Garry's Mod

Garry's Mod

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Hunt Down The Freeman - OWF Weapons
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
Tiedostokoko
Julkaistu
Päivitetty
954.372 MB
30.8. klo 13.47
18.10. klo 4.16
20 muutosilmoitusta ( näytä )

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Hunt Down The Freeman - OWF Weapons

Kuvaus
Brings the complete arsenal from the Operation Whisky Freedom build of Hunt Down The Freeman into Garry's Mod. Some of these weapons have either not been added yet or have been discarded.

The weapons included are:
  • M1911
  • AKMS
  • AR2
  • AWP
  • Axe
  • Binoculars
  • Claymore
  • Double Barrel
  • Flare
  • Flare Gun
  • Gas Mask (Protects 100% against nerve gas and 90% against radiation)
  • Glock
  • MK3A2 Grenade
  • USP Match
  • Kar98 (Includes an iron sight variant)
  • Knife
  • M16
  • M4A1
  • M67 Grenade
  • Machete
  • Revolver
  • Minigun
  • Molotov
  • MP5 (Includes variant with suppressor)
  • Night Vision
  • Painkillers
  • M9
  • Remington 870
  • SPAS-12
  • Sig 556
  • MP7
  • Skorpion
  • TMP
  • Synth Grenade
  • Wrench

Main Features:
  • C_hands.
  • Aim down sights.
  • Special attack bind assigned to the mouse wheel button by default (for AR2, M16 and Double Barrel).
  • OWF build crosshairs, sounds and particle effects.
  • NPC usable weapons.
  • Combine Soldiers can Alt-Fire.
  • Render Target scopes (with customizable resolution).
  • Entities category with ammo and pickups.
  • Customization from the Spawnmenu category "Hunt Down The Freeman" in the "Utilities" tab.

Console Variables (customizable from Spawnmenu):

ConVar
Description
Default
hdtf_crosshair
Show crosshair.
1
hdtf_default_crosshair
Use Garry's Mod default crosshair.
0
hdtf_ads_sensitivity
ADS sensitivity multiplier (only affects weapons that change the FOV).
1.0
hdtf_ads_toggle
Toggle ADS.
1
hdtf_rt_res
Scope resolution (0: 128, 1: 256, 2: 512, 3: 1024, 4: 2048).
3
hdtf_zoom_mp5
Zoom-in with the MP5 while ADS.
1
hdtf_zoom_m4
Zoom-in with the M4A1 while ADS.
1
hdtf_zoom_k98
Zoom-in with the Kar98 (Iron Sight) while ADS.
1
hdtf_muzzleflash
Use HDTF Muzzleflashes.
1
hdtf_barrel_smoke
Enable barrel smoke trail after firing.
1
hdtf_shell_smoke
Enable smoke trail on ejected shells.
1
hdtf_bind_alt_attack
Bind for special attack.
MOUSE3
hdtf_start_clips
Amount of clips for weapons selected from Spawnmenu.
4
hdtf_start_alt_ammo
Amount of Alt ammo for weapons selected from Spawnmenu.
3
hdtf_damage_multiplier
Damage multiplier.
1.0
hdtf_damage_multiplier_melee
Melee damage multiplier.
1.0
hdtf_flare_effect
Use HDTF flare particle effects.
1
hdtf_explosion_effect
Use HDTF explosion particle effects.
1
hdtf_combine_grenade_effect
Use HDTF synth grenade particle effects.
1
hdtf_npc_subthink_fire
Allows NPCs to fire faster than they can by default (It may cause problems, as it is forcing the NPCs to fire).
1
hdtf_npc_alt_attack_m16
Allow Combine Soldiers to alt-fire with the M16.
1
hdtf_npc_alt_attack_ar2
Allow Combine Soldiers to alt-fire with the AR2.
1
hdtf_ignore_allies
Allies can set-off claymores and be ignited by flares.
1
hdtf_fov
Viewmodel FOV adjustment (Viewmodel FOV is also affected by viewmodel_fov).
0
hdtf_ads_fov
Viewmodel FOV adjustment while ADS.
0
hdtf_skip_first_draw
Skip first draw animations.
0
hdtf_skip_sprint
Skip sprinting animations.
0
hdtf_aim_running
Sprinting doesn't skip ADS fire animations.
1
hdtf_flare_lifetime
Amount of seconds new created flares will last for.
30.0
hdtf_flare_scale
Scale of flare's light.
2
hdtf_recoil
Recoil multiplier (affects ADS recoil).
1.0
hdtf_spread
Spread multiplier (this is the added bullet spread after firing).
1.0
hdtf_nvg_radius
Night Vision's radius.
1000
hdtf_max_shells
Maximum amount of ejected shells (doesn't affect own ejected shells).
50
hdtf_minigun_rev_time
How many seconds does it takes for the minigun to start firing.
0.4
hdtf_minigun_walk_speed
How much to slow down players holding the minigun.
1.0
hdtf_use_default_ammo
Use Garry's Mod's default ammo types.
0

There are also ammo limit related console variables, these start with hdtf_maxammo_* followed by the ammo type. For these to work gmod_maxammo has to be set to 0 (changes will only take effect after restarting the server). The minigun will have infinite ammo if hdtf_maxammo_minigun is set to 0.

Credits:

All assets, including models, textures, sound and particle effects, belong to Royal Rudius Entertainment and the Operation Whisky Freedom team. I may only be credited with the code used on this addon, everything else should be credited to the Hunt Down The Freeman Development Team and the Operation Whisky Freedom team members who are working to improve the game.
Suositut keskustelut Näytä kaikki (3)
46
23 tuntia sitten
TÄRKEÄ: Suggestions & Bug reports
DottierGalaxy50
6
13.9. klo 20.58
Will model, material, and animation issues be fixed?
Le↑mon↓
4
6.9. klo 9.58
do we need a mod to use it
scootypuff
279 kommenttia
DottierGalaxy50  [tekijä] 3 tuntia sitten 
At first I didn't consider it because I thought rebels didn't have the alt-fire animation, but it turns out they do, so I might allow them to use the alt-fire the next time I update the addon.
Sasha Pines (no brain) 3 tuntia sitten 
i forgot to ask this but why you allow the combine to use grenade launcher but not the rebel ?
potato 17.10. klo 3.14 
nice
Jboy9786 16.10. klo 23.10 
Please Make it so we can tweak their damage and accuracy for NPCs, because most addons that tweak NPC damage and whatnot is always meant for default HL2 weapons
DorkTheDorg 16.10. klo 2.06 
would it be possible to see an updated version of the Remington 700 from the retail pack? if not its cool, id just love to see this pack updated more
Unc 15.10. klo 21.16 
you fucked up my face
Removed. 15.10. klo 9.10 
great
Insomnia 14.10. klo 16.45 
And I'm shocked nobody else noticed...
DottierGalaxy50  [tekijä] 14.10. klo 2.41 
The issue was that blood particles were being created for npcs that don't bleed.
Insomnia 13.10. klo 13.44 
No idea if this is a 'me' issue or not, but the blood impact from melee weapons is pink. Something about "effectData:SetColor(tr.Entity:GetBloodColor())" not working, I guess? Could you look into this for me?