The Bibites: Digital Life

The Bibites: Digital Life

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Bibite Engineering
By outofhemp
A guide to learn how to engineer Bibites.
It goes through fundamental concepts of evolutioanary biology, and applying them.
I will work on it when i have the time.
Please excuse my use of smartass/biology words, they just express my thoughts quite perciseley and i am used to them.
I am in no way trying to be snobby.
If there are any questions arising from my wording please feel free to ask them.

IMPORTANT NOTE:
Set on a ~ 2 week hiatus cause of my full schedule
   
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Evolution
#
Before you read

If you are somehow a firm believer that humans differ geneticially so much, that we have different "races", then just please kindly stop playing the game, stop reading my guide and open sevreal biology books. Please open the older ones and newer ones with current understanding - so you can compare their change regarding that view. We have had enough evidence, and even cracked the human genetic code, just for a rigid mindset to still persevere.
I am deeply sorry for this outburst and harsh statement. However, i fear that biological knowledge of the general population is vast, its understanding dull.

#
Introduction

To understand and appreciate Bibites, you need to understand evolution first. Understanding these principles can aid you in engineering your Bibite.
The father of evolutionary biology is Charles Darwin. His findings were so revolutionary and groundbreaking, that he hesitated to publish them, due to the undermining of religious beliefs during that time.
The parents of molecular biology and genetics: Gregor Mendel, Watson, Crick and Franklin are noteworthy, but not critical for us to internalise. These disciplines cannot be used in engineering Bibites, due to the game not considering these comlex variables - only genetics, which are not accesible.
-picture was edited to avoid copyright



























#
Definition
The wording can differ often depending on the book or lecturer.
However for our goal to engineer a bibite the following definition will be our understanding:
"Evolution is the change of a populations genetics."

##
Common missconceptions

The evolution of one individual
- that concept is not right, due to the inherent nature of genes. Evolution is the core concept of genomic change into a new and also stable new genomic makeup
Something can "evolve", evolution is something an Individual can do
- Evolution is a mechanism, which is only the "thus this has to happen" of the natural laws/phenomena we observe
- Evolution is based on "natural laws" like genetic varience, behavioural varience, the enviornment and much more
- Evolution cannot be seen as a sort of pokemon-esque thing, it is something that happens over time - an invisible cog obeying the laws that we can still observe the efects of
"I am more evolved than you, thus i am better"
- Any organism, that is fit enough to pass it's genes, is an evolutionary star
- Evolution is indifferent - it does not care, it does not evaluate you as something good or bad - it only sees you as unfit or fit enough
- Evolution can be understood as "as long as ill pass the test im fine", "bismillah", "eeenie meenie moo"
# Basics

##
Heredity

Gregor Mendel demonstrated through pea plant experiments that inheritance occurs in **discrete units** (later called genes). He showed that traits are passed from parents to offspring in a predictable way — offspring inherited either one trait or the other (e.g., round or wrinkled peas), not a blend. His work laid the foundation for the concept of **discrete, heritable traits** and explained why variations in populations remain stable.

- copied straight out of Wikipedia
tl:dr:
Traits are inherited by parental generation
##
Genetic variety

Genetic variation arises from **mutations**, **gene flow** (movement of individuals between populations), and **recombination** during **sexual reproduction**. In some organisms like bacteria and plants, variation also results from **horizontal gene transfer** and **hybridization** between species. Despite these sources of variation, most of the DNA (**genome**) in individuals of the same species is largely identical. Still, **small genetic changes** can lead to significant differences in physical traits (**phenotype**). For example, humans and chimpanzees differ by only about **5%** in their DNA sequences.

The **phenotype** is shaped by the interaction between an organism’s **genotype** (genetic makeup) and its **environment**. Variation in heritable traits within a population reflects variation in the genome. The frequency of specific traits or alleles can shift over time. **Evolutionary forces** act by promoting changes in **allele frequencies**. A trait’s variability disappears when one allele becomes fixed — meaning it either completely replaces others or is lost from the population.

- copied straight out of Wikipedia

tl:dr:
Inheritence of parental generations material has a varience due biological factors (not needed to know how to engineer bibites)




# Evolution factors


## Mutation


## Recombination



## Selection


## gene drift



# higher concepts of Evolution

## Biological complexity


## Biological conciousness

Taxonomy
# Definition

Taxonomy is the classification of organisms within an agreed upon convention.

The System in current biology is the following:

























The classification was done by morphological observation initially, thankfully genetic and molecular methods have been established as far more precise methods.
It is important to note that the genus and species are written in cursive in many texts. It is done to be easier to read.
Genus is capitalized whilst the species is written in lowercase.


A way how i remember the Classification is by: "Dr. Skofgau"
note that i dont study in english.
"its sounds like a russian doctor to my german ears"
~the Author

## Why should i learn this?

For us to classify Organisms, and to form a common consensus, i deeply encourage you to study and learn to classify organisms.

The classification of organisms can speed up our work, if one were to use a synthetic organism from another "Bibiter"/ Person.
The classification eases our communication and organism engineering.

Author's note: please do not name them in latin - or adding random "us" at the end.
I have to memorize enough already, and its just a pain in the ass to remember latin organism names: so just try to express the organisms characteristics in witty english
### Example

##### Real Life Animal: Lion

Domain: Eukarya
Kingdom: Animals
Phylum: Vertabrae
Class: Mammals
Order: Carnivore
Family: Cats
Genus: big cats
species: Lion


#### ingame/imaginary example:
- we will instantly skip to genus because making taxonomic assumptions in a lighthearted simulation game is tedious and not worth it

##### Bibite

Genus: Bibite
species: Bibite Bibite

##### Bibite darwinstragedy

Genus: Bibite
species: Bibite darwinstragedy
Principles of Bibite Engineering
# Introduction

Bibite Engineering is a difficult subject. Due to the complexity of an artificial organism it is best advised, to produce half Synthetic Organisms.


# Methods

## Fully Snythetic Organism


## Half Synthetic Organism
1 Comments
unga-bunga-Chimichanga 3 Sep @ 3:49pm 
this is great thank you!