Left 4 Dead 2

Left 4 Dead 2

63 ratings
The Claws (VScript)
   
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Infected: Witch
Game Modes: Co-op, Realism, Mutations
File Size
Posted
Updated
40.538 MB
14 Aug @ 12:03pm
19 Oct @ 2:10am
6 Change Notes ( view )

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The Claws (VScript)

In 1 collection by Natsenko.
Natsenko's Concept Infected.
5 items
Description
Let's show The Witch some love shall we?



Features (W.I.P)
-Can Spawn in the Place of Witches (Witch is too limited for that)
-Less health but its traded off for agility & strength (The stats are finally in full effect)
-Technically because how The Witch works you'll never see Claws name displayed. (When I figure out how to edit the Startle Text THEN it'll be top tier)
-Can Stagger on Startle (BETA, she only staggers if you're close to IT so if you shoot you will be out of the shriek range)
-Has a Passive to make The Player Bleed on-hit (Usually the damage outpaces the bleed on higher difficulity)
-Can be shoved (So think of it like timing a Hunter's pounce)
-Doesn't tamper with the Bride Witch (It literally wouldn't make sense if it did)

Up-Coming Features
-Add Drag Mechanic (Alongside its Custom Music for dragging and mauling)
-Make the stats not use convars (Damage, Rage Time, Speed, Etc)
-Add Conditional Shoving

Know Bugs:
-None of the traits carry over to its wandering state besides stun
-The Damage outpaces The Bleed
-Sometimes loses aggro after being outsmarted (I don't need it to have intelligence)

Notes:
-You're still free to put a bullet in my skull for these addons if there is any problems with it.

Credits:
-ChimiChamo (For the OG-Custom Infected Code, but... WITCH EDITION????)
-catbor (Idk at this point since I rarely incooperated the code just lying there.)
-Pirangunter21 (For the model, Alpha Charger as its known as)
-cinzardoya (For L4D1 Witch Animations)
-Henrietta (For Walk/Standing Animations)
56 Comments
Natsenko.  [author] 8 Oct @ 4:20pm 
Why isn't she :vanilla:
CBOLλ 8 Oct @ 3:21pm 
Why the witch is thicc?.. :gordon:
Natsenko.  [author] 8 Oct @ 1:11pm 
Wanted that urban sorta outdated look
Capt. Julio Sham 8 Oct @ 4:01am 
why are literally none of your images in focus
CBOLλ 4 Oct @ 7:12pm 
Yeah, ur right.. gotta think of another way
Natsenko.  [author] 4 Oct @ 5:32pm 
I could probably do that but i'm not sure why I should make it, it's own uncommon infected since by the description its basically just a slower zombie with different sounds and stats, since L4D2 HEAVILY rewards exploration, the whole "strategy" this zombie would use would fall flat, and since infected are nextbots I wouldn't be able to change its speed without it affecting non-walkers since it would use cvars, so right now I don't see no reason to learn it.
CBOLλ 4 Oct @ 2:50pm 
hey, i have an ideia for an (i believe) easy infected, an walker uncommon infected
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3353266656&searchtext=walkers
he could spawn in any map, would be rather silent (use this sound: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=685963837&searchtext=walker+zombies+sound ) have more health, punches do more damage but punches slowly
Natsenko.  [author] 23 Sep @ 12:10pm 
To be fair when it comes to claws it's basically is just a concept sketch, not even a full fledge infected it only got recognized because of its design regardless of that functionality was never planned for it so it's pretty simple and honestly even when I completel the claws, it'll still not hold up to the rest, but that would explain why in the meat wall design it has a gapping mouth with literal blood flooding from it, so maybe I'll consider that method.
Joukii 23 Sep @ 1:55am 
I have no reason on adding claws instead of base witch,its too similar,and expert witch already kills or incapacitate a survivor anyway.

I think would be better if it replaces just the wandering witch and worked more like a miniboss that move really fast or something like that.

Im really excited to when the mechanics of screamer,ratman and meatwall are completed tho.

I think meatwall should just puke hordes and hordes of common infected instead of throwing zombies in front of it(if you are using the concept meatwall skill),It would give a diference between him and the tank and even give a way of being a threat the same or higher than the tank(at this moment it is just slower and easier tank)
CBOLλ 21 Sep @ 2:33pm 
Hey! can u make an version of the Meatwall mod with decreased spawn rates pls? sorry to annoy you xd