The Franz Kafka Videogame

The Franz Kafka Videogame

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The Franz Kafka Videogame: Achievement Guide and Walkthrough
By A_Phosphorus_Invention
   
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Introduction
Hey everyone.

I wanted to get a guide made up as a walkthrough each level of the game. I also want to elucidate some of the issues I've been seeing regarding the hint-based achievements. Lastly, I wanted to include the videos I made for the missable achievements that may illustrate what to do better than simple images.

As always I've always said, if anything in this guide is unclear please let me know in the comments below.

Let's get started.
Regarding the Unaided and Erudite Achievements
Before we get started talking about levels, let's talk the Unaided and Erudite Achievements.

It's wise to play through the entirety of the game without using the hint book at all. This will unlock the Unaided Achievement. Don't even touch it! Each level has 2 hints with timers; 2 minutes for the first hint and 3 minutes for the second. The first timer immediately starts counting when you begin the level, so it's best not to risk any reveal that may invalidate the achievement and your whole playthrough.

Once you've completed all 34 Levels, return to the main menu and reenter each relevant level and click on the hint book. Then simply wait for the first timer to count down and see the first hint revealed. Though the Erudite Achievement says "Use hints on every level", it seems to me that you only need to use 1 hint per level. So that can sure save time. Another is that not every level has hints to use as some are simply story explanations or cinematic levels.

I've marked which levels have no hints below per section. If you still have questions or concerns, please feel free to ask below. Cheers.

Now, for real, let's get started.
Level 1 (No Hints)
Chapter 1 begins.
Simply pull the slider down, click the arrow when ready.
Level 2 (No Hints)
Open the door at the knocking.
Talk to the lady who enters.
Click on the watch to start the next scene.
Level 3
Open the Curtain.
Click on the box in the center of the stage.
Next click on the "bunny ears" that pop out.
Something quite unexpected will happen, but we're just getting started. You'll unlock the Curious Achievement for discovering the contents of the box.

Now we can solve the level.
Click on Franz Kafka one time.
Click on the Cloud one time.
Click on the Arrow Sign one time.
Click on the 8 Ball two times.
Look at the shape inside of all that you've moved, looks like you've found the rabbit!
Click on the Lamp in the little girl's hand to extinguish the light.
You'll unlock the Pioneer Achievement for finishing the first puzzle here.
Curious Achievement (Video)
Level 4
After the lady leaves, a dog comes by to deliver a letter.
Click on the letter.
Pull out the letter and you'll see another puzzle. Arrange it like so:
Level 5
As the game board unfolds, take note of all the pieces. We can earn a missable achievement if we make sure to interact with everything as we solve the puzzle. Take note as well of the die on the right side of the screen, this is how we get to move Franz and the dog.

Before we start moving though, let's set ourselves up to unlock that missable achievement.
Click on the 8 Scrabble pieces.
Click on the 3 Sorry! pieces.
Click on the Knight Chess piece. (This one won't move, but the horse will make a noise.)
Now you can roll the die to start, but once you've moved 7 spaces the Knight blocks your way.
Check between the two buildings that the Knight was covering and you can click on a wall-like piece.
This is a 9th Scrabble piece, make sure to click on it the same way you did the others.
Click on the brush that appears, then continue rolling the die.
Once you get to the spaces under the word BRUSH, a different die will appear. Roll it.
Click on the coffee cup. (I'm not sure if the coffee cup counts, better to be safe than sorry.)
Take note of the house at the bottom of the game board as the garage is now open.
Click on the garage and a car similar to the Kurtis Kraft car piece from Monopoly will come out. You can't interact with it directly, but I clicked on it anyway just in case.
The garage and car should be last interaction you need to interact with and this is when you should unlock the Meticulous Achievement.

Make sure to click on the garage to have the car out. Then roll the die again.
The die will bounce off the car and into the coffee, ending the coffee break.
You can then roll the necessary amount of times you need to finish the game and move on to the next level.
Meticulous Achievement (Video)
Level 6
Click on the pigeons, talk to the astronaut. (What a sentence!)
Level 7
Open the Curtain.
Pull the lever on the cannon and discover you're out of ammo!
Go over to the chest with circular windows and choose: Triangle, M, M, Circle.
Return to the lever and fire at will.
Talk to the soldier that asks for a ticket.
Level 8
Talk to the conductor or ticket collector.
Once you see the typewriter appear, you'll need to press keys in a specific order. If you make a mistake, you can reset the puzzle by pulling the red lever on the left side.
Type C, then H.
Turn the wheel on the right side.
Type E, A, then T.
Done correctly, you'll simply sign a complete K.
Once you've completed the puzzle you'll have finished Chapter 1 thus unlocking the Novice Achievement.
Level 9 (No Hints)
Chapter 2 begins.
Pull the slider down, click the arrow when ready.
Level 10
We'll need to redirect the train to go through the tunnel using the track switches.
Top Switch should be to the left.
Middle should remain to the right.
Bottom should be to the left.
Now click the train and when it stops click it again; the screenshot below shows where it'll stop this time.
Once it reaches this point, click the middle switch so that all three track switches are facing to the left.
You'll need to click the train again each time it stops; a total of three times.
Level 11
First, click on the smokestack of the ship which clears the smoke.
Second, take the egg you can see and drop it from the top of the screen onto the rock near the shore three separate times.
Once the egg breaks open, a hawk will snatch up the cow leaving the tracks free and clear.
Third, click on the train two separate times for it to enter the ship.
Level 12 (No Hints)
When the airship stops, click on the side of the ship where the train entered.
Level 13
Click on the lock.
Enter the word M-A-N-Y first to unlock the Linguist Achievement.

Now switch the letters to I-G-O-S.
Open the door and leave.
Linguist Achievement (Video)
Level 14
We'll solve this puzzle for the missable achievement first. We need to set the numbers in a 1-to-8 pattern. You only have to click the pieces, they'll move accordingly so don't worry about having to choose what direction to move them in.
This is the order:
2, 7, 5, 4, 6, 8, 1, 6, 7, 2, 6, 7, 8, 1, 7, 8, 4, 3, 1, 4, 2, 5, 3, 2, 5, 6.
The screenshot below shows how the end result should look.
Once complete, you'll unlock the Logician Achievement.

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NOTE: Now it may be harder to solve the puzzle from this state, so I recommend returning to the main menu and restarting the level.
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If you touch the light on the ceiling it will go out and you can see there are glow-in-the-dark patterns on the numbers. You'll need to move them in a way that completes the circular rune, however, you cannot move them with the lights out. Below are screenshots of what the rune looks like from the start and then one step from completion (prior to the last digit being pressed).
The order you need from starting fresh is as follows:
1, 8, 6, 3, 5, 4, 8, 1, 2, 7, 4, 8, 1, 6, 3, 5, 8, 1, 7, 4, 1, 8, 5, 3, 6, 2, 4, 1, 8, 5, 3, 6, 2, 7.
The door will look like this upon correct input and you can progress onward.
Logician Achievement (Video)
Level 15
Talk to the Stoker, he'll take you to the next level by way of parable.
Level 16
A scene will play out with a guard and a fox, resulting in a riddle presented.
There are numbers hidden within the mandala.
3's make up the center, 7's make up the first ring, 8's make up the second ring, and 9's make up the third ring.
On the edges of the mandala there are numbers similar to the positions on a clock face. You must pull them in a specific order.
3, 8, 7, and then 9.
This completes Chapter 2 and unlocks the Competent Achievement.
Level 17 (No Hints)
Chapter 3 begins here.
Pull the slider down, click the arrow when ready.
Level 18
Switch all the TV's to match with the man with glasses and listen to what he has to say.
After that switch only the four center screens to show an arrow pointing down.
Seems we must go deeper.
Level 19
In the mine entrance, there's an electrical schematic on the wall.
Click on it, then click on the card hidden behind it.
This is a pathway puzzle similar to the one in Level 4.
Arrange it like so:
Level 20
Deeper into the mine we'll find a front desk.
Go ahead and ring the bell and the diver will explain entering Castlock Corp.
Level 21
The diver says that Kafka must reflect on himself, a hint at how to solve the level's puzzle.
Below is the first the "Refused" ticket followed by what you need to switch each letter to, reaching the upside-down or mirrored image of the word "Granted".
Level 22
Click on the radio that's been given.
Drag the red slider and tune in to 91.6 which will put Franz back into the desert. Now you're thinking with radios.
Level 23 (No Hints)
Just wait for the cinematic to end.
Level 24 (No Hints)
An intermission to close Chapter 3. Simply wait, enjoy the music, and you'll unlock the Proficient Achievement.

Level 25 (No Hints)
Chapter 4 begins here.
Just drag the slider down and click the arrow when ready.
Level 26 (No Hints)
There will be a knock at the door.
Answer it and talk to Felice.
Level 27
Open the curtain.
Round 1: Click on the enemy's hat, then attack.
Round 2: Drag the enemy's health bar to zero.
Talk to the Officer after.
Level 28
Click through the dialogue with the Chief and Officer.
Once you return to the crime scene at night, click on the toy monkey.
Pulling its chord a certain length will result in an equal number of cymbal crashes.
Notice the π symbol on its hat? 3.14 or 3-1-4 is the key!
Pull the monkey's chord to crash the cymbals 3 times, 1 time, and then 4 times.
Take the ticket out of its mouth.
Level 29
This is another board game level like Level 5, but we're restricted to moving forward or backward in regards to the relationship of the suits on the chips and the spaces on the board.
This is the order:
Phase 1: Go, Go, Back, Go, Go. (This will clear the first 3 chips.)
Phase 2: Go, Back, Go, Go, Back. (This clears another 2 chips.)
Phase 3: Back, Back, Back, Go, Back. (This clears 3 chips.)
Phase 4: Go, Go, Go, Go, Go. (This will undo some progress, but we're set up to finish it off.)
Phase 5: Back, Go, Back, Back, Go, Go. (This will clear the last 3 chips.)
Level 30
Talk to the waiter first, then pick up the origami crane from the cloche/platter.
Click on it again to unwrap it and from there you need to select the next correct thing to change into the responding origami. We'll do this 5 times.
This is the correct order: Fox, Dinosaur, Butterfly, Fish, Flower.
Then click on the advertisement for the museum and talk to the waiter again.
Level 31
Move the letter N over to cover the Lock to make the sign read OPEN.
Click on the sign to take it down, then unzip the curtain to enter the gate.
Level 32
We'll be back in Franz's office, so let's talk to him.
When the watch appears, notice there are 3 buttons along the edge.
Click the left button three times.
Click the middle/upper left button two times.
Click the right button three times.
At this point all the roman numerals will be in the right space except for the "III" and the "IX".
Pull the left button out like the screenshot below shows to complete the puzzle.
Level 33 (No Hints)
This level is the credits of the game. This is where you'll finish Chapter 4 which awards you the Expert Achievement.
Level 34
Remember the radio tuning puzzle back on Level 22? We'll trace the same number among the stars on this level, minus the decimal of course.
9-1-6.
It will look like the following:

You'll unlock the Explorer Achievement upon completing this level.
Discoverer Achievement (Video)
Conclusion
Thank you all for stopping by, this was a fun project to work on. I hope everyone enjoyed the game and if you needed help through levels or getting achievements that this guide aided you in that.

Thank you to Denis Galanin (mif2000) for developing the game and Daedalic Entertainment for publishing. I personally really enjoyed figuring things out and I'm very happy with out this guide has come together.

As always,

Game On.

-Phosphorus.