Team Fortress 2

Team Fortress 2

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ProDregg's TF2 bestiary
By ProDregg
In this bestiary I will atempt to describe some creatures that may be seen in TF2 wild nature. I will describe animals, player types, subclasses and some miscellaneous creatures. Author is not native English speaker so sorry for any mistakes that may occur :]

P.S. Will be expanded overtime, don't rate bad because of small content pls. Feel free to suggest creatures in the comments.
   
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The legend
In this bestiary every creature will be given overall descryption using parameters like habitat, rarity, danger level, behaviour and class. Lets go over every one of them

- Habitat: Maps or spaces that creature lives in ; may be listed as Multiple if it inhabits a wide variety of maps

- Rarity: General - A creature can easily be found in it's habitat or even outside ; Uncommon - You may not see a creature in you're average game ; Rare - A creature is pretty challenging to find ; Exceedingly Rare - If you encounter it you can proudly take a screenshot ; Extinct - A creature went extinct

- Dangel level (out of ten): 0-2 - A creature is peaceful and will not harm you ; 3-5 - A creature can attack you or fight back, but is mostly neutral ; 6-8 - Creatures marked by that rank are agressive and may kill you ; 9-10 - Survival is almost impossible

- Tribe: A category of creatures to which the one belongs. May be listed as None if hard to identified or doesn't have a tribe

- Class: what class a certain creature is played as ; may be listed as Multiple if creature is played as most of the classes

With that in mind lets get started on our way to explore the facenating nature of TF2!
Pootis (or Friendly)
- Habitat: Multiple
- Rarity: General
- Dangel level: 0
- Tribe: Friendly
- Class: Multiple (mostly heavies)

Friendlies are named after their very pacifist behaviour, often found crouching in corners, and greeting everyone. Rarely seen holding their secondary or primary weapon. While friendlies can be any class, the name Pootis refers to specifically heavy friendlies, and comes from their voice line x+5.
Can be identified by not attacking anyone, having a lunchbox item (usually a sandvich), and making friends even with the opposit team.

Tips:
- Don't kill or hurt them in any way pls
- If you want to scare them away, punch with your melee weapon or do a taunt kill in a different direction, most of the times they will go out of your way

Pybro
- Habitat: Multiple
- Rarity: General
- Dangel level: 7
- Tribe: Friendly
- Class: Pyro

Pybros are very usefull and friendly creatures for their team, but the opposing team is going to have a hard time dealling with them. These creatures are usually found near engineer nests, risking their lives to protect the sentry at all costs.
Can be identified by having a homewrecker as their melee and not leaving the nest. Pose an additional danger to spies by destroying their sappers and killing them immediately.

Tips:
- Dont touch their sentry, but if you really have to, make your attacks in groups of 2+ soldiers with direct hits equipped
- If you are a spy being killed by them they will likely taunt

Pyroshark
- Habitat: Multiple maps with water (mostly 2Fort and Egypt)
- Rarity: Uncommon
- Dangel level: 8
- Tribe: Waterborn
- Class: Pyro

Pyrosharks are another creatures based around the Pyro class. Mostly found on maps with bodies of water, killing everyone who dares to enter their habitat.
Can be identified by Neon Anihilator as a melle and usually a camping behaviour. Rarely seen wielding their primary and in some cases secondary. Usually it's just the melee, but in some occurrences this creature wears the cosmetic of the same name

Tips:
- Never enter their domain if your life is dear
- They are stelth hunters, you nearly never see them comming until they are at melle range, instakilling you
- Vulnerable to hitscan

Gibus (or F2P)
Regular Gibbus
- Habitat: Multiple
- Rarity: General
- Dangel level: 2
- Tribe: None
- Class: Multiple

Gibus are new players that just installed the game and dont know nearly nothing. You need to explain them everything. May attack friendlies, but that's because of ignorance. Name Free-to-Play comes from them not having a premium account.
Recognised by a Ghostly Gibus hat (they don't have anything else), and being at the bottom of the scoreboard. Usually acting nice, but can be toxic or annoying.

Tips:
- Be nice to them, and maybe they will become nice in the future
- If they are killing friendlies, explane to them that it's wrong, but if they don't listen then you might be dealling with the fake gibus

Fake Gibbus
- Habitat: Multiple
- Rarity: Uncommon
- Dangel level: 7
- Tribe: Impersonators
- Class: Multiple

Fake Gibus are creatures that only cover as Gibus to terrorise other players. They usually have some experiense in the game, but not too much.
Identified by wearing Ghostly Gibus, but acting poorly, killing friendlies and ruining the game. Often having more than 100 hours in the game.

Tips:
- Each time you kill them taunt on them
- Try to have a domination on them, spawncamp, do whatever you want to annoy them as much as possible (this is an exeption from the TF2 ettiquette rules)
- Votekick them as fast as you can if possible

Crocosniper / Bodyshooter
Bodyshooter
- Habitat: Multiple (Mostly 2Fort)
- Rarity: Uncommon
- Dangel level: 3
- Tribe: Impersonators
- Class: Sniper

Bodyshooters are just impersonators of the real Crocosniper. Rarely pose any danger except for fully charged bodyshots (that they miss half the times).
Named after using a sydney sleeper like the true crocosnipers, but hitting nothing except bodyshots

Tips:
- Beware of big sightlines
- I don't have any more tips yet :]

True Crockosniper
- Habitat: Multiple (Mostly 2Fort)
- Rarity: Rare
- Dangel level: 9
- Tribe: Waterborn
- Class: Sniper

True Crocosnipers are one more waterborn creature after Pyrosharks. Same tribe, same danger, if you encounter a True crocosniper they will mostly kill you immediately.
Got their names after wearing the Croc-o-Style kit fully or partially (Sydney Sleeper, Darwin's Danger Shield, Bushwacka and Ol' Snaggletooth)

Tips:
- Engage them at mostly close range because of their lack of secondary
- Try not engaging them at all, they will cover you in mini crits for 5 seconds or even kill you

Trolldier / Roamer
Trolldier
- Habitat: Multiple
- Rarity: Uncommon
- Dangel level: 8
- Tribe: Airborn
- Class: Soldier

Troldiers or Roamer soldiers are known for flying around the map and market gardening anyone they stumble upon. Their priority targets are medics and/or snipers.
They are recognised by having the Rocket Jumper as their primary, may also have gunboats or mantreads as a secondary, and market garden as a primary. Usually very skilled.

Tips:
- If they are flying at you try knocking them away, but if troldier is skilled they will fly around like a fly
- If they miss their garden (unluckily) shoot them with hitscan while they are on the ground
- Sentries lvl 2 and 3 are their main weaknesses

Many people often mistake a full on Trolldier with a casual Roamer, these are two different creatures!

Casual Roamer
- Habitat: Multiple
- Rarity: General
- Dangel level: 4
- Tribe: Airborn
- Class: Soldier

It's better to say that trolldier is an upgraded roamer than roamer is a downgraded trolldier, skill difference is there, it's noticeable, but it's not too big.
A casual roamer is often found with The Liberty Launcher as a primary, the base jumper (bad) or the shotgun (better) as a secondary and the ultimate airborn tribe sign - The Market Gardener. They can still maret garden, but need more backup damage dealers in case of falliure.
The Sewer Engineer
Sewer engineer
- Habitat: 2Fort (mostly comunity)
- Rarity: General - Rare
- Dangel level: 5
- Tribe: None
- Class: Engineer

This is a type of turteling engineers that guard the sewers for the entire game. Raarely seen outside them. In some cases builds up in the enemy sewers. General on the comunity servers, Rare in pubs.
Often found using the Wrangler and living in groups of 2+. Not to dangerous, but can occupy your sewers for the rest of eternity.

Tips:
- Uber is the least you need to get trough their defenses
- Attack from both sides of the sewer

Rancho Relaxo
- Habitat: 2Fort (mostly comunity)
- Rarity: Uncommon - Rare
- Dangel level: 4
- Tribe: Friendly
- Class: Engineer

The same sewer engineer, but after upgrading all their buildings to lvl 3 activates the looping taunt (most popular: Rancho Relaxo and Dueling Banjo). Most of the times not even trying to defend anything, even after you broke all the buildings they will just continue lying down.
Average Bazaar Bargain enjoyer
- Habitat: Multiple (especially 2Fort)
- Rarity: Exceedingly rare
- Dangel level: 10
- Tribe: None
- Class: Sniper

Listen, if a sniper has a bazaar bargain it's normal, if they have a strange on it it's also rather normal, but if this creature is at the top of the scoreboard, has a killstreack and/or 1000+ kills, than you have encountered an average bazaar bargain enjoyer.
Identified by having a domination on half the server, a bazaar bargain, killing everyone the second they show their face and not saying a single word in the chat.

Tips:
- At that point just give up, you need to just leave the server or not leave your spawn
- If need to attack engage at close range with projectile weapons

W+M1
- Habitat: Multiple
- Rarity: Uncommon
- Dangel level: 8
- Tribe: Loadouts, Annoying
- Class: Pyro

Here we observe the evolution of unicellular organism known as W+M1. They usually forget that mouse has the second button and because of that using a weapon that does not require it. In some sewere cases of brain (inexistant) damage is wearing a whole Dr. Grordbort's Moonman Pack.
Known for having an ultimate hell device the phlog as their primary of choise, scorch shot as a secondary (more inteligent representaives use the Manmelter to extinguish teammates, not to confuse with the full set wielders), and usually the powerjack as a primary. Usually accompanied by a creature called Pocket Medic (later in the bestiary)

Tips:
- Kill their pocket medic first
- Do not fear using projectile weapons, they don't have airblast
- If the have crits, run away, then come back and kill them after crits ended
- Do not fear using projectile weapons, they don't have airblast

The Immortal Soldier
- Habitat: Multiple
- Rarity: Uncommon
- Dangel level: 7
- Tribe: Loadouts
- Class: Soldier

The Immortal soldier is another creature from the loadout tribe. They are known for their immense self sustain ability, not needing a health pack or a medic. Like all the creatures in the tribe is hated for various reasons.
Their primary is the infamous gay box Black Box and secondary being the conch

Tips:
- Try dodjing their rockets because they regenerate from every shot they hit
- Keep distanse and hit him from far range

Pocket Medic
- Habitat: Multiple
- Rarity: Uncommon
- Dangel level: 3
- Tribe: Friendly
- Class: Medic

A Pocket Medic is a pretty useful creature. It got it's name for healing only one patient and never taking the beam of them. The pocket's are often heavies or soldiers.
There are no specific equipment for this creature, rather it's the beaviour.

Tips:
- If fighting a duo, kill a medic first, then the pocket
- Often pocketing people with shiny accessories

Vacinator
- Habitat: Multiple
- Rarity: Rare
- Dangel level: 7
- Tribe: Annoying
- Class: Medic

The Vacinator is a mutation of a regular pocket medic.
Unlike regular pocket medic using a stock medigun, this creature uses the vacinator

Tips:
- Mix up the atacking classes
- There are rumors that these creature are scared of Demoknights more than death

Tryhards
Annoying Tryhards
- Habitat: Multiple
- Rarity: General
- Dangel level: 8
- Tribe: Annoying
- Class: Multiple (usually Soldier)

Annoying Tryhards are main representatives of the Annoying tribe. As the name might suggest they are known for trying their hardest to be on top of the scoreboard ignoring every rule of ettiquette imaginable and usually being toxic.
You can recognise an annoying tryhard by killing friendlies (pathetic), having an edgy named weapon and capping on non-cap-maps (2Fort, Hightower etc.)

Tips:
- They will not change, don't even try to convinse them
- Usually doesn't have a style so chases the most expensive cosmetics

Nice Tryhards
- Habitat: Multiple
- Rarity: Exceedingly Rare
- Dangel level: 6
- Tribe: None
- Class: Multiple (usually Soldier)

Yes, there can be a good tryhard! Unlike the Annoying (or Regular) Tryhard, these creatures are much nicer overall, and do not break every ettiquette rule. Their lower danger level here doesn't mean that they have lower skill, this means that they can become less danerous under some circumstances.
Can be identified by respecting friendlies, not capping if asked and not trashtalking in chat after every kill.
There are no tips with these creatures, be nice to them and they will be nice to you.

Demoknight / Hybridknight
Demoknight
- Habitat: Multiple
- Rarity: Uncommon
- Dangel level: 8
- Tribe: None
- Class: Demoman

Demoknight is a popular subclass overall, but not so popular to appear in your regular pub game. If you see a good Demoknight it's most of the times too late.
Usually Demoknights have a sheild (charging targe or spendid screen) as a secondary, a sword (usually eyelander, but may be other ones) as a melee and Ali Baba's Wee Boties as a primary.

Tips:
- Try dodjing their charge or youre done
- They will likely be tunnel visioned at you allowing to kill them from outside

Hybridknight
- Habitat: Multiple
- Rarity: Rare
- Dangel level: 8
- Tribe: None
- Class: Multiple

A more rare version of a regular demoknight. While still having a sheild and a sword they also have the pipe launcher as a primary weapon.
Fatscout
- Habitat: Multiple
- Rarity: Exceedingly rare
- Dangel level: 5
- Tribe: None
- Class: Heavy

A heavy ones forgot his minigun and desised to massacre everyone with a shotgun. Running around like a scout, being hard to kill and sowing terror anongst an enemy team.
Rarely seen having his primary out and... that's pretty much it. Very primitive creature.

Tips:
- Counter it with hitscan, it is hard to hit with projectiles
- Team work is your best weapon

Spycrab
- Habitat: Multiple
- Rarity: Extinct
- Dangel level: 0
- Tribe: Friendly
- Class: Spy

The infamous nearly extinct spycrab. Began as a glitch, now a very popular meme. Referense can be seen when taunting with a disguise kit with 20% chanse, but a full on spycrab is almost impossible to find.
Looks like a regular spy but with twisted arms and legs causing him to walk like a crab.

Tips:
- If encounter one do not kill it
- Just look how cute he is)))

From author: "Anti" Tryhards
- Habitat: Multiple
- Rarity: Uncommon
- Dangel level: 5
- Tribe: SO F***NG ANNOYING
- Class: Multiple

When I was writing about "W+M1" I made a mistace thinking that they are main representatives of the annoying tribe. Actually these are. "Anti" Tryhards are creatures that try an absolute hardest to accomplish some made up goal (like 20 killstreak, top of the scoreboard etc.), but when they encounter someone who is better than them in any possible way, they start raging and throwing insults at the person who beat them (like touch grass, get a hobby, nobody likes you etc.) being the most annoying thing to ever grace humanity in the process. I like so f***ing much when they get dominated by someone and fail to accomplish anything, you couldn't imagine how.

Tips:
- These are the biggest exception from any TF2 ettiquette rule
- Ruin their game, taunt after every kill, votekick them, do whatever you want!

*i couldn't find a picture*
Battle Medic
- Habitat: Multiple
- Rarity: Uncommon
- Dangel level: 6
- Tribe: None
- Class: Medic

Battle medic is another mutation of a regulr medic. Instead of playing passively and supporting their team they desided to take matters into their own hands and begin killing enemies with their melle.
Known for their agressive playstile and usually an Ubersaw as a melle weapon. May also use the Crusader's Crossbow

Tips:
- Usually doesn't have a patient nearby
- Combat mostly at medium to long range

Battle Engi
- Habitat: Multiple
- Rarity: Uncommon
- Dangel level: 7
- Tribe: None
- Class: Engineer

Combat Engi or Battle Engi is a creature that has evolved from a regular Engineer. It is known for being kinda annoying to fight against, placing their sentry in a cheecky spot and overall just being good at the game.
Can be recognised by using a Gunslinger instead of the wrench (mini sentries), usually a Widowmaker or Panic Attack as a primary and sometimes a wrangler as a secondary.

Tips:
- Turn around more often, expect a sentry in some random spot
- Target the buildings first, then the engineer, if using the wrangler do the opposite
[ Always works for me ]

Lime Scout
- Habitat: Multiple
- Rarity: Rare
- Dangel level: 5
- Tribe: Annoying
- Class: Scout

The name Lime Scout comes from a colour in which they paint all of their clothes (in game: The Bitter Taste of Defeat and Lime). Often having an edgy wweapon name or nickname.
Could be found wearing cosmetics like The Fast Learner, Troublemaker's Tossle Cap, The essential Accessories. Usually Forse-A-Nature as primary, Crit-a-Cola or Flying Guillotine as a secondary.

Tips:
- Use sentries, fire, Natasha against them
- Try predicting where they are going to go

From author: Musicians
- Habitat: Multiple
- Rarity: Rare
- Dangel level: 1
- Tribe: Friendly
- Class: Multiple

Here are the most chill people you will ever see. They will go out of their way to get together and play some beautiful symphony.
Can be recognised by Playing in groups and sitting in the loop taunt for hours on end. Composition: Scout Runner's Rythm, Pyro Scorcher's Solo, Engineer Dueling Banjo, Medic Surgeon's Squeezebox, Sniper Didgeridoo.

Tips:
- If you are one of the listed classes join the band
- If you are other class listen peacefully and relax

Archer
- Habitat: Multiple
- Rarity: Rare
- Dangel level: 9
- Tribe: None
- Class: Sniper

This creature either knows how to abuse the wicked hitbox of an arrow, or just likes the medieval mode very much (too much). If the map you encounter them in has some choke points, and you see them there onse, expect to be spammed until the end of the game.
Their primary of choise is Huntsman or Fortified Compound, often wearing The Fruit Shoot cosmetics. Their playstyle is very agressive and your chansess against them depend mostly on your luck.

Tips:
- Will run out of ammo frequently and be vulnerable to practically anything
- One said that heavies are hardest to hit in the head

Mafia Heavy
- Habitat: Multiple
- Rarity: Exceedingly Rare
- Dangel level: 8
- Tribe: Ground
- Class: Heavy

Did I mention Fatscout? Well, think of this as an upgraded version.
Can be identified by having a Family Business as a secondary, sometimes wearing the full Black Market Business set.

Tips:
- Avoid small coridors and closed areas
- Use their own weapon against them: normal heavy is almost guaranteed to win

The observer
- Habitat: Multiple
- Rarity: Uncommon
- Dangel level: 3
- Tribe: None
- Class: Spy

The observer is a creature that just stands in one place and does nothing. Nobody notices it, not like somebody can.
Always wearing a Cloak and Dagger invis watch (cloak depends on movement, not on time) to stand in one place under invise and the Red Tape Recorder as a sapper. Their nessesary cosmetics are Camera Beard and Shutterbug, but rarely being seen.

Tips:
- If you find them (and they aren't causing any harm) do not kill them, say thank you, crouch, and go your way
- Actually stop for a second, appretiate nature, relax and then go your way

From author: AFKers
- Habitat: Multiple
- Rarity: General
- Dangel level: 0
- Tribe: Friendly *i guess*
- Class: Multiple

They need to go to the toilet, to eat, to sleep, to touch grass (impossible) or to do whatever else except for playing the game. Not a single team will be complete without at leat one of these beautiful creatures. Their name came from the abreviation AFK (Away From Keyboard).
Some are just standing in spawn, and being autokicked after a short time. More advanced creatures write "+right" or "+left" in the console and get to stand for however long they like. Sometimes are kicked by their own team. You can find them everywhere: from your regular pub, to specific idle servers.

There are no actual tips for dealing with them, because they are not participating in the game.

Phrogs
- Habitat: Versus Saxton Hale mode
- Rarity: Extinct
- Dangel level: 1
- Tribe: Friendly
- Class: Pyro

Phrogs are pyros that became too friendly and defenseless, always crouching and using the wall climb mechanic to move. Just dying when actually have to fight Saxton because of their vulnerability and melee sentered playstyle (because of that went extinct).
You can recognise one by having a Back Scratcher as a melee weapon, usually a phlog as a primary and thermal thruster as a secondary, but rarely seen wielding anything except a melee.

Tips:
- They will not attack you
- If you are Saxton and fighting against them, they will likely killbing

Special thanks: TheDevBug

*I couldn't find an immage (they are extinct)*
Flea Market Trader
- Habitat: Multiple
- Rarity: General
- Dangel level: 1
- Tribe: Friendly
- Class: Multiple

You can often see them on comunity servers, but sometimes they appear in casual or even competetive (somebody plays that?). All they want is some hats. Rarely play the actual game.
From what accessories they are wearing, you can determine how long they have been trading.

Tips:
- Before trading check their profile on backpack.tf
- Preferably trade inside Steam, don't go third party

From author: "Talent"
- Habitat: Multiple
- Rarity: Rare
- Dangel level: 5
- Tribe: Annoying
- Class: Multiple (mostly soldier)

These creatures are like tryhards, but less skilled and more annoying. Always screaming at medics, and usually in voice chat. Saying that they are god amongst man in the game, but actually dies more than anyone on the team.
Nearly guaranteed to have an edgy named strange weapon (usually botkiller), and use binds with insults

Tips:
- They are usually not that good in the game
- So if you get a domination on them, they will be near ragequiting
Furry
Generally Furry
- Habitat: Multiple
- Rarity: Uncommon
- Dangel level: 5
- Tribe: None
- Class: Multiple

These creatures evolved from regular animals, and became anthropomorphic. Generaly furries in my experiense are not so dangerous or skilled, in some situations can even be friendlies.
Can be recognised by an animal looking headwear on every class, usually fox (Head Prize).

Pyro Furry
- Habitat: Multiple
- Rarity: Rare
- Dangel level: 8
- Tribe: None
- Class: Pyro

This king of furries are especially good in the game. They have mastered the airblast, have good awareness and a never missing aim with flair guns.
Can be recognised by having a Head Prize hat, usually Degreaser as a primary and a Powerjack as a melee for additional mobility.

Tips:
- The only tip i can give here is to use hitscan and fight from a distanse
- If you are a sniper wear the Darwin's Danger Sheild

Special thanks: Rexcalibur



The Fat Spy
- Habitat: Multiple
- Rarity: Uncommon
- Dangel level: 7
- Tribe: None
- Class: Heavy

The Fat Scout, but using a primary (bullying fat scout is a tradition). Got it's name for the stealth playstyle creature tries to empliment, but fails sometimes (too fat).
Can be identified by having a Tomislav as a primary (no spinup sound), The Prinny Machete as a melee, Battle Balaclava and Esprit De Corps cosmetics

Tips:
- Pre-peek corners more often, expect a minigun reved up, waiting there
- idk what else to tip

Note from author: it excisted before the update, btw i even seen several

Speceal thanks: Rexcalibur

The Owl Sniper
- Habitat: Multiple (mostly Halloween maps)
- Rarity: Rare
- Danger level: 6 - 10
- Tribe: None
- Class: Sniper

Got it's name from the cosmetics they're wearing. If found using the bow, they are just meming around. When using the rifle however, they will win the game whatever it takes.
Can be recognise by wearing the Mr.Shootsalot cosmetic, or in some cases Mr. Mundee's Wild Ride. They almost always have a really good aim and awareness. They don't always follow the sniper etiquette and may intentionally kill their targets with full charge bodyshots.

Tips:
- Try not to challenge their sightline when they are determined
- Ambushing them will be very hard

Special thanks: Rexcalibur

Patch Notes
Version 0.1 (Launch)
- Added 22 creatures
- Added 5 parameters

Version 0.2
- Added 4 creatures
- Made 3 minor/stat fixes
- Every update from now on will contain one "From Author" creature at the end

Version 0.2.1
- Fixed "The Sandvich"

01.08.2025 - I found it at the front tf2 guides page

Version 0.3
- Added 4 creatures
- Split "Tryhards" section into 2 creatures
- Fixed Pocket Medic being the Pyro
- Fixed Several spelling mistakes

03.08.2025 - Raiting appeared (25 votes)

04.08.2025 - It became 4 stars (31 votes)

Version 0.4
- Added 3 creatures
- Considered some tips from Rexcalibur

Version 0.5 (Community Update)
- Added 2 creatures


25 Comments
The Doom Slayer 6 minutes ago 
how to deal with them ŷ̵̧̙̣̘̬̹͎̱͋̒̽̈́̉̈́͂͌̐̃͘o̵̧̗̣̖̝̅ų̷̲̳͚͇̠̙̟̦͙̥̜͎͋͝ͅ ̸̛̘̮̟͔͚̉͋͗̉̈́́̊̓̂̓̑̈̚͠͝d̴̢̢̨̢͍̪̳̩̈́̒̾͛͗̑̀́̅̋̍o̴͇͒̀̅̀͆͘͠n̵̡̛͍͋̔̂͌̀̿̈̆̊̉̈́̽͝t̵̢̨̺͇̏̈̍͘͠ ̷̛̫̣̱̂̈̐̈́̏̃̿͑͠͠u̴̢̢̨̞̰͓͇̫͉͈̪̝̫̳͕̒̂͗͑̏̇͒̇̃͠ͅǫ̶̧̛̛̮̜̼̥̹̳͔͚̈́̾̆͌u̶̢͇̩̹̜̗̺̰̣̟̟͒̈́r̸̥̈̈́͗ ̶̢̱̲̫͈̤̈̐͗́̽͌̓̚̚͝͠ą̶̟̝̥̆͌̇̓ļ̸̛͇͍̺͈͕̙̝̻̹̗̺͙̎̊̈́̍̓̅͑̿̔̑͊̂̽̕͠ͅr̷͔̻̀̆̉̈́̕͠͝è̴̢͍̘͈̯̼̤̤͇̭̏̈́̅̿̍̂͛̓͘͝ằ̵͖̄̋͐̑͛̋̈́͂͂͊̽͂͠ḑ̴̝̤̻̯̯̬̤͚̣͈̺͖̭̤̠̓̉͂̎̓͊̎́̕y̵͇͛̓̓͐͝ ̴̛̬͖̞͊̂̏̔̆͒͌̐̆̐d̴̦̦̭̯̑̉͜é̷̡̢̛̼̥̱̯̤̤̩̟̼̩͇̥͈̍̒̒̈́͆̇̏̍̿̒̀̚͜͝a̸̡̨̦̬̪̣̗̥̲̲̻̪̫͛̏̀̉̋́̉͒̆̇͜͜͝ͅd̵̨͍͇̰̆͐͋̈́͋
The Doom Slayer 8 minutes ago 
the funny guy's tribe is depends on sub species
You could add what's called the piranha scout, also the fake friendlies.
The Doom Slayer 16 hours ago 
and map

or other creatures that inhabit its zone for example if a fat scout enters it domain it might do 1 of 2 things

1 mimic the fat scout

2 s̵̠͉͓̫̠̗̻̯̈́̊͐͒̈̉̈́̓l̵̼͖̠͇̻̈́̌͋̾̂̊̀͝a̶̞͍̹̿͂͂̇̔͌́̕͝u̸̡͍̲̫̬͇̜̫͒̽̓́̒̅͐́̅g̵̡̛̙̗̩̳̗͒̒̒̓͆͆͒̋̒̚ḫ̵͔͉͖͎̬̹̺̠͙͛̌͂̀̾͒́̑͝t̸͕̥̺̺͈͇͙̞͗͆́̎̇̄̌ë̴̡̪͉̟͓͔̝̤̞̲́͛̑̀̏̉̿̋̆̅͆̌̐͋͝r̴̡̨̰̟̻͈̯̯̗̦̯̎̊̑̈s̸̡̝̺̼̺͎̪̾͆͒̔ ̸̼̫̙̱̞̻͍͑̆̏̈̿̏̌̉̏̍̓̐̕͘t̶̢̡̛͔̝͋̒́̀͒̓̑͆̚͜h̷̛͈͚̙͈̲̘̩̠͔̮̀̏̄̒̈́̊e̸͍̓͋̽͌̓̂̽m̴̨̹̳͕̦̜͑̿̒͐͌́̀̋͒̄̐͘
The Doom Slayer 16 hours ago 
danger level spread depending on sub species
The Doom Slayer 16 hours ago 
suegestion the funny guy


wants to be on the other team

is NEVER on non comunity survers



wont kill

most of the time
fat sniper gaming 18 hours ago 
Also I have a suggestion: the endangered Pirate and Pirateknight demomen, known for wielding a Loose Cannon (Pirate) or the Bootlegger (Pirateknight) as the primary, then the Tide Turner as the secondary and a Claidheamh Mór (Pirate, since the Pirateknight's preferred melee hinders the Cannon) or a Persian Persuader (Pirateknight) as the melee.
fat sniper gaming 18 hours ago 
This is great! I'd consider proofreading it a bit (for example, it says "dangel level") and maybe publishing it, I'd buy a copy :D
ProDregg  [author] 5 Aug @ 11:30am 
How many frickin' coments?! We'll do
Troll Face 5 Aug @ 11:28am 
i got another creature for you from the discussion board if it’s not pointless

the “A+D+M1” spy

they use the connivers kunai + dead ringer and use those 3 buttons mentioned to perform trickstabs

that’s all i can say about this specimen