PEAK
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Myres the Scout Master
By Zamora
Chronicling the adventure, mystery, and fate of Myres and the scouts. If you’d like to contribute to the guide, you’re more than welcome to join and help expand it.
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What I Became
I will never forget the first day on the island. I was at the head of my scout troop, each of them with eyes shining with excitement and trust. They looked at me as if I had all the answers, as if my voice could guide them through the unknown. I promised myself that I would not fail them. I taught them how to navigate, how to build fires, how to read the terrain. Every shared laugh, every story told around the campfire, reminded me that as long as we stayed together, nothing could defeat us.

At first, it felt like an adventure. We climbed rocky paths, explored caves and small crevices, and discovered strange fruits and remnants of old camps. The island was beautiful, hypnotic… and yet unsettling. Something about it seemed to watch us. Shadows stretched too long, and the sounds of the forest mingled with whispers that weren’t carried by the wind. I tried to ignore it, always keeping calm in front of the children. They trusted me, and I couldn’t show fear.


Then came the silver fruit. I found it surrounded by a halo of fireflies, glowing like the moon. It called to me, and I felt a peace that completely enveloped me. I thought it would be just a brief rest, a moment of relief before continuing, and I fell asleep… not knowing that this rest would cost me everything.

When I woke, everything had changed. The fire was out. Their backpacks and belongings were still there, but they… they were gone. I called their names until my voice broke, I ran from one end of the island to the other, clawed at the ground with my hands, but there was no answer. The emptiness devoured me. My children, those who trusted me, were gone.


I found traces of what had happened. One had died stepping on a sea urchin; another, by touching a strange statue, came back to life. The island… this island obeyed no rule I knew. Life and death bent to its will, and I was alone, trapped in its cruel dance.

Every day was a battle against despair. My journal filled with silent screams, with broken promises. “Never abandon a friend,” I repeated to myself. That phrase became my mantra and my sentence. Ink mixed with the blood from cuts I inflicted on myself, from hitting rocks, from striking the earth in my helplessness. “THEY LEFT ME BEHIND,” I wrote, again and again, until my body and mind began to break.


I remember every face, every name, every laugh. The moments we shared around the fire, games on the beach, races along the cliffs… it all haunts me now. I was their leader, their protector, and I could not keep them safe. I couldn’t even wake up in time to continue guiding them.

The island took me. My body died, yes, but my mind remained here, consumed by pain, by the betrayal of abandonment, by absolute loneliness. Every shadow moving among the trees, every crevice that seems to whisper, every fall from the summit I can still remember… all remind me that they left, and I did not.


If anyone ever finds these words, know this: I was a leader who tried everything, and I failed. I was their guide, their ScoutMaster… and THEY LEFT ME BEHIND. Now I am only an echo, a cold breath that remains in Peak. And the island reminds me, holds me, transforms me into something I do not want to be… but must be, because they never returned, that wasn't end for my suffering.



But I know they are still watching me from afar, with a disturbing look in their eyes

📜 General Lore
Your journey begins in an ordinary airport, holding nothing more than a passport identifying you as a citizen of Crabland. Nothing special… until you board a flight with the BingBong airline that will change your fate forever.

A mechanical failure turns the trip into a plunge toward the unknown. When you regain consciousness, you’re on a wild island, the sea crashing violently against the rocks, and among the wreckage you find a survival manual signed by Myres, also known as the ScoutMaster.

As you explore, you come across burnt-out campfires and scattered pages from Myres’ journal. At first, they’re filled with optimism: he writes how his troop of scouts had also been stranded here, but believed that by working together, they could reach the summit of Peak and send a signal for rescue.

But hope begins to sour after a peculiar discovery. Myres describes a strange silver fruit shaped like a crescent moon, surrounded by fireflies. Eating it filled him with deep peace, so much that he decided to take a nap. That rest became his downfall—when he woke up, his entire troop was gone.

Confused, he tries to convince himself they wouldn’t have broken Rule 0 — “Never abandon a friend behind” — just because he needed some sleep. But as he searches, he stumbles upon something unsettling: one scout had died after stepping on a sea urchin… and another, by touching a strange statue, brought him back to life. Myres notes that this island “bends the very rules of mortality itself.”

From there, his writing changes. What were once exploration notes turn into desperate repetitions and accusations: “Never abandon a friend in need.” The phrase covers page after page, until the ink mixes with blood, leaving one final cry: “THEY LEFT ME BEHIND.”

The last trace of the troop comes from a letter written by them. They tell how they managed to escape without their leader: one reached the summit first, others got out unharmed or only slightly injured, and though they claim to have searched for him, they never found Myres.

But in Peak, Myres never left.
His breath remained on the mountain… and though death embraced him first, it was your abandonment that made him cold. The island, with its broken laws of life and death, seems to have kept him — and changed him. Now, when one player strays too far from another — more than two hundred meters — Myres appears. No longer a man, but an unyielding force that hunts, grabs, and hurls his victim from the highest point he can reach, as if the fall itself were his judgment.

And there’s another mystery. Among the rocks, a scout in an orange uniform can sometimes be seen watching from afar. He never approaches, never intervenes, but he’s always there. Perhaps he’s a survivor who escaped Myres… or perhaps the island has condemned him to watch forever.

In Peak, every step you take toward the summit is also a step toward the gaze of those who will never let you go.
19 Comments
NightcrawlerSZ 21 Oct @ 10:08pm 
It happened to me Playing single Player no the less? I must of been going very Fast or Bad luck! But the screen started to get fuzzy then I got a Creepy Feeling that something was not right? The next thing I new it I was being Chased by a Tall Skeleton like figure with a Hat! Boy did I run but he caught me and threw me down the Mountain abit! I did survive not sure how??? All I can say is you will know it when he is after you!! Just run back down the mountain closer to your Goup! Good Luck!:steamfacepalm:
jwhernandez59044 18 Oct @ 9:10pm 
i knew from the start peak had a dark secret.............i did not expect something THIS dark.
now i suffer, never feeling safe in peak...........................
Namu boi 5 Oct @ 10:52am 
This is amazing. i cant belive how much work this took
Kitty E 3 Oct @ 1:38pm 
bruh i feel bad for myres
Kitty E 1 Oct @ 3:44pm 
omg that is so scary
Namu boi 27 Sep @ 6:02pm 
i learned that if you get to far from your friends then scoutmaster myers comes and throws you off the mountain. as a ghost
jackson.t.cantrell 6 Sep @ 6:06am 
wow good acting dude but why orange yellow would nevermind
Zamora  [author] 2 Sep @ 6:46pm 
@Mr Skidmark all Scout models are orange
Mr Skidmark 2 Sep @ 3:31pm 
why is he orange
judd394 1 Sep @ 9:01am 
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