Crusader Kings III

Crusader Kings III

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Rise and Fall
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23. srp. v 18.26
1. lis. v 14.47
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Rise and Fall

Popis
CK3: Rise and Fall
Why Do We Fall? So We Can Learn to Pick Ourselves Up.




Overview
Rise and Fall is a Crusader Kings III framework that adds unpredictability, pressure, and long-form storytelling to your campaigns. It’s modular, toggleable, and built to expand.

  • Unlimited Men-at-Arms: Removes the cap for all rulers. Optional rule. The AI gets it too.
  • Auto-title creation and giveaway: You can use a decision to automatically create duchies/kingdoms and automatically give them away to help reduce micromanagement
  • Legitimist Invasions: Claimants gather strength over decades. Army size scales with their stats. They strike when you’re weak… or strong.
  • Dynastic Pressure: The stronger your dynasty, the more dangerous your rivals become.
  • Persistent Claimants: Claimant armies can marry, have kids, and survive for generations. They might invade in 10, 30, or 50 years.
  • Realm Stability: Dynamic realm stability that can make or break an empire. Your realm may be stable now, but get one bad ruler or a child on the throne and it may be over.
  • AI title creation: New game rule that will force the ai to make titles that are lower than them, if they are an emperor, they will still make new emperor and kingdom titles. Useful for mods like AGOT that rely on Kingdoms to function and the AI refuses to make them.
  • Unlimited vassal limit: Unlimited vassal limit game rule only for vassals, not for independent rulers.
  • Low Stability Events: When stability falls, chaos rises. Low stability can trigger major crises, like a Warlord Event inspired by the Three Kingdoms. Vassals must choose: stand by their liege or turn against them, plunging the realm into turmoil. Can the ruler hold the realm together, or will time run out and a warlord seizes the throne? Perhaps, against all odds, a mysterious benefactor will emerge to save them...




Why I Made This Mod
CK3 is brilliant. But in long campaigns things can feel too safe. Adventurer camps sit there. Big rebellions are rare. The AI lacks motivation.

When I tested with the Game of Thrones mod, I saw thirty dragonlords and not one tried for the Iron Throne. No danger. No drama.

Rise and Fall changes that. With dynamic invasions and threats that grow from the world, you get:

  • More dragon fights
  • More drama
  • More suffering for weak rulers

Whether you map paint or roleplay, this mod throws chaos and tension into your games. The world feels alive and dangerous.




Compatibility
  • Works with Vanilla and AGOT.
  • Generally compatible with most other mods, but if they modify the character UI, conflicts with the Stability UI may occur.
  • Not currently balanced for mods with long-lifespan characters (e.g., elves).
  • If you use other UI mods without a compatibility patch, you can enable the UI game rule to display a character’s stability by right-clicking them.
  • Mod has issues with "When the world stopped making sense" for whatever reason, this mod breaks a lot of my scripts so use caution with that mod



Compatibility Mods




Feedback & Support




Check Out My Other Mods
Victoria 3 Projects




Credits
Special thanks to:




Translation Mods (Not maintained by me)




If anyone is interested in creating cool mods like this for Paradox games using AI, I decided to make a video tutorial: https://youtu.be/0WO2SW8979k?si=u-h3r4Q3N1EuI4Tn

⚠️ Load Order Tip: Place Rise and Fall at the bottom of your load order. If any mods change the character screen like AGOT and EK2, they will override this mod if it's not placed at the bottom. A Compatch will be needed for those kinds of mods. It's up to you if you want to see stability on a character screen for now.
Populární diskuze Zobrazit vše (2)
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Počet komentářů: 266
Mr. Balls Johnson  [autor] před 7 hodinami 
Squidian, I updated the autogrant. Now you can choose which titles you don't want to give away, let me know what you think now
Mr. Balls Johnson  [autor] před 10 hodinami 
Thanks before eu5 comes out I want to update this feature since updates will stop for a while for this mod
Squidian The BoFish před 10 hodinami 
oh right on, i love this feature and all the auto grant and create stuff, ive been needing something like that in ck3 for years since i often do a roman empire playthrough
Mr. Balls Johnson  [autor] před 10 hodinami 
Doesn't give away any counties in your dejure kingdom I mean
Mr. Balls Johnson  [autor] před 10 hodinami 
It works, it just doesn't give away any counties that are dejure to the capital of your country. I will improve upon this in the future and hopefully figure out a way to make it select counties you don't want to give away, same thing for duchies/kingdoms.
Squidian The BoFish před 10 hodinami 
for some reason the grant surplus counties decision isnt working
Jan před 12 hodinami 
Got it, thank you
Mr. Balls Johnson  [autor] před 12 hodinami 
You can check agot submods discord/rise and fall github/rise and fall discord for the link to the 1.17.1 release before AUH, you will have to use that with AGOT. Do not use the AUH Rise and Fall with 1.17.
https://github.com/FizCap/ck3riseandfall/releases/tag/Main
I will drop the link for the 1.17.1 release
Jan před 12 hodinami 
Hello, after this MOD was updated to version 1.18, there are bugs with the AGOT mod from version 1.17. The wars in AGOT won’t stop, and even if the war score reaches 100%, the wars still won’t end.
Mr. Balls Johnson  [autor] před 15 hodinami 
Kk thanks will do