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Well this got very mathematical! I have a much simpler philosophy: Hit it with a pickaxe if it's ore or stone, hit it with a shovel (which is technically a spade) if it's sand or dirt.
This is also my approach to mining , if it is soft material , use shovel , to me it's a no brainer .
Things have changed / are changing. Currently in MP/Adv we have "distributed ores", they are no longer large blobs / viens of ore. They are spead out.
..as a result; the Pickaxe is Dead. []/b] Usefull only in getting quality hits from the stones as it use to from the ores. :(
With "Distributed ores" you will rarely get "Quality / Yield" hits. Like one 28 return hit, one 14 or 21 return hit and a bunch of 7 return hits, like 5-7. ..and have to waddle around to get that.!
..and STILL have to take out the dirt! The Pick is Dead
If one can dig a clean diagonal/sliding tunnel with a shovel ..then it will forever more smoke the pickaxe thro ore.
You will get less per' ore, sure ..but sliding shaft / continuous dig practicaly automates it. Dramatic time reduction.
<sigh>
@Ninja Blade: Pretty much, that's the way it is balanced right now so that the Pickaxe is the tool to go to if you want to craft lots of stuff and need a lot of materials. Example: You want to make 500 Fuel from Petroleum. You can either make a relatively small hole with the Pickaxe or end up with a big crater with the Shovel. Both will do the job, but one wastes less material than the other. ;)