Portal 2
27 次評價
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7 月 26 日 下午 1:49
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描述
Version: 1.3
Desc: Monoportal puzzle based on Mattchew's "Shepherd's Crook". I basically took the important parts and simplified the chamber with a few of my own touches. I also had to revise it twice because of two skips that I'm glad I could remove, thank you to Mattchew himself and a few others.

Difficulty: 3.5/10 (Easy-Medium)

Unintended Moves:
-No cube tossing
-No B-hopping

Music: "Confrontation" from "Aperture Tag: The Paint Gun Testing Initiative" by Harry Callaghan

Notes:
- Solving this chamber requires the following: Cube Respawns, Portal Replacements, Ghost Cube
- If possible please link a playthrough so I can fix any unintended solutions to this chamber.
5 則留言
Nobody No-One 21 小時以前 
Fun stuff; I liked the move to switch the autoportals and get the cube into the funnel area .
Crimson Phoenix  [作者] 8 月 22 日 下午 2:54 
@Tyr Anasazi, to complete the map, you are meant to use the ghost cube mechanic to get the cube into the exit area. If you don't know what that is, Mike Daas made a great video on it. You can view it here.
Tyr Anasazi 8 月 22 日 上午 7:28 
The only way I could get the cube to (where it is in screenshot above) is by tossing it into the tractor beam, quickly run to main section and shoot a portal to the far angled surface, that drops the cube in the exit-section. From there just a bit of portal fling'ing to get up there myself. What other ways are there?
NLuziaf 8 月 11 日 下午 6:09 
More like a 2 for me. It's a nice map nonetheless.
Mattchew 7 月 27 日 上午 11:36 
Nice map :steamthumbsup: