Pilgrims

Pilgrims

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Pilgrims - All Achievements *Explained*
By Alexls_0401
Welcome to the Pilgrims achievements guide! This walkthrough is designed to help you unlock every achievement in the game while enjoying its quirky charm and clever puzzles. Pilgrims, developed by Amanita Design, is an interactive card-based adventure where you collect characters and items, then experiment with combinations to progress through the story.

About the Guide:
Instead of presenting a strict step-by-step walkthrough, this guide is structured by zones. Each section focuses on the achievements tied to specific areas, allowing you to quickly find what you need without replaying unnecessary parts of the game. Since Pilgrims encourages creativity and multiple solutions, we’ll also cover alternate paths and unique interactions that lead to different achievements.

Important Notes:

Many achievements are mutually exclusive, meaning you can’t earn them all in a single run.

At least four playthroughs are required to unlock everything, though they don’t need to be full playthroughs—just targeted runs for certain outcomes.

⚠️ Attention: This guide is not organized linearly by story, but rather by zones.
   
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Location: Crossroads
Location: Crossroads













Debt Free
Right at the start of the game, you’ll have access to the world map. Head to the top-left corner, where you’ll find a potato field. Use the hoe to dig up the potatoes and collect them.

Next, go to the campfire area. Make sure to pick up all available items there, and then use the pot of water to cook the potatoes.

With the cooked potatoes in hand, travel to the Crossroads, where you’ll encounter the Bandit. Offer him the cooked potatoes, and he’ll let you pass. This interaction is one of the first important steps for progressing in the game and can also set you up for certain achievements depending on what choices you make later.

In Good Spirits
To unlock this achievement, you’ll need to collect two key items:

The Acorn – Found at the Bandit’s feet at the Crossroads. Simply pick it up when you arrive.

The Liquor Bottle – Located inside the Tavern. The bartender won’t give it to you for free—he’ll ask for a cooked fish in exchange.

To get the cooked fish, follow these steps:

First, acquire the fishing rod, which can be found in the lower area of the map (marked with a fish symbol).

Use the rod to catch a fish.

Then, head back to the campfire and cook it in the pot.

Once you’ve got the cooked fish, return to the Tavern and trade it for the liquor bottle.

Finally, bring both the Acorn and the Liquor Bottle to the Bandit at the Crossroads. After giving him the bottle, he will automatically join your party, unlocking the achievement.
Location: Bridge
Location: Bridge
At the Bridge, you’ll encounter Grandma, a key character you can add to your party. To recruit her, you’ll need to offer charity, such as giving her coins or other valuables.

Keep in mind that this achievement is mutually exclusive with other recruitment paths for certain characters, so it cannot be completed in a single playthrough alongside some other achievements.



Alms
Inside the Vagabond’s shop, you’ll find a Coin. Give the Coin to Grandma, and she will join your party immediately.

After she joins, the Coin is returned to your inventory, so you can use it again for other interactions or achievements.

Tasty Alms
This time, instead of cooking the fish in the pot, use the fishing rod to catch a fish and then roast it directly over any campfire.

Next, go to the Bridge and, instead of giving Grandma the Coin, offer her the roasted fish. She will join your party, unlocking this alternative achievement.

(Tip: This method is part of the mutually exclusive achievements system, so choosing this option means you won’t be able to unlock the Coin-based recruitment in the same playthrough.)
Location: The Devil’s Pit
Location: The Devil’s Pit
The Devil’s Pit – Sequence Explanation

At the Devil’s Pit, the events happen in a specific order. First, you interact with the Devil himself, which sets up the rest of the scenario. This initial step must be completed before anything else can happen.

After completing that first interaction, you then return to the Devil’s Pit to continue with the next set of events involving other characters. The location changes slightly after the first step, allowing new interactions that weren’t available initially.

In short, the Devil’s Pit is designed as a multi-step location: you do the first interaction with the Devil, leave, and then come back to trigger the subsequent events. Doing things out of order may prevent later actions from working correctly.

Early in the game:

The Devil is My Friend
The Devil is My Friend

To unlock this achievement, go to the Devil’s Pit and place the Acorn into the hole. When the Devil emerges, you’ll need to use the Rope card to complete the interaction. Once done, the Devil will join your party.

How to Get the Rope Card:

The Rope can be found at the northernmost campfire on the map. Simply pick it up to add it to your inventory.

Later, to use it at the Devil’s Pit, select the Rope card from your inventory when interacting with the Devil.

Deal with the Devil
In this step, you help the Devil kidnap the Priest. To do this:

Immobilize the Priest so he cannot move.

Use the Rope card to tie him up.

Take the bound Priest to the Devil’s Pit scene.
Tie up the priest, pick him up with the Devil and take him back to the Devil's hole.
This interaction continues the multi-step sequence at the Devil’s Pit and sets up the next event. Make sure you have completed the first interaction with the Devil before attempting this, as the sequence depends on the correct order of actions.

Your Soul Is Mine

Visit the Devil's hole again after the priest has been taken to hell.
After kidnapping the Priest, return to the Devil’s Pit and simply observe the scene. This final interaction concludes the multi-step sequence at this location.

It’s important to note that this step can only be completed after the previous two interactions—first recruiting the Devil, then helping him capture the Priest. Doing things out of order will prevent this final event from triggering.
Location: Giant Cactus
Location: Giant Cactus
When you arrive at the location marked on the map, you’ll meet a gloomy man who is clearly unhappy and wants you to cheer him up. This encounter is tied to three different achievements, but keep in mind that they are mutually exclusive—you can only unlock one per playthrough. That means you’ll need at least three separate runs (or targeted replays) to get them all.

Each achievement depends on the method you use to make the stranger laugh or feel better. The game allows for multiple silly or unexpected solutions, and each one is rewarded with a unique trophy.

Funny Hobo
To unlock this achievement, you’ll need to cheer up the sad man at the Giant Cactus using the Vagabond card along with two specific items:


Worm – This can be found in more than one location, such as the Castle or the Bear’s Den.

Mushroom – Located at the northernmost campfire on the map.

Once you’ve collected both the Worm and the Mushroom, head back to the Giant Cactus. Select the Vagabond and give him these items in front of the gloomy man. The silly combination will make the man laugh, and you’ll unlock the “The Funny Hobo” achievement.

Funny Granny
For this achievement, you’ll need to use the Grandma card (how to recruit her will be explained in a later section of the guide) along with two key items:


Coin – Found inside the Vagabond’s tent, which is the same place where your character wakes up at the very start of the game.

Sleepy Flowers – Located in Grandma’s old cabin.

Once you’ve obtained both items, return to the Giant Cactus. Select Grandma and present the Coin and the Sleepy Flowers to the sad man. This amusing gesture will brighten his mood and unlock the “Funny Granny” achievement.


Funny Devil
To unlock this achievement, you’ll need to use the Devil card (instructions for obtaining the Devil will be explained later in the guide) along with two items:


Acorn – Located at the Crossroads, where you previously met the Bandit.

Rope – Found at the northernmost campfire on the map.

Once you have both items, return to the Giant Cactus and use the Devil card with the Acorn and Rope in front of the sad man. This combination should trigger the “The Funny Devil” achievement.

Note: Some players have reported that this method may not always work. If that happens, try using Sleepy Flowers and the Rope instead, which should also unlock the achievement.




There are two more achievements tied to the Giant Cactus that cannot be unlocked in the same playthrough. Both involve cheering up the unhappy goblin, who will ask for money in exchange for giving you the Sword.

You have two options to satisfy his request:

Bag of Coins – A straightforward way to pay the goblin.

Diamond – An alternative, more valuable payment that also works.

Depending on which item you give him, you’ll unlock a different achievement. Because these choices are mutually exclusive, you’ll need separate playthroughs to get both.


Expensive Deal
To unlock the achievement using the Bag of Coins, you’ll first need to defeat the Bear. Once that’s done, head to the Castle and give the Diamond to the King. The King will reward you with a Bag full of Coins.

Take the Bag of Coins back to the unhappy goblin at the Giant Cactus and give it to him. This will satisfy his request and unlock the corresponding achievement.

(Tip: This route is part of the mutually exclusive achievements, so if you want the alternative achievement, you’ll need a separate playthrough using the Diamond directly.)

Precious Barter
To unlock this achievement, head to the Bear’s Cave and defeat the Bear. After the battle, collect the Diamond.

Next, return to the Giant Cactus and give the Diamond to the unhappy goblin. In exchange, he will reward you with The Sword, and this will unlock the corresponding achievement.

(Reminder: This achievement is mutually exclusive with the Bag of Coins route, so you’ll need a separate playthrough if you want to unlock both.)
Location: Tavern
Location: Tavern










Drunkard
To unlock this achievement, you need to drink at the Tavern until the achievement triggers. Here’s how:

Give a Coin to the bartender.

The bartender will serve you a beer.

As you take the beer, the Coin will fall back into your inventory.

Repeat this process—handing over the Coin, receiving the beer, and collecting the Coin—until your character passes out.

Once your character faints from drinking, the “Drunkard” achievement will be unlocked.

(Tip: You don’t lose the Coin, so you can repeat the process as many times as needed without extra resources.)
Locations: Campfires
Locations: Campfires











Bratwurm
To complete this action, simply take a Worm—you can find it either at the Castle or in the Bear’s Den—and place it directly onto the fire.

Unlike other cooking tasks, you do not use the pot for this; the worm goes straight onto the flames. This method can trigger unique interactions or achievements, depending on which character you use and where the fire is located.

Wild Run
This interaction works just like with the Worm, but this time you use a Mushroom instead.

Place the Mushroom directly on the fire—do not use the pot.

After it’s cooked, your character must eat the Mushroom to complete the action.

This simple sequence can trigger unique interactions or achievements depending on the context and which character performs it.
Location: Bear’s Cave
Location: Bear’s Cave
The Bear’s Cave is a crucial location in Pilgrims where several achievements can be unlocked, most of which involve the unfortunate fate of the Bear. Be aware that these achievements are mutually exclusive, meaning you cannot unlock them all in a single playthrough.

This area is designed to encourage experimentation with different items and characters. The Bear’s interactions are central to multiple achievement paths, and each choice you make will lead to a unique outcome. Players should plan their runs carefully if they want to collect all the achievements associated with this location.

Ouch!
To trigger this interaction, use the Bandit card along with the following items:

Pistol
Acorn

Place the items on the Bear and execute the interaction. This will result in a rather grim outcome for the Bear, which is part of the achievement.

(Note: This is one of the mutually exclusive achievements in the Bear’s Cave, so you’ll need separate playthroughs to explore the other outcomes.)

Ready for Bed
Getting the Bear Drunk

To complete this interaction, use the Bottle of Liquor on the Bear. This will cause the Bear to become drunk, triggering a unique outcome and unlocking the corresponding achievement.

(Reminder: Like other Bear’s Cave achievements, this is mutually exclusive, so you’ll need a separate playthrough to unlock other outcomes for the Bear.)

Sleeping Potion
This might be the most harmless achievement for our furry friend.

Cook the Sleepy Plants in the pot over a campfire.

Give the cooked Sleepy Plants to the Bear.

This interaction triggers a unique outcome without causing harm, making it a gentler way to unlock one of the Bear’s Cave achievements.

Dusted
For this achievement, use the Grandma card after obtaining the Broom from the Witch’s cabin.

Take the Broom from the Witch’s cabin.

Go to the Bear and use Grandma’s card along with the Broom to strike the Bear.

Unfortunately, this results in a rather grim outcome for the Bear, and it unlocks the corresponding achievement.

(Reminder: This is another mutually exclusive achievement in the Bear’s Cave, so you’ll need separate playthroughs to see all outcomes.)
Location: The Lake
Location: The Lake
The Lake is a relaxing and interactive area in Pilgrims. Unlike some other locations, the achievements here can all be unlocked within a single playthrough, making it easier to complete everything without multiple runs.




Regular Diet


Go to the Lake and use the Fishing Rod to catch a Fish.

Return the Fish to the water. (In some cases, you may need to cook it first.)

This interaction also works with a Worm instead of a Fish.

Completing this sequence unlocks the Normal Diet achievement.

That's Not Water


Use the Bottle of Liquor either:

Directly in the water, or

On the character Frog.

Either action will trigger the “That’s Not Water” achievement.

Do Not Disturb


Use the Acorn either:

Directly in the water, or

On the character Frog.

Tastes Funny
Throw the mushroom into the lake.
Location: Granny’s House
Location: Granny’s House
The poor old woman has been driven out of her own home by a Witch. In this area, you can unlock four achievements, but keep in mind that two of them are mutually exclusive, meaning it’s impossible to obtain them both in the same playthrough.




Target Hit
Use the Bandit card along with the Gun and Acorn on the Grandmother. This will cause her to drop the Broom, which you can then pick up and use for later interactions.

(Tip: This step is part of the mutually exclusive achievement paths in Grandmother’s House, so plan your playthrough accordingly.)


Gone Cooking
You can get this Achievement doing one of the following two:

-Give mushroom to the witch and pick up the broom while she's gone.

-Using the Sleepy Plants

Cook the Sleepy Plants in the pot.

Give the cooked plants to the Witch, causing her to fall asleep.

Take the Mushroom and trade it for the Broom.

(This sequence is part of one of the mutually exclusive achievement paths in Grandmother’s House, so you’ll need separate playthroughs to explore all outcomes.)

Home Sweet Home
After confronting the old woman who stole her home, Granny can finally return. To do this:

Use Granny’s card to face the Witch, combining it with the Broom.

When the Witch shoots fire from her eyes, throw a Pot full of Water at her.

Successfully completing this interaction allows Grandmother to reclaim her house and triggers the related achievement.
Easy: Make sure you've got water in the pot. Once you have the broom visit the hut again with Granny. Use the broom to beat the witch and once her eyes catch the fire use the water on her.

Flower
Visit Granny's hut after the witch has been dealt with.
Location: Church
Location: Church
At the Church, you’ll find the Priest, who is the target of the Devil, along with several achievements. This location is central to multiple interactions, some of which are tied to events that began at the Devil’s Pit.





Direct Hit
Have the Bandit punch the priest. Talk to the priest with the Tramp and then switch to the Bandit.


Chastisement
After attacking the Priest with the Bandit card, use the Broom card to strike him again.

This combination triggers a specific interaction and is part of the achievement sequence tied to the Church.

Zonked
Prepare sleeping potion by cooking water with sleepy flowers. Give the potion to the priest.


Rummy
Give wine to the priest.


Unexpected Hit
Visit the church with Granny and shot the priest with the gun and acorn.




After completing any of the previous interactions with the Priest:

Use the Devil card once the Priest is knocked out.

Then use the Rope card to restrain him.

Take the Devil to his lair, effectively getting rid of the troublesome Priest.

This sequence completes one of the key achievement paths tied to the Church and the Devil’s storyline.



Blessed
Visit the church again after the priest has been taken to hell.
Location: Castle
Location: Castle
To access the Castle, you need the Bandit card. The King offers him a reward for dealing with a fearsome Dragon (though, in reality, it’s mostly the Bandit demanding the reward).

Additionally, to get the Princess to agree to accompany the Bandit on this risky visit to the Dragon, the Bandit must threaten the King with the Sword. Only then will she agree to leave the safety of the Castle and join the dangerous mission.

King's Jewel
This achievement was explained earlier. To unlock it:

Obtain the Diamond from the Bear’s Cave.

Take the Diamond to the King at the Castle.

The King will reward you with a Bag full of Coins, unlocking the achievement.

(Tip: This achievement is part of the mutually exclusive sequences involving the Bear, so plan your playthroughs accordingly.)

The King is Naked
To unlock this achievement:

Go to the Lake (we’ll mark its location and related achievements later).

Bathe in the lake.

Then, defeat the Dragon.

After completing these steps, return to the Throne Room, where the King will crown you, unlocking the achievement.

(Tip: This achievement combines exploration, combat, and a quirky sequence—make sure to follow the steps in order for it to trigger correctly.)

Long Live The King
This achievement is unlocked alongside “The King is Naked”. To earn it:

Defeat the Dragon.

Return to the Throne Room, where the King will crown you.

Unlike the previous achievement, you don’t need to bathe in the lake—just defeating the Dragon and returning to the Throne Room is enough to trigger this one.

New Order
After completing the coronation with the Bandit, return to the Throne Room and simply observe the scene.

This interaction triggers a special outcome and is part of the sequence of events tied to the Castle. Make sure to complete the coronation first, as skipping that step may prevent this scene from appearing.
Location: Dragon’s Lair
Location: Dragon’s Lair
For the Princess to agree to visit the Dragon alongside the Bandit, the Bandit must first threaten the King with the sword.

There are several achievements tied to this location, but they cannot all be unlocked in the same playthrough.




Treasure Chest
Visit the castle and learn about the dragon.

Visit the dragon with the Bandit and attempt to defeat it using the sword.

Return to the castle and use the sword to kidnap the Princess.

Bring the Princess to the dragon’s lair.

When you’re about to slay the dragon, it will instead offer you a chest in exchange for the Princess.
Take the Princess from the Throne Room, present her before the winged beast, and you’ll be rewarded with a chest.


Fishing Prop
When facing the Dragon, wait for its roar. At that moment, quickly use the Fishing Rod by jamming it into its mouth. This will interrupt its attack and leave it vulnerable


Sweeping Prop
When you confront the Dragon and it lets out a scream, shove the Broom into its mouth. This will block its roar and give you an opening to strike.


Wild Dreams
Before heading to the Dragon’s Lair, cook the Mushroom. Once you’ve blocked its mouth—whether with the Broom or the Fishing Rod—force it to swallow the concoction.


Poppy Sleep
Before heading to the Dragon’s Lair, prepare the potion using the sleep-inducing plants. Once you’ve blocked its mouth—whether with the Broom or the Fishing Rod—force it to swallow the concoction.


Knockout
Use the Broom or Fishing Rod to hold the Dragon’s mouth open, then fire the Gun loaded with the Acorn straight inside.
Location: Dock
Location: Dock












Happy Reunion
Give the bird to the ferryman.
This achievement is unlocked after helping the characters Granny, the Bandit, and the Devil with their respective missions. On each character’s scene screen, a little bird will appear, signaling that you’re getting closer to catching it.

Once all three characters have been assisted, the Bird can finally be captured. Take it to the Dock and give it to the Boatman. Completing this interaction ends the game.
Full Deck
Full Deck

After obtaining all the cards (completing all in-game achievements), you will unlock this final achievement. It serves as a reward for fully exploring the game and completing every collectible-related task.
Thank You!!!




A big shoutout to everyone who contributed in the Steam discussions! We didn't discover everything on our own. If you have any feedback or corrections, don't hesitate to reach out. And please rate and favorite our guide to help others find it! 😊🎮
1 Comments
Alexls_0401  [author] 19 hours ago 
Thank you guys for reading my guide 😊