Karate Survivor

Karate Survivor

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Beginner Basics International Karate Survivor
By 75338
Beginner Basics, yo. In English, my dude.
   
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First steps
  1. Do the Tutorial. It's rather good and teaches you basics.
  2. Run the first stage and unfortunately die quickly a few times. It starts off ...off a cliff. It kinda sucks but gets better. It's frustrating early.
  3. Get a few skills and combo them together but it's difficult to learn to aim and position yourself to hit things reliably and not get hurt also.
  4. Try Endless Mode. Die. Go back to the regular stage Supermarket. 9 hours in and I have yet to figure out if you get more TEETH currency quicker here. Help? EDIT: NO YOU DON'T.

Get rolling. Literally. UNLOCKS.
  1. Keep track somehow of what UNLOCKS you're working on or should be trying for on each run. If you're old school cool and know what Karateka and International Karate was then a notepad might work.
  2. You're gonna lose and lose again but while you're learning you can focus on a few early UNLOCKS that make the game dramatically more fun and easier so you can actually uh I dunno play the game.
  3. Kill 25 enemies and kick 10 objects. Any object is a good object so run around and move next to things. Die. Repeat. Maybe use some TEETH for UPGRADES (see below). NOW YOU CAN ROLL OVER THINGS. It's your first decent way to get away from too many enemies. Once you get Roll Kick you can actually use couches and pallets and boxes to move and hurt enemies and play out the clock until you get mobbed or start taking ranged damage from bottle throwers and later knife throwers. See the DIRTY TRICKS GUIDE for a visual on how this works.
  4. After each run go through your UNLOCKS and keep track somehow of what you can likely accomplish next. Or don't and later realize you could have made things easier for yourself.

  5. HIGH PRIORITY:
  • 20 Noodles (the only way to regain health other than slooow Regen) gives you occasional Magnets (very rare at first).
  • Use Weapons. It sucks but environmental weapons and throwables are generally better than your skills.
  • Make combos. There are Red, Blue, and Yellow combos. To make a Yellow (Death Touch) combo you need to unlock two of them first. This takes a while so don't worry about that for now and focus on Red and Blue skills. YOU NEED EVERYTHING TO BE IN A COMBO.
  • Use, combo, and upgrade BLEEDING, KNOCKBACK, and PIERCING attacks. Some of these are simple UNLOCKS so get them done easily and quickly.
  • Open Cases. It gives a nostalgic Vampire Survivors display (Yay!) and loot and TEETH.

WAIT WHICH SKILL SHOULD GO FIRST IN A COMBO?
F if I know,
but before you unlock Sequencing by beating the first boss, while you're still learning positioning and trying to just ...survive, for me it was easier to put the longer-range skill first (higher Radius stat on the skill card). You may know better.



FURTHER PRIORITIES:
  1. 25 Knockback kills
  2. 3 Ultimate weapon uses - Pistol.
  3. 5 Bleed kills
  4. Get Bleeding/Knockback/Piercing skills to Level 3 and Level 5 for UNLOCKS.
  5. Supermarket Boss gives Sequencing which becomes very important but you will lose a lot before you beat him. It sucks. Once you've done that try for 2min surviving on the Roof.

  6. There are some more UNLOCKS which will take quite a while. Keep track of whether you need Knockback, Piercing, or Bleeding skills/kills/whatever.

UPGRADE YOUR TEETH.
  1. No-one said this menu made sense and it takes a while to figure out what you should spend teeth on.
  2. In order of first buy expense and what I think of it (I may be wrong, my ex girlfriends certainly thought so):

  • 100 Control - meh don't bother until maybe you're working on a boss. At first. Later I'm sure it's important but prooobably not now. I'm also bad at this game and most games so who knows.
  • 150 Combat Master weapon damage - okay, I guess. If you're good at getting weapons then yes. I sucked at it early on.
  • 200 Knockback only affects skills that already have Knockback, I think. So not great early until you can reliably get KB skills. Then great value.
  • 200 Stretch - Range - good or great value while learning positioning.
  • 200 Throw Master - good after you've picked up some other things imho.
  • 250 Magnet - pickup range. Yes for me because I'm not a good gamer.
  • 300 Strength - Damage - okay early on, later great. I think.
  • 300 Sharpness - Bleeding damage - great for when you start to think you have a chance at beating the first boss. Until then it sucks for me.
  • 350 Toughness - Block - great for me, but maybe you're better at gaming. Reduces incoming damage.
  • 500 Movement Master - environmental objects are OP to begin with so don't bother early on.
  • 500 Life - essential.
  • 550 Brutality - gain TEETH - great value medium and long term but not if you're super close to beating a boss.
  • 600 Lucky Coin - essential.
  • 700 Speed - Great value but not fun.
  • 800 Agility - Dodge gives a very small chance to avoid all incoming damage. Not great early on, probably.
  • 900 Greed - heck yes.
  • 1000 Ch'i - I'm bad at gaming so essential.

Make up your own mind as you keep playing and dying. If you're close to beating the first boss then take a long hard look and try to plan things out, esp. wrt the skills you find easy to use - for me the 360-degree spin kick.

THEN WHAT.
F if I know, mate. I just beat the second boss and I guess it's now trying to make Sequences and staying with one or two colour combo sequences and figuring out which skills in which colour you're good with. Then keep track of what unlocks are feasible soon and max out TEETH gain over time and getting positioning and picking up Vinyl Records and learning stage layouts and maybe Endless Mode to gain TEETH? Seems to me you can't get rid of a skill easily once you've picked it up, esp. if your skill bar is full. Help?

Then Master difficulty I guess.

P.S. If you don't know what International Karate was then you should check it out.