安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題









Well this got very mathematical! I have a much simpler philosophy: Hit it with a pickaxe if it's ore or stone, hit it with a shovel (which is technically a spade) if it's sand or dirt.
This is also my approach to mining , if it is soft material , use shovel , to me it's a no brainer .
Things have changed / are changing. Currently in MP/Adv we have "distributed ores", they are no longer large blobs / viens of ore. They are spead out.
..as a result; the Pickaxe is Dead. []/b] Usefull only in getting quality hits from the stones as it use to from the ores. :(
With "Distributed ores" you will rarely get "Quality / Yield" hits. Like one 28 return hit, one 14 or 21 return hit and a bunch of 7 return hits, like 5-7. ..and have to waddle around to get that.!
..and STILL have to take out the dirt! The Pick is Dead
If one can dig a clean diagonal/sliding tunnel with a shovel ..then it will forever more smoke the pickaxe thro ore.
You will get less per' ore, sure ..but sliding shaft / continuous dig practicaly automates it. Dramatic time reduction.
<sigh>
@Ninja Blade: Pretty much, that's the way it is balanced right now so that the Pickaxe is the tool to go to if you want to craft lots of stuff and need a lot of materials. Example: You want to make 500 Fuel from Petroleum. You can either make a relatively small hole with the Pickaxe or end up with a big crater with the Shovel. Both will do the job, but one wastes less material than the other. ;)