Portal 2
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26 jul om 13:49
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In 2 verzamelingen van Crimson Phoenix
Crimson Phoenix's Best Chambers
10 items
The Breakfast Collection
3 items
Omschrijving
Version: 1.3
Desc: Monoportal puzzle based on Mattchew's "Shepherd's Crook". I basically took the important parts and simplified the chamber with a few of my own touches. I also had to revise it twice because of two skips that I'm glad I could remove, thank you to Mattchew himself and a few others.

Difficulty: 3.5/10 (Easy-Medium)

Unintended Moves:
-No cube tossing
-No B-hopping

Music: "Confrontation" from "Aperture Tag: The Paint Gun Testing Initiative" by Harry Callaghan

Notes:
- Solving this chamber requires the following: Cube Respawns, Portal Replacements, Ghost Cube
- If possible please link a playthrough so I can fix any unintended solutions to this chamber.
5 opmerkingen
Nobody No-One 18 uur geleden 
Fun stuff; I liked the move to switch the autoportals and get the cube into the funnel area .
Crimson Phoenix  [auteur] 22 aug om 14:54 
@Tyr Anasazi, to complete the map, you are meant to use the ghost cube mechanic to get the cube into the exit area. If you don't know what that is, Mike Daas made a great video on it. You can view it here.
Tyr Anasazi 22 aug om 7:28 
The only way I could get the cube to (where it is in screenshot above) is by tossing it into the tractor beam, quickly run to main section and shoot a portal to the far angled surface, that drops the cube in the exit-section. From there just a bit of portal fling'ing to get up there myself. What other ways are there?
NLuziaf 11 aug om 18:09 
More like a 2 for me. It's a nice map nonetheless.
Mattchew 27 jul om 11:36 
Nice map :steamthumbsup: