Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Passive Radiator mod
   
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1 aug @ 21:10
5 aug @ 8:54
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Passive Radiator mod

I 1 samling av mack.v.00
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I Add Passive Radiator THX


that is hell - doing heat drain - open any new/i deal that mod 10 hour (start 1:24am with my friend and i finish 1:34pm) and i no joke i do new. No one has done anything like this, or I haven't found it / or i forgot how do it after 2 years? why so...
because I've been looking for a way that's independent of the line for 6-8 hours - I've been trying to make resource (heat) consumption As in the cartridge factories, it's only warm for the place of the cartridges. I was trying to make the heat consumption similar to how a reactor produces energy. I was trying to make energy consumption like on a weapon. I was trying to make the heat consumption as on a sheet of energy. but unfortunately, none of this worked out and I had to use a crutch. Oh, and for some reason, heat consumption is not written on the right in the statistics. and I used Google Translate
18 kommentarer
iCeCoPe 14 aug @ 0:04 
Maybe he meant a corridor that's not only traversable, but also has a pipe running along it. Who knows.^^
mack.v.00  [skapare] 13 aug @ 17:08 
xD in that case, why did the developer create a corridor with a pipe? i can deal that tweak but why and how add it (wanilla corridor or add new heat corridor)
Wolfpackalpha8 13 aug @ 12:37 
you should make a mod that has heat pipe corridors so we can just place heat pipes all around are ships without impeding the flow of a crew
iCeCoPe 12 aug @ 1:20 
Many Thanks! I am happy to mention you again and again in various places :)
mack.v.00  [skapare] 11 aug @ 6:28 
yes, by leaving links to the product you are looking for, or you can do like 90% of people, just take it, there don't seem to be any serious copyrights here
iCeCoPe 11 aug @ 3:39 
Hello, can I continue to use this mod for another project?
EchoSixThree 8 aug @ 11:37 
"mack.v.00  [author] Aug 3 @ 7:01pm 
I don't think the developer provided for non-linear heat consumption
"

If you're hitting a wall due to source code, I'd bet Walt $30 bucks he would update specifically to address the math we're able to math with, as this is a perfect illustration of why we would want to, and this issue a common thing to patch. He would basically have to "find" in notepad++, make the change for all the instances, save, test, release, break the game, lather, rinse, repeat ad infinitum'.
XD
Yes IRL is never that simple, but the point remains. If you let let Walt know / request the feature, I doubt he will be able to let it go since this is his baby and he is most excellent.
CadetheDOGGO 8 aug @ 2:50 
the red zone is fine, its the fact that the part is 2x3 despite being 2x2 visually
mack.v.00  [skapare] 6 aug @ 5:38 
I'm too lazy to look for a non-linear buff heat (maybe it doesn't even exist) - it was because of it that I had to make a red zone of 1 block, since the minimum linear value is 1. and if you do it without references to it (linear dependence), then the heat simply won't be consumed since it will multiply by zero
CadetheDOGGO 5 aug @ 22:38 
thing that would be nice, have the part be 2x2 with the hazard zone instead of 2x3 with a redundant hazard zone so I can reduce the amount of holes in my ship (I like to use structure parts for any internal hazard zones)