Mr. Prepper

Mr. Prepper

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Mr. Prepper 100% Achievement Guide + Farm & Uranium DLC
By Shindragan
Hope it helps!
It was fun to make, now with info on both DLCs :)
   
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Introduction
A big thank you to DoomKitty for gifting me the game! <3

I like survival games and also farming sims and also resource management so this game was very fun to me, Im also an avid achievement hunter and like to complete the games I like to 100%, the challenge is mostly fun, even though some achievements are pure grindy hell or an RNG nightmare, fortunately, Mr Prepper doesnt rely heavily on either on those, but it still has its share of annoying achievements.

In any case, I spent around 2 weeks or so completing the game and although I cannot 100% it right now due to the Halloween achievement (I need to wait till the end of Oct), Im very close to it.
-> Yeah, I know people say you can change your PC's computer clock so you can get that achievo anytime but thats illegal in achievement hunters leaderboards, so yeah, Im not gonna risk it.

Other complicated achievements include the one that needs RNG so you can catch a rare fish on a very unique and special weather which you can get randomly one day (Fisher King achievo), the other one is to survive 360 days (the grindy achievement, will take hours even if you speed things up by fainting) and the skill-based one which is the Night Maze Runner.

The speedrun achievement looks difficult but once you know what to do and where to go, you can finish the game in around 20 days, no problems.

You can also lower the difficulty using custom mode and still unlock achievements.

Anyway, I really enjoy the first week learning the ropes of the game, the speedrun achievo stressed me out but felt nice after I got it and the night runner one made me sweat when I go surrounded by hordes of bats and wolves from both sides while my electric tesla dual wielded butt was getting overwhelmed.

Its was a fun experience after all.

I hope this guide helps you understand the game better and if it guides you through any question or roadblock you might have, even better!

Do leave a like if you found the guide useful, will appreciate it lots :)

Alright, here we go!
Tips and Notes
Notes
* Do note that you cannot unlock any achievements on creative mode but you can unlock all achievos using custom mode IF you do not choose to add creative mode to it. You can make the game way easier if you do a custom mode and still unlock all achievos.

- There are no difficult achievements so hardmode is just for people who want the challenge.

-> I recommend you go to the options and enable the Always Run option, up to you.
- Do note that an achievement needs you to NOT run for 7 days straight, but ugh.
- Running does not lower your stamina or make you get hungry faster.

** Time does not stop while looking at your inventory or trade interface by default, but you can pause time once you are in there so you can browse and decide at your leisure. Use 'T' key then click the pause icon.
-> You cannot place objects down into the room when time is paused.

-> If its close to 3am and around your hause, you can pause the game, zoom to your bed, right click it and click on sleep, Prepper will rush to bed while time is frozen.

-> You will see a red border to items about to rot or weapons about to break.
** You can disassemble the weapon before it breaks to get its materials back, you'll lose time but not resources/money.

Item Weight and Agent Inspection
-> There is a limit of how many items you can carry, some items have weight to it and you have an initial weight limit of 100. Materials dont weight anything so its useful to disassemble things if you just want the materials right away.



-> When you craft a backpack and wear it, you can put things in quick slots, items there wont weight a thing! Keep a stack of 20 dried meat, its weightless!

-> In the early game, you can use your house cabinets to store your stuff since the agent wont look in them, but after a few inspections he will start looking into containers and your water usage so you better watch out.

-> You can GRAB your planboard from your bedroom and put it somewhere underground.

-> In midgame/late-game, the agent will also look into your equipment and inventory, so plan ahead and make containers underground to sort all your stuff. He even checks how much food you have in your fridge!

-> You can miss an agent's inspection if you are outside, always check the time when the agent will arrive to make sure you are home to meet him.

-> If something goes terribly wrong, you can load previous days from the slot selection menu, just click on Load instead of continue.

-> Once you finish the Fort Observer quest, the agent no longer shows up.

Dryer & Furnace
These two machines are unlocked by workbench tier 2.

You can dry any meat into dried meat,
berries, orange, apple into dried versions,
beets into sugar
corn and wheat into flour

You can melt iron ore into metal and stone into glass at the furnace.
The furnace does not use electricity, fuel or wood to run.

Traps
Easy to use, laid them down (like furniture), right click to quick set an available bait in your inventory, repeat.
You can sell the stuff you get from traps to the huntress which unlocks when you read her notice in the forest OR level up a trader, the tailor also buys some animal goods from time to time with better prices.

Furniture positioning
You can put things in front of other things and still be able to pass through or put some things on top of each other, for example, put a dryer on top of a fuel barrel in front of the refinery or put two crates and then a wooden chest on top to organize your stuff in a storage room.
You can craft a wall shelf to put other things on it, for example, extra dryers! (Yeah, I have tons of dryers)
Oh, also you can have a planter in front of a greenhouse or another planter, maximize your farm area!

The car
I dont know if Im dumb but I had to watch some gameplay videos to figure out how to refuel the damn car, turns out you need to "equip" the fuel into the car interface like this:


Joe's blueprint
Near the endgame, Joe will sell a 380$+ blueprint and when you buy and read it, you'll get access to something pretty fun. Spoilers below.

Dual wield those babies to avoid overheating easily.

Main Story Walkthrough and Achievos
Game start and Tutorial
->If this is your first run, I highly recommend you do the tutorial, time freezes while you learn.


Mr. Prepper's Path
Press START GAME after selecting a slot


Sleepyhead
Nap during the day


Fair Trial
Get arrested

* You can get arrested on the 2nd day of the tutorial if you do not hide the plan and the ladder, once its game over because of this, simply reload the save, restart the day and hide your stuff.
-> To hide your illegal stuff, go upstairs, click on the plan and turn the board, in the living room, click on the ladder and cover it and lastly, grab the workbench THEN get close to the door to open it to let the agent inside.


Prepp's Kitchen
Cook your first dish


Obvious from the Beginning
Finish the tutorial

* You'll finish the tutorial after making your first dish.
-> I highly suggest you read this guide after the tutorial to pick up more tricks to the game.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2429476044


Little Prepp Riding Hood
Kill all the wolves around Jenny's forest hut

* After meeting Jenny the herbalist in 1-3 area of the forest, grab the lever near her so you can repair the rope-tram on 1-1 and get to the 2nd zone. there, travel to 2-3 and fight the wolves there, once you win, you'll get this. Craft a bat if you are having trouble with the wolves, there is another lever near that wolf lair, so make sure to grab it. Talk to Jenny after this, she'll unlock the mine.


Atlas
Build an underground rocket silo

* The first phase of your master plan, you'll need 50 stone, 20 metal and 10 glass for this.
You can get stone from the mine by picking it up by yourself, using fuel on the excavator on level -1 or buying it from Bob, metal is gotten from Sergey's store or by melting iron ore excavated in the mines put it in a furnace which can be built by upgrading the workbench, you can also get glass from melting stone.

Phase 2
* You will need to find the Horizon from the downed plane in the forest, 20 plastic and 60 metal at the plan board.
-> To get the Horizon, you'll need to help Jenny with her missions then repair the ropetrams.

--> Ropetram levers are usually found infront of wolf lairs, go back to the place where the wolves came out of and check around if you missed it.

Access to Z4: 20 metal, 10 plastics, lever in wolf lair Z3, there is a mission from Joe that also requires you to explore this zone.
Access to Z5: 20 plastics, 10 electronics also buy an axe from Joe at the junkyard* to get to the wolf lair and the lever.
Access to Z?: 30 metal, 30 electronics, lever found in plane, the forest is infinite in this zone but not required to go for any quest.

* You need to find Bob's jacket at mine level -3 to give to bob and unlock Joe's junkyard.

--> Once you get to the plane, grab the horizon, lever and the cardkey items.
--> To access Joe's forest mission, you'll need to give him foil and to do that you need to repair the car and use it to go to the desert, that requires 20 metal and 5 fuel, you'll need that mission for the next stage of the plan.


First Tool
Craft a pickaxe

* You dont need to craft it, buying it from Bob works.

Phase 3
You will need to gather 20 electronics, 40 metal, and 1 Hydrogen.

* To find the Hydrogen youll need Joe's mine card (level -4), find the -5 card on -4 then explore -5.
-> Give Bob his glasses which are on Bob (the plant), go to Jenny's and right click on Bob (the plant) to ask for the glasses.


Car Mechanic
Fix the car in the junkyard

* You need to repair the car to find the tin foil, so yeah.

Phase 4
The requirements are: 50 plastic, 20 electronics, 10 textile, and 1 Rocket Control Module.

* To get the module, you'll need to infiltrate Fort Observer and steal it.

- To learn about the Fort, minuteman will send you a letter about it after finishing Joe's missions.
- You'll need to drive 5 times in a row in the desert to find the signal (Joe's final quest), you will require 25 to 35 fuel depending on if you are using Automatic driving or not, if you go back to Joe, the radio signal quest progress will reset.

- You will also need "The pill" so you can stay awake as you drive to the fort, to get it, you need to give Jenny 99 of her berries and find Bob at mine level -5.


Sleepless
Get a drug to stay awake through the night
* Giving the 99 berries to Jenny will unlock this.


Observing the Past (Hidden)
Reach Fort observer

* To enter, you'll need to leave everything behind (except food) in either your house, boxes outside the fort or your car trunk, even materials must be stored away. Once that's done, the door will open and you'll just have to go right, move the camera right if you get stuck.

-> While you're here, inspect all plants for 95% of an achievement.
-> Bring back a rifle! You'll need it for a quest.
* You wont be able to return to this place once you leave.

-> In the storage room, you can grab the AI core and disassemble it, this will give you the item you need, then put back the empty core as you find it, this will unlock a new blueprint for a fake core.

** To exit the storage room, you'll need to create a fake AI chip, you'll need the core, 15 electronics and 10 plastic. There are 4 computers in the room and to grab them.
-> Disassemble all the backpacks and barrels you find here while youre at it, if you have time.

-> As you exit, the AI will try and stop you, click on the monitors with its yellow face to progress.
-> In the next phases, you'll need to survive its attack while you wait for the yellow faces to appear.

** Once it shuts off, remember to grab all the remaining computers you can carry (and your stuff) before you leave.


Rocketman
Build the rocket.

--> After you build the rocket, you can launch at any time to end the game but... <--


Perfect Ending
Get full ending

* You can talk to Bob in your backyard and he'll ask something.
You will need to install his switch in your bedroom, turn on the switch (need elec) and go to the backyard to say goodbye to Joe, Bob and Jenny, you will need max trade trust with them AND also complete all Minuteman's quests.


Invincible
Complete the game without fainting

* Fainting happens if you do not eat, sleep or your HP gets to zero, totally avoidable if youre careful, if it happens, you can reload a previous save and it will still unlock.


Counting Stars
Collect all names in the credits

* Touch all 278 names with the rocket.

After the game ends. the savefile wont get deleted and you can continue from the last morning before you launched.
Survive X time Achievos
* Just dont launch the rocket to keep playing, once you launch, the game will end but after the credits you can reload your last save before the launch.


It's Just a Start!
Get to day 15


Novice Prepper
Survive 1 month


Intermediate Prepper
Survive 2 months


Advanced Prepper
Survive 4 months


The Original Prepper
Survive 1 year

** Surviving the whole year is the grindiest achievement.
-> You can speed this up by fainting, go to the forest, mines, maze and fight some animals and get yourself mauled.
-> Fainting this way speeds up time by 2 days but you'll get a debuff that stacks each time you faint, if you sleep an entire night, the debuff is reduced by one level.
** If you faint 4 times in a row, you die and you have to reload a previous save.

-> So, I recommend you faint 3 times, sleep, faint, sleep, faint, and so on, this will forward time by around 3 days each time you faint.
-> On the days you need to sleep, watch your preparedness because if you faint again, you'll have to reload.
Bunker Construction
Well, the basic game flow goes like this:
1) Grab or buy an item, dissemble it for materials.
2) Craft new items to upgrade your bunker or for trading.
3) Continue doing the main story objectives while doing the above 2.
4) Level up traders to get access to even better items so you can build your escape vehicle.
?) On the way, farm plants and/or animals to get money for more materials and more upgrades.
5) Win the game.

All while avoiding suspicion from the Agent that comes to inspect your house, as long as you comply with the items in your house, it'll be fine. Scrap house items as a desperate last resort only.

Home Decorator
Have lamps in all colors at the same time

* Very easy, you just need 3 wall lamps, click on them with LMB to change their colors, there are only 3 colors, so make sure each lamp shines with each one.


Extreme Shelter Makeover
Upgrade a room

* Once you build the silo following the first stage of your plan, you'll be able to craft room upgrades, install this by opening the container in the top-right corner of any room, the bigger the room, the more upgrade units you'll need.


Expander
Build more than 7 rooms in the bunker


Government Property
Keep your house unchanged for 7 days

* Just dont add or remove any items from your house for the entire week, doing stuff inside your bunker or the garden is ok.

Crafting and Cooking

Old McDonald Had a Ranch House...
Build 5 greenhouses


The Cook
Cook 50 dishes


Masterchef
Cook 200 dishes


The Way of the Plant Eater
Don't eat any meat for 7 days

* Eggs are ok


The Way of the Meat Eater
Eat only meat for 7 days


Blueberrylicious
Survive 7 days on blueberries only
Trust and Skills
NPC Trust
The following unlocks if you have max trading trust with the NPC and also have finished all their quests, to increase trading trust, just sell or buy the items they want/offer. See [ Annex: Trading ] for more info.

Straight to the Grandma's House
Reach max level of trust with Jenny


Comics & Mining Convention
Reach max level of trust with Bob


Chupacabra Approved
Reach max level of trust with Joe


Popular Kid
Reach max level of trust with all sellers

* This excludes Minuteman and Supermarket, but all the rest need to be maxed out.


The Best Penpal
Reach max level of trust with Minuteman

* You need to complete all his quests for this one, see [ Annex: Minuteman ]


Skills
There are 11 books that you need to buy from bob and read to get all these related achievements.
Im going to list the books in order of how early you can buy them from Bob and price.
** Some achievements need 2 different books to get to max level and unlock.

Tier 1

The Builder
Read a book about building

* Builder Book (75$) -> Build rooms faster

* Hortus Conclusus (100$) -> Grow plants faster
* Handyperson's Handbook (100$) -> Craft speed +12.5%
* Atlas Jacked (100$) -> Carry limit +20

Tier 2

The Tinkerer
Read a book about fuel saving

Hit the Fury Road (130$) -> Increase fuel efficiency


Stay Healthy
Read a book about healthy eating

* Eat, Nuke, Love: Healthy Kitchen (130$) -> + Food is 15% more effective

Deterrence and Retaliation (130$) -> Do more damage in combat
Art of Negotiation (160$) -> Buy/sell prices +5%

Tier 3

Project Iceworm
Read a book about surviving in low temperatures

* Project Iceworm (70$) -> Cold resistance +1


Arm Wrestler
Reach max level of strength

* Atlas More Jacked (180$) -> Carry limit +20


I'll Do It Myself
Reach max level of DIY skill

* Handyperson's Handbook II (180$) -> Craft speed extra +12.5%


The Agricultural Expert
Reach max level of gardening skill

* The Secret Gardener (180$) -> Grow plants even faster

Tier 4

Prepper 101
Read a guide to prepping

* The Preppy Guide to Prepping (300$) -> Higher Preparedness limit


No Time to Sleep
Read a book about sleep

* * Sleeper Agent (220$) -> Napping and sleeping restore stamina faster


The Negotiator
Reach max level of negotiation skill

* Art of Negotiation II (250$) -> Buy/sell prices extra +5%


Karate Prepper
Reach max level of martial art skill

* Assured Destruction (220$) -> Do even more damage in combat


Booksmart
Read all the skills books
Combat Achievements

Gunslinger
Fire 6 bullets in 3 seconds with a revolver

* Pretty easy to do with enough ammo, just find a group of enemies and shoot.


Kung Fu Fighting
Kill a wolf with your fists only

*Easy to do if you tweak the game details on a custom game mode but also doable in normal play, just go to zone 3 of the forest and find a wolf and mess it up, do this first thing in the day and reload if you get messed up badly after unlocking this.


Wolf Slayer
Kill 100 wolves

* Farm wolves at the forest in zone 3 and above, also in the desert.


Vampire Hunter
Kill 60 bats

* Farm bats in the mines, you'll unlock this in no time if you explore all levels of the mine.
Other Achievements

Everything is Bob
Inspect every plant in the game

* Inside Fort Observer, you'll find 13 plants you must inspect to get this achievement.

- 5 at the entrance (5/14)
- 6 in the sofa room (11/14)
- 2 in the computer room (13/14)

- The final plant is at Jenny's house (14/14)

If I Were a Rich Man
Have 1000 coins in your pocket

* Easy to do once you can sell high-end stuff like warm clothes, sofas, beds, etc.
See [Annex: Trading] for more info


Scavenger
Loot 25 boxes

* You can find infinite boxes in the infinite zones like the last zones in forest, mines and desert, so this one will unlock naturally. Remember to grab the empty box once you loot it! (if you want the free wood)


Miner
Use 50 units of fuel in the mining machines



The Poacher
Catch 50 animals with traps

* Put down traps in the forest (in a zone with the trap sign) and collect them, you can miss this one if you dont do ANY trapping but its very profitable specially in early-game.


No Time to Waste, There's Prepping to Do!
Do not nap for 7 days

* Use food instead of naps to recover that stamina mid-day.


Slacker
Nap 3 times on 1 day

* Just craft a bit or build a room, get a bit tired, nap, repeat.


Gentleman
Do not run for 7 days

* This will take patience but you can do it at the end of your game, just have enough food for a week and turn off the automatic running from the options, wake up, eat, CTRL your way until you need to eat again, get to nighttime, sleep, repeat.
** You can also do it during normal gameplay, not running, I mean, maybe you'll find it relaxing instead of frustrating.
-> Be careful if you are trying to fight, if you click near a monster, Prepper will run and you'll have to start again or reload the last save.

Halloween (Hidden)
Play on Halloween (Oct 31st)

* Go to the forest and check out the new NPC, chase it then fight it, win and get this achievement.
Speedrunner Achievo

Speedrunner
Finish the game in 30 days

--> You should be able to unlock this in a custom game as long as you dont turn on creative mode, this walkthrough was done on normal difficulty.

-> Turn the always run option in the game settings, seriously.

-> If you want a fast start on gathering materials, you can check [Annex: House Items] to see which items in your starting house are ok to disassemble without raising suspicion.

-> Ignore the DLC: You dont have time to do it, you're going to be running around doing the missions for Jenny, Bob and Joe to waste time on the farm, even if you get the letter in Day 10, you can ignore it.

Requirements:
You'll need to complete the rocket:
Phase 1: 50 stone, 20 metal, 10 glass.
Phase 2: 60 metal, 20 plastic and 1 Artificial Horizon (Forest, Z5).
Phase 3: 20 electronics, 40 metal, and 1 Hydrogen (Mine, L-5).
Phase 4: 50 plastic, 20 electronics, 10 textile, and 1 Rocket Control Module (Fort Observer).

* You'll need to complete all missions for the main 3: Jenny, Bob and Joe to gather the special items for the phases.

For Jenny:
* You'll need to repair the ropetram up to zone 5. (Always needs a lever)
Zone 3 = 10 Metal
Zone 4 = 25 Metal, 10 Plastic
Zone 5 = 20 Plastic, 10 Electronics

** There is a lot of fighting in the forest, so be prepared with food and stamina boosters, not to mention at least a decent weapon.
** Later on, you will need an axe to progress, this is gotten from Joe.

-> She will ask for 8 mushrooms that are gotten from the mines, you'll need to get the first access card and pick them up from the floor of the mine shafts.
-> Then she will ask for 8 guarana, you can pick these in Zones 3 of the forest.
-> The next requirement is 20 guaranas, you can pick these in Zones 3 or grow your own with the seeds she gives you. Each plant will give 4 guaranas at harvest, they rot in a few days outside the fridge and in a week inside it.
-> Lastly, you'll need 99 guaranas! You'll need a good farm of these, having 6 or so plants will yield around 24 guaranas per day, so you'll have them all in 4 days, the problem will be the extra water consumption but if you have setup a water tank and 2 buckets in your garden quickly, you should have enough water for this mission, you cannot buy guarana seeds, so you will need to plant the ones you have and just pray they dont rot before you deliver them, if you finish the rocket's 3rd phase, you'll get a freezer chip which upgrades a room to delay the day rate of things in it.

For Bob:
-> You'll need 10 metal to repair the elevator.
-> Find his jacket in mine level -3.
-> Talk to Jenny's Bob and get its glasses for him.
-> Finally, meet him at mine level -5 to get permission to get the "pill"

For Joe:
** You can only talk to Joe during the evening/night.
- You'll need 20 metal to repair the car so you can bring back the tin foil.
- Find his dog at Forest 3-7 in a cage near the wolves lair.
- 5 electronics to repair the car's radio
- Around 25 fuel to go deep into the desert in a single day and find the radio signal, completing Joe's quests.
** Always click on the antennas AFTER defeating the desert area enemies and before moving on to the next one.

Workbench
** You will need to upgrade your workbench at least once or twice. Later upgrades are costly but give you more offense and defense options, each tier also speeds up crafting and disassembling a bit.

Tier 1: 5 metal + 15 wood. (You need this to craft basic stuff)
Tier 2: 15 wood + 15 metal + 5 stone. (Planters, Dryer, Steam Gen. and Furnace)
Tier 3: 30 metal + 30 glass. (Refinery, switches, greenhouse, warm clothes)
Tier 4: 20 metal, 40 glass and 10 electronics. (I ignored this upgrade, electronics are rare)

* Get wood from forest, melt iron ore for metal and stone for glass.
-> Electronics are rare, always buy phones if you see them for sale until you have a bunch of electronics, you can grab 5 or 6 computers from Fort Observer and get your electronics for the last rocket stages but the 50 plastic might be a bottleneck, Bob sells 5 plastic every day in his final trader tier, aim for that.




Speedrun: Day 1 - 4
This is my walkthrough on Normal difficulty, you can pull this off way easier if you do a custom game will all the settings in your favor (dont turn creative mode on).

** Remember you can pause time while shopping, managing inventory and equipping things but not installing things on the house/bunker **
** Remember to press down ALT then click on an object to quickly pick it up **
** Remember to use right click->quick action on things like farming or traps for quicker gameplay.
** You can right click a mine cart that's besides the excavator and click on "Push" and it will take all excavated items into elevator's storage for you.
** You can use the sofa/bed to pause time to move around, for example, if you are in the 2nd or 3rd floor below the house, pause game, move camera, right click the sofa/bed choose sleep/nap and the game time will pause while prepper moves there, click anywhere to cancel the action and resume time. -> this might get patched out later, so idk.

Tutorial: Day 1
-- Goal: Do the tutorial but DONT go to sleep until we do a lot of prepping.

- Dont worry about having 0 stamina your prep stat wont go down during the tutorial.
- Do watch your HP, having zero HP will decrease prep.
- Build your first room.
- Before going to the workbench, grab all the small cubes in the kitchen except 3, this way, you'll have the required 4 small cubes at home (1 is in your bedroom). you should have six.
- Grab the 3 barrels too.
- Use the workbench and disassemble all cubes and barrels.
- When trading, after buying 8 metal, buy 4 cubes and sell all your ground mats.
- In the forest, make sure to grab all berries an bring back 4 pieces of wood, not just 3
- Grab the metal cubes from the mail, put the berries in the fridge, in the workbench disassemble everything.
- When you are asked to craft the wall lamp, grab all cups except 4 (you should have 7) and all plates (the 4 bowls count as plates, which is the minimum you need)
- Go to the workbench, disassemble everything, follow the tutorial.
- Before sleep, nap instead so you can start the next day with 100% stamina.

Day 2 (Tutorial)
- Turn the plan, grab the workbench, cover the ladder, pass the inspection.
- Set the workbench in bunker, grab water and all the seeds from the cabinets, use the stove, eat something, tutorial is done!
-> Using the eat all option will eat from the stack until your health is full.

- Read the plan, Build a 3-wide room for your plants.
- Grab Jenny's letter and read it, head to the forest to meet her, pick up berries and logs, dont forget to pickup the lever near her.
- Unload back home, head to the forest and repair the ropetram with the lever
- Pick up more berries and logs, the goal is to find the huntress notice to unlock her shop, sometimes its in Zone 1 but other times its in Zone 2, dont go into the danger area yet, unless you havent found the huntress note.

- Back home, Store the berries in the fridge, put the energy drinks and canned food in a cupboard.
- Unload the logs somewhere, then craft a ladder and 5 soil patches.
- Install ladder then put the soil patches in the new room until the objective tells you to grab some seeds.
- Grab the soil patches, grab the seeds from the kitchen and put the soil in the backyard (where the workbench was).
- Plant seeds, use water if needed (you might get lucky and it would start to rain)
- Empty the cabinets, you should get some money and some bait.
- Buy bait from huntress, buy carrots/berries (cost 1$, sells for 1$) from supermarket if you can, also buy metal from Sergey, we need to level him up. If Nancy is buying a wardrobe or a shelf, take one of those from the living room and sell it.
- If you have time, create a baseball bat then at least 3 traps, 6 would be optimal.
- Go to bed close to 3am.

** Dont worry, having zero stamina wont make you faint, it makes preparedness go down faster but eating some berries will fix that, dont let both HP and stamina go to zero though, if preparedness is below 50% and you still need to use the workbench, use an energy drink.

Day 3
- Wake up, read the plan and eat some berries if you're very low on HP.
- Buy 3 baits from the huntress, sell to Nancy if you can.
* Nancy only buys red books, other colored books cant be sold.
- Create traps until you have six of them while you wait.
- Dump everything but lever, an energy drink, traps and bait into a cabinet before you leave, your bat should be equipped.

- Go to the 2nd forest zone and place all 6 traps infront of the sign by the ropetram.
- Go to the second zone and pickup berries/logs along the way, dont explore too much, you dont have time. As soon as you see the path to the next area, grab what you can and take it.
- Before you enter the last area which is roped off with yellow tape, eat your berries until HP is full.
- Enter and fight your way to the cabin, make sure to grab the lever by where the wolves spawned.
- Enter the cabin and speak to Jenny, twice if you have to, until you unlock her shop and the mines.
- If she isnt in the cabin, go back out to find her infront of the cabin.
- Grab the seeds from Jenny's cabin.

- Back home, unload, water your plants/harvest/replant, sell wolf hides to huntress and carrots/cabbage from fridge and berries to Jenny, buy beet seeds if you can, later, you can dry beets into sugar when you unlock the dryer in the next workbench upgrade. That will be crucial to make jam and prevent napping daily.
- Go to zone 1 of the forest to grab berries/logs, disassemble until 3am. If you still have time left, build more rooms down in your bunker.
* You can optimize a bit here by getting started on grabbing stone from the mines today and upgrading the bench to disassemble faster tomorrow.

Day 4
** You'll need 10 metal to repair the mine elevator, so if you dont have enough, buy cubes from Sergey and/or grab some round containers in your kitchen to get the mats, you can even use the blue pot but not the pan or the kettle!
** You will also need 15 wood + 15 metal + 5 stone to upgrade the bench today.

-> Wake up, harvest/replant.
-> sell/buy stuff, make sure to buy bait and metal cubes to level traders up (and have enough for both the elevator and bench upgrade) but try and keep around some money so you can buy the handyman book later today or tomorrow (100$).
-> If you need stamina, take a nap but make sure to wake around 10am at the latest, do this specially if your preparedness is below 50%.

-> Go to the forest, check on your traps, grab as much as you can, dont forget berries, eat if you need to.
-> Around 1 or 2pm, head back home to unload.

-> Make sure you have 10 metal and an emergency energy drink and some food.

-> Talk to Bob and Repair the elevator.
-> Go down the mines and grab the access card, some stone too, unload into the elevator storage each time you go back to it so you can grab everything when you explore a mine shaft. (pause the game while you manage inventory)
-> You cant grab mine boxes unfortunately, you should have found a bit of fuel in a box in this level.
-> Talk to Bob, unlock his shop.
-> Quickly go to mine level -1 and use the fuel in the excavator, talk to Bob in his hideout to grab his quest and the phone, if its before midnight, explore a bit, if not, get back home.
* I was able to get the -2 keycard and the 8+ mushrooms before midnight and some fuel for the -2 excavator.

-> Sell the loot you got, buy a pickaxe, unload your stuff, disassemble a rock into stone and upgrade the bench, if you have the money, buy the handybook, if not, do it tomorrow.
* Do note that this workbench upgrade will give you storage space in the bench.
-> if you have time and left some items back at the elevator, go ahead and go grab them to haul them back home. Also remember to check your plan and unlock stage 1.

Speedrun: Day 5-11
Day 5
-> Wake up, garden, sell/buy your stuffs. if you have the money, buy the handyman's book to craft faster from bob.
-> Your goal today is to upgrade the workbench (if you havent) make a dryer and a furnace.
-> Make a backpack too, if you need textiles, disassemble the sofa, 2 canvas and 1 carpet.
** I like to replace the sofa with the bed, so I dont waste time using the stairs and sleep by the door.
-> If you grabbed the mushrooms yesterday, go ahead to hand them over to Jenny.
-> Go to the traps in the forest to grab the items and berries

-> Go to the mines to grab the excavator things, explore -1 and -2 to grab the mushrooms and loot if you havent done so already, deliver to Jenny if you need to, be back before 4pm.

-> Craft the furnace and place it underground, put any iron ore into it to make metal, when you run out of iron ore put some stone for glass but remember you'll need 50 stone for stage 1 of the rocket.
-> If you can craft the dryer, start drying beets/meat, you'll need them in the next days.

Day 6
-> Morning routine, see if you can buy&read handyman book today if you havent
** Check plants, buy/sell, check furnace, check dryer, head to forest for logs/berries/traps.

-> You should have gotten a letter from minuteman by now, dont forget to read it to unlock his trader interface, he wants blueberry jam which you should be able to craft by now, do so if you need money to buy books/metal.
** If you have time, the next item minuteman wants is a book you can ask for in bob's mine house.

** You need to finish plan: stage 1 tomorrow, so start saving for 20 metal, 50 stone and 10 glass.
-> Buy cubes from Sergey or melt iron ore to get the metal then melt stones for the glass (you should have leftovers from plates)

-> Dont forget to take a pickaxe with you, to use it, it needs to be equipped, right click the stone in the way and mine.
-> Craft a 2nd baseball bat, just in case yours breaks today, put the pickaxe in the 2nd slot, we are exploring level -2 to grab access key -3, make sure you equip both bats before the rat fight, in case the old bat breaks so you can quickly switch to the new one.
-> Head to the mines with a some food and an emergency energy drinks, good luck!
-> Sold mine's loot, bought Builder's book (75$).

Day 7
** Had rotten luck and the postman is missing, I wont be able to use the mail for a few days, you can still trade with Jenny and Bob if you go to them and right click them, but I guess no traps for me for a few days.

**Since there is no postman, Ill be stuck in rocket quest progression for a while.
** I will focus on unlocking Joe and unlocking the infinite mine level since I cant buy metal from Sergey.
** I'll need to hoard 100 metal, 20 plastic and 20 electronics for rocket stages 2 and 3.

-> Morning start: Tend crops, dryer, furnace.
-> Build rooms to Silo area, build stage 1.
* There might be a bug that happens if you try and build the silo without connecting rooms first, so make sure you build the rooms to it before trying to build the silo.

-> You will get the upgrade chips in the mail (even if no postman), use them at your discretion.

-> If time allows, head to mines level -3 and search for Bob's jacket, unlock Joe, go visit him, but I reckon time will be tight with all the digging.

Day 8
** Postman is still missing :(

Goals for the next 3 days:
- Upgrade bench (30 metal + 30 glass)
- Get Bob's jacket to unlock Joe (Jacket is in rat area of Mines lvl -3)
- Buy an axe from Joe and do Joe's first quest (will need 5 fuel and 20 metal)
- Repair Tram to zone 3 (25 metal and 10 plastic)
- Explore zone 3 and Deliver guananas to Jenny, grab Bob's glasses from plant, deliver glasses.

*If you need more plastic, disassemble your computer chair, round containers, disassemble 1 big metal container so you can craft them and replace the round ones with big ones to fool inspector.
Make a wood chair to replace your computer chair too.
** More plastic if you find scrap in the desert, else level up Sergey to get access to round containers.

-> Keep doing farm, quick forest, excavators.

-> In my playthrough, I got the Jacket and unlocked Joe while waiting for stone to turn into glass, Ive been buying stone from Bob for a few days now, I repaired the car but didnt have time to do the quest, I was also short on metal to upgrade the bench.
-> With Joe unlocked, you can start buying fuel which will be useful to keep the excavators going.
-> By this point, I already had read several books, including atlas 1, handyman, builder and fuel saver.

Day 9
** Still no postman but I got inspection today instead.
-> I napped until the inspector came, waited for the report and saw I was missing a cube and a book, reloaded the day and made those items to put them somewhere in the house, passed inspection perfectly. *Remember to pick up the soil patches, they are illegal!*

-> Today I got the foil and delivered it to Joe, explored the desert a bit and fed the excavators, I kinda feel I wasted this day, but oh well.
** I also got the Geiger counter for minuteman, you need to fulfill his questline so you can learn about Fort Observer.

Day 10
** Postman is back, yay!
-> I unlocked Tailor, Gourmet and even the Jetsons, guess leveling up Bob, Jenny and Joe helped with that.
-> Got the farm DLC work order today, I just ignored it, gonna try this speedrun vanilla style.

-> Got new traders, Can sell salt, sugar and dried meat to gourmet, sell trophies to huntress (made 6 new traps and set them up at zone 3).

-> Finally upgraded the bench, bought the first combat book and read it, got more metal to fix the ropetram to zone 3 and explored zone 3 and fought the wolf lair, gave the 8 guananas to Jenny, got Bob's glasses, around 6pm, went to talk to Joe, talked to him and got the quest to find his dog, I'll have work towards getting enough plastic and electronics to repair the tram to zone 4 in the next few days, that means desert trips.
** Wolves/Snakes are a nice source of meat, which dried is excellent food for use or sale.
** You can craft energy drinks with 3 dried guaranas (you'll need to read the first cookbook, bought from gourmet), we are pretty much golden, maybe make an extra dryer but I would need electronics :S

Day 11
-> Morning routine: furnace, dryer, cook, harvest, replant, buy/sell.
-> Excavators, traps, gave bob the glasses and sold excavator stuff, leveled him up and bought iceworm book.
-> Disassembled a bunch of stuff, got enough plastic to repair tram, so I did (20 metal, 10 plastic) I only explored a little, I'll find the dog tomorrow.
-> Because you need to bring 20 guananas to Jenny, start collecting them in the fridge, doing a Guanana tree plantation is also an option, since you'll need 99 of them later.
-> There's a blackout tomorrow but I made a steam generator, left only the fridge turned on, i might make another generator tomorrow.

Speedrun: Day 12 - > 20
Day 12
** Blackout (Stove+fridge+dryer = 15 power), turned off stove and dryer.
-> Doing morning routine,

-> Went to forest zone 4-7 to find the dog, lots of wolves, two of my weapons got to red but I made it, dont forget to grab the lever, the loot and the box itself before you go!
-> Unloaded back home, went to forest zone 3 to pick up guananas.
-> Once it got night, went to see Joe to complete his quest, got mine card -4.
-> With the fuel I bought from Joe today, I fueled up excavator -4 and grabbed the loot from excavators -3 and -2, sold gems to Bob, got some iron ore for furnace.

Day 13
-> Morning routine in the house.
-> Jenny quest forces you to plant 4 guanana trees.. so welp, my plan to only pick them in the forest wont work, so I'll make 4 greenhouses (10 wood, 20 ground, 20 glass).
* You can use planters instead and once the objective clears, you can pick the berries from the forest to deliver to Jenny.
-> I got a minuteman letter today asking for an illegal item.

* Power: Frige+Oven+Dryed = 15, 4 Greenhouses = 16, total = 31 (House elec should be 23+10 from generator, I should be alright), greenhouses have their own light so I dont need wall lights for bunker farm.

-> Spent all day setting bunker farm up and trap renewal/retrieval.
** Remember to make more upgrade farming chips for the farm room youre setting up, its usually 1 chip per room block.

Day 14
* Morning routine
-> Went to the forest to pick 3 guananas to complete the 20 needed to give to Jenny, completed that quest, got the 99 guanana quest.. ill start hoarding once my 4 trees start producing, the berries rot in 5 days even in fridge, so I need to also start collecting from forest.
** Each harvest yields 4 berries, so thats 16 per harvest a day so on day 5 I'll have 80 and with the ones recollected in forest, I should be able to pull it off.
Edit: I noticed they last longer than 5 days if kept in the fridge, i was able to gather them all n six days without issue.

-> Went to Mine level -4, got access card -5, went to -5 and talked to Bob and also got the illegal item, stopped by bob's house at -1 and grabbed the computer.
-> Bought handyman book 2 from Bob and read it.
-> Fed the excavators, brought back loot, including oil from -4 excavator, gonna need to a refinery and oil & fuel barrel (bought them from Sergey), having the fuel barrel will make the refinery put the output fuel into it, regardless of where in the house the fuel barrel is, very convenient, the oil barrel doesnt work like that but still, its nice to have things organized.
-> Talked to the postman to deliver the illegal statue.
-> Talked to Joe, (forgot to deliver dog quest), he wants electronics but I dont have enough.
-> Built an extra room to setup extra generator and refinery, put the fuel barrel near bench.

Day 15
* Morning routine
-> Made a refinery and a steam generator, installed them in bunker.
-> Bought negotiation book, read it, went to mines, got and sold loot, bought gardening 1, read it.
-> Started the refinery using oil from mines.
-> Gathered traps/guanana berries, meat, need more plastic to fix tram.
-> Talked to Joe, gave him 5 electronics, have to come back tomorrow.

-> Disassembled some stuff until 3am, need more plastic :/

Day 16
** Postman is missing... again! Dammit.
** Inspection day.

* Morning routine but now I need to also use the refinery, so It takes me to around 11am to finish everything.

-> Passed the inspection.
-> Went to mines -5 and got the hydrogen, the -6 access keycard and some goodies (dynamie!). Sold some loot to bob, bought the book negotiation 2, read it then sold the rest of the loot, then bought the combat 2 book, read that then bought some plastic. Fruitful trip!

-> Talked to Joe and got Signal quest started, need to gather 25~30 fuel and some decent weapons and food, with the refinery and oil from excavators, should take only a few days.
-> Sold some weapons to Joe so I can level him up, he should sell electronics at max level.

Day 17
* Morning routine, postman still missing.
-> Went to the mines to buy plastic from Bob, finally have enough to repair tram.

-> Repaired tram in the forest, fought my way to the plane, grabbed the stuff, ran out of energy drinks so I wasted time napping, dammit. Oh well, still need more plastic to build stage 2.

Day 18
* Morning routine, have 70 guananas now, one more harvest, maybe 2 more days.. willI I be able to make it before they rot?
-> Have enough fuel, 25 units, so today Ill go look for the signal but first, traps and guananas.
-> Forged a Lucille and an axe, adding to my pickaxe and axe, hope it'll be enough for the Desert trips, with some luck, Ill find vending machine for energy drink because I have none, napped before going and took 12 dried meat (thx wolves and rats from yesterday).
-> Bought 5 extra fuel and the car chip from Joe, stored the 5 extra fuel in trunk, upgraded car so I dont have to bother with the minigame.

-> Remember to click on the antenna in each stop during your 5 stage drive. Do this AFTER clearing the area and before driving away or you'll get mauled by enemies during the cutscene.

-> Came back with loot (several scraps, lots of canned food, a rifle, army box) talked to Joe about signal then asked about Fort Observer location so now I can go as soon as I get the pill from Jenny. Went to bob to buy plastic and sell stuff from excavators, day is over.
** I cut it so close, the upgrade helped shave off an hour or so from the desert trip even though it took more fuel, got back home at 2:45am and went straight to bed, Ill organize inventory tomorrow.

Day 19
** Postman is back! please stop getting kidnapped!
* Morning routine
-> Bought books Atlas 2 and Healthy Living (food restores extra HP), read them.
-> Kept buying plastics from bob, metal and electronics from Joe.
-> Checked on traps and excavators.

-> Harvested guananas from greenhouses and got 92 of them now, will go to forest in the afternoon and hopefully grab the missing 7 I need.
** I got 97.. so close :(, kinda wanted to reload to save that forest berrypicking time I wasted but decided against it cuz lazy**

-> Built Stage 2 of the rocket (60 metal, 20 plastic and 1 Artificial Horizon), got the factory chip, installed it in the workbench room and disassembled the water pump ones.
** Stage 3 needs 20 electronics and I have 10, Joe sells 1 per day so.. its desert trip tomorrow.

-> At night, went to Joe, bought fuel and the last chip, repaired the car, wanted to upgrade but I noticed it needed 7 plastics and 5 electronics, so noped. day is over.

Day 20
*MR but no traps, oil->fuel->excavators is more profitable now.

-> Finally got all 99 berries for Jenny, went to her and delivered them. She promised to give me the pill in the mail.

-> Getting prepped to go to Fort Observer as soon as I get the Pill in the mail, dont forget to bring the access card and almost no weight, try and empty the car's trunk too, we need to bring back as many computers, barrels and rifles we can.
--> Do bring food (Took 10 dried meat), you can buy energy drinks over there and bring weapons/grenades, might as well use the bombs since this is gonna be the last tough fights over there.
-> Bought the sleeping aid book to do 30 minute power naps in the morning.

-> Got ready for desert trip, got 20 fuel and made sure I had 25 leftover for tomorrow, going to drive until midnight then disassemble, tomorrow I will hopefully have enough resources to build Rocket Stage 3, tomorrow Ill go to Fort Observer, so after coming back from the desert.
* Found an energy drink machine, bought a couple to have around the house.
Speedrun: Day 21 -> 23 (End)
Day 21
* Big day today, did my morning routine skipping excavators.

** I bought some phones from the Jetsons and disassembled my bedroom computer (figured ill replace it with one I bring back from fort observer) and I was finally able to gather 20 electronics, built rocket stage 3. (20 electronics, 40 metal, and 1 Hydrogen) so, I built it, got some chips and disassembled the freezer one to get back some electronics, used the electricity chips in my generator room.

** Disassembled until 19:00, if you get to the car too late, Prepper will say you need to wait until next morning.

Getting ready to go to Fort Observer
** Around midnight, I begun my prep to drive to Fort Observer tonight.

* Loaded up with 25 fuel, a rifle and 20 dried meat, there will be a vending machine over there, so no stamina problems if you have enough money but the battle vs the AI might deplete your HP rather quick, bring plenty of food.

* We need to bring back as much computers as we can from the fort, make sure to go as light as you can and that the car's trunk is empty, when bringing food, just realize you might need to leave food behind so you can bring back those valuable electronics and plastics (computers).

** Dont forget to bring the pill and the access card! **


** Remember to setup your quick slots for the final battle.

* Back at Joe's, fill up the car with fuel and choose to Go to Fort Observer (Left choice) before nighttime (20:00)
** If you have the automatic chip, you wont have to worry about the car minigame.

Day 22
** You will always arrive at 6am the next day at Fort Observer.

--> As soon as you arrive at Fort Observer, wildlife will attack you in waves, use your grenades here, you wont need them later, I also used the revolver a bit switching between it and a Lucille.
used up 4 food, considering, it went rather well.

** You will need to leave everything except food outside by the entrance, even materials, you can pick them up on your way out. Oh, you can also bring your money, a backpack and the mine hat.
--> Once you enter the fort, you cannot leave until you win the boss fight, make sure your food is with you and your money to buy energy drinks.

-> Make your way into the fort then go right until you see a passage going into the storage area.
* Infront of the door, there will be a floating sphere, grab it then disassemble it to learn the blueprints. The workbench is to the right side of the room.

** Now put the ai core without the chip, it should be exactly as you saw it, shiny ball floating up and down, its possible to put down the core wrong and it looks like a black ball, you'll notice the AI look yellow and dizzy if you put it back right, this will unlock the fake AI core recipe.

-> You will need to disassemble 4 computers to get the components you need:
- 2 computers right of the workbench (one of them in he floor between crates, kinda hidden)
- 1 computer hidden behind barrels near the workbench.
- 1 computer under the bed

-> Put the fake ai core back, the door will open, grab all backpacks and equip 2 rifles, disassemble the barrels for metal and if you have time, the backpacks.
-> You should be out of there by 22:00, make sure you have above 50% stamina before you leave, either drink or nap to get that.
-> Any food you find in the storage should be stored in the quick slots.

---> The boss fight is rather simple, avoid things while you click on computers with blue/yellow faces, this will be done for several minutes but luckily, time stops while you do this fight.
-> If you see smoke from the ceiling, it means rocks are about to fall, move!
-> if you see a red face, dont get close, the computer will explode.

-> After the fight, you can now grab the computers, each one weighs 26 units, so with 2 atlas books read and the backpack, you should be able to carry out 5 or 6 of them.

** Make absolutely sure you pick up all the materials and items you left in the containers on your way out, you wont be able to return to this place. Remember you can use the car trunk if you need more space.

-> Back home, a minuteman letter will wait for you if you already did the illegal statue quest, its not necessary to do any more quests to win the game but if you have spare canned food, you can make decent money selling to the man.
** If you have enough food, you can automatically get to the next step of his quest where he buys a rifle, you got a few dontcha? and after you sell that, he buys ammo, I sold 130 ammo.. in total, made around 1.2k money.

Day 23
** Ok! We are in the last phase of the game! We only need the materials to build rocket stage 4 and win! 50 plastic, 20 electronics, 10 textile, and 1 Rocket Control Module

* If you maxxed Trader Trust with Bob, he will come along and give you the red switch when you go to the backyard, its optional if you want to do what he wants, for the achievo, you just need to lift off.

--> Disassembling the 5 computers I brought back gave me 15 plastic and 20 electronics, I got the electronics now but I still need more plastic! bought 5 units from Bob and with some scraps I had lying around from desert trips, I was able to get the 50n units I needed, so lets build that rocket!
** After completing the rocket, I napped to save my game.

----> If you got the switch from Bob, you wont be able to leave until you turn on the red light in your bedroom (you gotta install that switch first), once you power on the switch, the ending sequence will begin.

** As soon as you launch, you will unlock the speedrunner achievement, congratz! **




Annex: Speedrun Base (Day 23)
In case you are wondering, this is a screenshot of my small base at the end of the run.
From left to right, top to bottom
House -> Fuel barrel, Bed, (Normal stuff), Chest, 2 water buckets, 5 soil patches.
B1 -> Workbench, Chest, Dryer
B2 -> Silo, Plan/ 2x Steam Engines -> 4x Greenhouse, Refinery, Oil Barrel -> Furnace

* Some items were placed infront of others, for example, the dryer was infront of the chest and i was still able to pass through and the oil barrel was behind the ladder, the planboard was behind the steam engine.

** B1 had factory upgrade, B2 had Power upgrade in engine room and farm upgrade in greenhouse room.
DLC: Animal Farm Walkthrough
You'll get the location of the farm on Day 10 through a letter, a work order from the Agency to go work at a farm, kicking off the DLC. you can ignore this if you want, they're not coming to force you to go and you can start the DLC anytime after reading the letter and going to the farm.

White Sands Farm
Visit the farm for the first time

-> Talk to the farmer, grab wheat and hay from infront of the sunflowers.
-> Right click on the goats to feed them or fill their feeder with hay and wait.
-> Do the same with the chickens but using wheat.
-> Check the barn's back door.
-> Check the broken fence
-> If the chickens say its too cramped, clean up the rubble right of the coop.
-> Return to the farmer.

-> A new crafting tab will appear in the workbench, go there and craft a new fence.
-> First try to herd the goats into the pen, if you put hay in the feeder, go back home, return and quickly go put the fence down, it should work, else, one of the goats will refuse to go into the pen.
** On that note, if you do it at night, the goats will spawn asleep, making this easier.
-> Right click on a goat to milk it, you will learn about the shears.
-> Back to the farmer, talk to him, get 2 chickens and the coop blueprint.
-> As you go into the barn, a dog will run by, search for it in the barn.

** if its late, go back home then return tomorrow to continue

-> The wheat field is kinda mazey, just dont go in if its too late, if you get lost, you might faint due to 3am.
** Inside the field you can actually pick some wheat which will give you hay too, they are hard to spot, maybe you'll find one per screen but you can highlight them with the mouse.


The Lake
Discover the lake

* Go into the wheat field, you will eventually find a scarecrow with a turn back sign, exit right.
-> On this next screen, you will be able to find a dog collar on the ground, pick it up and exit north to the lake.

-> Check on the dog which is in the left side of the area.
-> Exit the lake through the exit signpost, go to farm, talk to will, exit farm, go to lake using the quick travel.
-> Approach the dog with some rat meat in your inventory, if you dont have some, you can hunt for rats in the wheat field or the forest zone 5.
-> Grab the shears behind the dog, theyre stuck on the ground.
**It's very important to give Xeno the dog collar now, if you miss this, its nearly impossible to find Xeno again and you'll miss out!

-> You can now shear the goats and milk them.
-> Bring 5 eggs and 3 milk to the farmer, if you need more eggs, you can buy them from the gourmet.
** Sometimes the DLC bugs out and he wont receive the produce telling you the animals are missing, if that happens, just store the things in the fridge for now.
-> Completing up to this point will unlock the farmer as a trader.

-> The next morning, some animals will be missing.

-> Inspect the hole by the barn's back wall's door., its facing the camera and you will be able to highlight some splintered off planks on the ground, close the barn door if its hard to see, not related to the quest but if you repair this along with the fence and the chicken coop, you'll get an achievement.
-> You can repair the fence that the goat at the beginning of the DLC broke, by the sunflowers using 8 wood.
-> Take 1 hour to clean up the rubble by the chicken coop.


Employee of the Month
Repair everything that can be repaired on the farm

-> Go outside the barn and notice paw prints on the floor (look directly below the keep out sign) and also the barn hole you should had repaired.
-> Set 3 bear traps with bait to the right of the hay stacks, come back in 24hrs to check the traps.
How long was she behind that barn door?! she's such a creep xD
** Note: If you set expensive bait, it might take longer than 24 hrs, use fast bait to continue the storyline faster.

-> Talk to the farmer, the field maze will unlock, you need to do a run in it, the entrance is in the lake.
** You can pick up the boxes you find in the maze after looting them, just like in the desert.
** The minimap is a joke, dont rely on it too much. You can quickly look at it by pressing M on the keyboard.
** The maze is related to some achievements, basically, each time you finish a maze, a harder version of it gets unlocked. Do several runs like this until you unlock all the maze achievements.
** The "Night maze" is a harder version of the wheat maze, its in the same place but you can only access it, you guessed it, at night (18:00).

** After doing the maze and reporting to Will, you can ask the farmer about the fishing rod now, henry unlocks as a trader once you do this.
-> You'll need to wait a few days (and keep baiting/setting traps) for the story to continue, you can grab the fishing rod and do his fishing quests while you wait.
-> A few days later, the farmer will tell you even more animals are missing, checking the traps gives you a clue.
-> Grab the tracker device off the ground to start a new farm quest, you'll need to do it at the same time than this one.
** If you havent noticed it yet, there is a dog bowl down from the 3rd rail from left to right on the farm's porch. Put rat meat there for the dog, its only there if Xeno is around.
*** From this point, the quest splits into two **

Good Shephard Sidequest
-> Go to Joe and show him the tracker, he will ask you to come by his place the next night.
-> He will give you a device to track the trackers, equip it.
-> Go into the wheat maze and click the quickslot key to activate the tracker.
** If the tracker is empty (all grey), there are no animals in the current location.
** If it has 1-3 stars lit, this location has an animal.
** If the tracker goes up to 4 stars, it means the zone/level you are in has an animal somewhere.
-> When you find the animals by the antennas, grab them, there are two chickens by the antenna, so be mindful of that.
-> As you deliver the first animal, Xeno will join your bunker.

* You can find animals in the wheat maze (day or night), in the desert, in bob's hideout on mine level -5 and in the forest.
** Fuel up the car to full when going for the animal in the desert, you need to go 4 areas deep for it.


Search and Rescue
Find all the missing animals

* Once you grab the last animal, the achievement will unlock, go ahead and continue the other questline to reach the ending.

Black Fabric Quest
-> Show the black fabric to the postman for the next clue. (Right click on him then show it)
-> the next day, the agent will make a surprise visit to your house (dont panic, he wont make an inspection)
-> Wait for Sunday and go to where you setup traps in farm.
-> Go to the lake to fish until you fish out a peculiar object. (Must be done on a Sunday)
-> Go back home and inspect it.
-> Go talk to Joe about it, with the item in your inventory, right click him and ask, come back after 24 hrs.
-> And you're done, wait for the next Sunday to start the ending quest, more details in the next section.
Farm DLC: Ending (Spoilers)
The 3 achievements are tied to the ending, they are unmissable unless you encounter a nasty bug, I suggest you make note which Sunday you will need to go to the farm after you learn about the flying ship.

** The game is very buggy so its highly advised you do the ending on the first available Sunday you can or else you might get stuck with an unfinishable quest.


Abduction (Hidden)


* On the final Sunday, stay in the farm barn until 3am and get taken away.


Until Dawn (Hidden)


* After escaping, run the maze and then evade the lights until it dawns (around 4-5 minutes).
-> After escaping the initial light inside the vehicle, pick up your stuff lying on the ground in the right side of the ship.
-> To escape the ship, you need to press the 4 wall buttons in the corrector order, solution below.
From left to right: 3,2,1, (blue light), 2, 3,4,3, go into the blue light and escape.
** Hope your left clicking speed is really good. **

--> Dont worry, even if you faint/fail, the game will reload from a checkpoint.

-> That morning, after the escape, wait until night and talk to Joe to come up with a plan, he will give you a blue print, you have all week to do this, so wait until next Sunday.
-> You'll need 25 textiles, 20 stone, 10 salt to make the trojan goat.


Skub the Shoemaker (Hidden)


* Put the goat down in the barn on the next Sunday after escaping, the goat will be in your equipment tab, as you set it down, a prompt will appear asking you if you want to wait until 3am, choose Yes, enjoy the ending :3

Spoiler
--------

Ok, I hate green lights now.
Farm DLC: Fishing and Maze achievements
Fishing Achievements
* You unlock fishing as you progress the farmer's quests.

* Fishing is super buggy, always nap before going fishing in case you find yourself frozen in the lake needing to reload a saved game.

** To rank up, complete Henry's quests, you will need to complete several quests before you are awarded a rank-up, talk to Henry to get your a quest after 24 hrs of when you completed the previous one.

** You can get better bait and fishing rods by leveling up Henry's bait shop or finding special bait inside the wheat maze in random pond locations (check on top of the crate by the pond).
** You can also buy books about fishing from Henry (as you level his shop up), to get a fish bite quicker, less chance for your rod line to break, etc.

** As for fish quests, the fish asked for is random and it can get repeated consecutively.
** It might be a good idea to keep an aquarium stocked with all kinds of fish so you can deliver the fish Henry wants right away if you already caught it and stored it in an aquarium.
** If you upgrade a room with the aquatic chip, you can store any size of fish in the room itself, to do this, just hover your mouse towards the back wall, there should be space for 4 different fish types per room size.
-> You can buy the chip from Henry as you level his shop up.
** You can stack the same type of fish in a single aquarium slot.
** Big sized fish can only be stored in a room aquarium.
-> Fish die if you leave them in your inventory or stored in a non-aquarium after a day or two.


Novice Fisherman
Reach the novice fisherman rank


Apprentice Fisherman
Reach the apprentice fisherman rank


Advanced Fisherman
Reach the advanced fisherman rank


Expert Fisherman
Reach the expert fisherman rank


Master Fisherman
Reach the master fisherman rank

* In total, you'll need to deliver 25 fish to reach this rank from Novice, so it'll take around an in-game month.


Golden Fish
Catch golden fish

* There are two types of golden fish, catching either one will net you this achievement, check the fish board for catching requirements.


The Fisher King
Catch all the fish types

* You can use the fish sign board to see which bait, rod and weather conditions are optimal to have a higher chance to catch the fish you need, sometimes, the best rod will actually decrease the chance of getting a low tier fish you need for a rank up quest, the board will also tell you wish fish are missing from your progress towards completing this achievement.
* Turn on the radio to check today's or tomorrow's weather.
* When you check the weather on the radio, heavy rain is not stormy weather, its still rain.

-> The radio will mention thunder.
-> The tigerfish is big and brown as shown in the right image.
** Do note that fish are random, so if you have thunder that day and are not able to catch a tigerfish, you can reload a save and try again in that exact thunder weather window.

https://youtu.be/BDY7MneYOj4

Farm Maze Achievements
* Mazes can be very daunting, the map is almost useless but it does show the number of exits from a room.
* I strongly advise to bring a Tesla Rifle to the maze fights as its powerful and easy to use, you can buy the rifle's blueprints from Joe's max shop level.
* Actually, bring and equip TWO Tesla rifles and use one carefully until its almost overheated then quickly switch to the other one with the F keyboard key, repeat.


-> In this example, the map shows me I came from the far right and there are two exits I havent explored yet shown by Red Lines marking the unexplored exits, and with some difficulty, it also shows which explored exit connects to which explored room.
-> if you see at the map and are really good at mazes, you can actually solve the maze, also notice that paths come in two different color, red and yellow, if an exit takes you to a red path, the entrance to another room should come to another part, in other words, paths dont change colors midway.
** I still dont know why some rooms are circled.

--> There are also shooting minigames that require ammo and a gun, so bring them if youd like to try them, although, in later difficulty mazes, its best to go straight to the finish line before time runs out.

In this mini-game you only need to shoot out the boxes that are black in the picture.

You cant do the shooting minigame with the Tesla Rifle though.


Maze Runner
Unlock maximum maze level

* The max level is 5 and yes, each level adds an additional zone, dont worry though, for this achievement you just need to unlock level 5, not win it, meaning you just need to beat a level 4 maze until level 5 unlocks.


Night Runner
Finish the 5th level of the night maze

* The night maze opens at night (18:00), do runs of it until this unlocks.
** You can run day mazes until you unlock level 5, levels are shared between day and night mazes.
** Ignore the minigames, heck, even boxes and pickups, just run to the exit or you'll run out of time!

-> You dont actually need to finish the maze for the achievement to unlock, only get to the final room.
* Press M as you enter the room, it stops time and opens the map enabling you to figure out which exit to take next to get closer to the finish door. For the level 5 maze, I took a screenshot of the map and resized it to 200% so I could see exits and paths better.





DLC: Animal and Pet achievements
Farm Produce Achievements


Milkman
Collect 100 milk units by milking animals

* Can be goats or cows.


Egg Hunt
Collect 60 eggs from chickens


Beekeeper
Collect 30 units of honey from beehives

* You unlock bees when you read the book sold by the farmer when you increase trade trust level, he doesnt always sell the queen bee you need, so grab one when you see her being sold.
-> You need to have grown flowers (not sunflowers) near a beehive for it to start producing honey.
-> To maximize space, you can put 1 or 2 beehives infront of a planter or a beehive infront of the other *although that makes it harder to collect the honey), just notice there are two spaces you can use per surface area.
-> At max shop level, the farmer sells a bigger beehive, disassemble it to learn how to craft one and upgrade.

Pet Achievements
* To get Xeno, you need to find the first batch of missing animals and report to Will.
-> Read the book Will gives you to get Xeno related food and furniture.
-> Make sure to give him a treat once a day (you need rat mean and flour, both obtainable at the wheat field)
** To learn the dog treat recipe, you must deliver all missing animals to the farmer.
-> Also pet him daily, you can feed him any kind of meat, even dried meat, so keep rat meat to make treats with and you can dry wheat to get flour.


Dog Owner
Reach the 1st friendship level with Xeno


Dog Person
Reach the 2nd friendship level with Xeno


Best Friend
Reach maximum friendship level with Xeno


I knew it! He is one of THEM! His name, so obvious NOW!

Gotta Pet 'Em All
Pet all the animal types

You only need to pet 1 of each animal type. You can pet them anywhere, at the Farm or in your base. The animals are Chicken, Goat, Cow, and the dog Xeno.
-> To be able to pet a farm animal, you need to buy and read a special book sold by the farmer when you reach max trader trust level with him, its fairly expensive (454$+)
-> You can pet the dog, the chickens and the goats at the farm, you only need to buy a cow to pet it then sell it back if you want, you dont need to keep any of them (unless you want to speed up the eggs/milk achievements)


Hamster-powered
Have the whole shelter powered by hamsters only

* As you level up the farmer trade trust, you'll be able to buy books, one of them is to build hamster cages and generators, you need to run your electric systems with only hamsters.
-> You will be able to buy hamsters off Will, they eat seeds and vegetables which should be put inside the feeder cage which should be connected or adjacent to the living space cage.
-> I was able to power my whole bunker with only 6 hamsters (and the electric box in the house).
-> You can buy carrot/cabbage seeds or carrots/berries from supermarket really cheap. (1$)
** You can craft hamster tubes to connect the cages and generators together.
** You can create a hamster labyrinth connecting several feeder and living cages to generators.
** Some hamster breeds generate more power than others. (Read its description)

--> So, how this works, the generators act as batteries and hamsters have a chance to get into the wheel and charge it a bit, you can have more generators than hamsters and it should still work but the best way to go at this is to have a generator per hamster.

-> Once you remove the other generators and only leave the hamsters, the achievement should unlock in a minute or so, you dont need to power off the electric box in the house, no worries.
-> I dont know if the electric room upgrade powers up the hamsters, but my hamster room had it.


My basic no-brains hamster engine setup.
DLC: Uranium (Stage 1 and Using the Geiger Counter)
How to start the DLC

* One thing you will notice right away is the scout girl selling lemonade outside your house.
You can buy up some lemonades a day and 1 is always free. So yeah, free stuff.
It's a nice addition for nooblet preppers since the lemonade restores a bit of stamina.
-> The girl has new random special deals every day, you can even buy lemon seeds and the lemonade recipe if you find it on sale.

Do this for several day and you'll eventually unlock:

When Life Gave You Lemons
Buy 20 lemonades

* The next day after talking and buying from her, she will ask to help you, this is when a new mechanic unlocks, scout expeditions, you can pay the little girl to go the forest, mine or desert and get random items from a fixed material table. This is a nice way to get materials, do note that when you send her off, you cant buy her items for the rest of the day, so do your shopping before sending her on expeditions. Once you unlock this, you can access this through the expedition box next tot he lemonade stand.

Since the dialogue said to send her to get some blueberries, I did send her to Forest level 1, so I'll wait 24 hours to check what's next.


After she comes back, the uranium Project Storyline can now begin and you'll unlock the Power Plant location.


Expedition 33
Complite expedition on all locations at max level

* If you already have all forest mine and desert areas unlocked (through main storyline progression), sending the girl scout once to each of the hardest, max level area in each location will unlock this achievement. [Forest 6, Mines -6 and Desert 5]
--------------
As soon as you enter the new area, you'll unlock:

Nuclear Power Plant
Visit the nuclear power plant for the first time

* be careful of the grass snakes, they're sneaky little bastards.
-> To continue just go right and get close to the boarded door to talk to the man.

**Note some stuff you can pick up, radiated items will inflict radiation damage over time, being irradiated will cause your preparedness go down faster.

Poor Dr. Edward Edwards was starving and here you are stealing his pie and canned soups, tsk, tsk.
-> Mushrooms will periodically grow here, come back often to grab some if you need them.

* First Science quest is to bring 5 radioactive materials. he gave you the Geiger Counter which you can use to track down these items.
** Equip the Geiger counter in a quick slot then press the corresponding quick slot keyboard key to bring up the small interface, when you are near a radioactive item, it will start going up, when in your inventory, the meter reads how much radiation you have in your backpack. **

-> You can grab the radioactive mushrooms but they dont count towards the quest, you need materials, which go into your materials tab, you can pick up 2 of them from the crane box in the room with the elevators.

* Another feature of the counter is that if you stand close to a radioactive material with the geiger counter active, it will "discover" items you can then pick up, try it out on the atomic waste barrel nearby.
** To do that, stop moving when the counter reads around 005.0, and you'll see a small bar fill up, stand until it does and then you will "discover it."
--> Additionally, radioactive items will have a radioactive symbol on the top right of its description, on the opposite side where the weight data is.

** If you have the counter equipped, it will automatically show up when you are near radiation, no need to constantly bring it up and have it open all the time.
** You can actually hear a whistling sound when close to a hidden radiated item, its faint though.

-->Ah yeah, as you get contaminated with radiation, the screen will glow green and numbers and letter will start glitching around your interfaces, its pretty cute, haha. So dont freak out! Just cook that medicine you got from the Dr and use it.

Hard to find items
* Edward Edwards will give you lots and lots of fetch quests, most are items you discover through the counter which you can learn how to craft but some are pure RNG related, here is a small list of the things I found hardest to find:

- A diamond
- 15 nuclear rods (made in nuclear centrifuge by processing uranium ore), takes a while to produce, that is why you should make them on your spare time so you can deliver them quickly.

Stage 1 Quests
Quest#1
* Right then, with the 2 barrels you found in your backpack, time to head home and disassemble the barrel to get the materials then go back to Edwards
-> Your reward will be the blueprints to craft a hazmat backpack, so you can carry radioactive stuff without getting irradiated.

Quest#2

* Next, you'll need to collect 5 irradiated blueberries, so go to Forest level 1 or level 2 and look for some, I feel they spawn randomly but it shouldnt take more than a day or two to get.
-> Your reward is the blueprints for a radioactive composter, where you can store your radiated things so they can decompose into radioactive materials, neat, huh?


Radioactive Geocaching
Find 20 radioactive items with geiger counter

* Keep discovering items in the forest, mines or desert (even in your own backyard) and you'll eventually unlock this one.


**If you keep radioactive materials in the same container as other things, the other things will get irradiated. here, my radioactive blueberries contaminated all my backup resources.
--> This mechanic is useful to irradiate food then put it in the compost for fast radioactive materials.

Quest#3
Now you need another atomic waste barrel, pretty easy to find at the right side of the entrance of the mines, you dont even need to take the elevator, just run right until you find the radiation.
-> Your reward will be blueprints to create your own uranium ammo, neat huh?


Lab Assistant
Finish stage 1 of scientist fetch quests
DLC: Uranium (Stage 2 & Crane Machine)
Stage 2 Quests
-> So the next day, talk to the Dr. after fighting some wolves and you'll receive great news!
** No more blackout events for your house! **

* After the dialogue, talkt o him again to start the next set of quests.
Quest#1
* You'll need to use the crane mini-game to find an Uranium rod.
- Go ahead and take the left elevator up (just click upstairs, like how you go to the 2nd floor of your house) and Prepper will automatically use the elevator to get over there.
- Discover and grab some waste barrels up there while youre in there.
- Keep playing the game until you get the rod.

Crane machine
*The price to play goes up every time you try.
- You have 3 tries per play.
- The crane will move from side to side, left click to drop the crane then left click AGAIN to close the crane claw when aligned with the box to grab it.
- Once all boxes are collected, the room will be restocked, or you can come back the next day and the room will have boxes again.


Two Birds, One Claw
Win two prize boxes in a single crane machine move


** I dont know what to tell you, I got lucky **



=> At higher crane game levels (around level 6), some boxes will start jumping and moving around by themselves, if positioned right, you can get this achievement using them easily.


Prize Collector
Get 20 prize boxes from the crane machine



Crane Machine Veteran
Reach level 10 in the crane machine

--> Just keep playing the minigame until you unlock the above, remember, you have a free try every day, so come back and play once or twice a day to speed these up.
--> As you level up the machine, boxes will different effects will appear, some are slippery, some are heavy, some shake from time to time, etc. It keeps the minigame interesting.


** Once you get the rod and deliver it, your reward will be a: Atomic Barrel! Neat huh? **

Quest#2
* Your next task is to get 3 irradiated slices of meat, off to hunt mutated wolves we go.
- You can find wolves in the forest or the desert.
-> Your reward is a Pitter blueprint which when built, lets you get seeds from produce you buy/own, pretty useful.

Quest#3
* Now he ants 3 x irradiated guarana, either find them in Forest Level 3 or contaminate some normal guarana by putting some irradiated stuff in the same container as them.
-> Your reward will teach you how to craft more anti-radiation extract, neat huh?

Quest#4
* 10 x Plastic.
-> Your reward? You can craft nuclear fuel now, neat huh?
** This fuel is identical to regular fuel (at least for the car, havent tested on generator)

Quest#5
* Your next quest is to find and bring a gas mask, head over to Bob in the mines to ask for more info.
-> Check below if you cannot find where the gas mask is.

** Talk to the gas mask fellow at the sleepless camp and give him 5 x energy drink for the mask.

** Deliver the mask to Edward Edwards.
-> Your reward? A blueprint to make LED Lamps, which are energy saving, supposedly. NEAT! huh?

--End of Stage 2--

Junior Researcher
Finish stage 2 of the scientist fetch quests
DLC: Uranium (Stage 3 & Nuclear Generator)
** Good news, no more water outages! Hurray! **

Quest#1
* After receiving the quest to find the uranium mines, go back to your house and a letter from Joe should have arrived, read it then go to Joe and right click him to ask about the glowing glass.
- Now go to Bob and right click him to ask about the Uranium Mine.
- Go to bed then go back to Bob and ask again.
- Explore mine level -? (the one below -5 which is randomly generated) with the geiger counter until you find the hazmat suit. ** Dont forget to bring a pickaxe **
- Grab the access card and use the elevator panel to unlock the new mine level (-7) which will take you to the mines, go there and unlock:

Uranium Mines
Enter uranium mines

-> Here you could do the same thing as before, explore, find the rat lair, grab the next level access card, repeat, at the deepest level, -10, there is only an excavator that excavates uranium.
** But for the good old Doctor, your goal is to find FIVE Uranium Ores.
** You can craft and equip the gas mask to reduce the radiation taken here in the Uranium Mines.
--> To find the ore, pay close attention to the sound from the counter, some sort of signal/code morse whistle will be heard when close to a wall with the ore, the close you are, the more crackling sound it will make until it appears.

Like this

--> The Uranium Mines is a perfect place to almost die and get max radiation, without a gas mask and close to a uranium ore wall, you can get irradiated very quickly and get:

Meltdown Threshold
Reach max level of irradiation

* You will need to mine 2 uranium walls to get around 5 ores to bring back to the doctor, lets deliver.
-> Your reward? I bet it's gonna be another neat one! [Uranium Centrifuge] which lets you get nuclear rods from uranium ore, also "clean" irradiated meat and radioactive blueberries, the rods are needed for the nuclear generator. Neat, huh?

Quest#2
* Now the guy wants 8 irradiated snake meat, time to go to the Desert, although you could also find snakes at the random levels of the forest but desert is easier, I think.
- If you find alien incubators in the desert, awesome, you'll need one for the next quest.


NEAT, HUH?! 😸

Hunting snakes can be dangerous without some anti-rad extracts, the pulse rifle is a beauty, you can get it from gold prizes at the crane machine.

-> Your reward for this difficult hunt is... *drumroll please* A DECORATION! Congratz! It IS pretty enat, huh?

Quest#3
* Now he wants an alien incubator, easy, we have tons of UFOs around so one should be an easy find.
- Go to the desert and discover items using the counter, the more stages in the desert you are, the higher chance to find one, so take 20~25 fuel units with you to really explore out there.
- Remember to disassemble the incubator so you can learn how to make them.
-> Bringing back the incubator, you get, as the rewards.. something.. you guessed it! very neat!
** Yes, the Nuclear Generator, finally! **

---> Build a nuclear generator and install it to get:

Nuclear Energy
Craft nuclear generator

* Even though you can craft the nuclear generator, you cant use it as is, as you need 5 nuclear rods to activate it.
- To install the generator, you need a room at least 2 squares wide and 2 squares tall (2x2 room)

You can get nuclear rods by putting uranium ore in the centrifuge.
--> You will also need to install a water tank right under the left nozzle and put some water in it.

Quest#4
- Now he wants a generator, not a nuclear one! not a steam one, a regular one!
-> Your reward? The blueprints to craft the hazmat suit, awesome.

Quest#5
- Getting him a metal toilet is next, those are hidden inside forest cabins so go ahead and get to forest level 6 and explore cabins to find one, disassemble it, craft it, deliver it.
-> You'll get irradiated shotgun ammo blueprint.. neat.. I guess

Quest#6
- 10 x Radiated Mushrooms are next, grab them from the Uranium Mines and/or from the Nuclear Plant garden.
-> Your reward will be blueprints for an automatic harvester, pretty RAD...ical!

Quest#7
- Bring him a sea mine, that is a reward from the crane game machine, blue or purple boxes, I think you can also find them in the desert, hidden of course.
-> Your prize this time is! DAN, DA DAH DAH! ** A radioactive fridge!** which you can use to keep irradiated food from spoiling.

Quest#8
- And our final quest for this stage: 10 x electronics. A cakewalk if you often play the crane machine and get old computers to disassemble.
- Your reward is .. a radioactive.. wardrobe? ok then.
You'll also unlock:

Field Research Specialist
Finish stage 3 of scientist fetch quests
DLC: Uranium Project (Stage 4)
** Stage 5 begins and you can say goodbye to the event of NO POSTMAN!**
Long live the robotic revolution!

**-> From here, the questline splits into two, kinda.. you still need to give the scientist all the stuff he wants to figure out how to fix the reactor, so for now, focus on fetching like the good boi you are.

Quest#1
- Find a mannequin in the desert, just load up the car with fuel and get out as far as you can, some people have found it with only 30 fuel and others with 90. Get out there in the morning, load the trunk with fuel, load the car with fuel then go and explore all day until you find it. I couldnt find it in the first two days of exploring until stage 5 or 6, but did on stage 5 on the 3rd day.
** Note: Dont store anything hugely radioactive in the trunk (like a nuclear bomb) sometimes, the huge radioactive range of the trunk item will overlap with hidden items near the car and you wont be able to discover them.
** Disassemble then craft the mannequin before delivering it if you want to be able to craft it for decoration purposes.
-> Your reward? A beautiful nuclear rocket lava lamp.. yeah.


It was kinda annoying to find, tbh.

Finding the thing will get you:

Nuclear Weapons Testing
Find a mannequin on the desert

Quest#2
* Now he wants 5 x Anti-rad extracts, you should have some stored up, go grab em and return.
-> Reward? uranium Clock, a neat decoration, it glows.. kinda.

Quest#3
* 10 x Fuel is the next request, not nuclear fuel, regular one.
-> You'll get the Pulse Gun blueprint, pretty neat! Specially if you havent found one in golden boxes from the crate machine yet.

Quest#4
* Now he wants a mutant plant, so deep, deep into the forest RNG maze we go.
- Bring an axe and around 3 to 5 antirads.

- Finding the plant will also get you:

Environmental Consequences
Find a mutated plant in the forest


Found mine at Forest 6-8, more by luck than anything else.

-> As a reward, you get: Deionizing beacon, which neutralizes radiation in an area, useful for the radioactive room in your bunker.

Quest#5
* A diamond.. its kinda tricky to get, you can go to the mines level -? and see if you get lucky, use the level -5 excavator and also get lucky OR send the girl scout to mines level -6 and get lucky.
-> Reward: Atomic Grenade Blueprints

Quest#6
* 3 x irradiated rat meat, easy, lots of rats in the forest, I had some in my rad fridge already.
-> Reward: Uranium Table, so you can keep your dining NEAT!

Quest#7
* A nuclear bomb? no problem, got like five in storage.
-> Reward: Hazmat backpack.. again? no wait, looks cooler, I guess. Neat, huh?

--> While you are at it, get the nuclear bomb achievement by building an extra bomb and using it, to detonate it, install it on the floor, right click on it and select detonate.


Big Boom
Detonate Nuclear bomb


Fun times!


Quest#8
* Uranium Glass Bottles sure, got a few of those, found them at Joe's.
-> Reward? An emergency stop lever.. wait.. what? why? is this a sign of things to come?

Quest#9
* Old Computer? Yeah, I even have some of those in the crane box over there, lemme grab one, here you go Dr. Edward Edwards.
-> Hazmat Backpack.. wait.. is the game glitchin on me? again? hm.

Quest#10
* Now he wants a hazmat suit, as it happens, Im wearing one! let me get naked for a sec. There.
-> Reward: Uranium lamp, alright.. ok.

Quest#11
* A nuclear generator, luckily for you, I can carry that in my cool hazmat backpack! Wait, its 75 rad materials? ouch.. alright then, time to disassemble all the stuff I got from the crane machine over this month.
-> Reward: The auto planter, essential for your automated farming capabilities. Pretty cool.

Quest#12
* 15 X Nuclear Rods.. wow, time to put that centrifuge to work.
-> Reward: A blueprint for the nuclear generator refueler, just dump rods in that and it will refuel the big machine automatically, it also improves the generator efficiency.

Quest#13
* Now he wants some Trinitite, easy to find in the desert and/or you should already be able to craft some or have some at your base.
-> Blueprint to make some neat looking googles, complete your steampunk look with these ones!

FINAL Fetch Quest (#14)
* A tesla coil gun, you can build this one if you buy the special mystery blueprint from Joe when he is at max trader level.
-> Reward: A danger sign.. a stupid sign and somehow.. its the most important reward yet!

- At the end of all quests you'll get: -

Chief Science Partner
Finish stage 4 of scientist fetch quests

>>> Now you have new objectives, let's move to the endgame.
DLC: Uranium Project (Endgame)
>> After completing all the damn fetch quests, you will finally get the idea on how to fix the generator, you'll need to craft 2 things first, a refueler and a deionizer, go ahead and do that.

>> After crafting both, a new blueprint will be shown (but not learned or added), craft the safety system, if you click somewhere else and you missed it, exit the workbench and enter again with both the refueler and the deionizer in your inventory.
** Do not disassemble the safety machine thinking you can learn how to make it, you'll bug the questline **

>> Weapon up, get some food/stamina, anti rads, heal up, take a nap to save then go to the power plant .

>> Click on the leftside generator to install the safety mechanism.

>> The boss fight begins, shoot him.


>> When he shoots, he cant turn, use this to dodge him and attack him from behind.


>>BONK!
>> When he is invincible due to his force shield, go up to the crane machine and activate it, you need to drop 3 boxes on his head to continue the fight, remember that once you grabbed a box, you can use right click to reverse the crane movement and keep the claw above the drop zone until he is above the hole so you can drop the box on him.

** Be careful, the fight is buggy, do NOT go to the crane machine until he has the force field bubble on.
** Do NOT finish the snake fight away from him (lure the snakes to where he is on the ground, then kill the snakes)
https://youtu.be/-EPlSMlZjDE
See the bugs in action above.

Congratulations! You beat the DLC!


Talked Him Off the Tesla Coil
Save scientist from himself


==> Oh yes, you also unlock a new trader at the power plant who offers to buy and sell DLC items, check it out.
Annex: Trading
Trading is a core game mechanic in the game.

Here is a list of the most profitable trades in my opinion using data I got from:
https://mr-prepper.fandom.com/wiki/Traders

-> Traders have a buy/sell limit, so you cant just buy 20 apples at once even if you have the money, the limit and their stock refreshes at dawn.

-> Disassembling and crafting use up the same exact number of resources, which is kinda abnormal in crafting games, but hey, not complaining!

--> Trapping and farming is the most profitable way to make money since it requires little investment also making furniture out of the free wood you find in the forest, once you have access to fuel in the junkyard, you can turn on the mining machines to get metal from the mine to further increase your profitability.

--> Farming needs water and electricity resources but trapping/logging is virtually free if you can buy enough bait each day and set it but because of the limitations on buying trophies/meat you will still need to diversify your income.

Early game
In the first few days, you'll only have access to Sergey, Nancy and the Supermarket.
You can unlock Jenny in the first day or two, so we can also count her as Early Game.
Bob however, needs quite a few pieces of metal to access him, so he is early mid-game.

* For the objective of planting 5 plots, dont buy seeds from the supermarket, Jenny's house and the forest will have plenty of seeds for you to use.

Sergey
* The most crucial and valuable trader in the game, you'll need him for materials to craft almost everything. Metal and Wood for this stage of the game, you could get wood from the forest but metal is more rare and you'll need to buy the squares off him to disassemble into metal.
** You can waste time making rooms under your house to grab extra ground and sell it to Sergey but You'll still need some ground for yourself so make sure to keep some for your future crafts.
Sells
-> Wood pallet = 5 wood (10$)
-> Small box = 1 metal (4$)

Buys
Ground: 1$
Wood: 1$
Metal: 3$
* Selling to Sergery is not very profitable, except ground since its kinda free.

Nancy
* After doing your first trade with Sergey, Nancy and the supermarket get unlocked.
-> You cant buy from Nancy but she will buy furniture you can make out of wood&metal.
-> She only buys certain furniture each day, so you might not get good profit due to RNG, as she levels up, she buys more kinds of stuff you can craft.

Buys
Book: 2$ (1 wood) [no profits, 10 books = 10 wood, 20$ vs 20S]
Waste paper: 6$ (Free?)
Chair: 7$ (3 wood) [5 chairs = 15 wood, 30$ vs 35$ = 5$ profit (1$ ea)]
Table or Shelf: 15$ (5 wood) [5$ profit ea]
Wardrobe: 24$ (8 wood + 1 metal)
[5 = 40 wood + 5 metal, 80+20=100$ vs 24x5=120$ = 20$ profit (4$ ea)]

Supermarket
* Overpriced stuffs, if you dont need anything from their lists, just dont buy them.
Its nice to have food/water available in emergencies, though.
-> You'll need to buy some ingredients from here if you want to cook recipes past the basic ones.

Jenny
* She buys blueberries which you can get in the forest for free.
-> She also sells seeds and buys food, so she will be your main trading partner.
--> Farming sunflowers is very profitable if you have access to max sunlight.

Mid game
Once you level a trader to 3, you'll get access to 2 more traders, access to these 2 and Bob I consider early mid-game

Bob
He sells pickaxes and stone along with books which can give you skills or perks to make you stronger and more efficient, he also buys minerals/gems you might find at the mines.
* Bob sells 5 plastics for 8$ ea at high shop levels, buy these daily if you can.

Huntress
She sells bait to hunt and buys trophies like skins and feathers.
If you have the time to go hunt, it can be profitable.

Gourmet
Buys cooked food and sells salt and eggs.
The type of food he buys is random, like Nancy, you will need to upgrade your cooking skill to make the dishes he buys, so an initial investment of 40$ to buy cooking 1 from him might be needed.
-> He buys dried meat often, which is great if you like to go to the forest and kill wolves, drying their meat with a dryer machine built in workbench level 2.

Tony the tailor
- Unlocked by upgrading Nancy to level 2.
* Buys canvas and textile-based goods.
* Sometimes buys trophies and minerals at a better price.
* The clothes he sells CANT be disassembled for textile materials.
He sometimes buys profitable items, if you have extra textiles.
Bunk: 43$ (5 wood, 3 text, 1 metal) [10+15+4=29$ vs 43, 12$ profit ]
Bed: 75$ (8 text, 4 wood, 4 metal) [40+8+16=64$ vs 75, 11$ profit ]

Sergey Level 2 and 3
* Same as Tier 1 but you can buy more materials off him per day and you might get a very slight discount, its still not profitable to sell him mats though.
- He will start selling wall lamps which you can turn into glass.

Nancy Tier 2
- She will start buying glass-based products, you will need to upgrade your workbench to craft those.

Wall Lamp/Plates: 5$ (1 Glass) [1$ profit]
Lamp: 10$ (2 Glass) [8$ vs 10$, 2$ profit]
Blue Pot: 10$ (2 metal) [8$ or 7$ vs 10$, 2$ profit]
Ceiling Lamp: 35$ (6 Glass, 2 Metal) [6x4$=24 + 2x4=8$ == 32$, 3$ profit]

Late-game
Jetsons
Once you max out Sergey, you'll unlock this trader who initially sell textiles and plastic but as you level them up, they sell electronics. They dont buy anything from you though.
** You can buy 2 textiles from the Jetsons for 10$ sometimes, other times its 3 for 20$
** They sell electronics as you level them up, being a good source of them.

Trust boosters
--> Some items can be bought and sold for the same price but doing a trade will increase trader's trust. For example, you can buy carrots for 1$ at the supermarket and then sell Jenny the same carrots for 1$ and increase her trader trust.

Supermarket -> Jenny
Carrots, blueberries = no loss
Fruits/Vegetables = 1$ loss each (aprox.)

Jetsons -> Tailor
Canvas = 0$ loss
Carpet = 3$ loss ea

Gourmet
Salt to himself = 1$ loss ea
* Also buys dried meat and sugar often.

Sergey
Metal, Glass, Stone = 1$ loss ea
Round Boxes (1 metal + 1 plastic) = 0$ loss

Joe
Metal = 2$ loss ea
Grenade (1 salt + 2 stone) = 2$ loss ea
* Best way to level him up is to buy fuel then use the excavators at the mine.
Annex: Farming
** Jenny buys foot randomly, some days she buys certain foods and other days she does not, her buying capacity is almost always 10 of each per day and her prices are constant.
** The Gourmet also does that, cooking and selling prepared food can be quite profitable.

** You can plant all seeds in a greenhouse, most in a planter and only basic ones in soil patches.
** All plants need 1 unit of water per day.
** Light will speed up growth, best light is having them outside but Agent wont like that.
--> If youre a nice little citizen, agent will only come by once per week, so thats six days you can farm with free sunlight and rain.
** You can get free seeds from harvesting, its random but dont expect to always happen.
** The supermarket also sells seeds but at a higher price than Jenny.
** Sunlight disappears at 20:00 hrs, you cant harvest without light but you can plant and water.
** Right click and then choose quick plant to quickly plant an available seed in your inventory.
** If you enter the workbench interface, you can see your farm status even if you are not nearby.

Plant
Harvest
B - Bag$
S - Each$
D.S. Cap.
Notes
Carrot
5
2$
1$
3
3$
Beet
3
3$
5$
3
12$
Cabbage
3
2$
3$
3
7$
Sunflower
3
7$
16$
3
41$
Corn
5
18$
6$
3
12$
The
following
dont
need
replanting
:)
Guarana
4
1$
PL
Cucumber
3
30$
6$
3
PL
Tomato
6
40$
4$
3
GH
Orange
5
50$
5$
3
GH
Apple
5
90$
10$
3
Garden

**

Yes, you can put an irrigator in your backyard and will water your plants when they get dry.
** You need max workbench upgrade to build irrigators, the whole backyard counts as a room.
Annex: House Items
These are the items you can find around your house which you can disassemble without raising agent's suspicion.


Items you put in the house will have the following info when hovering over them.
In this picture, it states that I can have any kind of "largo box" at the house as long as the number there is between 4 items and 7. Any lower or more will raise suspicions.

Other items might show numbers like (0-4) which means you can remove all the items but cannot have more than 4 in the house.
Others are specific, like Table (2) which forces you to have any kind of table twice in the house.
Another example is Chair (1-2), you have the computer chair in the bedroom which is 1 and thats it. You could put down a wood chair and it'll be ok, since now they are 2.. but then, you can grab the computer chair and disassemble it and leave that wooden chair and still be safe, since its back to 1.

I think you get the idea.
You can have any number of items in the bunker, it wont count against the house's limit.
Dont forget to cover up the ladder before getting close to the door when the Agent arrives!

* You can have up to 20 items of ANY food in the fridge/cabinets combined, making any food item have a (0-20) tag. At the start, Agent wont look inside containers but later on he will, so keep that 20 limit in use for things like meat in the fridge, move cans/dried food underground.

Items in the house you can remove partially.
Bed (1-3) -> You can disassemble or sell your living room sofa or your bed, keep either one.
Carpet (1-3) -> Again, you only need 1, sell to Tailor or disassemble.
Book sets (3-6) -> You can disassemble the extra ones for books.
Book (3-8) -> Wood or Nancy sell, she only buys red books.
Chair (1-2) -> Disassemble your computer chair for the nice materials.
Wardrobe (1-3) -> Sell the extra wardrobes to Nancy or move them underground for storage, the high wardrobe cant be sold, only the 2 square ones.
Cupboard/Shelf (5-7) -> Grab either the living room shelf OR the bedroom one to sell or use underground.
Kitchen Cupboard (1-3) -> You can take one of these underground for storage or disassemble for mats.
Small square box (4-11),
Large square/round box (4-7), -> round gives plastic.
Cup (4-12),
Plate (4-9),
-> Disassemble for materials.

Can sell/relocate all of them
Canvas -> Sell to tailor or keep the textiles to make a backpack.
Salt (Above the breadbox) -> use or sell.
Blue Pot -> Sell to Nancy or for Metal.
Barrel-> You could keep the fuel/oil barrels for when you can get access to those items, but metal in the early game is important to get.
Plants -> Cant sell and ground is free when building, so meh, can sell the ground mats to Sergey though.
Plan board -> Move this underground so you dont have to worry about it.

Dont grab/disassemble:
Tables
Ceiling lamps
Phone
Calendar
Computer
--Kitchen--
Bread Box
Kitchen Stove
Kitchen Hood
Kettle
Sink
Towel
Pan
Fridge

Useful items you can have in the house.
- 1 Chest (like an army chest, for storage)
- 2 crates
- 1 Water tank
- 2 Water buckets
- 1 barrel (I use gas barrel)
- 1 planter

Farm items (DLC)
- 1 beehive
- 1 feeder of each kind, 1 sleep area of each kind (except cows and dogs) but you cant have a fence, weird.
- 3 animals of each kind (except dogs)
Annex: Minuteman
- The minuteman will want to buy some items from you, you need to find and deliver these as part of the main quest.

- You can only "ask" about the items if you have read the letter minuteman sent you asking for the item and its on your quest journal, so for example, even if you see the Geiger counter at Joe's if you havent read he minuteman's letter about it, you cant ask for it.

- The minuteman will only send you a new letter once you have sold the item he's asked for and a couple of hours have passed.

Blueberry jam = Get some berries from the forest, glass from disassembling a cup and sugar from the supermarket, cook in stove. You can also get sugar from drying beets in the dryer (Workbench tier 2)

Nuclear Warfare book = In the left side of Bob's House at the mines level -1 (you'll need to find the green keycard in the first mine area then click on the button elevator panel next to the elevator)
Right click on the book and then choose "Ask" to Bob can give it to you.

Geiger Counter = In Joe's Junkyard, its near Joe, so right click it and choose "Ask" to get gifted it, you can only do this at night.

Illegal and Offensive Item = In the Sleepless HQ (Mine level -5), this quest isnt completed by selling the item to Minuteman but rather by asking Bob to grab the statue off the HQ and then talking to the postman.

Rations = You'll have to sell him canned rations, hopefully, you'll have some you've found in the desert to sell him, if not, you can buy a bit of them from the supermarket everyday and sell it to him after.

Rifle = You can get a Rifle is from Fort Observer, if you've already gone and forgot to bring one back, you might find one in the infinite forest zone, inside a cabin, if you get lucky.

Ammo = Minuteman's final request is around 100 ammo, Joe sells around 40 ammo per day, so if you havent stocked up, you'll need to buy it from him then resell it to Minuteman.


Annex: Power and Blackouts
A small table showing the power consumption of appliances, you can use this to plan your electricity setup, specially in case of blackout or when trying to keep energy consumption below 90% for inspection purposes.

-> Stove+Fridge will consume 12 power (you can turn off all lamps in your house).
-> House powerbox gives 26 power, need to keep that under 23 for inspection in late-game, easily doable if you only use fridge+oven.
-> Appliances installed in bunker will consume bunker generated electricity before house electricity.

Name
Power
Wall Light
1
Farming Light
2
Greenhouse
4
Lamp
1
Ceiling Lamp
2
Stove
5
Fridge
7
Bunker Freezer
8
Dryer
3
Irrigator
5
Refinery
13

Name
Power Generated
Electric Box
26
Steam Generator
10
Generator
30

Scary Bug: Load Menu
There are two bugs that should be addressed about the load menu.

The first is that the tags of the save files start at Day 0 which is actually Day 1 in your calendar, so its very confusing down the line.

The second one is way scarier.. you would think the last save file is the one you have to load to continue playing the latest save point, nope.



* As you can see, my latest day (Day 33) is not the one on the top left, is actually somewhere in the middle. I freaked out thinking my save file got deleted until I looked carefully.
Outro
2 Comments
Shindragan  [author] 7 Oct @ 4:26pm 
Sure thing, animegeek! Thanks for the support! :steamhappy::cozybethesda:
animegeek40 6 Oct @ 1:58pm 
Do the Uranium Project please!