CHAPTER 14. Happy Birthday!
By attempting to take the life of Don Salieri himself, Morello has effectively declared war on him. The remade "Mafia" allows you to feel the tension within the clan — the bar is boarded up from the outside, and the backyard is swarming with Salieri’s gangsters.

Tommy’s boss has no intention of giving up easily and, together with Vincenzo, devises a plan to eliminate the rival and his entire entourage. He orders to start with the city councilor, who has been plotting against the family since 1932. Guillotti throws a birthday party on a steamboat, where the entire city elite gathers, as well as the press, for whom he has prepared a speech.



The cleaner will leave a revolver in the men's room. The official must be shot during his speech, in front of everyone, to cause a commotion and scare Morello's allies away.

Tommy heads to the docks, where he finds a sailor's uniform nearby. According to the remake, Sam and Paul have already taken care of this — the former hid an unconscious cabin boy in the toilet, while the latter rented a boat on which the protagonist will be taken away after completing the job.

Once on board, the disguised Tommy assesses the situation and asks the crew members how to get into the locked toilet. There are some differences here: in the original, the lifeguard makes Tom promise to clean the toilet in exchange for the key. This was the variability of the level: the player could ignore the instruction, which would lead to an argument and exposure.



The remade version guides the player step by step: you have to find the bribed janitor and take the keys. However, one of the sailors recognizes Tommy as Salieri's man and starts a fight. But the gangster still manages to get into the toilet, take the weapon, and find a place to aim.

And then the birthday boy appears. The councilor walks onto the stage and launches into a pompous monologue about the imaginary fight against crime, in which he himself is involved. Tommy puts a bullet in the bureaucrat's head and hurriedly descends to his comrades' boat.



In the original Mafia game, Tom, as Vinnie advised, was able to blend into the crowd and then escape in the commotion after the murder. The authors of the remake continued the mission as a rail shootout from the upper deck. But even this does not prevent the hero from successfully escaping from the ship, and in the new game — as part of the entire trio.

CHAPTER 15. You Lucky Bastard!
Next in line for Death is Sergio Morello Jr. The terror of the unions, overseer of the harbor of Lost Heaven, and, according to Don Salieri, a vicious scoundrel.
I heard he's not right in the head. He likes seeing people suffer... So as soon as somebody gets in his way he has them knocked off, he likes to take his time and always be present. I certainly don't call his working methods good... Maniac. (2002)
But there are other rumors about Sergio — that he is so lucky that no assassination attempt has ever been successful. Hangar 13 immediately demonstrates this trait in a new cutscene, created based on the original cutscene from the middle of the mission.
https://youtu.be/5NHuNXKjeCI
The Czech team structured the section differently. Tom and Paulie made the first attempt. The tactic was to drive up to the restaurant where Sergio often had lunch, call the establishment from a phone booth on the other side of the street, ask Morello to come to the phone, and then shoot him. And the plan works... except that it's not Sergio who picks up the phone, but another mafioso.

The second plan is devised by Vinnie. Sergio's mistress lives in Oakwood, and he often visits her. Tommy's task is to attach explosives to Morello's car and then wait for the fireworks. In this fragment, the remake is almost identical to the original.



Hangar 13 only added a side courtyard for stealth and slightly tweaked the opening scene — while waiting for the moment of the explosion, Tommy talks to Sarah on the phone. Otherwise, the events repeat themselves: suddenly, it is not Sergio who gets into the car, but his lover — and the protagonist does not have time to warn her…



The location of the third attempt was a diner downtown. In the old game, Paulie and Tom went there. All they had to do was boldly approach and take the lucky guy out. But at the most crucial moment, Paulie's gun jammed…



Hangar 13 rewrote the action: Paulie and Sam find Morello Jr. at the same time as Tom's assignment goes on. Tom calls Vincenzo, who tells him where to go.

The trio bursts into the diner, taking Sergio by surprise, and he uses the waitress as a human shield. Not wanting to witness the accidental death of another woman, Tommy deflects Paulie's gun, and Morello's brother takes off again.

In the original, the episode is completely different. After three fiascos, Salieri entrusted the murder of Sergio to other mafiosos, and sent Tom purely as backup. The "real damn professionals" come up with a whole plan: to capture the station, start the locomotive, and push Morello's brother onto the tracks. Unfortunately, at the last moment, Sergio notices the saboteurs, the driver steps on the gas, and the ill-fated masters are rammed by the locomotive.
https://youtu.be/jvilb824B1o
Annoyed, the main character sets off in pursuit of the lucky bastard. And here the remake finally becomes identical to the 2002 project: after killing all their enemies in the diner, Tom, Paulie, and Sam run out through the back door, the protagonist takes a motorcycle and drives off.



By the way, Definitive Edition is the first Mafia in the series to feature motorcycles, but they are only necessary for this mission. Other than that, the chases are almost identical, although the new designers have added barriers on the Giuliano Bridge and protesters near the union hall. But the ending remains the same — Sergio plays his trump card and heads for the port.

In the original Mafia, the cannonade in the harbor was perhaps the most exhausting part of the game. This effect was achieved thanks to the scale of the level — the entire port was given to the player at once. And this seriously complicated the gameplay: enemies were hiding in every corner, snipers on the towers were aiming without missing, and after death, the cleanup had to be done all over again.

Getting Sergio in the original Mafia game was also not easy. According to Vavra' plan, the villain was hiding in one of the warehouses, and to get there, the player had to remove the brake pads from the oil tanker and drive it to the gate.

And no hints — just the following cutscene where Tom lit black gold with a cigarette butt.

The levels of the remake were built in a corridor style, and the harbor was treated in the same way as the farm and airport: the player reaches the goal along a predetermined trajectory. Infiltrating the warehouse is much easier — all you have to do is pull the lever, Kronk.

And all for the sake of that damned brother Morello finally going to hell, and the main character delivering his signature one-liner…
You lucky bastard! (2002)
...and then popped in to see Lucas Bertone for another side quest.

However, here too, the script of the remake was rewritten for the sake of spectacle. After wounding Morello, Tommy drives him into a hangar filled with fuel. Sergio mocks the protagonist when he runs out of ammunition — and then Tom makes a bold move and blows up the entire warehouse along with its owner.

You ain't that lucky, bastard. (2020)
CHAPTER 16. Crème de la Crème
Salieri's goons eliminated all of Morello's most influential allies, and to win the war, all that remained was to get rid of the Don himself. But first and foremost, the remake shows how events unfolded between the rival leader's public appearance and his brother's death.
https://youtu.be/6ov_TLQ19KM?si=Mc18LzyAEcHZXSf2
Morello is organizing an event at the local theater, which will bring together the entire city elite. For Salieri, this is the only chance to publicly eliminate his rival and consolidate his power in Lost Heaven.



In the original, you could receive personal advice from your boss, which slightly reveals his past and motivation. The remake lacks this, because the player has already heard this story from Morello.
If you have the chance to say something to that bastard before you waste him, tell him that I'm not like poor old Peppone and that this is for him. [...] He'll know what I mean. We have a few unfinished scores from the old days. (2002)
According to Paulie's plan, the trio had to wait until the end of the event and, once Morello came out onto the street, riddle him with Thompsons and disappear into the crowd. But when they got there, they found that the show was already over, and the man in the white suit was immediately fleeing the city.


The updated chase is longer: the enemy driver drags the heroes through almost every district, and new police convoys arrive to protect the leader. But, as with Sergio, the destination remains the same — Morello's limousine is rushing to the airport.

In the original, there were three ways to complete the mission. The first was to keep up with Don's car, and then he would drive straight ahead until he stopped at an unfinished bridge, from which Tom would push the antagonist off, and down below, the Fletcher would explode along with its passengers.

The second is to ram the enemy vehicle into a dead end and then shoot the enemies. And the third (canonical) is to follow the victim until it turns towards the airfield. In the new Mafia, there are no alternative solutions — everything goes strictly according to the script.

To avoid repeating the location, Hangar 13 moved the action to the other end of the airport. Unlike the original, Morello is protected here by an entire army, so the final test is preceded by a major shootout.

Don manages to take off in his own plane, and the trio chases after him down the runway. The player's task is to shoot at the blades until the engines catch fire, and with sufficient accuracy, Vavra's team rewarded the audience at this stage with a victory clip, where the plane crashes to the ground with an explosion. But in the remake, this is not the end — the chase continues.



And the new heroes race around the city until the plane crashes in the suburbs. Convinced that Morello is already half dead, the main character finishes off his charred body in a Scorsese-films manner. In the original, it was still necessary to take the comrades to the bar and, if desired, stop by Lucas's.



Meanwhile, remade Salieri sits in a bar and drinks to meet his former friend in the afterlife.
INTERMEZZO FOUR
Detective Norman realizes that it is Tom he has been looking for for the last three years: he killed Morello, and for that he faces prison — or even the electric chair. But Angelo has not finished his story yet, and in the new version, Tommy only now declares that he wants to turn Salieri in.

After killing their fiercest enemy, the second-rate crime family took over the entire city — and here the remake finally immerses the player in Tommy's thoughts, in the style of the original.
What good was all of Morello's money if it couldn't protect him from a regular Joe like me? A cabbie for Christ's sake… It only got him one thing: a great big bullseye on his f*cking forehead. And that thought, it just kept turning around and around in my head, until one day I'm looking in the mirror, and I start seeing the bullseye too. (2020)
In the original, Tom was prompted to reflect on the true cause of the discord between the two clans: Salieri and Morello once worked together for Don Peppone and were best friends, but in 1920 they drowned their boss and split up Lost Heaven — and that's when the feud began. It was Angelo who told Norman this story, but the remade detective already knows about it from investigating Morello's case, so he says so himself — including the fact that Ennio was a friend at Marco's wedding.



The main task of the intermezzo-four is to show the disappointment of the main character, who realized that he and his friends are no different from their fallen enemy. Even if Tom's boss used someone else's hands to destroy his former comrade, the protagonist himself could die at the hands of Sam or Paulie. This was the subtext of Illusion Softworks' work — what friendship is really worth in the world of gangsters.
CHAPTER 17. Election Campaign
The year is 1938. Salieri has been ruling Lost Heaven for the third year in a row, collecting tribute from businesses, even those owned by his own subordinates. A new dialogue reveals that Paulie is hiding part of the money from his boss, and when Don catches Tom compensating for the shortfall at his own expense, he makes it clear to the main character that he will no longer tolerate such cover-ups.
https://youtu.be/9BlPkT5RqRs
However, there is a more pressing matter: a congressman named Turnbull (Sewer in the original) is building his campaign for governor on promises to end mafia business in the city. Don is unhappy with this and orders Tom to shoot the official from the tower of an abandoned prison. In response to the protagonist's surprise, he tries to convince him that the bureaucrat is encroaching on the clan's business.
That bastard is a typical example of today's politicians. They make and break the laws. It appears the greatest darkness is under the candlestick. But what weight can a law carry that is made to eliminate the frauds who thought of the scheme, when they then go and do exactly what they themselves have forbidden? (2002)
In Vincenzo's, the main character of the original Mafia game took Mosin's rifle with a scope attached, but new Tommy only gets the key to the tower—the sniper rifle is already there. Upon reaching the old prison, the gangster sees that the building has become a shelter for the homeless, and while they are mostly non-aggressive in the remake, in the old game you had to fight off the vagrants.



Both protagonists enter through the sewer system, but previously the manhole was guarded by a worker — he could be ignored or killed, and this had an impact on the outcome of the mission.

At the top of the watchtower, there is a view of the island where the mayoral candidate is holding a rally — which is why Salieri sends Angelo to an abandoned prison, because the clan should not be directly linked to the murder of the politician.



After completing the order, the original protagonist leaves prison, and this is where variability comes into play: if you don't kill the worker, he calls the cops, and on the way out, the investigator searches Tom — but the nimble gamer calmly returned to the bar or visited Lucas.

However, in the 2020 edition, Tommy has to face the police: according to the rules of the genre, the floor collapses under Angelo, and he falls back into prison, where the police have already rushed in.

After fighting back, the new Tommy returns home to Sarah, who is reading the news about Turnbull's murder. As it turns out, the politician raised six daughters and spent his entire career advocating for the 19th Amendment to the US Constitution, which gave women the right to vote. Guessing the protagonist's involvement, his wife appeals to his humanity.
Tom, don't do nothin' you don't wanna be remembered for, you hear me? (2020)
CHAPTER 18. Just For Relaxation
This mission underwent the most significant gameplay changes. The framework remained unchanged: a shipment of imported cigars arrived at the harbor, and Salieri wants to get his hands on it. Thomas finds this suspicious — the goods seem too insignificant for the risks involved — but the don's orders are not to be questioned, so the trio heads to the Works Quarter where the warehouse is located.



The difference lies in the details: first, the plan is laid out not by Paulie, but by Sam, who was informed of the task by his boss the day before; second, the cigars are no longer stored at the same harbor where Tom eliminated Morello Jr., but in a customs confiscation warehouse; and third, the local Ennio admits that the boxes actually contain diamonds.

The next cutscene plays out in different locations: the original one near the harbor, the remade one on the way to the Works Quarter. Paulie says he has been thinking about robbing the bank behind Salieri's back for a long time. But the idea is met with a cold reception — Sam does not want to go against the head of the family.



To get the shipment, you need to steal a truck and take the driver's documents, then drive up to the right warehouse disguised as a docker.

Paulie accompanied the protagonist in the original. But in the new "Mafia",Tom steals the truck himself, and only then do Paulie and Sam drive it to a federal warehouse.

The theft itself is structured quite differently from Vavra's work: there, it was the same port, but the player was forced to shoot on the way back. The iconic moment of the old mission is the need to carry boxes at the request of the foreman, who almost caught Tom stealing.

Theft in the Definitive Edition resembles Mafia III: Tommy silently sneaks into the warehouse, taking out guards when necessary, rummages everywhere in search of cargo, and finally finds a box of diamonds and returns to his comrades.

At the finish line, the robbers are also stormed by cops, and the player is required to drive the car out of the search area, dodging the cops in the alleys. In the original, Tom had to deal with the gangsters on his tail, but the final destination of both versions is Salieri's warehouse. It is there that the duo (in the new version, the whole trio) accidentally discovers that the boxes for the goods do not contain what Salieri promised.



According to the old plot, instead of cigars, the boxes contained diamonds, which Don had kept quiet about, and the heroes check whether he knew the truth. When the boss arrives, Tom suggests taking the boxes to the warehouse, but Ennio jokingly refuses. In the remake, the friends have already heard about the jewels from the boss, but instead of diamonds, they find packages of drugs — that is, here Salieri violated his own principle, voiced during Angelo's initiation into the mafia.

Finally, Paulie and Tom head home in confusion. In the original, Sam gives them a ride, but Hangar 13 moved the beginning of the next chapter to the end of this one, where the main character travels by train for the first time, listening to his companion's monologue about how he is tired of criminal life — he wants to quit and settle down. Paulie brings up the topic of robbing the bank again, and this time Tommy accepts his proposal.
CHAPTER 19. Moonlighting
The events of the penultimate mission were significantly shortened in the remake. According to Vavra’s plan, riding a wave of distrust toward Don, Tommy himself brought up the topic of robbing the bank at Paul's house, and the latter suggested going to the bank to scout it out. The heroes traveled there by train, where the above-mentioned dialogue took place.



On the spot, Tommy's friend voiced the plan, and then instructed to find weapons and a car. Vinnie and Ralph couldn't borrow anything though — Salieri mustn't know anything.



The first one was easier: Paulie advised to find the basement of the old Twister cinema, where crazy old man Yellow Pete kept his armory, which contained all kinds of guns except for a Mosin rifle. Then, Lukas could teach Tommy how to steal a good car, but the player was allowed to take Paulie in any old car — all he had to do was honk the horn outside his house.

In the remake, Yellow Pete' has been cut out along with public transport section, and Tom and Paulie discuss their plan of action a minute before the actual robbery. After breaking into the bank, the heroes of both Mafia versions take visitors hostage and deal with the guards as they go. While Paulie guards the lobby, the main character goes up to the manager: in the classic Mafia, to get the key, and in the remade version, to get him to the safe.

Whatever happens, a confrontation with security is inevitable, but the robbery was worth the effort — the vault is full of cash, which Tom shovels into a bag.



The initial robbery was supposed to take 5 minutes, and if the player didn't make it in time, they would encounter a horde of cops at the exit — but the remake develops linearly, so the heroes are attacked in the basement of the bank. Getting into the car, the bandits shake off the pursuit and head to the Palermo boxing club — its counterpart in the adaptation belongs to Sam. Paulie savors his triumph, and the robbers agree to divide the loot in Polly's apartment the next day...

CHAPTER 20. The Death of Art


The remade final mission begins at Angelo house, where Tom subtly suggests that his wife leave town for a while. As before, Sarah asks no questions, but senses something is wrong. The main character goes to the garage and sets off for Little Italy.

The following scene is mostly similar in both versions: Tommy enters Paulie's apartment... and finds his friend lying dead in the hallway, his home ransacked. In despair, the protagonist rushes around the apartment looking for yesterday's earnings, but all the money is gone. Then the phone rings. After making sure no one is around, Angelo picks up the phone — it's Sam calling...



Sam claims that he wanted to warn Paulie: Don found out about the robbery and ordered the rebels to be eliminated. Tom asks for help... and then there is a small difference: in the original, Sam arranged a meeting at the city gallery, but now the protagonist himself makes this request, while Trapani actually suggested discussing everything at the deceased's home.

Angelo sets off on his journey – here, the old game hints at the mission's goal, suggesting that before the rendezvous in the gallery, it is worth visiting Lucas and Yellow Pete. And not without reason: upon arrival, the main character falls into a trap and realizes that Sam has betrayed him – and that he killed Paulie. The traitor throws the stolen money at Tom, accuses him of disregarding the unspoken rules of the mafia, and recalls the failed attempts on Frank and Michelle (whom he himself asked to be released in the remake).
Please, don't make him suffer. He's my buddy. (2002/2020)
Sam then hands Tommy over to Salieri's men, but the protagonist skillfully gets rid of the shooters, makes his way to the atrium, and turns into the gallery rooms.

In terms of difficulty, the last original level was roughly equivalent to a slaughter in the port, and Hangar 13 maintained the tension by expanding the location with authentic halls.

On the top floor, Tom and Sam come face to face: at first, Angelo complained to Salieri about the lie with the diamonds, but his opponent defended his boss, saying that he just didn't want to talk before he got the goods. And he explained how Don found out the truth about Frank.

Tom seriously wounds Sam, who tries to reach the exit. In the original, the gameplay ends here — what follows are only cutscenes where Sam reproaches Tom for once again being unable to kill a defenseless person. In the remake, the gameplay drags on for a few more minutes...



...but still, the villain does not escape his fate, except that the staging is different: in the original, Tommy shot the traitor in the back from the balcony, while in the new version, the gangster catches up with Sam in the circular corridor. The meaning of the dying words is different: the original antagonist gave a long speech with a warning that Tommy would repeat Frank's fate...
Salieri will get you… He stood by you... you rat... You're dangerous, Tom... and Paulie is dead... He was never sure that you wouldn't forgive his death... You gonna have to hide... like an outcast... and one day they'll get you... all the same like Frank. [...] You only... lengthened his life... but in the end they found him... all the same... and Frank was the Don's only real friend... Friendship ain't worth sh*t… (2002)
...but the updated script dictates a different outcome. Sam said that Frank continued to bet on dog races until one day he was recognized by Salieri's men. Then Sam recalls the trio's past days. And, hearing Pauli’s name from his killer, the new Tom finally drops the hook. The traitor is finally defeated, and his blood flows onto the floor littered with money…
AFTERWORD
Thomas Angelo has finished his story about life in Salieri’s crime family. Detective Norman suggests that this could be the most high-profile trial in US history, but questions Tom's willingness to testify against those he has been associated with for eight years. However, the gangster is indifferent to the fate of his former friends; the main thing is the safety of his wife, daughter, and himself.



The detective from the classic game pragmatically decided that the imprisonment of the Lost Heaven’s main criminal was worth cooperating with the despicable Dago, but in the remade Mafia, Norman actually sympathizes with the protagonist, because he himself has a wife and four children. So he takes it upon himself to protect Tommy's family more out of personal conviction than out of a desire to solve the case.
EPILOGUE
The year is 1951. The finale of the remake begins with a new scene — the wedding of Tom's daughter. The bride's father, just as Norman predicted in the prologue, walks her down the aisle and, at the wedding table, makes a toast to the value of family in his life, for which he has committed both heroic deeds and crimes. Of course, this refers not only to the protagonist's loved ones, but also to his mafia family.

Under the witness protection program, Tom was sentenced to eight years, and he spent all that time in solitary confinement. The entire Salieri clan was sentenced to prison or death, and Don himself received a life sentence. And although the hero of the adaptation keeps silent about these details, the game reveals them visually — even the arrest of Vincenzo and Ralph.

Finally, the protagonist's life settled down. The detective arranged for Tommy’s family to move to Empire Bay under new names. There, the hero returned to work as a taxi driver. Many years later, an elderly Tom was watering his garden when a red car pulled up outside the Angelo couple's house and two strangers called out to the owner of the house by his old surname…



...it was Vito Scaletta and Joe Barbaro, the protagonists of Mafia II. And while in the original game and its sequel, the main character responded to the call out of carelessness, recognizing his name spoken by a stranger for the first time in years. Hangar 13 significantly changed the ending — the new Tommy Angelo realized that they had come for him and accepted his death.
https://www.youtube.com/watch?v=0x_MduMSTpY
And when Vito says the iconic line…
Mr. Salieri sends his regards. (2002/2010/2020)
...and Joe shoots the old man in the stomach, two epilogues put an end to Tommy Angelo's story in different ways.
        
  • In Mafia (The City of Lost Heaven), Tommy dies alone, and his final speech neatly concludes the ideas Illusion Softworks wove into the game. His final line — “The guy who wants too much risks losing absolutely everything. Of course, the guy who wants too little from life, might not get anything at all” — highlights the idea that both Tommy’s own decisions and his crime family’s greed for money and power ultimately led to their downfall.
        
  • In Mafia: Definitive Edition, Tom's entire family gathers around him. And he dies peacefully, knowing that those for whom he betrayed his criminal brothers are now safe. His final line — “Remember that money, jobs, even best pals will come and go. But family? Family is forever” — has a double meaning. It refers not only to Tommy’s real family, whom he loves above all else, but also to the mafia family, where the only way out is death.
 
 
4 Comments
serejakucmeev 8 Sep @ 7:01am 
123
BOT Hunter 4 Sep @ 9:15pm 
I suggest a TLDR summary at the end. Maybe listing the main differences and possibly your opinion on the two games, separately.
MAGA Knight 4 Sep @ 12:14pm 
It's a total downer they went with a Gen Z ending in the new version; he gets shot and all of his family suddenly rushes around him like it's a carefully scripted and totally unrealistic marvel movie LOL! The differences in the end are so major it's stunning.
MAGA Knight 4 Sep @ 12:11pm 
One of the greatest posts of all time. G.P.O.A.T!