Leadwerks Game Engine

Leadwerks Game Engine

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Fractal Cube Shader
   
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Type: Shader
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8 grudnia 2014 o 9:51
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Fractal Cube Shader

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I think this would be a cool effect for a main menu. Anyway, I ported this public domain shader to Leadwerks.

This is the link to the source code:
https://www.shadertoy.com/view/4dSXDd
Komentarzy: 6
nick.ace  [autor] 7 stycznia 2015 o 15:43 
Haha, don't give me credit for this, I just ported it over.
Anthony_python 7 stycznia 2015 o 14:21 
good job.
nick.ace  [autor] 2 stycznia 2015 o 18:22 
Yeah not really. It does sort of drag your framerate down a bit though, but it's really independent of the engine.
soup 2 stycznia 2015 o 18:21 
Ohhhh so its not really 3d, so it doesnt lag the computer out
nick.ace  [autor] 2 stycznia 2015 o 18:18 
This is probably a bad representation of a shader. Typically, a shader is a mini-program that allows you to change the look of 3D models. There are also fullscreen shaders which are more like filters (i.e. like grayscale or whatever on a lot of camera apps) which operate on a 2D basis primarily. This is a bad example because it's a fullscreen shader but it has "fake" 3D objects (non-OpenGL excellerated). This is more for a main menu in which you cover the entire screen with this animation.
soup 2 stycznia 2015 o 18:14 
Whats a shader?
Im a noob :(