FALLSTRUKTUR

FALLSTRUKTUR

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STRUKTURGUIDE
By T.S.Smith
Welcome to the STRUKTURGUIDE. This is your one stop shop for the level rankings of workshop strukturs.
   
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Explaination
Hello! I am T.S.Smith, and welcome to the STRUKTURGUIDE. Also say hellow to the obligatory mascot, Tasi. Tasi has no bearing on the guide except giving it a neat main image. Anyway, here I will rate all of the strukturs I've played. The rating system works as such:

There are four 5-star ratings each will get.
Overall - How good I think the level is as a whole.
Difficulty - How hard it is, often increased by length.
Complexity - How technically complicated the level is in the required moves.
Aesthetics - How well the level presents itself in textures and design. Cohesiveness helps.

Now, grab your color television, grab your salami, and hands off that dial!
Enjoy
FALLSTRUKTUR PRIME - Fynn Levy, Rollin'Barrel, Stuffed Wombat
Overall - 4 Stars
Difficulty - 1 Star
Complexity - 2 Stars
Aesthetics - 3 Stars

Now technically this is just "FALLSTRUKTUR", but that feels like it will cause confusion within this guide, hence me tacking "Prime" to the end of it. This is the one that comes with the game. So naturally it's not particularly difficult. It definitely is the standard to strive for however, as it has many paths down, keeps a cohesive aesthetic despite changing often, and really is the most important struktur. Unsurprisingly, definitely the first one you should play.
geometruktur - Stuffed Wombat
Overall - 3 Stars
Difficulty - 1 Star
Complexity - 2 Stars
Aesthetics - 4 Stars

A struktur by one of FALLSTRUKTUR devs, it is a level with good design in gameplay and visuals, however it fails to become particularly outstanding due to the over-abstraction of the models. Still quite good however. A very good one to play.
Freefall - TakingFire
Overall - 4 Stars
Difficulty - 3 Stars
Complexity - 3 Stars
Aesthetics - 3 Stars

TakingFire was brilliant in making a classical dropper in Fallstruktur. One of the best strukturs out there. It is an experiment in terminal velocity that turns out very well. It does show the main drawback with making a dropper in FALLSTRUKTUR, the really high terminal velocity. Nevertheless, very good. You should play.
opolis - Torcado
Overall - 4 Stars
Difficulty - 3 Stars
Complexity - 2 Stars
Aesthetic - 4 Stars

Opolis has is a three-stage map. You have your initial planet hop, the city, and then the pipes at the end. Majority of the difficulty comes from the first section, but there is still difficulty within the other sections. It looks really cool, definitely one of the best out there.
Very basic - wasdda
Overall - 1 Star
Difficulty - 1 Star
Complexity - 1 Star
Aesthetic - 1 Star

You can tell immediately I don like this by the flat ones. It has no defined end, isn fun, looks bad, really not that well. Wasdda does improve in their next map, and I suspect as they make more maps they will produce. Really not worth playing.
SUBSTATION - TakingFire
Overall - 4 Stars
Difficulty - 3 Stars
Complexity - 2 Stars
Aesthetic - 3 Stars

SUBSTATION is another good work by TakingFire. It's easily the best community map. You really have to play it, as all of its sections have difficulty, none are notably harder than the others, and it just overall is really good.
Walled Garden - Stuffed Wombat
Overall - 2 Stars
Difficulty - 1 Star
Complexity - 2 Stars
Aesthetic - 2 Stars

Walled Garden has no definite end. The end is very easy to miss. It seems like it tries to say something, but it lost out on that due to its lack of direction. There is some decent parkour, but it's nothing spectacular, some well-done shortcuts though.
Escape - Duckman
Overall - 3 Stars
Difficulty - 2 Stars
Complexity - 3 Stars
Aesthetic - 2 Stars

Really I feel like this should be worse than it is. It got some really interesting platforming and has a hunt for the actual completion. Really neat overall with the hell-design. I think with some custom textures a more Doom-style hell could be whipped up. Would that work? I don't know. What I do know is that you really should check this one out. It's a lot less amateur than it looks.
Prison - dazed and confused
Overall - 3 Stars
Difficulty - 1 Star
Complexity - 1 Star
Aesthetic - 3 Stars

Prison isn't particularly hard or long but it's not that bad. It has a chair at end. That's neat. Neat is really the best word for this map.
STRUKTURCUBULUS - Rollin'Barrel
Overall - 4 Stars
Difficulty - 4 Stars
Complexity - 3 Stars
Aesthetic - 2 Star

This is easily the longest map as of writing this. It is a massive sector of tons of variously placed and shaped blocks. It has a seemingly infinite amount of paths to take. Really one of the best, even if it's pretty tough. Having everything be a single placeholder-style texture helps with registering depth. Definitely what you expect from a dev of FALLSTRUKTUR
In the Sky - dazed and confused
Overall - 3 Stars
Difficulty - 1 Star
Complexity - 1 Star
Aesthetic - 2 Stars

Pretty simple of a level. Not hard, not too much thinking, but still a neat experience. What one would expect from a Dazed and Confused map. It is numerous copies of the same chapel over and over again in different orientations to make a good experience.
Climb The Center Spire - Toni
Overall - 2 Stars
Difficulty - 2 Stars
Complexity - 2 Stars
Aesthetic - 3 Stars

Climb the Center Spire is a much more classic parkour map where you need to go up instead of down. It uses being a 3x3 grid of the same set to good use. You can jump from one spire's platforms to another, but you still must be in the center one to win. Looks really cool. Nice choice of colors and textures.
Another struktur - wasdda
Overall - 1 Star
Difficulty - 1 Star
Complexity - 1 Star
Aesthetic - 1 Star

Again, a poor showing by Wassda, but definitely improved. The text gets annoying in your face, and if you miss a jump at the parkour you need to walk really far to try again. Could be worked on for the better. I still don't recommend it though.
red - rmzzz
Overall - 2 Stars
Difficulty - 2 Stars
Complexity - 3 Stars
Aesthetic - 1 Star

Nothing spectacular, but Rmzzz designed the level in such a way you are going to find out about two of the most interesting movement tricks in FALLSTRUKTUR, corner climbing and the high coyote time. It short but a neat one to try out.
orange - rmzzz
Overall - 3 Stars
Difficulty - 4 Stars
Complexity - 4 Stars
Aesthetics - 2 Stars

Very difficult. A lot of hard jumps. I still have not finished it. Very well-designed parkour, great work again from Rmzzz. Nevertheless I will be burning all orange things I see.
FELT - Indifference
Overall - 3 Stars
Difficulty - 2 Stars
Complexity - 2 Stars
Aesthetics - 3 Stars

FELT has a really neat house aesthetic. It's scaled in a really neat way as well. The first jumps are a bit harder than the rest but still a good play.
underworld - rmzzz
Overall - 3 Stars
Difficulty - 2 Stars
Complexity - 3 Stars
Aesthetics - 2 Stars

Another good showing by Rmzzz. A nice usage of an asset multiple times. I don't know if there is an end, if there is I could not find it (I could just be oblivious). The visuals aren't my style but it's still something most people can enjoy.
3 Comments
Raincake 26 Sep @ 10:45am 
You should update this with all the new maps!!
chum (she.her) 27 Aug @ 1:32am 
I think Walled Garden deserves to be at least 3 stars. I really enjoyed the sort of "unlocking shortcuts through observation" thing going here.
Constantly leading you back to the central "Garden" was very neat.
Omay 25 Aug @ 3:33pm 
Just read through all of these, and I'd say I agree with all of them for the most part.