Immortal Life

Immortal Life

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Maps of Mystic Realms
By IndigoExe
Maps for all levels of the Mystic Realms, including the distribution of materials and monsters. Also a list of all monsters, materials (as well as monster drops) and their location.
   
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About the guide
All the maps in this guide were drawn by me, a player, and can therefore sometimes not be entirely accurate in details or proportions.

Similarly, take the numbers of monsters and resources with a grain of salt, these numbers were only tested by me 3-6 times per each level. Some numbers appear to be fixed, while others can vary.

I don't really expect anyone will ever need these, but I love this game and this was interesting project for me. If anyone at all finds these helpful or interesting? I'll be exctatic.

Here's the key to the symbols used:

XP is the cultivation increase for killing a monster.
1) Stalactite Caves
The Stalactite Caves may not be a true mystic realm, but for all intents and purposes it may as well be. This is the first place a new cultivator encounters monsters and gains experience with fighting.

LAYOUT
The caves have 8 floors. Floors 1-3 contain only basic monsters and materials, the rest appears only on Floor 4 and deeper. All floors have only one entrance and one exit (Floor 8 only has one door).

The portal leading to the entrance of the mine is located on Floor 5.

There is a fishing spot on Floor 6.

There is no area for flying in the caves, nor any areas that require the use of potions.

MONSTERS
Aside from the final boss, there are 6 species of monsters, only one of which is found exclusively here.
There is no predominant element among the monsters, instead all elements but metal are represented.



Drops from local monsters are: Obsidian, Cinnabar, Luminous Sand, Bat Tooth, Black Sand, Leather, Health Essence, Water Essence, Earth Essence, Wooden Essence, Fire Essence, Soft Clay
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MINING & GATHERING
4 types of ore nodes and 3 gatherables can be found in the Stalactite Caves. All of them, with the exception of Wood Ear, can also be found in other realms:


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MAPS
2) Guiyun Villa
Guiyun Villa, the smallest of the realms, can be entered through a portal at the north-eastern corner of Misty Valley's main field. There are almost no unique resources or monsters in this realm.

LAYOUT
The villa only has 3 regions: Entrance, Tea Garden and Courtyard. Each region has one entrance and one exit. The regions are not clearly divided into "rooms", unlike in all the other realms.

There is no portal, no fishing spot, no area for flying in the villa, nor any areas that require the use of potions.

MONSTERS
Aside from the final boss, you will find 8 monsters in Guiyun Villa. None of them are unique to this location, except for the boss.
The vastly predominant element is wood.



Drops from local monsters are: Green Devil Flower, Leather, Odious Sap, Scorpion, Demon Wasp Stinger, Tortoise Shell, Health Essence, Earth Essence, Wooden Essence, Verdant Leaf, Spirit of Metal
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MINING & GATHERING
There is both stone and wood in the villa, as well as 4 gatherables, one of which (Guyu Tea) cannot be sourced elsewhere. The much rarer Qingming Tea can later be bought at Ji Yaohua's Pavillion. Unlike what the Notes say, tea can be harvested in all seasons, not just in spring.

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MAPS
3) Yuhua
Yuhua Realm is the first of the true mystic realms and is the most unusual of them. It is a wetland, filled with giant lotuses.

LAYOUT
These are the 5 regions of this realm: Entrance, Sand Island, Dock Marsh, Lotus Sea, Field of Reeds. Each region has one entrance and one exit.

There is a portal in the 3rd region, Dock Marsh.

A fishing spot is found in the 4th region, Lotus Sea.

The last region, Field of Reeds, has a meditation platform, which is completely unique to Yuhua Realm.

There is no area for flying in Yuhua Realm, nor any areas that require the use of potions.

MONSTERS
Aside from the final boss, there are 8 kinds of monsters, but they come only from these three groups: lizards, bats and essences.
Apart from neutral bats, all other monsters are either of the wood or water element.



Drops from local monsters are: Bat Wing, Bat Tooth, Black Sand, Leather, Health Essence, Mana Essence (only in Yuhua), Water Essence, Wooden Essence, Verdant Leaf, Cold Water Bead
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GATHERING
Yuhua is the only realm with no ore to mine. Instead, you may randomly find a variety of creatures usually found while fishing - tortoises, frogs, mussels and oysters. There are also 6 unique gatherable resources.

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MAPS
4) Flowery Realm
Flowery Mystic Realm is a plant-inspired realm filled with blossoms. It is the first realm to incorporate an area for flying.

LAYOUT
These are the 5 regions of this realm: Entrance, Terrace, Flower Bridge, Gorge, Valley Floor. Each region has one entrance and one exit, except for the last one.

The 3rd region, Flower Bridge, has a a fishing spot, a portal as well as an area for flying. This area does not lead anywhere, merely contains monsters.

No area requires the use of a potion.


MONSTERS
Aside from the final boss, there are 8 species of monsters, only 2 of which are unique to this realm.
Most monsters belong to the element of wood.



Drops from local monsters include: Obsidian, Emerald Sand, Green Devil Flower, Yellow Devil Flower, Bat Wing, Black Sand, Odious Sap, Fetid Powder, Scorpion, Demon Wasp Stinger, Wooden Essence, Golden Essence, Fire Essence, Golden Disk, Verdant Leaf, Fire Gland

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MINING & GATHERING
There is 1 type of ore to mine and 6 plants/fungi to gather in the Flowery realm. Only one of them is unique to this region, the rest can be found in the Sunset Forest or in other mystic realms as monster drops (Yellow and Green Devil Flowers).

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MAPS
5) Blazing Sands Ridge
Blazing Sands Ridge is a desert themed Mystic Realm.

LAYOUT
These are the 5 regions of this realm: Entrance, Dragon Cliff, Quicksand River, Sand Sea, Oasis.
Blazing Sands Ridge is a non-linear realm - you cannot enter every region in one run. In the 2nd region, the Dragon Cliff, you must choose between going up to Quicksand River, where the smaller boss is located, and going through the flying area into Sand Sea, then into Oasis to meet the main boss.

The 2nd region, Dragon Cliff, has a portal in the middle, as well as a flying area, through which Sand Sea is entered. Sand Sea is a flying area in its entirety.

There is no fishing spot and no region that requires the use of a potion.


MONSTERS
Blazing Sands Ridge has the largest diversity of monsters. There are 12 species of monsters, only 2 of which are unique to this realm, and 2 bosses, main (Muddied Greatsword) and a side one (Gargantuan Golden Lizard). Many monsters are shared with Bright Moon Pass.
Metal element is predominant, followed by earth element.


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Drops from local monsters are: Obsidian, Loam Sandstone, Mirror Sand, Yellow Devil Flower, Bat Wing, Black Sand, Golden Sand, Sharp Bat Fangs, Leather, Odious Sap, Fetid Powder, Scorpion, Sharp Claws, Sword Fragment, Earth Essence, Golden Essence, Fire Essence, Golden Disk, Verdant Leaf, Fire Gland, Spirit of Earth
The main boss drops Thick Mud. It is the first boss that drops a special material (and so will all the bosses of the following realms).
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MINING & GATHERING
Both types of stone and 2 types of ore can be mined here. There are also 2 unique gatherables and one type of bone to mine.

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MAPS

6) Salt Strewn Coast
Salt Strewn Coast is an ocean themed Mystic Realm.

LAYOUT
These are the 5 regions of this realm: Entrance, Beach, Bay, Basin, Reef. Each region has one entrance and one exit, except for the last one. The first two regions are situated on the beach, the last three are underwater.

The 2nd region, Beach, has a fishing spot at the entrance and a portal near the exit.

This realm doesn't require the use of any potion, despite most of it being underwater. Cultivators apparently don't need air.

MONSTERS
Aside from the final boss, there are 8 species of monsters, 5 of which are unique to this realm.
Water element is the most common, of course.



Drops from local monsters are: Precious Coral (only at Salt Strewn Coast), Writhing Tentacles, Tortoise Shell, Ambergris Incense, Crab Roe (only at Salt Strewn Coast), Golden Disk, Verdant Leaf, Soft Clay, Cold Water Bead, Spirit of Water
The boss drops Soul Destroying Whale Horn.
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MINING & GATHERING
Apart from stone, there are 2 common types of ore to mine in the first two regions set on a beach. There are also 3 unique resources, found both at the beach and underwater.

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MAPS
7) Bright Moon Pass
Bright Moon Pass seems to be a rocky desert at night-time. I consider it a cold counterpart to Blazing Sands Ridge, due to many similarities in monsters and resources.

LAYOUT
These are the 5 regions of this realm: Entrance, Sentry Post, Corridor, Gate, Beacon Tower.
The Sentry Post has 3 exits: the one on the left leads to the lower part of the Corridor, the upper exit leads to the upper part of the Corridor, the right exit leads straight to the top of Gate.
The Corridor has two entrances and two exits. The upper entrance allows access to the entire region. The southern exit leads to the lower part of Gate, the western exit leads to the middle part of Gate.
In the region Gate, you cannot access upper parts from the lower ones, it is a one-way road.

The portal is in the lower part of the 4th region, Gate. If you enter through the portal, you are unable to access the two upper parts of the Gate region.

There are no areas for flying, nor any fishing spot.


MONSTERS
Apart from the final boss, there are 11 species of monsters, only 2 of which are unique to this realm. Many monsters are shared with Blazing Sands Ridge.
Most common is the element of metal and earth.




Drops from local monsters are: Obsidian, Mirror Sand, Bat Tooth, Black Sand, Golden Sand, Sharp Bat Fangs, Leather, Scorpion, Demon Wasp Stinger, Sharp Claws, Sword Fragment, Crystalline Stone, Earth Essence, Golden Essence, Verdant Leaf, Soft Clay, Fire Gland, Spirit of Metal, Spirit of Wood, Spirit of Earth, Spirit of Fire
The local boss drops Razor Sharp Golden Claw.
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MINING & GATHERING
There is stone and 2 common types of ore to mine, 1 type of bone and 2 unique gatherables.

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MAPS
8) Molten Paths
Molten Paths is a fire-themed, lava-filled Mystic Realm.

LAYOUT
These are the 5 regions of this realm: Entrance, Rock Platform, Rift, Lava Belt, Volcanic Crater. Each region has one entrance and one exit, except for the last one.

Rift and Lava Belt require the use of Dousing Elixir, otherwise the high temperature causes gradual damage.

The portal is in the third region, Rift, near its exit.

There are 2 areas for flying, in Rift and Lava Belt. Neither has to be entered to progress to the next region, but they contain a unique material - Fire Heart Lotus.

There is no fishing spot in this realm.

MONSTERS
There is one boss and 10 other species of monsters, 6 of which are unique to this realm.
All monsters belong to the element of fire, except Soil Essence (earth).


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Drops from local monsters are: Obsidian, Loam Sandstone, Luminous Sand, Leather, Scorpion, Demon Wasp Stinger, Writhing Tentacles, Tortoise Shell, Sword Fragment, Crystalline Stone,Earth Essence, Fire Essence, Fire Gland, Spirit of Fire
The local boss drops Giant Bee's Stinger.
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MINING & GATHERING
There are 2 common types of ore to mine, one unique ore and 2 unique gatherables.


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MAPS
9) Frostbound Ascent
Frostbound Ascent is a mountain-themed, ice-filled Mystic Realm.

LAYOUT
These are the 5 regions of this realm: Entrance, Trail, Ice Rift, Cloud Palace, Heavenly Lake.
The 2nd region, Trail, has two exits. Both lead to Ice Rift, but into different entrances. Entering the first exit will bring you to a lower part of the 3rd region, from which you cannot access the upper part due to a one-way path. Using the second exit lets you explore the entirety of Ice Rift.
The 4th region, Cloud Palace, has four exits. However, all of them lead to the sole entrance of Heavenly Lake, so it does not matter which you use.

Ice Rift and Cloud Palace require the use of Thawing Elixir, otherwise the freezing temperature causes gradual damage.

The portal is in the 2nd region, Trail.

There are 2 areas for flying, a small one in Ice Rift and a large one in Cloud Palace. Both have to be entered to progress to the next region.

There is no fishing spot in this realm.

MONSTERS
Aside from the final boss, there are 10 species of monsters, 6 of which are unique to this realm.
Most common is the element of water.

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Drops from local monsters are: Obsidian, Cinnabar, Bat Tooth, Black Sand, Sharp Bat Fangs, Fetid Powder, Scorpion, Sharp Claws, Writhing Tentacles, Tortoise Shell, Ambergris Incense, Sword Fragment, Crystalline Stone, Water Essence, Cold Water Bead, Spirit of Metal, Spirit of Wood, Spirit of Earth, Spirit of Water
The local boss drops Giant Turtle Shell.
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MINING & GATHERING
You will find the fewest resources here. There is 1 common ore to mine, 2 unique mineables and 1 unique gatherable.


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MAPS
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10) Zixiao
Zixiao is the last, most dangerous mystic realm. Its theme is castle ruins and poison.

LAYOUT
These are the 5 regions of this realm: Entrance, Pavillion, Corridor, Tower, Terrace.

Corridor and Tower require the use of Poison Cleansing Elixir, otherwise the poisonous mist causes gradual damage.

The portal is in the 3rd region, Corridor , on the south-west (down-left) platform.

There are several smaller areas for flying, in Pavillion and Tower, and one large flying area connecting five platforms in Corridor. They all must be entered to progress.

There is no fishing spot in this realm.

A unique feature of this realm are small teleports that move you within one region.


MONSTERS
There is one final boss and 9 species of monsters, 7 of which are unique to this realm.
Most monsters are neutral in nature.


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Drops from local monsters are: Obsidian, Emerald Sand, Purple Devil Flower (unique to Zixiao), Bat Tooth, Black Sand, Sharp Bat Fangs, Odious Sap, Demon Wasp Stinger, Writhing Tentacles, Ambergris Incense, Sword Fragment, Dark Purple Crystal (unique to Zixiao), Wooden Essence, Spirit of Earth, Spirit of Fire
The local boss drops Feilian Horn.
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MINING & GATHERING
There is superior stone and 1 type of ore to mine and 3 unique gatherables.

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MAPS
Locations of monsters
Here is where you can find each monster:
Some bosses (in bold) are featured twice, with their respective group and at the end.

Locations of materials (including monster drops)
Here is where you can find materials obtainable in Mystic Realms and the Sunset Forest: