Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

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(WIP(SMALL UPDATE)) BREAK IN | HENCHMAN | HARD
   
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26 aug @ 23:15
31 aug @ 13:00
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(WIP(SMALL UPDATE)) BREAK IN | HENCHMAN | HARD

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level i am currently working on some cut scenes planned

i am subscribed to the comments thread so any feedback will be considered

Mods:
- gangs to Colombians
- Better Hotline Miami Editor
10 kommentarer
LBF 2 timmar sedan 
Nonsensical level that just went on for two long, when making a level have an idea that makes sense in mind, and don't just keep adding the same ideas over, and over again even when they don't make sense.

The level just starts as a warehouse, then eventually becomes a penthouse, which obviously doesn't make sense. If it was JUST a club, or JUST a penthouse that would have been fine but it starts as a warehouse, then the next floor is a club, then it's a casino, then it's a penthouse.

And of course the level also just goes on and on for no reason, it could have ended after 2 floors and it would have been fine but it just kept going.

Work on making your levels shorter, and give them a more consistent theme throughout the entire level.
Kerauno  [skapare] 31 aug @ 13:00 
okay the stairs should be fixed now
CHupi_CHups 30 aug @ 23:46 
fix ur level i stuck on
first stairs:steamsad:
nn_kakoyto 30 aug @ 16:15 
ебейщий уровень
это заслуживает награды:BEmockery:
охуенно:steamthumbsup:
AVE 30 aug @ 8:02 
you can pretty much use any mod anyone made as long as you credit them, except for if they explicitly say you can't, otherwise its fine.
Kerauno  [skapare] 28 aug @ 15:04 
I didn't know those were public..
thanks!
AVE 28 aug @ 9:30 
I'd recommend for the future to use a sprite mod for the enemies (gang to colombians in this case), rather than using the actual enemy type. That way the executions aren't fucked

Executions are pretty vital to the gameplay and having the sprites for them be broken makes the level look a bit worse :cgsad:
♥♥♥♥♥ Себе 27 aug @ 0:17 
Gooned to this majestic level:steamthumbsup::TheRooster: