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Before the 0.8 community update when lasers were added (Crush Depth) you could create an infinite circuit with just a laser splitter, converter, and battery. The devs made this obsolete however when they made it so you cannot loop a power source back into itself (You still kind of can but there is still a power loss unless you are a client on a dedicated server). Basically the barricade acts as a way to trick the game that it isn't looping into itself, but in reality it is so there is no power loss or auto disconnected circuits.
I'm sure the information is all there in the guide if I could just read and understand the whole thing, but I just want a simple explanation.
That setup stopped working in the latest patch, or, atleast somewhat.
Isn't setup at 4:06 is just better than using feedback machine?
anyway, glad that has been resolved. in "[v0.9.1] - Community Update #2" full changelog it says industrial now charges at rate 2 and carbon at rate 6, btw.
Some notes. the Quantum Battery holds 750, all deployables use the same power (with a 1-2.5 second difference), Makeshift Batteries last around four minutes, and battery charge times vary by 10-20 seconds between tiers, contrary to the 0.8 update notes.
I'll be editing the video and guide tomorrow. I need to review my old data to see what caused the issue. It's likely due to the FPS cap, differences between singleplayer and multiplayer, or conditional logic and I doubt it's a floating point error.
Thanks for your help!