Library Of Ruina

Library Of Ruina

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FoxesHolo - Decks and Keypages To Break Library of Ruina
By Vaccaria
FoxesHolo's written guide to breaking Library of Ruina.
This is a written version of their video found here: https://www.youtube.com/watch?v=ewgWbeAHVDI
Videos of the late-game strategies can be found in their playlist here, spoiler warning for the late-game (Late Star of the City and beyond): https://www.youtube.com/playlist?list=PLg4rajLsG-uFU7AI2534tGoejhvHOAR65
   
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Canard/Urban Myth
There's not much advice to give this early in the game, so this'll act as a preface for general information you should be aware of while using this guide.

The builds in this guide are not the absolute fastest builds to beat the game, to get those, you'll have to look to speedruns.
However, it's worth noting that those builds often require much more awareness of what's happening and why each page is in any given deck.
The builds given in this guide should be able to get the vast majority of players through the entire game as long as they have a decent grasp of the basic systems behind combat such as clashes, light management, speed, emotion levels, etc.
These builds are also not all encompassing in terms of variety. While they cover a decent chunk of the options in the game, there are many other builds available in the game that can clear the game just as well.

Harder fights might have additional tips or even turn by turn expectations of what to do, but the vast majority of receptions are left with just builds. Abnormalities and Realizations for the most part aren't touched on, except when there are notable exceptions to the builds given that would be useful for them.

If you ever feel unsatisfied with the way the builds feel, feel free to modify them to your own preferences. There are only a few things necessary to get a deck working, and even those things can be flexed with the right setup. You want pages that draw, and you want pages that generate light for you. 3/4 of both should be enough for any deck to use the remaining pages for damage/setup/anything else you want that deck to do.

With that out of the way, here are the builds for Canard and Urban Myth. You'll be piecing these together as you learn the systems of the game; the beginning is mostly a tutorial for combat so you'll be making these builds and leaving them for better ones very soon. As the battles get harder and branch out, this guide will be more specific on when you can make the builds rather than dumping them on you like right now.
This'll be the first build you can make.
If you're missing pages to finish the build, just fill in any pages with the same cost for the same effect for now.
Mo's Build.

This'll be the better one you swap to.
Mars's Build.
Urban Legend
Go to the right-most reception for the Molar Office as soon as you can.

You won't have the Restfulness passive or Loosen Up page until you finish the Stray Dogs.
Just replace Loosen Up with any 0 cost and Restfulness with anything or nothing.
You play Daring Decision, Gamble, or Loosen Up.
Try not to use Stay Calm so you can discard it for more draws.
Olga and Walter's Builds.

Then just clear through the rest of Urban Legend.
In the future, if there are any empty slots for passive attribution, feel free to fill them in with anything you want. There are many builds with extra points not used specifically for this purpose, so put in anything you might find useful. As you read through the builds, you'll likely start noticing ones that're commonly used that you can throw into empty slots by default.
Urban Plague
Go to the second from the left reception for the Full-Stop Office first.

You won't have Speed, Meow Meow~, or Oinkie!! Oink!!! until the Musicians of Bremen reception.
Just have these pages on a backup floor until then.
The 4 librarians with these pages can be used to brute force through the early game, but will teach bad habits in the long run.
Ranged pages always move before melee pages, meaning by stacking power on turn 1 you can stagger enemies before they even get a chance to attack. This snowballs into an easy clear, but isn't a reliable strategy for certain later fights, which will wall you if you do not get practice with more standard melee builds.
If you're a beginner, it's recommended you use them as a cleanup floor for if your main floor dies during an act.
Tamaki's Build.

Go to the left-most reception for The Carnival, then to the Kurokumo Clan along the same line.
Solidarity is from the Workshop-affiliated Fixers general reception, for information on general receptions, refer to the wiki here: https://libraryofruina.wiki.gg/wiki/General_Invitations.
The general rule of thumb for general receptions is that you put 1, 2, or 3 of a specific rank's books into the invitation (1 Urban Nightmare book, 2 Urban Nightmare books, etc.)
This means you generally can find every general reception by just doing this until you no longer see unknown receptions, although there are some exceptions, which I recommend the wiki page to find.
If you have trouble with the Workshop-affiliated Fixers, you can do them after Dawn Office, coming up next.
You won't have Flash of Sunup yet, but you can use Rules of the Backstreets in its place.
Crack of Dawn can also be replaced with any other 3 cost card with slash.
Sayo's Build.

Go to the second from the right reception for the Dawn Office next.
If you are having difficulty during this reception, focus on defeating Philip first (retreats at low HP), Yuna second (negates her passive Lone Fixer), and Salvador last.

If you haven't done them already, do the Workshop-affiliated Fixers general reception alongside the Jeong’s Office general reception.
From here, defeat the remaining second from the left reception for the Musicians of Bremen, then the right-most reception for the Gaze Office.
If you want to slightly improve your gun floor, you can attribute Bzzz Bzzz from the Gaze Office onto them.
Next, do the remaining reception second from the right for the Wedge Office.
Oscar's Build.

All this combined should let you do the final reception remaining to the far right, Love Town.
Urban Nightmare
Defeating Queen of Hatred and Knight of Despair early can be done to test your own deck building, but if you do not want to do that, simply ignore them and use other floors.
This applies to all floors from Tiphereth upwards, you can hold them off for a long time before they become required to progress.

Go to the right-most reception to encounter the Puppets, which are all weak to your Sayo builds.
The second reception you do is the second from the right for The 8 o’Clock Circus.
You won't have access to Health Hauler or Mind Hauler yet, just remember to attribute them when we do.
Emma's Build.

Once you have that build, do the general receptions for the Seven Association and Blade Lineage.
This should be able to replace one of your Sayo librarians.
Bamboo-hatted Kim's Build.

Using these new builds you should be able to clear through the second from the left reception for the Shi Association, the left-most reception for the Sweepers, the left-most reception for the Index Proselytes, then the second from the left reception for the Smiling Faces.
Remember, the Sweepers give you access to the Hauler passives, which can be used to finish up your builds.
If you have trouble doing all these without upgrading your teams further, you can ignore the Smiling Faces to work on your team further.
This build can be done on any basic librarian and isn't meant to fight, just to die as fodder to enable the other builds.
Yujin Attribution Librarian Build.

This build needs cards from the Index Proselytes, but they only have 1 act, and you now have the Hauler passives for sustain.
Valentin's Build.

That build should be able to defeat the Smiling Faces if you haven't already, which lets you upgrade your Emma build to this. Remember to use Deep Drag before hitting Loss of Senses to enable it to draw 2 cards. If you use Deep Drag more on an enemy, you can even get Loss of Senses to inflict Paralysis and Feeble.
Smoke can be applied to enemies to increase the damage they take unless they have certain passives that say otherwise. If an enemy uses smoke, you likely do not want to apply more smoke to them. Likewise, you can apply smoke to yourself to increase the damage you do if you attribute the appropriate passives. These stack, meaning you can have a damage dealt boosting smoke on yourself and a damage taken boosting smoke on your enemy. You do not need the passive to benefit from the enemy having smoke on them, only on yourself.
Emma's Build.

Then you can go to the right-most reception for the WARP Cleanup Crew. That combined with the Smiling Faces will let you make a smoke-based build for your Valentin pages.
Valentin's Build.

At this point, you will have builds for Emma, Kim, Valentin, the Librarian for the Remembrance passive, Tamaki, and Oscar which are all viable currently, and even more in your back pocket for if your floors die during an act.
Valentin, Kim, and Emma should be enough to carry through the majority of receptions and abnormality battles though.
Using these, go to the final remaining reception second from the right, The Crying Children.
If The Crying Children are giving you trouble, you can opt for a safer team by using Kim, 3 Emma, and Yujin (the key page, not just attributed to a librarian) with the same build as Emma.
Star of the City
Go to the right-most reception for the Cane Office.
You will be using their books to do the general receptions for Dong-hwan the Grade 1 Fixer so you can get a start against the receptions here.
Dong-hwan the Grade 1 Fixer's Build.

Using that, go to the general reception for the Night Awls.
You will not have Graze the Grass yet, use any other 0 cost light restoration card for now.
Allen will be your new pierce specialist, generally used over Oscar.
Allen's Build.

Go to the second reception in the right-most column to encounter R Corp.
Your goal is not to beat R Corp. currently, but to defeat enough enemies to get their books so you can use them for burning and general receptions even if you lose.
This lets you get to the general reception for Mirae Life Insurance, Leaflet Workshop, and Bayard.
These 3 can be done in any order, but here are the builds you can make from them to help you decide.
If you do Leaflet Workshop first, you can get Yae's build.
Yae's Build.

If you then do Mirae Life Insurance and Leaflet Workshop, you get Irina's build.
This build conveniently also gives you the Life Insurance passive, which can bail you out of a situation by inflicting Disarm, Bind, and Feeble on every enemy if you hit.
Irina's Build.

If you do Bayard first, you can get Bayard's build.
You don't need Solidarity on this build if you want to adjust for your own tastes, but it's generally good to have.
Bayard's Build.

You should now be able to use your Dong-hwan, Allen, Yae, Irina, and Bayard builds to beat R Corp.
As a tip for this reception, Irina and Bayard resist blunt, and blocking with block die is a better option than losing a clash against Mind Whip in the first act.
After beating this reception, you can build Nikolai.
You won't have the Internal Combustion Engine passive or the Disposal page yet, so replace the passive with any other smoke passive and Disposal with any other 3/4 cost of your choice.
Without Disposal, you won't have your big burst damage option, but you can still make use of The Commander and Maximum Crash to greatly increase the damage you deal and the general power of your team.
Concentration into Graze the Grass will always be in your hand so you can always get 11 charge easily turn 1 for The Commander.
Nikolai's Build.

This unfinished Nikolai without Disposal can still help you beat R Corp. Ⅱ which will get you Disposal. Disposal is only playable if you have 20+ charge and is single use, meaning you must get a kill with it to get another copy. However, you can nearly guarantee a kill by setting it up for your Nikolai.
If your opponent has 50% HP or lower, you deal more damage. Your Maximum Crash passive inherently means any time you can use Disposal you can also benefit from its increased damage. Any smoke inflicted on enemies will increase their damage taken. Any smoke your Nikolai has on themselves will increase their damage dealt through the Puffy Brume passive. Additionally, you can use your innate Finishing Touch passive to mark an enemy, which inherently increases damage through the mark but has an additional bonus for Disposal specifically.
In summary: 50% or lower target HP, Finishing Touch mark, Maximum Crash, 10 smoke on Nikolai, and 10 smoke on the target, roughly in order of how valuable they are for you.
As you play the game, you will understand better how much you need to kill an enemy, you do not need all of these conditions for every enemy.

All that being said, you can also now upgrade your gun floor with the new Rabbit pages.
You do not have Steel Knuckles yet, replace this with another draw page or ranged page temporarily.
A Rabbit Team Soldier's Build.

You can use your finished Nikolai build with the Rabbit backup floor to help defeat the left-most receptions of The Thumb, which will give you Steel Knuckles.
These grant you a side-grade to the Rabbit gun floor if you're having trouble with action economy. Their passives will let you generate more ammo with Feint, meaning they can do more than the Rabbits per turn.
If you prefer the simplicity of the Rabbits, you do not need to build this.
Denis's Build.

Kalo's build is a more powerful variety of the Thumb builds so you can use this alongside whatever your choice was for the gun floor.
Kalo's Build.

Continue on the left-most receptions to the Index Proxies to make this Esther build.
Esther's Build.

Go to the second from the right reception to encounter Liu Association Section 2.
They grant the Fervor passive and the Emotional Turbulence card, which can be used to make your Esther build more powerful if you need it.
This Lowell build is for general use.
Lowell's Build.

This Lowell build is to help deal with the Snow Queen specifically.
You want to build up to emotion level 3, where Speed Ⅲ grants you your additional speed die, then you can free your allies.
Lowell's Build.

The Red Mist + Gebura Realization
From this point on, you'll be rushing the second from the left receptions to get to The Red Mist reception.
These builds will help you defeat it, and more detail will be given in this section to specifically help pilot them.
If you want to navigate this reception on your own, the section beforehand has already given you the tools to defeat The Blue Reverberation reception just before The Red Mist, then you can skip this section while you make your own team.
The same goes for any reception that has its own section, feel free to skip any of them if you want to. This disclaimer won't be given for any further ones.
Otherwise, here are builds for Cecil and Dong-hwan.
Cecil and Dong-hwan the Grade 1 Fixer's Builds.

You will be using the Keter floor, so you can use 5 librarians.
3 will be Cecil, Roland will be Dong-hwan, and 1 will be the Yujin attributed Librarian that dies.
The Yujin librarian will die to help get enough negative emotion to get the Lies abnormality page.
Then you take Scars, or Urging if that's not available, or Curiosity if those aren't available, and put it on Roland.
After those you're looking for Learning, Sword of Frost, and Blizzard.

The 3 Cecil will be using Deep Drag into Loss of Senses to debuff and increase the damage dealt to The Red Mist.
They can use Ferrous Guard to prevent The Red Mist from powering up by dealing 8 damage.
To deal with Great Split: Horizontal, you just tank the hit with your slash endured librarians.
Then return to using Deep Drag into Loss of Senses as Roland does the damage using Dong-hwan.

If this floor dies, you can fall back to Binah's floor with your 3 gun builds.
This is the build you should have for Binah. You can only attribute passives, no changing the deck.
Patron Librarian of Philosophy's/Binah's Build.

After The Red Mist is defeated, here is the build for her.
The Red Mist's Build.

For the realization of this floor specifically, here is an alternate build alongside builds for her team.
This should let you redirect attacks away from Gebura when necessary while building up smoke, emotion level, and reducing the cost of her pages. Do not feel too attached to these librarians, once you're built up, you can let them die to proc Lone Fixer and let Gebura solo the rest of the realization.
The Red Mist, Pete, and Assistant Language Librarian's Builds.
Star of the City II
Back to the other receptions, continue along the second from the left column to reach The Purple Tear reception.
Use your floor of gun builds for this one. She will teleport after reaching low enough health, but you can either beat her if there's a built floor there or let her win and send her back to the gun floor.
She has 4 different builds on 1 page you can run, here are all 4 builds.
These builds are mutually exclusive with Red Mist builds because they take Myo's Prowess and The Strongest. If you want to just use Red Mist, you do not need to make these builds, or you can find alternate generalist passives for Purple Tear.
If you do choose to use Purple Tear though, there are two options, you can use Yesod's floor for Repetitive Pattern-Recognition, Clean, Request, Dark Flame, and Chained Wrath. Chained Wrath will allow Purple Tear to always get infinite speed on all die, which means Myo's Prowess always grants +5 power.
Additionally, each stance provides unlisted buffs alongside their +2 power for given dice types. Slash stance does 50% more damage to HP. Pierce stance applies double the debuffs. Blunt stance does 50% more damage to stagger. Guard stance is immune to debuffs.
You can also choose to use it on any other floor for more survivability or anything else a floor can offer, this build is incredibly versatile and powerful.
This is the slash build, used for finishing off any specific targets during a fight.
The Purple Tear's Slash Build.

This is the pierce build, used for general play interchangeably with blunt depending on the situation.
The Purple Tear's Pierce Build.

This is the blunt build, used for applying smoke or just dealing blunt damage.
The Purple Tear's Blunt Build.

This is your guard build, you cannot make this yet due to several pages you do not yet own.
Feel free to fill it in with any guard pages you do have, but you shouldn't need this dedicated build with all the other builds you do have on this page.
The Purple Tear's Guard Build.

Using this + Nikolai, you should be able to defeat the leftmost reception, 얀샋ㄷ요무.
As a tip for this reception, just remember to focus down a hand and redirect Attack if it targets any hand or Protect/Vigil if they target the hand you're focusing down.

Once that's defeated, you can clean up the second from the right column all the way to Xiao.
Xiao
Here is the easier, more consistent strategy first for Xiao.
You will be using Yesod's floor.
Purple Tear in Blunt Stance will be on Yesod.
You will also bring Yae, Nikolai, Irena, and Bayard.

For act 1, you will be bursting down Xiao while clashing with Miris.

For act 2, do not clash with Reverse Scales turn 1.
Xiao's gimmick is that she will negate power changes every other turn starting with turn 1.
Clash with Reverse Scales on even turns, that means turns 2, 4, 6, etc.
If you have Regret, have the slowest non-clasher use it on Xiao.
Your goal is to get Nikolai to 20 charge during these first few turns.

Once Regret has hit, she will be near staggering.
You should also have lots of smoke on her from all your smoke users.
Continue clashing with Reverse Scales on even turns and she'll be down soon.


Here is the harder, faster strategy for Xiao.
You will be using Yesod's Floor.
Purple Tear in Slash Stance will be on Yesod.
All abnormality pages go to Yesod.
The Purple Tear's Slash Build.

The Purple Tear's Blunt Build.

The Purple Tear's Guard Build.

This is the build for your 4 other people.
A Thumb Soldato's Build.

Act 1.
Focus down Xiao, and only redirect Miris if they are attacking Yesod.
Take Request.

After Xiao is defeated, switch to Guard Stance.
Have Yesod solo Miris to build up to emotion level 4.
Take Repetitive Pattern-Recognition.

Once you are emotion level 4, switch to Slash Stance and defeat Miris.
Before act 2, disable all other teammates except Yesod.

Act 2, Turn 1.
Switch to Blunt Stance.

If you are emotion level 4:
Clash Deep Drag on Reverse Scale.
Only clash more if you need to reach emotion level 5. Do not try to clash with Xiao's counter die.

If you are emotion level 5:
Let Xiao hit you.

Take Clean, Chained Wrath, and Dark Flame.
Take Regret, Solemn Lament, and Harmony.

Turn 2.
If you are above 21 stagger resistance:
Use the following skills from your speed die left to right, fastest to slowest.
Use Solemn Lament on your left-most speed die on Reverse Scale.
Follow that with Harmony against a different combat page of Xiao's.
Then fill the rest with Energy Cycle.

If you are at or below 21 stagger resistance:
Use the following skills from your speed die left to right, fastest to slowest.
Use Solemn Lament on your left-most speed die on Reverse Scale.
Follow that with Regret against a different combat page of Xiao's.
Then use 2 Energy Cycles.

If you are emotion level 4, that was enough to kill Xiao.
If you are emotion level 5, you will need to do turns 3 and 4.

Turn 3.
Attack using 1 Deep Drag then 1 Energy Cycle.

Turn 4.
Attack using as many Energy Cycles as you have, followed by 1 Harmony.

Once you've beaten Xiao, here is the build for her.
You don't have Four Trigrams yet, but you'll get it soon.
Her passive, Nine Children of the Dragon, provides unlisted benefits when you manifest her EGO. She reduces her statuses received by half, at emotion level 3 you'll gain 1 power, and you'll get mass attacks unique to her.
The status reduction is why you run Offensive Position, so she only gets 1 Fragile in exchange for 1 Strength.
Xiao's Build.
Impuritas Civitatis + The Reverberation Ensemble I
With everything from Star of the City, you should be able to clear Hana Association without much trouble, letting you finish up your Xiao build.
They also let you get 3 new builds.
These builds can help with Binah's realization, but are good overall.
Mirinae, Harold, and Olivier's Builds.

If you want to do Binah's realization, run the following alongside Binah herself:
Olivier with the Weight of Sin abnormality page, Xiao, Harold, and Blunt Stance Purple Tear with the Sooty Thwack passive.
These builds should be powerful enough to do the whole realization as long as you read the mechanics of the abnormalities. The only issue might be light generation, which you can resolve by slotting in some more light generation cards such as Frontal Assault.



Once you're done with all the realizations, you'll have to battle The Reverberation Ensemble.
How this works is that you'll have to finish a section of battles before you're permitted to reuse builds.
Here are all the builds you need for the entire Reverberation Ensemble.
These are some of the minimums you can use to defeat the Ensemble.
If you want, you can build up any librarians that're not mentioned using builds mentioned earlier or builds you've made yourself.
Some builds will have a turn by turn expectation, some you'll have to improvise. Remember, you can always run more and adjust the teams if these are too difficult to run.

This is Yesod's build, you'll primarily be cloning and spamming Rapid Gashes.
Olivier's Build.
  • For abnormality pages, you're looking for Lament, Chained Wrath, Recharge, and Dark Flame.
  • For EGO pages, you're looking for Grinder Mk. 5-2 and Magic Bullet.
  • If you do not draw Rapid Gashes, you can use a draw page first using your left-most speed die then use Clone to clone the drawn page before the next turn even starts.
  • You want to avoid Vapour if possible, to reduce the amount of smoke on you.
  • Gon of Four Trigrams can help you to survive a turn once Lone Fixer has activated.
  • Geon of Four Trigrams will let you do more damage such as when you're at the appropriate emotion level to kill the worshippers.
  • Use Sturdy Defense to regenerate stagger resistance by evading.
  • When you've got enough emotion level, kill 1 Gear Worshipper and try to stagger or kill as many others as possible. Next turn, clash using Rapid Gashes against Eileen's mass attack, use Grinder to kill the remaining Gear Worshippers, and use Magic Bullet for next turn.
  • Once the Gear Worshippers are dead, more will spawn. You can kill these using Inevitable Bullet from Magic Bullet, and send the remaining Magic Bullet pages at Eileen.
  • Then you can finally use Flooding Bullets and Inevitable Bullet one final time to kill the third wave of Gear Worshippers and Eileen.

This is Malkuth's build, notably you'll be using Ever-spinning Gearwheel which you just got from Eileen against Yesod. You'll only be using 1 other librarian with Yujin attributed.
Xiao's Build.
  • Turn 1, you let Philip kill your other librarian. He'll automatically target them for having the lowest HP.
  • Turn 2, pick Display of Affection and use 1 Fiery Dragon Slash.
  • Turn 3, pick Ashes and use Vapor to clash and another Fiery Dragon Slash.
  • Turn 4, pick Vines and use Ever-spinning Gearwheel, Fiery Dragon Slash, and then Single-Point Stab. Make sure Fiery Dragon Slash is clashing, not Single-Point Stab. This should stagger Philip.
  • Turn 5, pick Gluttony and the Green Stem EGO page. Use Tāo Tiè to clash with Restrain, and your goal is to win the clash against the Crying Children using this so your Fiery Dragon Slash can counter Philip. Have Single-Point Stab clash against Wound of Sorrow and Despairingly Stigmatize.
  • Turn 6, take Loyalty. Use Yá Zì and Green Stem, and clash against Wound of Sorrow and Waned Eventide with Single-Point Stab.
  • Turn 7, use Vapor as an unclashed attack. Use Single-Point Stab against Wound of Sorrow. Use Fiery Dragon Slash against Restrain. Then use another Single-Point Stab as an unclashed attack. This should be the final turn Philip lives.

This is Hod's build, you'll be only using Pierce Stance for this one alongside the rest of your team.
The Purple Tear's Pierce, Allen, and A Night Awl's Builds.

2 of your librarians should use this following build.
A Night Awl's Build.
  • For abnormality pages, you're looking for Cocoon, Surprise Gift, and Alertness.
  • For EGO pages, you're looking for Sanguine Desire.
  • You'll be spamming Laceration primarily, and using Dagger Press on your 2 librarians for redirection purposes.
  • Your goal is to reduce Resilience to 0 so you can actually start getting statuses on her.
  • If you want to adjust this team, you can run Smoke, which doesn't count as a status for the purposes of Resilience, meaning you can inflict it regardless.
  • When you get Sanguine Desire, make sure your Purple Tear does not get hit by Into the Sack You Go! by redirecting. Then make sure your dedicated sack sacrifice isn't hit by any other attacks, switch to Slashing Stance, and full send your team's attacks alongside Sanguine Desire to kill.

This is Netzach's build, you'll be using it alongside your unmodified Kalo, Mirinae, Harold, and this Rudolph build.
Nikolai and Rudolph's Builds.
  • Nikolai will be building charge using Concentration and Graze the Grass.
  • Prioritize Ms. Mermaid first, and use clashes to build up emotion level while sending the rest unclashes at her.
  • Thorns on Kalo can help set up another stagger once Ms. Mermaid is sure to die this turn.
  • The gimmick is that you need to burst down The Musicians of Bremen in the same turn you stagger, so make sure you get as close as possible to the stagger once Ms. Mermaid is dead before going all in on The Musicians of Bremen.
  • Disposal can be used to execute The Musicians of Bremen once you've built up Charge and put the mark on them. Make sure you put it on the slowest speed die for Nikolai and have everyone else attack first to increase the odds The Musicians of Bremen are below 50% HP before the Disposal.
Reverberation Ensemble II
Now that you've beaten that section, you can start reusing builds.
For Tiphereth, you'll be using the same team as Hod except for the last librarian who'll be using this build.
This employee exists solely to take the hit of We Need You, You Know~? and be useless.
There aren't many tips overall because you negate half of Oswald's gimmick by making that 5th librarian.
A Rhino Team Soldier's Build.
  • Make sure you have that 5th librarian take the hit of We Need You, You Know~?
  • Focus down either Mr. Knife or Ms. Mermaid first.
  • Once they're down, kill Oswald.

For Gebura, here is her build. You'll be using her solo against Tanya.
The Red Mist's Build.
  • For abnormality pages, you're looking for Vampirism, The Role of the Wolf, Absorption, Instincts, and Goodbye.
  • For EGO pages, you're looking for Mimicry and Cobalt Scar, but you can just use Greater Split: Vertical once you have Goodbye.
  • Do not clash with Lupine Onslaught.
  • Make sure to clash with your faster die against Overspeed if it's faster than your die.
  • Use Focus Spirit against Beatdown.
  • Take the clashes against slower die if possible to make the most of Myo's Prowess and you should win.

For Chesed, you'll be using Netzach's build except Kalo is swapped out for Xiao.
  • For abnormality pages, you're looking for Gleaning, but you don't really need any particular ones.
  • Win the clash against Tugging Strings to remove puppet strings.
  • Kill the Nimble Puppet first, the Weighty Puppet second, and Puppet Angelica last.
  • Put the mark on Puppet Angelica with Nikolai.
  • Disposal to kill Jae-heon.
Reverberation Ensemble III + Keter Realization
You've beaten another section, so you can start reusing builds again.
For Binah, you can use basically anything. You've got all the builds you made for the previous floors.
An easy pick is just running Chesed's team again.
  • Kill The Vermilion Cross first.
  • Clash with Circulation to prevent it from buffing The Vermilion Cross.
  • Use Degraded Pillar against Rampageous Strike.

Hokma, you're using the Purple Tear build for Guard Stance. Everyone else is an Assistant Librarian.
The Purple Tear's Guard Build.
  • For abnormality pages, you're looking for Gaze of Others, Lean Bloody Wings, Penance, Confession, and Divine Power.
  • For EGO pages, you're looking for Sound of a Star or Penitence.
  • Go into Guard Stance.
  • Take the Contract of Swiftness on Hokma, have everyone else take the other contracts.
  • If you get Sound of a Star, use it to clash with Magic: Missile.
  • Then use your contract against Magic: Onslaught.
  • Once you're past all that, just Serpentine Barrier Pluto to death.

As Roland, you can only use him, so you'll just be attributing these passives.
The Black Silence's/Roland's Build.
  • For abnormality pages, you're looking for Pulsation, Pale Hands, Sword of Frost
  • You can risk using Fervent Beats if you're confident you'll win soon.
  • Remember to use all your pages so you can use Furioso.
  • Do not waste Furioso, use it on Final Impromptu.


Once you are done with that, you can move onto the Keter Realization as long as you pick the right dialogue choices.
For that realization, you'll bring your old Purple Tear build pre-Realization, Nikolai's new build, Olivier, and this new Harold build.
You can use anyone in place of Harold, just make sure they have Puppet Strings to protect Angela in case she's in danger during the reception.
Harold's Build.

After the Keter Realization is done, you'll need to battle The Reverberation Ensemble Distorted.
You can use the team you just used to beat the Keter Realization + the Eileen build listed below to do it.
Basic priorities are to kill The Musicians of Bremen first, then Philip, Eileen, then Greta.
For the second act, take down Jae-heon, Tanya, then Oswald.
For the final act, take down Pluto, then work on Argalia alongside Elena as Argalia cannot die until every other member is dead.

If you want more builds for this reception, you can make several new powerful builds using the Reverberation Ensemble you recently defeated to help you defeat The Reverberation Ensemble Distorted.
These builds have passive points left empty for your choice of whatever you think the team needs from them. For example, you can slot more smoke related passives onto Eileen and more generalist power boosting or sustain passives onto Philip and Argalia.
Eileen, Philip, and Argalia's Builds.

Once you've finished that, that's it for the game!
All you have left are the uninvited guests, which you cannot build for at all, and hopefully at this point you are capable of defeating them with the given builds.

If you enjoyed playing this game, you can try playing it again in the future with the knowledge you now have from beating the game. There are many other possible builds that're just as viable as the builds given in this guide, such as just abusing the many abnormality pages that weren't detailed.
If you want to look through cards, key pages, passives, and more, you should look at the Tiphereth Database, which was also used for the images in this guide.
https://tiphereth.zasz.su/