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Space Knights - Armor Expansion for VFE Medieval 2
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Mod, 1.6
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3.487 MB
2 de ago. às 21:06
9 de ago. às 16:13
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Space Knights - Armor Expansion for VFE Medieval 2

Descrição
REQUIRES "VANILLA FACTIONS EXPANDED - MEDIEVAL 2"


* I am not affiliated with the Vanilla Expanded team. This is a fan project.

I love playing medieval colonies, but I always get sad that there's nothing I can use appropriately in the spacer era. Especially now that Odyssey lets us leave for space. That's why I made this mod. To bring some medieval flavor into the space age!


Replaces the vanilla plate armor textures with a new, higher definition plate armor sprite.


Adds new variants of Plate Armor, including Prestige variants for Royalty and "Hi-tech" spacer variants with improved movement speed, armor, and vacuum protection.

The hi-tech spacer variants require a new space age research to unlock: "Hi-tech Plate Armors."


  • Excellent protection - depends on materials used
  • Not very protective against heat and cold
  • Major move speed penalty
  • Vision penalties: reduces accuracy


  • Superior protection - depends on materials used
  • Vacuum resistance
  • Excellent heat and cold resistance
  • Minor move speed penalty
  • No vision penalties: helmet increases melee accuracy due to built-in swordlink
  • Requires advanced components

The hi-tech variants can be considered a "side grade" to Recon/Marine armor. Unlike standardized power armors, hi-tech plate can be crafted from a variety of different metal types. Steel provides much less protection than recon armor, while a full plasteel set can surpass the protection of marine armor, at the cost of more materials and a far longer crafting time.

If you have the time and materials, consider setting your crafting bills to only use higher tier materials, such as plasteel. Unlike other power armor, this armor can use multiple material types, all with different properties. Plasteel is far more protective, but takes 2.2x longer to craft with.

The hi-tech variants eliminate many of the downsides of medieval plate armor (slow movement speed, reduced accuracy) while also providing the added benefit of limited vacuum protection.



New item additions in version 1.1! My goal with these items is not to add futuristic weapons for their own sake. Many other mods do that already. I specifically chose these weapons to expand on some of the special and unique concepts added by Medieval 2 that get outclassed by the spacer age.




An upgraded version of a flintlock pistol. Pulse-charge technology accelerates energized shrapnel over a wide area when fired. Although inaccurate, the sheer volume of projectiles in each shot makes this weapon extremely deadly at close range, with a high chance of collateral damage. Whoever designed this clearly had no regard for safety - or friendly fire.


A high tech buckler shield. Provides less armor than a low tech shield, but completely deflects sharp melee attacks as long as the internal grav-deflector has energy. The deflector can only take a few hits before needing time to reset, but that's just enough time to get a first strike advantage in melee.

Unlike a shield belt, this shield's deflector does not disable shooting, nor does it protect from projectiles.


A massive polearm tipped with a sharp monoblade for stabbing opponents. The reach of the lance allows the wielder to strike enemies from much further away, even through other pawns. High damage and armor penetration is offset by a very slow recovery time after each attack.

Please let me know in the comments how you find these weapons. Let me know what you think of the balance, and if you encounter any issues. Thank you!


Load this mod after any Vanilla Expanded mods
Armors from the following mods have been patched to match the plate armor buffs in 1.6. If you have any of these mods installed, the plate armor stats will be updated to reflect the recent changes. In general, this means increasing the armor's base resistances.
  • Heavy Plate Armor (VFE - Medieval 2)
  • Heavy Plate Helmet (VFE - Medieval 2)
  • Plate Helmet (Vanilla Armor Expanded)
  • Prestige Plate Armor (Vanilla Psycast Expanded)

Without this patch, some things don't make sense, like "Heavy Plate Armor" is worse than Plate Armor, despite having more severe downsides. The above mods are not required, except VFE - Medieval 2.



Visors for all plate helmet variants will automatically "flip up" when undrafted and "flip down" when drafted.



In the screenshots, I'm using Giddy Up 2 Forked to ride horses and Vanilla Weapons Expanded - Laser for the laser sword.

Future Plans
I would like to eventually add unique sprites for the Heavy Plate Armor (VFE - Medieval 2) and Light Plate Armor (V Armor Expanded). It's tedious work to draw everything, since it requires drawing sprites for 3 directions (north, south east), 5 bodies, with a color mask, for a total of 30 different drawings for one single armor piece. I will get to later if there is interest.

Compatability
- Compatible with "Show me your hands" (may require tinkering in the mod options)
- Compatible with "Melee Animations"
- NOT patched for Combat Extended. I don't use CE, and am not interested in maintaing a patch. However, I give free and open permission for anyone else to create a patch and host it on the workshop. I will even link your patch from my mod. Thank you for understanding.


Check out my other mods below!
103 comentário(s)
Stokes52  [autor(a)] há 5 horas 
Love the trivia bits. That was my thinking too. What would a super advanced shield look like? I imagined it would be very small and lightweight, relying on energy shield technology to deflect blows rather than than directly blocking with a big chunk of metal.
TLS - Corgserker há 6 horas 
And a little bit of trivia: bucklers were in fact shields at their apex because plate armor became protective enough for people to abandon shields, thus letting them go all in on two-handed weapons like longswords and polearms. Only a few were still using them, but it's primarily specialists like crossbowmen.
Stokes52  [autor(a)] há 6 horas 
@amm90 While the graphic is that of a light shield, the stats very much make this stronger than a medieval shield.

Unlike regular shields which use the normal armor calculations to mitigation damage, this shield mitigates damage AND uses an energy shield effect (like the shield belt) to completely block the first few melee attacks.

This is effectively 1-2 hits worth of sharp melee damage immunity which is pretty strong when you consider how quickly melee fights are over.

I'm hesitant to add more items unless they have a very strong unique identity. I'm aware people run many item mods, and I want to avoid item bloat as much as possible.

There are other great mods that add futuristic shields, which might give you what you're looking for. Afaik mine is the only one that combines both an armor effect and an energy shield effect in one item, which is why I added it.

If you're interested in adding the energy shield effect to other shields, I can teach you how to do that.
amm90 há 19 horas 
I still think a heavy shield is needed for the first lane. This is more of a light shield. By the way, I'm a fan of the Monolance.
lacasa621 10 de ago. às 13:55 
this is an awesome mod. vfe medieval 2 introduced some really cool stuff, and I love that this mod means I can keep my medieval aesthetic into spacer tech.
Stokes52  [autor(a)] 10 de ago. às 4:58 
In a recent update I made the outer visor darker. (You can see it in the shooting gif in the description). Underneath the visor, the glass inside is mostly clear but you can see the outline of it in the side view when the visor is up.

https://i.imgur.com/YNvPOJz.png

Most importantly, it has stats for vac protection
ΔeLtA 10 de ago. às 4:48 
Hmm... really. I just caught myself thinking this when I was finishing the game, because I didn't have glass in the game, so the question arose, apparently it is so inconspicuous and transparent.
Stokes52  [autor(a)] 10 de ago. às 4:13 
... Did you read the description? The helmet is vac sealed. You don't even need to read the description, the pictures show glass on the visor and the helmet sealed, even with the visor flipped up 😄
ΔeLtA 10 de ago. às 2:46 
Is it possible, for Hi-tech armor, to make glass in place of the visor, and add bonuses for the vacuum? It's just that if the mod had been released on 1.4-1.5, it would have been fine, and 1.6 changed the rules of the game a little...
Synthawk 9 de ago. às 21:57 
Ah that's super unfortunate. Alright, I'll add it to the list for my next themed run then!