Portal 2

Portal 2

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2 kokoelmassa, tekijä Crimson Phoenix
Crimson Phoenix's Best Chambers
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Version: 1.3
Desc: Monoportal puzzle based on Mattchew's "Shepherd's Crook". I basically took the important parts and simplified the chamber with a few of my own touches. I also had to revise it twice because of two skips that I'm glad I could remove, thank you to Mattchew himself and a few others.

Difficulty: 3.5/10 (Easy-Medium)

Unintended Moves:
-No cube tossing
-No B-hopping

Music: "Confrontation" from "Aperture Tag: The Paint Gun Testing Initiative" by Harry Callaghan

Notes:
- Solving this chamber requires the following: Cube Respawns, Portal Replacements, Ghost Cube
- If possible please link a playthrough so I can fix any unintended solutions to this chamber.
6 kommenttia
Crimson Phoenix  [tekijä] 3 tuntia sitten 
Of course! Thank's for playing!
Nobody No-One 21.10. klo 10.27 
Fun stuff; I liked the move to switch the autoportals and get the cube into the funnel area .
Crimson Phoenix  [tekijä] 22.8. klo 14.54 
@Tyr Anasazi, to complete the map, you are meant to use the ghost cube mechanic to get the cube into the exit area. If you don't know what that is, Mike Daas made a great video on it. You can view it here.
Tyr Anasazi 22.8. klo 7.28 
The only way I could get the cube to (where it is in screenshot above) is by tossing it into the tractor beam, quickly run to main section and shoot a portal to the far angled surface, that drops the cube in the exit-section. From there just a bit of portal fling'ing to get up there myself. What other ways are there?
NLuziaf 11.8. klo 18.09 
More like a 2 for me. It's a nice map nonetheless.
Mattchew 27.7. klo 11.36 
Nice map :steamthumbsup: