The Scouring

The Scouring

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Chadicus's guide to the HEROES OF THE REALM!
By TiredZMB and 1 collaborators
Hello my dear peas- I MEAN subjects... yes subjects... You already know me and this is the place where I shall explain to you the heroes and villains in the world of WAR! Let us begin shall we!
   
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Humans
Mmmmm yes my people. The faction that dominates all and where other races join the winning side(cough cough like the elves cough cough)!





"Ah! It is I, Chaddicus! Or those who seem to copy me. But you know, as they say. Emulation is the most sincere form of flattery!"
Name - Knight
Hitpoints - 200
Hitpoints per Level - 30
Mana - 100
Mana per Level - 20
Speed - 9(6 when defending)
Attack type - Melee
Weapon Damage - 10

Skills:
Defence
Effect - A toggling ability that allows for the Knight to greatly decrease ranged damage, but slows him down.

Bash
Mana Cost - 50
Cooldown - 2 seconds
Range - 16
Effect - The Knight dashes in a line to ANY target and deals 40 damage to them as it can be used to interrupt teleportations. Damage multiplies by 0.1 per level.

Stomp
Level Requirement - 4
Mana Cost - 40
Cooldown - 3 seconds
Range - Self
Effect - The Knight stomps the ground dealing 30 damage to all nearby enemy targets in a short range(6). Damage multiplies by 0.1 per level.





"This scholar has earned a MODICUM of respect for carrying a sword into melee. It doesn't get him all the way, but it is better than those wretched apprentices."
Name - Wizard
Hitpoints - 250
Hitpoints per Level - 25
Mana - 200
Mana per Level - 30
Speed - 8
Attack type - Melee
Weapon Damage - 10

Spells:
Magic Missile
Mana Cost - 20
Cooldown - 5 seconds
Range - 24
Effect - The Wizard fires 3 arcane missiles to a target and deals 20 piercing damage per missile to them as it can be used to interrupt teleportations. Damage multiplies by 0.1 per level.

Magic Shield
Mana Cost - 60
Cooldown - 3 seconds
Range - N/A
Effect - The Wizard summons a spell that wraps around any creature other than the Wizard. The shield greatly reduces ANY incoming damage for a 30 seconds. NOTE: If any bash ability is used by a hero while with the Magic Shield, the Magic Shield will be lost.

Ice Storm
Level Requirement - 4
Mana Cost - 15
Cooldown - 20 seconds
Range - 32
Duration - Channeling 10 seconds
Effect - The Wizard calls down an Ice Storm from the skies as ice falls down and deals 60 damage to ANY creature in 24 area. NOTE: Cannot be used if underground.





"Ah, the fairest rose of the elven garden. She may use a bow, but with such poise, such grace - One cannot help but to admire her as a fellow warrior."
Name - Ranger
Hitpoints - 175
Hitpoints per Level - 20
Mana - 125
Mana per Level - 20
Speed - 10
Attack type - Range(28)
Weapon Damage - 10

Skills:
Place Trap
Mana Cost - 25
Cooldown - 8 seconds
Range - 8
Effect - The Ranger places a trap on the ground near her and when an enemy steps on it, they take 16 damage, their movement speed is heavily reduced and are counted as stunned which interrupts teleportations.

Sniper Shot
Mana Cost - 25
Cooldown - 3 seconds
Range - 24
Effect - The Ranger shoots 3 arrows to a target and deal 16 damage per shot to them as it can be used to interrupt teleportations. Damage multiplies by 0.25 per level.

Power Shot
Level Requirement - 4
Mana Cost - 25
Cooldown - 9 seconds
Range - 28
Effect - The Ranger shoots three fire arrows in the air and they land on the targeted area and dealing 20 damage per arrow to ANY unit in a small area(4) .
Orcs
Ugh... the orcs... Such vile creatures to be around... The foul savages that we have to share our world with - For now.





"I suppose if a foul smelling, mouth breathing, illiterate savage is to follow someone into war, it would be someone who embodied the foulness of their sick people to the extreme."
Name - Leader
Hitpoints - 200
Hitpoints per Level - 30
Mana - 100
Mana per Level - 20
Speed - 9(6 when defending)
Attack type - Melee
Weapon Damage - 10

Skills:
Defence
Effect - A toggling ability that allows for the Leader to greatly decrease ranged damage, but slows him down.

Bash
Mana Cost - 50
Cooldown - 2 seconds
Range - 16
Effect - The Leader dashes in a line to ANY target and deals 40 damage to them as it can be used to interrupt teleportations. Damage multiplies by 0.1 per level.

Stomp
Level Requirement - 4
Mana Cost - 40
Cooldown - 3 seconds
Range - Self
Effect - The Leader stomps the ground dealing 30 damage to all nearby enemy targets in a short range(6). Damage multiplies by 0.1 per level.





"I am a bit of a neck romancer myself-- You say he's what?! With the dead, even? Surely these foul degenerates must all be put to the sword. Ghastly bone summoning wretch!"
Name - Necromancer
Hitpoints - 175
Hitpoints per Level - 25
Mana - 150
Mana per Level - 20
Speed - 8
Attack type - Range(24)
Weapon Damage - 10

Spells:
Spawn Bones
Mana Cost - 80
Cooldown - 12 seconds
Range - Self
Effect - The necromancer raises three skeletons that you can control which last 45 seconds.

Life Drain
Mana Cost - 40
Cooldown - 8 seconds
Range - 32
Effect - Deals 60 piercing damage to the target if they are below 50% of their original health and restores HP equal to the damage dealt from the spell to the Necromancer. The spell can be used to interrupt teleportations. Damage multiplies by 0.1 per level.

Death Cloud
Level Requirement - 4
Mana Cost - 80
Cooldown - 20 seconds
Range - 32
Effect - For 15 seconds the cloud lowers the targets hp to 1/3 of its original one as the cloud is within a medium size area(8). The cloud cannot kill the effected units and leaves them at 1 hp.





"What.. What is her title? Tell her that she may switch sides and she may be spared. Otherwise, she is a filthy, bow-wielding coward who chooses to side with the mongrel savages!"
Name - Assassin
Hitpoints - 175
Hitpoints per Level - 20
Mana - 125
Mana per Level - 20
Speed - 10
Attack type - Range(28)
Weapon Damage - 10

Skills:
Place Trap
Mana Cost - 25
Cooldown - 8 seconds
Range - 8
Effect - The Assassin places a trap on the ground near her and when an enemy steps on it, they take 16 damage, their movement speed is heavily reduced and are counted as stunned which interrupts teleportations.

Sniper Shot
Mana Cost - 25
Cooldown - 3 seconds
Range - 24
Effect - The Assassin shoots 3 arrows to a target and deal 16 damage per shot to them as it can be used to interrupt teleportations. Damage multiplies by 0.25 per level.

Power Shot
Level Requirement - 4
Mana Cost - 25
Cooldown - 9 seconds
Range - 28
Effect - The Assassin shoots three fire arrows in the air and they land on the targeted area and dealing 20 damage per arrow to ANY unit in a small area(4) .
1 Comments
Voply  [developer] 13 Oct @ 3:49pm 
Nice guide!
Thank you!