Tropico 6

Tropico 6

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Tropico 6 Master Political Survival Guide
By Michael
   
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EDICT PLAYBOOK & EMERGENCY RESCUE COMBOS
### 1. FULL FACTION APPROVAL EDICT MAP

**COLONIAL ERA**
- Food for the People – +Communists (+5), −Capitalists (−10)
- Church Fee – +Capitalists (+5), −Religious (−5)
- No Free Lunch – +Capitalists (+10), −Communists (−5), −Religious (−5)
- Mandatory Siesta – Neutral
- Urban Development – Neutral
- Penal Colony – Neutral
- Free Housing – +Communists (+5), −Capitalists (−5)
- Advanced Boat Services – Neutral
- Employee of the Month – Neutral
- Waste Sorting – +Environmentalists (+5)

**WORLD WARS ERA**
- Agricultural Subsidies – +Capitalists (+5), −Communists (−5)
- Industrialization – +Capitalists (+5), −Communists (−5)
- Wealth Tax – +Communists (+5), −Capitalists (−5)
- Tax Cut – +All (+5)
- Contraception Ban – +Religious (+5), −Liberals (−5)
- State Loan – Neutral
- Free Wheels – Neutral (cars for rich citizens; traffic risk)
- Literacy Program – +Communists (+5), +Liberals (+5)
- Food Safety Standards – +Environmentalists (+5), −Capitalists (−5)

**COLD WAR ERA**
- Global Market – +Capitalists (+5), −Communists (−5)
- Social Security – +Communists (+5), +Religious (+5), −Capitalists (−5)
- Legalized Substances – +Liberals (+5), −Religious (−5)
- Market Price Manipulation – Neutral
- Tourism Campaigns – +Capitalists (+5), −Environmentalists (−5)
- Child Allowances – +Communists (+5), −Capitalists (−5)
- Waste Treatment – +Environmentalists (+5)
- Immigration Standards – +Capitalists (+5), −Communists (−5)
- Organic Campaign – +Environmentalists (+5), −Capitalists (−5)

**MODERN ERA**
- Speedway – +Capitalists (+5), −Environmentalists (−5)
- Made in Tropico – +Capitalists (+5), −Communists (−5)
- Digital Democracy – +Liberals (+5), −Authoritarians (−5)
- Total Surveillance – +Militarists (+5), −Liberals (−5)
- Space Program Campaigns – +Capitalists (+5), −Environmentalists (−5)
- Cyber Operations – +Militarists (+5)
- Green Waste Disposal – +Environmentalists (+5)
- Media Independence – +Liberals (+5), −Authoritarians (−5)


### 2. FACTION MOOD CALENDAR (ERA‑BY‑ERA TIMING)

**Colonial**
M1–2: Penal Colony, Free Housing
M3: Employee of the Month
M4–5: Urban Development before housing boom
M6: Food for the People (offset later with Capitalist‑pleasing edict)

**World Wars**
M1: Agricultural Subsidies
M2: Industrialization before factory builds
M3: Wealth Tax (offset with Industrialization or Free Wheels)
M4: State Loan + Industrialization combo
M5–6: Tax Cut before elections

**Cold War**
M1: Global Market
M2: Social Security
M3: Legalized Substances (offset with Contraception Ban if Religious unhappy)
M4: Tourism Campaigns (offset with Waste Treatment or Organic Campaign)
M5: Child Allowances if needed

**Modern**
M1: Made in Tropico
M2: Speedway
M3: Total Surveillance (offset with Digital Democracy later)
M4: Digital Democracy (offset with Militarist‑pleasing edicts)
M5: Space Program Campaigns (offset with Green Waste Disposal)

### 3. POLITICAL PLAYBOOK – EMERGENCY RESCUE COMBOS

Communists – Food for the People + Wealth Tax; follow with Social Security or Free Housing
Capitalists – Industrialization + Agricultural Subsidies; follow with Speedway or Free Wheels
Religious – Contraception Ban + Social Security; follow with church/clinic builds
Liberals – Legalized Substances + Digital Democracy; follow with liberty buildings
Authoritarians – Total Surveillance + Militarist builds; follow with Martial Law if desperate
Militarists – Total Surveillance + Military Police; follow with more military structures
Environmentalists – Waste Sorting/Organic Campaigns + cancel polluting edicts; follow with Green Waste Disposal

### 4. CORE SURVIVAL RULES
- Offset faction anger within 1–2 months
- Use Tax Cut before elections for universal boost
- Stack cost‑cutters before mass builds
- Keep permanent economy boosters active if budget allows
- Avoid stacking multiple anger sources for the same faction in a short period

Alright Rui — here’s your **Tropico 6 Ultra‑Compact Political Survival Card** in plain text.
This is the *half‑page, at‑a‑glance* version of the full Master Guide — just the essentials you need mid‑game: edict names, when to use them, and who they please/anger, plus instant rescue moves.

## **TROPICO 6 – ULTRA‑COMPACT SURVIVAL CARD**

### **ERA TIMELINE – KEY EDICTS**

**Colonial**
- Penal Colony – Start; workforce boost (Neutral)
- Free Housing – +Communists / −Capitalists
- Employee of the Month – +Production (Neutral)
- Urban Development – Before housing boom (Neutral)
- Food for the People – +Communists / −Capitalists

**World Wars**
- Agricultural Subsidies – +Capitalists / −Communists
- Industrialization – +Capitalists / −Communists
- Wealth Tax – +Communists / −Capitalists
- Free Wheels – Neutral (cars for rich; traffic risk)
- Tax Cut – Pre‑election universal boost

**Cold War**
- Global Market – +Capitalists / −Communists
- Social Security – +Communists & Religious / −Capitalists
- Legalized Substances – +Liberals / −Religious
- Tourism Campaigns – +Capitalists / −Environmentalists

**Modern**
- Made in Tropico – +Capitalists / −Communists
- Speedway – +Capitalists / −Environmentalists
- Total Surveillance – +Militarists / −Liberals
- Digital Democracy – +Liberals / −Authoritarians

### **FACTION RESCUE – FASTEST FIX**

- Communists → **Wealth Tax** (+5)
- Capitalists → **Industrialization** (+5)
- Religious → **Contraception Ban** (+5)
- Liberals → **Digital Democracy** (+5)
- Authoritarians → **Total Surveillance** (+5)
- Militarists → **Total Surveillance** (+5)
- Environmentalists → **Waste Sorting** (+5)

### **CORE RULES**

- Offset anger within 1–2 months
- Use **Tax Cut** before elections
- Stack **Urban Development** + **Industrialization** before mass builds
- Keep permanent economy boosters active if budget allows
1 Comments
Michael  [author] 25 Aug @ 7:16pm 
if mistakes are found please help