Who's at the door?

Who's at the door?

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Who's at the Door Hallucination Guide
By AdriftLegend
An easy to read guide to all the hallucinations found in 'Who's at the Door?'
   
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Characters
Principle Player
  • You!

Visitors
  • Bori – The facially disfigured blonde-haired girl with large bulbous eyes and strangely voluptuous lips.

  • Takgu – A pale balding man with exaggerated facial features, specifically his unnaturally large teeth and unusual amount of hair hanging out of his mouth.

  • Ms. Gomu – A dark haired woman with a severe case of acne, manically wide smile, and crazy eyes.
Objective
Your objective, on any given day, is to determine whether it’s safe to answer the Front Door or to take your medication instead because you’ve found that you’re hallucinating in some way. Failing to make the right call will result in resetting your progress back to Day 1. In Story Mode, your goal is to reach Day 8 and beyond, so surviving 8+ days in a row is considered finishing the game and playing through it multiple times will reveal the additional endings and lore. The way the game works mechanically is that only ONE of the 62 hallucinations will be active at any time and discovering which one it is will ultimately shape your decision. Before looking at the list, here’s a key to the level of severity for what you will encounter:

Gimme
Hallucinations you find, regardless of how threatening they may appear, are safe to get up close and personal with and you’re only required to decide between answering the Front Door and taking your medication.

Lethal
If you or the hallucination interacts with one another, like touching, you’ll faint and return to Day 1. In these cases, try to avoid the hallucination and reach the Front Door to make the appropriate decision before the hallucination can reach you if possible.

Event
This type of hallucination is more elaborate and requires more from the player than choosing between answering the Front Door or taking medication. There might be some special conditions involved to fully trigger the event and survive to proceed to the next day.

Hidden Hallucinations
These are special hallucinations that can be deliberately triggered after the any one of broadcasts conclude. They’re NOT listed among the following hallucinations because they’re strictly optional and are instead listed in their own category at the bottom after the core list for your convenience and achievement hunting needs.
Disclaimer
IMPORTANT: During the writing of this guide, some of the hallucinations appear to have been updated or altered. If any entry should not accurately reflect what’s been written here, I’d like to apologize and request your patience with me in updating it to reflect the newer changes.
Toy Closet
NOTE: The hallucinations in the 'Lethal' section are all the red text warnings that take place at other locations in the apartment. They're listed here, since the first indicator that you're hallucinating is that the text on the notepad changed to the red text warning, meaning you'll want to get to the Front Door and take pills as soon as possible to proceed to the next day. The only exception to this rule is Foxy in that once the red-faced Bori leaves, the illusion is over and you must answer the Front Door to proceed to the next day.

Gimme
  • Needing a Doll – When the day begins, some mysterious whispering dialog will tell you that they need a doll. Your dialog replies to say that you’ll find it and that you want the voice out of your head. Answer the Front Door to proceed to the next day.

  • Groovy – The day begins with a stinger sound, and you have wavey double vision with a shifting color palette accompanied by a spooky and mysterious soundtrack. Take pills to proceed to the next day. NOTE: The tiles in the kitchen and bathroom look cool.

  • Virtual Boy – Opening the door to exit the Toy Closet puts a glitchy red filter over your vision and select objects in the apartment appear with a static texture accompanied by a creepy tense string soundtrack. Take pills to proceed to the next day.

Lethal
  • The Ghost – The notepad will read “Don’t look away.” in red text. Upon exiting into the Living Room, you’ll hear footsteps and proceeding to the Entryway will reveal a transparent bald man in a strait jacket. This is The Ghost, and he won’t move while he’s being observed. Keep an eye on him to keep him in place, but if you turn your back on him, he’ll sneak up on you from behind, force you to turn around, give you a jumpscare, and send you back to Day 1. Take pills before he can reach you to proceed to the next day.

  • Impatient Ghost – The notepad will read “Don’t take too long.” in red text. While exploring the apartment, the table lamp will relocate from the side table under the closed eye paintings to the top of the amuar, then to the top shelf of the bookshelf, acting as a timer. Attempting to open the door or take pills after a certain amount of time has elapsed will result in the text “Look behind you. I followed you.” Turning around will result in a jumpscare from either the baby or The Ghost and return you to Day 1. Take pills as quickly as possible prior to the lamp reaching the top of the bookshelf to proceed to the next day.

  • Floory Bori – The notepad will read “Don’t look away.” in red text. Upon going through the Living Room and into the Entryway, you’ll notice that the light doesn’t turn on and the Bathroom door is open. Bori will now emerge from the bathroom crawling on the floor. On the floor in front of the sink sits a baby doll head. While looking into the peephole reveals Bori is also the visitor on the other side of the Front Door, the crawling floor Bori will jumpscare you while you’re looking and return you to Day 1. Touching the floor Bori will also result in a jumpscare and return you to Day 1. Take pills without touching the floor Bori to proceed to the next day.

  • Giant Gomu – The notepad will read “Don’t get too close.” in red text. Opening the Bathroom door reveals a giant Ms. Gomu stuffed in the Bathroom. Getting too close will result in a Ms. Gomu jumpscare and returning to Day 1. Take pills to proceed to the next day.

  • Takgu’s Revenge – The notepad will read “Don’t get too close.” in red text. Opening the Kitchen door reveals a tall and horrifying version of Takgu standing in the doorway. Touching Takgu will result in a jumpscare and returning to Day 1. If closing the Kitchen door results in Takgu disappearing, answer the Front Door to proceed to the next day. If you choose not to close the Kitchen door or Takgu remains after the door has been closed, take pills to proceed to the next day.

Event
  • Foxy – The notepad will read “If I hide, it will disappear on its own.” in red text. Opening the Toy Closet door reveals a red-faced Bori that has entered your apartment and is standing at the far end of the Living Room. Close the door to the Toy Closet from the inside and wait a few seconds for her to leave. If Bori remains in view for long enough, she will quickly chase after you, deliver a jumpscare, and return you to Day 1. Closing the Toy Closet door after she begins to chase will not necessarily protect you. After she’s gone, answer the Font Door to proceed to the next day.
Living Room
NOTE: Some hallucinations, specifically items in the house that have been replaced with different items, will sometimes return to normal followed by a piano key sound effect. This sound is generally an indicator that you’re no longer hallucinating. In whatever case this occurs, answer the Front Door to proceed to the next day.
Gimme
  • Baby Light – After exiting the Toy Closet, you’ll hear a sound coming from the ceiling light. A silhouette of a baby doll can be seen crawling around in the above fixture. If you turn off the light to remove the baby doll, answer the Front Door to proceed to the next day. If you ignore the baby doll or it remains after turning off the light, take pills to proceed to the next day.

  • Broadcast 1 – Upon entering the Living Room from the Toy Closet, the TV will automatically turn on to a news channel and report a story related to the lore of the game. The TV will automatically turn off once the segment is finished and your dialog will remark on it. After the dialog is over, you may choose to activate one of the Hidden Hallucinations. If you activated one of the Hidden Hallucinations (except I Saw Myself), take pills to proceed to the next day. Otherwise, answer the Front Door to proceed to the next day.

  • Broadcast 2 – Upon entering the Living Room from the Toy Closet, the TV will automatically turn on to a news channel and report a follow up story related to the lore of the game. The TV will automatically turn off once the segment is finished and your dialog will remark on it. After the dialog is over, you may choose to activate one of the Hidden Hallucinations. If you activated one of the Hidden Hallucinations (except I Saw Myself), take pills to proceed to the next day. If not, answer the Front Door to proceed to the next day.

  • Broadcast 3 – Upon entering the Living Room from the Toy Closet, the TV will automatically turn on to a news channel and report yet another follow up story related to the lore of the game. The TV will automatically turn off once the segment is finished and your dialog will remark on it. After the dialog is over, you may choose to activate one of the Hidden Hallucinations. If you activated one of the Hidden Hallucinations (except I Saw Myself), take pills to proceed to the next day. Otherwise, answer the Front Door to proceed to the next day.

  • Bloody Handprints – Bloody Handprints will randomly appear and disappear all over the kitchen door glass. Take pills to proceed to the next day.

  • Clock and Diary – The hands on the clock are popping around at different times and opening the amuar reveals a diary. Upon inspecting it, you’ll receive a page that reads “Ms. Gomu 02-XXX-XXXX” and the phone will begin to ring. Answering the phone will result in some lore related dialog. Regardless of whether or not you looked at the diary or answered the phone, take pills to proceed to the next day.

  • Coat Rack – In place of the houseplant that sits to the right of the television, there will instead by a coat rack with a hat on it. Take Pills to proceed to the next day.

  • Cockroach Crisis – Opening the amuar results in an outbreak of cockroaches scattering everywhere and the appearance of a flyer stating, “Financial Crisis Looms; Desperate Citizens Turn to Cults.” Answer the Front Door to proceed to the next day.

  • Crying Painting – The painting of the woman is rotated counterclockwise to the west position, with green wet paint marks coming off the painting. There’s a puddle of green paint on the floor and the sound of a woman weeping can be heard. Take pills to proceed to the next day.

  • Cut the Cord – The ceiling light will have two different pairs of surgical scissors pointed end to end at the cord coming off the light. If the scissors disappear after turning off the light, answer the Front Door to proceed to the next day. If you ignore the scissors or they remain after turning off the light, take pills to proceed to the next day.

  • Electric Grinder – In place of the wide vase on the bookshelf there will be a bright red electric grinder. Take pills to proceed to the next day.

  • Floating Heads – The aquarium has red lighting and baby doll heads floating in it, that grow slightly bigger as time moves on. Take pills to proceed to the next day.

  • Following Eyes – The paintings on the wall will have their eyes open and their gaze will follow you around the room. Take pills to proceed to the next day.

  • Hand Aquarium – The aquarium has hands coming up from the sand and the one in the center is holding an eyeball that follows you. Take pills to proceed to the next day.

  • Heart Monitor – The framed photo of Bori and Ms. Gomu on the shelf to the left of the TV will be replaced with a small vitals screen along with the ambient sound of a heart beat and the beeping of a heart monitor. Take pills to proceed to the next day.

  • Hospital Curtain – The standard window curtains will be replaced with baby blue hospital curtains on a metal rack. Take pills to proceed to the next day.

  • Looming Lamp – The table lamp will relocate from the side table under the closed eye paintings to the top shelf of the bookshelf. Take pills to proceed to the next day.

  • Microphone – The telephone on the side table next to the couch will be replaced with a microphone. The Bori doll may or may not appear at the microphone as well. Take pills to proceed to the next day.

  • Roommate – Upon exiting the Toy Closet, a life-sized version of Takgu’s doll is sitting on the couch and staring directly at you. His gaze follows you as you travel through the Living Room. If you look away from him while in the Entryway, he’ll stand up from the couch. Take pills to proceed to the next day.

  • Wandering Baby Body – Upon exiting the Toy Closet, you’ll be followed by the baby body from your work bench. The baby body will not follow you while it’s being observed. The baby body will stop following you once it’s reached its destination on top of the nightstand, next to the vase, and underneath the clock. If you’re suspicious that you’re not hallucinating, check back at this location before making any decisions. Take pills to proceed to the next day.
Event
  • The Ring – The TV will automatically be on after exiting the Toy Closet. If you watch the TV, you’ll see Bori approaching your Front Door from an angled view. Once she reaches your Front Door, she’ll pop through the TV and into your apartment, crawling on the floor to chase after you. You will not be allowed to answer the Front Door or take pills until she has entered your apartment in this way. If she catches you, you’ll receive a jumpscare and return to Day 1. Take pills before she reaches you to proceed to the next day.
Kitchen
Gimme
  • Barrel of Laughs – The barrel in the corner of the Kitchen, to the right of the fridge, will have now have a rope looped around it with what appears to be fish, carrots, and other vegetables tied to it. Peering into the barrel reveals the decapitated head of Ms. Gomu whose pupils dilate from tiny to nearly filling up her eyes all the way while a giggle sound effect plays. Take pills to proceed to the next day.

  • Bloody Freezer – Entering the Kitchen reveals that the freezer door of fridge rattling and lines of blood trickling down from the top. Opening it reveals nothing inside for a moment, then is followed by a brief appearance of mannequin limbs and a head, a flash of an electric blue skull, and a stinger sound effect. If you opened the freezer, answer the Front Door to proceed to the next day. If you ignored the freezer, take pills to proceed to the next day.

  • Broken Petri Dish – Entering into the Kitchen results in a shattered glass sound effect. Examining the sink reveals the remains of a shattered bloody petri dish. Take pills to proceed to the next day.

  • Fridge Baby – You’ll hear a baby crying when you begin in the Toy Closet. Entering the Kitchen reveals that the main door of fridge rattling and a pool of blood at its feet. If you open the door, the head of a baby doll will pop out and hop towards you. Touching it will result in a baby doll jumpscare. If you were jumpscared by the baby doll, answer the Front Door to proceed to the next day. If you escaped the hopping baby doll head or ignored the fridge entirely, take pills to proceed to the next day.

  • Cupboard Head– Opening the cabinet under the sink reveals a severed head with black hair and glowing orange eyes. The head will relocate to the amuar when entering the hallway as a second indicator that you’re hallucinating. Take pills to proceed to the next day.

  • The Knocker – Upon entering the Kitchen, the Kitchen window will open, revealing Ms. Gomu knocking on the wall in time with sound effect coming from the Front Door. Peering through the peephole of the Front Door reveals Ms. Gomu standing there but not knocking on the door at all. Take pills to proceed to the next day.

  • Leftovers – A new copper color dish with a lid will appear next to the sink and you can hear oinking sounds coming from the fridge. Opening the cabinet under the sink reveals a tea set and opening the main door of the fridge reveals a severed pig head on a plate. Take pills to proceed to the next day.

  • Rotton Apples – The apples on the tray on top of the fridge will be brown, shriveled, and have flies buzzing over them. Take pills to proceed to the next day.

  • Spare Parts – You’ll hear a tapping sound after exiting the Toy Closet. Entering the Kitchen reveals that the main door of fridge rattling and a pool of blood at its feet. If you open the door, you’ll find a large jar with what appears to be a hand, a pair of eyes, and possibly a brain. Take pills to proceed to the next day.

  • Yaffing Stalk – Takgu’s life-sized doll will be peeking up through the open Kitchen window. If you approached it and the window closed on you, answer the Front Door to proceed to the next day. If you ignore it or the window doesn’t close on you, take pills to proceed to the next day.
Entryway
Gimme
  • The Grudge – When the light turns on in the Entryway, it reveals a red-faced Bori, perched upside down against the corner of the Front Door and the wall with the painting of the golden retriever. Bori’s gaze will follow you as you move around. Take pills to proceed to the next day.

  • Muddy Footprints – Muddy footprints appear from under the Front Door and travel through the Entryway and into the Living Room on repeat and are accompanied by appropriately squishy sound effects. Take pills to proceed to the next day.

  • Skull Saw – When the light turns on in the Entryway, your shoes will be replaced with a surgical crank saw and mallet. Take pills to proceed to the next day.

  • Stethoscope – When the light turns on in the Entryway, the hand towel next to the bathroom will be replaced with a stethoscope. Take pills to proceed to the next day.

  • The Walls Have Eyes – When the light turns on in the Entryway, a stinger sound effect plays and eyes begin appearing around you sporadically wherever you go. Take pills to proceed to the next day.
Lethal
  • Haunted Television – You’ll begin to hear scraping noises after the light turns on in the Entryway. The Television has followed you from the Living Room. Touching the television will result in a jumpscare from The Ghost and will return you to Day 1. Take pills to proceed to the next day.
Bathroom
Gimme
  • Bloody Eyeball – Lifting the toilet lid reveals a pool of blood inside followed by a floating eyeball and chiller sound effect. Take pills to proceed to the next day.

  • Broken Mirror – After entering the Bathroom for moment, the mirror will shatter followed by a ghostly baby jumping out from mirror cavity that disappears almost immediately. The cavity behind the broken mirror is full of baby dolls. Take pills to proceed to the next day.

  • Fallen Cup – Opening the medicine cabinet over the toilet will cause the cup holding two toothbrushes to fall out and on to the floor. Looking at the empty cup will result in a baby doll jumpscare. Open the Front Door to proceed to the next day.

  • Kidney Tray – Upon entering the Bathroom, you’ll notice the soap dish at the sink will now be replaced with a kidney tray and the shampoo bottle on the end of the bathtub will be missing and a bottle of ethanol will be nearby instead. Take pills to proceed to the next day.

  • Mirror Skull – Upon entering the Bathroom, the light over the mirror will begin to flicker and a blue skull will appear flickering in the mirror. Take pills to proceed to the next day.

  • Missing Supplies – The medicine cabinet over the toilet will be missing everything but the cup and two toothbrushes and there will be only one bloody sheet left on the toilet paper roll next to the toilet. Take pills to proceed to the next day.

  • Noose – The shower hose will be replaced with a hanging rope. Take pills to proceed to the next day.
Event
  • Missing Child – The newspaper on the side table next to the Front Door will be replaced with a missing child flyer. Entering the Bathroom reveals a baby doll head sitting on the corner of the bathtub closest to the mirror. Exiting the Bathroom reveals that the Front Door has opened into the hallway. Halfway down the hallway is an illuminated baby head. Picking up the baby doll head will result in you being chased by Takgu who will give you a jump scare and return you to Day 1 if you’re caught. Turning around and running back to your apartment will result in locking the door behind you and proceeding to the next day.
Front Door
Gimme
  • Another World – Peering through the peephole at Ms. Gomu and pulling away reveals the lamp to have been moved to the side table under the painting of the golden retriever accompanied by a mysterious and haunting vocal soundtrack. The rest of the apartment is dark and there are two ghoulish figures behind the golden retriever that have been added to the painting. The walls have also been covered over by floral wallpaper. Take pills to proceed to the next day.

  • Bug Out – The visitor at your door will be twitching, rotating their head in odd directions, and will exhibit sporadic movements along with some clicking noises when viewed through the peephole. Take pills to proceed to the next day.

  • Hallway Giant – There will be a notable lack of knocking at the Front Door. Peering through the peephole reveals a visitor that’s become giant and whose body is filling the hallway. Take pills to proceed to the next day.

  • The Haunter – The view of the peephole will be reversed as though you’re looking from the outside in. Regardless of whether you opened the Bathroom door or not, the Bathroom door will start off closed from this view and then slowly open to revealThe Ghost before he died looming/hanging in the bathroom. If you wait long enough, he will vanish, and the view of the bathroom will return to where you last left it before looking through the peephole. Take pills to proceed to the next day.

  • Mirror Mode – The visitor at your door will have a mirrored image of themselves from the left half of the screen to the right when viewed through the peephole. Take pills to proceed to the next day.

  • Peephole Baby – There will be a notable lack of knocking at the Front Door. Peering through the peephole results in the baby doll jumpscare. The visitor will then approach the front door. Answer the Front Door to proceed to the next day.

  • The Watcher – Looking around the visitor through the peephole to reveals the upside-down head of an unknown girl. Take pills to proceed to the next day.
Lethal
  • The Intruder – When you exit the Toy Closet, you hear the shattering of glass. If there is no broken petri dish in the sink, check the peephole on the front door. It will be a reversed view of the peephole looking from the outside in. A visitor will be in your house approaching you from behind. If the visitor reaches you, you’ll be jumpscared and returned to Day 1. Take pills before they reach you to proceed to the next day.
Event
  • Bori Surgery – You begin in the Toy Closet with some dialog about Bori. Exiting the Toy Closet reveals the entire apartment has gone dark except for an illuminated Bori doll. Go through apartment and exit through the door into the hallway. Go to the end of the hallway to the 2nd Bori doll and enter door on the right and to being the cutscene. The door will close behind you. After the cutscene plays out, the door will open again, and Bori will run out from behind the medical curtain and begin to chase you. If she catches you, you’ll be given a jumpscare and return to Day 1. Running back to your apartment will result in locking the door behind you and proceeding to the next day. NOTE: It doesn’t matter whether or not you make it to the door in Story Mode. You’ll also begin the next day thinking about Bori.
Hidden Hallucinations
Once the dialog from any of the broadcasts concludes, you’re able to activate one of the 4 Hidden Hallucinations if you choose to do so. However, the Hidden Hallucination that’s able to be activated is random and may require multiple attempts if you’re looking for one to activate specifically. If one doesn’t work, try another to see if it triggers instead. If you choose not to activate any of them, answer the Front Door to proceed to the next day.
  • Broadcast Error – After the broadcast concludes, rapidly click the dial on the television. An image of an unknown location will appear on the television. Take pills to proceed to the next day.

  • Dharma Is Shy – After the broadcast concludes, look over and stare at the painting of the man with closed eyes. Two eyeball models will clip through the wall into where his eyes are and the sound of a piano key will play. Take pills to proceed to the next day. NOTE: In some cases, you do not need to be staring at the painting to activate this hallucination. If you hear the piano key, make sure to check the painting before proceeding.

  • I Saw Myself – After the broadcast concludes, go to the Bathroom and clean off the mirror using left click on your mouse. Rapidly click the toilet seat to your left and turn back to the mirror. If done correctly the light above the sink will begin to flicker, revealing the reflection of Dr. Kim. Answer the Front Door to proceed to the next day.

  • Ritual of Flicker – After the broadcast concludes, rapidly turn the Living Room light off and on until it glows purple and flickers. Take pills to proceed to the next day.
Easter Eggs
  • If the clock isn't part of the hallucination, the clock hands will display the current time of the computer you’re playing on.

I will add more later if I find anything noteworthy.
10 Comments
Thanks! Was great help figuring last few hallucinations to go for the 100 days! :bearlovely:
AdriftLegend  [author] 25 Aug @ 8:49pm 
Yes, sorry to hear that. Generally speaking, the piano key sound effect signifies that a hallucination has returned to normal and you should open the Front Door to proceed to the next day. The only one I know of that's different is Dharma Is Shy , where the piano key actually signifies that you're hallucinating. I left a NOTE on it at the beginning of the Living Room section and while it doesn't reference the Hospital Curtain specifically, it falls under the same category. Also be aware that some hallucinations don't have a piano key sound effect to indicate that they've ended, like when turning the light off to end the Baby Light and Cut the Cord hallucinations. You'll be at Day 100 before you know it!
NyteProphet 25 Aug @ 3:31pm 
So i'm currently on an Endless run and using your guide i took pills after seeing the Hospital Curtains and was returned to day one also if they disappear you will hear a piano key
AdriftLegend  [author] 24 Aug @ 3:26pm 
Hey guys, thanks for keeping an eye out on the clock! I went through on endless mode to see if I can find it and it looks like it pops up during the 'Diary' hallucination. I'll update it to reflect the new info.
pr3tty b4b4 20 Aug @ 10:20pm 
just wanted to add i also experienced multiple anomalies + the clock anomaly! i got the anomaly with the journal in the cabinet, which lead me to believe id open the door and be safe. then i saw the clock spazzing out! just check everything just in case when you think its safe and youll be good :)
AdriftLegend  [author] 20 Aug @ 1:24am 
This is for you SpaceCataz:

I put a NOTE for the curtain and other items returning to normal at the top of the Living Room section.

The anamoly in the Living Room is 'The Ghost' entry in the Toy Closet because of it's new red text warning.

The mannequin is 'The Grudge' in the Entryway.

I'll need to double check the clock before updating it.

I hope you're enjoying the game and my guide!
SpaceCataz 19 Aug @ 9:19pm 
Also the clock can flip around the time back and forth
SpaceCataz 19 Aug @ 9:15pm 
Another where there is a mannequin above whos at the door hanging down from the ceiling
SpaceCataz 19 Aug @ 8:39pm 
Also here is an anomaly in the living room where if you turn towards the paintings there is a ghost with a human body chasing you and you have to look at it to stop its movements
SpaceCataz 19 Aug @ 8:34pm 
the hospital curtain will sometimes disappear when you approach it so a scenario where you take pills to advance if it remains when getting close. Also I don't know if it was a bug but the anomaly where you should hide I had only one instance where it disappeared I went through the door and failed as if there was another anomaly I missed which begs the question can there be 2 anomaly's in the same room