Project Zomboid

Project Zomboid

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[B42]Wood Splitting[V0.2]
   
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12 AGO a las 6:20
13 AGO a las 2:26
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[B42]Wood Splitting[V0.2]

Descripción
Wood Splitting

(Have you ever wondered why you can only saw logs... but not split them?)

This mod adds immersive, swing-based log splitting to Project Zomboid Build 42.
It uses your actual weapon swings (direction, angle, and distance) to determine whether you connect with an upright log.
No fake progress bars—just you, your axe, and physics.



How It Works
  • Drop a log on the ground.
  • Right-click the log and choose Stand Log Upright (you must be adjacent).
  • Face the log and swing an axe (or another chop-capable tool) toward it, aiming at the floor.
  • The mod checks your swing arc, distance, facing, moodles, movement, skills, and sharpness to decide hit or miss.
  • Successful hits reduce the log’s “yield HP.” Once enough damage is dealt, the log drops items such as Firewood, Plank (rare), or other raw materials. Very dry logs can shatter for big drops.

Misses are normal — if you whiff, that’s the system working. Your tool still wears down slightly and you’ll feel the fatigue.



Features
  • Right-click to stand logs upright for proper targeting.
  • Swing detection based on real weapon arcs (direction/angle/range).
  • Tool wear and head sharpness tracking with fractional accumulation.
  • Moodles (fatigue, endurance, panic) and Strength/Fitness levels influence hit chance and damage.
  • Movement affects accuracy and force.
  • Yield-based system — logs contain multiple “units” of material, each requiring several swings.
  • Varied drops: Firewood (common), Plank (very rare), Twigs, Splinters, Tree Branch, Broken Branch, Large Branch.
  • Rare dry-log shatter for large Firewood drops and possible Plank.
  • Build 42.



FAQ / "It didn’t split!"
  • I swung and nothing happened. Ensure the log is upright, you’re adjacent, and your swing is facing the log within range. Aim at the floor for best results.
  • It still seems inconsistent. Fatigue, panic, low Strength/Fitness, or moving while swinging will reduce accuracy. A dull axe head hurts performance — rest and sharpen.
  • No plank dropped but I heard a hit. Each log has multiple yield units and HP per unit; you may need multiple clean hits for a drop.



To-Do / Possible New Features
  • Sandbox options (tune yield, tool wear, hit chance, drop chances).
  • See update notes for further info(As of V0.2).
  • Additional polish/animations.



Known Limitations
  • Build 42 only (single-player).
  • Requires axe/hatchet/chop-capable tools.
  • You must be close and roughly facing the log; misses are part of the mechanic.



Credits
  • The Indie Stone — For creating the game.
  • Me — Idea and base framework.
  • AI Assistant — Design, debugging, optimization.
  • Community — Feedback and feature suggestions.


Workshop ID: 3547470914
Mod ID: WoodSplitter
16 comentarios
Uluç Erdal 17 AGO a las 12:54 
mük
Long Liều Lĩnh 17 AGO a las 1:49 
why can't saw tree?
József  [autor] 16 AGO a las 12:28 
I'll began working on the nect updatee hopefully tomorrow as i got caught up with friends and pz lol.
Next up:
Damage will be based on your tool's actual damage stat
Added Risk of injuring yourself if you overexhaust yourself or if you are not in a "healthy" state
Injured hands/upperarm/forearms will inflict more pain/slight damage or risk of tearing if you do not rest your hand
Will add recipes to shape firewood into planks with chance to fail/chance to damage the output plank(And add SandboxVars cause if i can get additional recipes in, i'll probably disable plank spawning and make it optional.)
Octavian 16 AGO a las 9:10 
noice
József  [autor] 15 AGO a las 11:49 
yup lol
alt.session 15 AGO a las 11:24 
sons of the forest
József  [autor] 12 AGO a las 22:54 
i will expand the mod but consider this like "ver 0.1".
Planks was the first thing that came to mind, i don't think the mod is that "arcady" in its current form as aside from being precise enough to cut logs into planks,it does punnish you for "missing" and you must be in good health and sort of moodle free to get good hits.
I do plan on making the splitting even harder as right now while achievable, continously splitting wood in one swing is not realistic.(I probably set the hp too low)
THe targeting system was also a pain in the ass, you have like 3 different systems deciding whether you hit or not with the most reliable being the "IsoThumpable" type of hitreg.
Also plan on adding more risks when "chopping".Increased risk of accidentally hitting your leg with the axe when extremeley tired..etc and especially when the log isn't elevated.I'll probably push a few updates today.
Thanks for the feedback!
Rachel L 12 AGO a las 13:45 
Oh i know.

I am saying that splitting logs into firewood or into handles or things like that is a more realistic and if you keep the system as is, you really should drop the realistic tag and "immersive" mentions, because it is not either. If you really want for us to be able to split logs into planks, i suggest you take away the "big swings" and replace it with a mix of axe + hammers + wooden wedges and a lot of time. Example videos:
https://youtu.be/aC-12ZBDoc0?si=7oO5dWu4BrdIPuWN
https://youtu.be/gZxFoujXEjo?si=7fpYUbIqsGasOlhK

I think by adding something like this it would more interesting than just the very arcade implementation you currently have.
Gimbo 12 AGO a las 12:49 
maybe u can add in the sandbox, the product u want to obtain, multiple choices
József  [autor] 12 AGO a las 12:32 
this isn't gonna emulate what you would need to do irl.i would need to add grindstones or grindpaper to smoothe the surface out, measuring tape to actually meausre cuts...etc.As i said i am gonna add a few things to get it close to realism but at the end of the day it is still a game and i am already 1000+ lines in.