StarMade

StarMade

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Console Commands
By Ortsac
I am no longer updating this guide. Feel free to copy my work thus far and continue updating it yourselves. The developer's updated list of commands can be found here: https://starmadedock.net/threads/admin-commands.1283/

-Ortsac
   
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NOTE!
I am no longer updating this guide. Feel free to copy my work thus far and continue updating it yourselves. The developer's updated list of commands can be found here: https://starmadedock.net/threads/admin-commands.1283/

-Ortsac
A-C
add_admin
  • DESCRIPTION: Gives admin rights to (param0(String)))
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /add_admin schema

add_admin_denied_comand
  • DESCRIPTION: Forbids admin the use of a command
  • PARAMETERS: PlayerName(String), Command(String)
  • EXAMPLE: /add_admin_denied_comand schema destroy_entity

ban
  • DESCRIPTION: bans (and kicks) a playername from this server
  • PARAMETERS: Name(String), Kick(True/False), Reason[String], Time (Minutes)[Integer]
  • EXAMPLE: /ban schema true hacking 90

ban_account
  • DESCRIPTION: bans a starMade account from this server (user must be uplinked)
  • PARAMETERS: StarMadeUserName(String)
  • EXAMPLE: /ban_account schema

ban_account_by_playername
  • DESCRIPTION: bans a starMade account from this server by playername (user must be uplinked)
  • PARAMETERS: Name(String)
  • EXAMPLE: /ban_account_by_playername schema

ban_account_by_playername_temp
  • DESCRIPTION: bans a starMade account from this server by playername (user must be uplinked) for x minutes
  • PARAMETERS: Name(String), Time in minutes(Integer)
  • EXAMPLE: /ban_account_by_playername_temp schema 1

ban_account_temp
  • DESCRIPTION: bans a starMade account from this server (user must be uplinked) for x minutes
  • PARAMETERS: StarMadeUserName(String), Time in minutes(Integer)
  • EXAMPLE: /ban_account_temp schema 1

ban_ip
  • DESCRIPTION: bans a ip from this server
  • PARAMETERS: PlayerIP(String)
  • EXAMPLE: /ban_ip 192.0.0.1

ban_ip_by_playername
  • DESCRIPTION: bans a ip of a player from this server
  • PARAMETERS: Name(String)
  • EXAMPLE: /ban_ip_by_playername schema

ban_ip_by_playername_temp
  • DESCRIPTION: bans a ip of a player from this server for x minutes
  • PARAMETERS: Name(String), Time in minutes(Integer)
  • EXAMPLE: /ban_ip_by_playername_temp schema 1

ban_ip_temp
  • DESCRIPTION: bans a ip from this server for x minutes
  • PARAMETERS: PlayerIP(String), Time in minutes(Integer)
  • EXAMPLE: /ban_ip_temp 192.0.0.1 1

blueprint_delete
  • DESCRIPTION: removes blueprint permanently (warning: cannot be undone)
  • PARAMETERS: blueprintname(String)
  • EXAMPLE: /blueprint_delete my_ship

blueprint_info
  • DESCRIPTION: blueprint information
  • PARAMETERS: blueprintname(String)
  • EXAMPLE: /blueprint_info my_ship

blueprint_set_owner
  • DESCRIPTION: sets owner for a blueprint
  • PARAMETERS: blueprintname(String), playername(String)
  • EXAMPLE: /blueprint_set_owner my_ship schema

break_ship
  • DESCRIPTION: tests breaking from this point (debug)
  • PARAMETERS:
  • EXAMPLE: /break_ship

change_sector
  • DESCRIPTION: teleports the current player to another sector
  • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
  • EXAMPLE: /change_sector 2 3 4

change_sector_copy
  • DESCRIPTION: teleports the current player to another sector and leave a copy of the current controlled structure behind
  • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
  • EXAMPLE: /change_sector_copy 2 3 4

change_sector_for
  • DESCRIPTION: teleports any player to another sector
  • PARAMETERS: player(String), X(Integer), Y(Integer), Z(Integer)
  • EXAMPLE: /change_sector_for schema 2 3 4

change_sector_for_copy
  • DESCRIPTION: teleports any player to another sector and leave a copy of the current controlled structure behind
  • PARAMETERS: player(String), X(Integer), Y(Integer), Z(Integer)
  • EXAMPLE: /change_sector_for_copy schema 2 3 4

change_sector_for_uid
  • DESCRIPTION: teleports any entity (by uid) to another sector
  • PARAMETERS: UID(String), X(Integer), Y(Integer), Z(Integer)
  • EXAMPLE: /change_sector_for_uid ENTITY_SHIP_myship 2 3 4

change_sector_selected
  • DESCRIPTION: teleports selected object to another sector
  • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
  • EXAMPLE: /change_sector_selected 2 3 4

clear_mines_here
  • DESCRIPTION: Clear mines in current sector
  • PARAMETERS:
  • EXAMPLE: /clear_mines_here

clear_mines_sector
  • DESCRIPTION: Clear mines in target sector
  • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
  • EXAMPLE: /clear_mines_sector sectorX sectorY sectorZ

clear_overheating
  • DESCRIPTION: removes all active overheating objects in current sector
  • PARAMETERS:
  • EXAMPLE: /clear_overheating

clear_overheating_all
  • DESCRIPTION: removes all active overheating objects
  • PARAMETERS:
  • EXAMPLE: /clear_overheating_all

clear_overheating_sector
  • DESCRIPTION: removes all active overheating objects in specified sector
  • PARAMETERS: SectorX(Integer), SectorY(Integer), SectorZ(Integer)
  • EXAMPLE: /clear_overheating_sector 10 12 15

clear_system_ship_spawns
  • DESCRIPTION: removes ship entities in range that are not spawned by a player (admin loaded or mobs)
  • PARAMETERS:
  • EXAMPLE: /clear_system_ship_spawns

clear_system_ship_spawns_all
  • DESCRIPTION: removes all ship entities that are not spawned by a player (admin loaded or mobs)
  • PARAMETERS:
  • EXAMPLE: /clear_system_ship_spawns_all

create_spawner_test
  • DESCRIPTION: Debug Only
  • PARAMETERS:
  • EXAMPLE: /create_spawner_test

create_trade_party
  • DESCRIPTION: creates a trading ship party to refill the selected shop
  • PARAMETERS:
  • EXAMPLE: /create_trade_party

creative_mode
  • DESCRIPTION: enables creative mode for a player
  • PARAMETERS: PlayerName(String), active(True/False)
  • EXAMPLE: /creative_mode schema true

creature_animation_start
  • DESCRIPTION: forces an animation for a creature
  • PARAMETERS: Animation(String), LoopMode(String), Speed(Float), FullBody(True/False)
  • EXAMPLE: /creature_animation_start TALK_SALUTE loop/dont_loop 1 true

creature_animation_stop
  • DESCRIPTION: stops the forced animation
  • PARAMETERS:
  • EXAMPLE: /creature_animation_stop

creature_enter_gravity
  • DESCRIPTION: debug for gravity on AI creature
  • PARAMETERS:
  • EXAMPLE: /creature_enter_gravity

creature_goto
  • DESCRIPTION: order selected to go to
  • PARAMETERS:
  • EXAMPLE: /creature_goto

creature_idle
  • DESCRIPTION: makes the select one idle
  • PARAMETERS:
  • EXAMPLE: /creature_idle

creature_rename
  • DESCRIPTION: Renames the selected creature or AI character
  • PARAMETERS: Name(String)
  • EXAMPLE: /creature_rename ACreature

creature_roam
  • DESCRIPTION: makes the select one roam in a small space
  • PARAMETERS:
  • EXAMPLE: /creature_roam

creature_script
  • DESCRIPTION: sets the creature to a script in /data/scripts/
  • PARAMETERS: Script(String)
  • EXAMPLE: /creature_script MyScript.lua

creature_sit
  • DESCRIPTION: order selected to sit down
  • PARAMETERS:
  • EXAMPLE: /creature_sit

creature_stand_up
  • DESCRIPTION: order selected to stand up from sitting
  • PARAMETERS:
  • EXAMPLE: /creature_stand_up
D-E
daytime
  • DESCRIPTION: sets the time of the day in hours
  • PARAMETERS: TimeInHours(Integer)
  • EXAMPLE: /daytime 12

debug_fsm_info
  • DESCRIPTION: shows FSM state of objects (Debug Command: slows down network)
  • PARAMETERS: show(True/False)
  • EXAMPLE: /debug_fsm_info false

debug_id
  • DESCRIPTION: sets the id of an object to debug
  • PARAMETERS: ID(Integer)
  • EXAMPLE: /debug_id 1

decay
  • DESCRIPTION: sets a structure decayed or not decayed
  • PARAMETERS: Decayed(True/False)
  • EXAMPLE: /decay true

decay_uid
  • DESCRIPTION: Removes an entity (warning: cannot be undone)
  • PARAMETERS: UID(String)
  • EXAMPLE: /decay_uid ENTITY_SHIP_myship

delay_save
  • DESCRIPTION: delays autosave in secs
  • PARAMETERS: Seconds(Integer)
  • EXAMPLE: /delay_save 60

despawn_all
  • DESCRIPTION: WARNING: this will delete the entites that start with the given pattern from the database!
  • PARAMETERS: ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(True/False)
  • EXAMPLE: /despawn_all MOB_ unused true

despawn_sector
  • DESCRIPTION: WARNING: this will delete the entites of a sector that start with the given pattern from the database!
  • PARAMETERS: ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(True/False), X(Integer), Y(Integer), Z(Integer)
  • EXAMPLE: /despawn_sector MOB_ unused true 2 2 2

destroy_entity
  • DESCRIPTION: Destroys the selected Entity
  • PARAMETERS:
  • EXAMPLE: /destroy_entity

destroy_entity_dock
  • DESCRIPTION: Destroys the selected Entity and all docked ships
  • PARAMETERS:
  • EXAMPLE: /destroy_entity_dock

destroy_entity_only_dock
  • DESCRIPTION: Destroys all docks of the selected Entity withotu destroying the mother structure
  • PARAMETERS:
  • EXAMPLE: /destroy_entity_only_dock

destroy_uid
  • DESCRIPTION: Removes an entity (warning: cannot be undone)
  • PARAMETERS: UID(String)
  • EXAMPLE: /destroy_uid ENTITY_SHIP_myship

destroy_uid_docked
  • DESCRIPTION: Removes an entity and all that is docked to it (warning: cannot be undone)
  • PARAMETERS: UID(String)
  • EXAMPLE: /destroy_uid_docked ENTITY_SHIP_myship

destroy_uid_only_docked
  • DESCRIPTION: Doesn't remove entity but removes all that is docked to it (warning: cannot be undone)
  • PARAMETERS: UID(String)
  • EXAMPLE: /destroy_uid_only_docked ENTITY_SHIP_myship

entity_info
  • DESCRIPTION: Prints info for selected object
  • PARAMETERS:
  • EXAMPLE: /entity_info

entity_info_by_player_uid
  • DESCRIPTION: Prints info for object the player is in
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /entity_info_by_player_uid schema

entity_info_name
  • DESCRIPTION: Prints info for object by object name
  • PARAMETERS: EntityName(String)
  • EXAMPLE: /entity_info_name MyShip

entity_info_uid
  • DESCRIPTION: Prints info for object by object uid
  • PARAMETERS: UID(String)
  • EXAMPLE: /entity_info_uid SHIP_MYSHIP

entity_reboot
  • DESCRIPTION: resets maxHP of selected entity
  • PARAMETERS:
  • EXAMPLE: /entity_reboot

entity_set_structure_hp_percent
  • DESCRIPTION: sets HP (0 to 1) percent of selected object
  • PARAMETERS: Percent(Float)
  • EXAMPLE: /entity_set_structure_hp_percent 0.5

execute_entity_effect
  • DESCRIPTION: Debug Only
  • PARAMETERS: ID(Integer)
  • EXAMPLE: /execute_entity_effect 1

explode_planet_sector
  • DESCRIPTION: Simulates the effect of core destruction for all planet segments in the current sector
  • PARAMETERS:
  • EXAMPLE: /explode_planet_sector

explode_planet_sector_not_core
  • DESCRIPTION: Simulates the effect of core destruction for all planet segments in the current sector (but keeps core)
  • PARAMETERS:
  • EXAMPLE: /explode_planet_sector_not_core

export_sector
  • DESCRIPTION: exports the whole sector. be sure to use /force_save before
  • PARAMETERS: X(Integer), Y(Integer), Z(Integer), name(String)
  • EXAMPLE: /export_sector 2 3 4 mySavedSector

export_sector_bulk
  • DESCRIPTION: exports the whole sector from file. be sure to use /force_save before
  • PARAMETERS: fileName(String)
  • EXAMPLE: /export_sector_bulk sector-bulk-export-import-example.txt
F
faction_check
  • DESCRIPTION: checks sanity of factions (removes leftover/invalid factions)
  • PARAMETERS:
  • EXAMPLE: /faction_check

faction_create
  • DESCRIPTION: creates a faction with name and description
  • PARAMETERS: FactionName(String), Leader(String)
  • EXAMPLE: /faction_create myNewFaction playername

faction_create_amount
  • DESCRIPTION: debug command to create an amount of factions
  • PARAMETERS: FactionName(String), Amount(Integer)
  • EXAMPLE: /faction_create_amount myNewFaction 10

faction_create_as
  • DESCRIPTION: creates a faction with name and description)
  • PARAMETERS: FactionId(Integer), FactionName(String), Leader(String)
  • EXAMPLE: /faction_create_as 1001 myNewFaction playername

faction_delete
  • DESCRIPTION: removes a faction
  • PARAMETERS: factionID(Integer)
  • EXAMPLE: /faction_delete -1

faction_del_member
  • DESCRIPTION: deletes a player from the faction
  • PARAMETERS: PlayerName(String), FactionId(Integer)
  • EXAMPLE: /faction_del_member schema 1

faction_edit
  • DESCRIPTION: edits a faction with name and description
  • PARAMETERS: factionID(Integer), FactionName(String), Description(String)
  • EXAMPLE: /faction_edit 1001 myNewFaction mustbeoneword

faction_join_id
  • DESCRIPTION: joins a player to a faction with given id
  • PARAMETERS: PlayerName(String), factionID(Integer)
  • EXAMPLE: /faction_join_id schema 1001

faction_list
  • DESCRIPTION: lists all factions
  • PARAMETERS:
  • EXAMPLE: /faction_list

faction_list_members
  • DESCRIPTION: lists members of faction
  • PARAMETERS: factionID(Integer)
  • EXAMPLE: /faction_list_members -1

faction_mod_member
  • DESCRIPTION: sets a player to role within the faction
  • PARAMETERS: PlayerName(String), Role(1-5)(Integer)
  • EXAMPLE: /faction_mod_member schema 1

faction_mod_relation
  • DESCRIPTION: sets relation of two factions
  • PARAMETERS: FactionID(Integer), FactionID(Integer), enemy/ally/neutral(String)
  • EXAMPLE: /faction_mod_relation 1001 1002 enemy

faction_point_add
  • DESCRIPTION: Adds faction points of a faction by a value (negative substracts)
  • PARAMETERS: FactionId(Integer), points(Integer)
  • EXAMPLE: /faction_point_add 10001 10

faction_point_get
  • DESCRIPTION: Retrieves faction points of a faction
  • PARAMETERS: FactionId(Integer)
  • EXAMPLE: /faction_point_get 10001

faction_point_protect_player
  • DESCRIPTION: Protects player from faction point loss on death (persistent)
  • PARAMETERS: Name(String), Protect(True/False)
  • EXAMPLE: /faction_point_protect_player schema false

faction_point_set
  • DESCRIPTION: Sets faction points of a faction to a value
  • PARAMETERS: FactionId(Integer), points(Integer)
  • EXAMPLE: /faction_point_set 10001 10

faction_point_turn
  • DESCRIPTION: Forces the next faction point calculation turn
  • PARAMETERS:
  • EXAMPLE: /faction_point_turn

faction_reinstitute
  • DESCRIPTION: adds ids to players from faction members
  • PARAMETERS:
  • EXAMPLE: /faction_reinstitute

faction_reset_activity
  • DESCRIPTION: resets activity flags for all member of the faction (all to inactive)
  • PARAMETERS: FactionId(Integer)
  • EXAMPLE: /faction_reset_activity 10001

faction_set_all_relations
  • DESCRIPTION: Set relation for all factions
  • PARAMETERS: Relation(String)
  • EXAMPLE: /faction_set_all_relations ally/neutral/enemy

faction_set_entity
  • DESCRIPTION: Set faction ID for an entity
  • PARAMETERS: factionID(Integer)
  • EXAMPLE: /faction_set_entity 1001

faction_set_entity_rank
  • DESCRIPTION: Set faction rank of for selected or entered entity (-2 = unset, -1 = personal, 0 = 4th Rank, 1 = 3rd Rank, ..., 4 = Founder Rank)
  • PARAMETERS: Rank(Integer)
  • EXAMPLE: /faction_set_entity_rank 3

faction_set_entity_rank_uid
  • DESCRIPTION: Set faction rank of for an entity (-2 = unset, -1 = personal, 0 = 4th Rank, 1 = 3rd Rank, ..., 4 = Founder Rank)
  • PARAMETERS: UID(String), Rank(Integer)
  • EXAMPLE: /faction_set_entity_rank_uid SHIP_MYSHIP 3

faction_set_entity_uid
  • DESCRIPTION: Set faction ID for an entity
  • PARAMETERS: UID(String), factionID(Integer)
  • EXAMPLE: /faction_set_entity_uid SHIP_MYSHIP 1001

faction_set_id_member
  • DESCRIPTION: sets a player to a faction id (warning: debug! not a join)
  • PARAMETERS: PlayerName(String), factionID(Integer)
  • EXAMPLE: /faction_set_id_member schema 1001

fleet_debug_move
  • DESCRIPTION: Moves fleet of selected ship between you and sector (patrol). Waits 60 sec on destination
  • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
  • EXAMPLE: /fleet_debug_move 2 3 4

fleet_debug_stop
  • DESCRIPTION: Stops any debugging of fleet
  • PARAMETERS:
  • EXAMPLE: /fleet_debug_stop

fleet_info
  • DESCRIPTION: Debug info for fleets
  • PARAMETERS:
  • EXAMPLE: /fleet_info

fleet_speed
  • DESCRIPTION: How long for a fleet to cross a sector
  • PARAMETERS: milliseconds(Integer)
  • EXAMPLE: /fleet_speed 6000

fog_of_war
  • DESCRIPTION: Turns fog of war on/off
  • PARAMETERS: true/false(True/False)
  • EXAMPLE: /fog_of_war true

force_save
  • DESCRIPTION: The server will save all data to disk
  • PARAMETERS:
  • EXAMPLE: /force_save
G-K
gate_dest
  • DESCRIPTION: Gives player credits)
  • PARAMETERS: UID(String)
  • EXAMPLE: /gate_dest ENTITY_SPACESTATION_something

give
  • DESCRIPTION: Gives player elements by NAME
  • PARAMETERS: PlayerName(String), ElementName(String), Count(Integer)
  • EXAMPLE: /give schema Power 10

giveid
  • DESCRIPTION: Gives player elements by ID
  • PARAMETERS: PlayerName(String), ElementID(Short), Count(Integer)
  • EXAMPLE: /giveid schema 2 10

give_all_items
  • DESCRIPTION: Adds every item for a player
  • PARAMETERS: PlayerName(String), count(Integer)
  • EXAMPLE: /give_all_items schema 20

give_category_items
  • DESCRIPTION: Adds for player items from category
  • PARAMETERS: PlayerName(String), count(Integer), terrain/ship/station(String)
  • EXAMPLE: /give_category_items schema 20 20

give_credits
  • DESCRIPTION: Gives player credits)
  • PARAMETERS: PlayerName(String), Count(Integer)
  • EXAMPLE: /give_credits schema 1000

give_grapple_item
  • DESCRIPTION: Gives player grapple beam)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_grapple_item schema

give_grapple_item_op
  • DESCRIPTION: Gives player overpowered grapple beam)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_grapple_item_op schema

give_heal_weapon
  • DESCRIPTION: Gives player heal beam)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_heal_weapon schema

give_laser_weapon
  • DESCRIPTION: Gives player laser weapon)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_laser_weapon schema

give_laser_weapon_op
  • DESCRIPTION: Gives player overpowered laser weapon)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_laser_weapon_op schema

give_look
  • DESCRIPTION: gives <count> of the block the player is looking at
  • PARAMETERS: Count(Integer)
  • EXAMPLE: /give_look 100

give_marker_weapon
  • DESCRIPTION: Gives player marker beam)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_marker_weapon schema

give_metaitem
  • DESCRIPTION: Gives player a meta item)
  • PARAMETERS: PlayerName(String), Type(String)
  • EXAMPLE: /give_metaitem schema blueprint, recipe, log_book, helmet, build_prohibiter, flash_light, virtual_blueprint, block_storage, laser, heal, power_supply, marker, rocket_launcher, sniper_rifle, grapple, torch, transporter_marker

give_power_supply_weapon
  • DESCRIPTION: Gives player power supply beam)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_power_supply_weapon schema

give_recipe
  • DESCRIPTION: Gives player recipe)
  • PARAMETERS: PlayerName(String), TypeOutput(Integer)
  • EXAMPLE: /give_recipe schema 1

give_rocket_launcher_op
  • DESCRIPTION: Gives player overpowered missile weapon)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_rocket_launcher_op schema

give_rocket_launcher_test
  • DESCRIPTION: Gives player testing (around ship strength) missile weapon)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_rocket_launcher_test schema

give_rocket_launcher_weapon
  • DESCRIPTION: Gives player rocket launcher)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_rocket_launcher_weapon schema

give_slot
  • DESCRIPTION: gives <count> of the block the player has currently selected in the build action bar
  • PARAMETERS: Count(Integer)
  • EXAMPLE: /give_slot 100

give_sniper_weapon
  • DESCRIPTION: Gives player sniper rifle beam)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_sniper_weapon schema

give_sniper_weapon_op
  • DESCRIPTION: Gives player overpowered sniper rifle beam)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_sniper_weapon_op schema

give_torch_weapon
  • DESCRIPTION: Gives player sniper torch beam)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_torch_weapon schema

give_torch_weapon_op
  • DESCRIPTION: Gives player overpowered torch beam)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_torch_weapon_op schema

give_transporter_marker_weapon
  • DESCRIPTION: Gives player transporter marker beam)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /give_transporter_marker_weapon schema

god_mode
  • DESCRIPTION: enables god mode for a player
  • PARAMETERS: PlayerName(String), active(True/False)
  • EXAMPLE: /god_mode schema true

ignore_docking_area
  • DESCRIPTION: enables/disables docking area validation (default off)
  • PARAMETERS: enable(True/False)
  • EXAMPLE: /ignore_docking_area false

import_sector
  • DESCRIPTION: make sure that the target sector is unloaded
  • PARAMETERS: toX(Integer), toY(Integer), toZ(Integer), name(String)
  • EXAMPLE: /import_sector 2 3 4 mySavedSector

import_sector_bulk
  • DESCRIPTION: make sure that the target sector is unloaded
  • PARAMETERS: fileName(String)
  • EXAMPLE: /import_sector_bulk sector-bulk-export-import-example.txt

initiate_wave
  • DESCRIPTION: Initiates an enemy wave
  • PARAMETERS: Level(Integer), Seconds(Integer), FactionID(Integer)
  • EXAMPLE: /initiate_wave 5 20 -1

invisibility_mode
  • DESCRIPTION: enables invisibility mode for a player
  • PARAMETERS: PlayerName(String), active(True/False)
  • EXAMPLE: /invisibility_mode schema true

jump
  • DESCRIPTION: Jump to an object in line of sight if possible
  • PARAMETERS:
  • EXAMPLE: /jump

kick
  • DESCRIPTION: kicks a player from the server
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /kick schema

kick_players_out_of_entity
  • DESCRIPTION: kicks out all players of a selected entity
  • PARAMETERS:
  • EXAMPLE: /kick_players_out_of_entity

kick_players_out_of_entity_uid
  • DESCRIPTION: Kicks players out of entity
  • PARAMETERS: uid(Integer)
  • EXAMPLE: /kick_players_out_of_entity_uid SHIP_SOMESHIP

kick_players_out_of_entity_uid_dock
  • DESCRIPTION: Kicks players out of entity and any of its docks
  • PARAMETERS: uid(Integer)
  • EXAMPLE: /kick_players_out_of_entity_uid_dock SHIP_SOMESHIP

kick_player_name_out_of_entity
  • DESCRIPTION: Kicks players out of entity by playername
  • PARAMETERS: playername(String)
  • EXAMPLE: /kick_player_name_out_of_entity schema

kick_reason
  • DESCRIPTION: kicks a player from the server with a reason message (use quotes in message)
  • PARAMETERS: PlayerName(String), Reason(String)
  • EXAMPLE: /kick_reason schema "I don't like you"

kill_character
  • DESCRIPTION: kills the entity with that name
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /kill_character schema
L-N
last_changed
  • DESCRIPTION: shows the unique id of the players that spawned and/or last modified the selected structure
  • PARAMETERS:
  • EXAMPLE: /last_changed

list_admins
  • DESCRIPTION: Lists all admins
  • PARAMETERS:
  • EXAMPLE: /list_admins

list_admin_denied_commands
  • DESCRIPTION: Lists all forbidden commands for a player
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /list_admin_denied_commands schema

list_banned_accounts
  • DESCRIPTION: Lists all banned star-made.org accounts
  • PARAMETERS:
  • EXAMPLE: /list_banned_accounts

list_banned_ip
  • DESCRIPTION: Lists all banned IPs
  • PARAMETERS:
  • EXAMPLE: /list_banned_ip

list_banned_name
  • DESCRIPTION: Lists all banned names
  • PARAMETERS:
  • EXAMPLE: /list_banned_name

list_blueprints
  • DESCRIPTION: Lists the current ship catalog
  • PARAMETERS:
  • EXAMPLE: /list_blueprints

list_blueprints_by_owner
  • DESCRIPTION: Lists the current ship catalog by owner
  • PARAMETERS: Name(String)
  • EXAMPLE: /list_blueprints_by_owner schema

list_blueprints_by_owner_verbose
  • DESCRIPTION: Lists the current ship catalog by owner with extra info such as owner, type and mass
  • PARAMETERS: Name(String)
  • EXAMPLE: /list_blueprints_by_owner_verbose schema

list_blueprints_verbose
  • DESCRIPTION: Lists the current ship catalog with extra info such as owner, type and mass
  • PARAMETERS:
  • EXAMPLE: /list_blueprints_verbose

list_control_units
  • DESCRIPTION: who is attached to what (debug)
  • PARAMETERS:
  • EXAMPLE: /list_control_units

list_whitelist_accounts
  • DESCRIPTION: Lists all whitelisted star-made.org accounts
  • PARAMETERS:
  • EXAMPLE: /list_whitelist_accounts

list_whitelist_ip
  • DESCRIPTION: Lists all whitelisted IPs
  • PARAMETERS:
  • EXAMPLE: /list_whitelist_ip

list_whitelist_name
  • DESCRIPTION: Lists all whitelisted names
  • PARAMETERS:
  • EXAMPLE: /list_whitelist_name

load
  • DESCRIPTION: Loads the object and puts it in the nearest available spot
  • PARAMETERS: CatalogName(String), ShipName(String)
  • EXAMPLE: /load mySavedShip myShipInGame

load_as_faction
  • DESCRIPTION: Loads the object with a faction and puts it in the nearest available spot
  • PARAMETERS: CatalogName(String), ShipName(String), FactionID(Integer)
  • EXAMPLE: /load_as_faction mySavedShip myShipInGame -1

load_sector_range
  • DESCRIPTION: loads sectors from pos (incl) to pos (incl) (debug)
  • PARAMETERS: fromX(Integer), fromY(Integer), fromZ(Integer), toX(Integer), toY(Integer), toZ(Integer)
  • EXAMPLE: /load_sector_range 2 3 4 9 8 7

load_station_neutral
  • DESCRIPTION: Loads the object and puts it in the nearest available spot
  • PARAMETERS: CatalogName(String), ShipName(String)
  • EXAMPLE: /load_station_neutral mySavedShip myShipInGame

load_station_pirate
  • DESCRIPTION: Loads the object and puts it in the nearest available spot
  • PARAMETERS: CatalogName(String), ShipName(String)
  • EXAMPLE: /load_station_pirate mySavedShip myShipInGame

load_station_trading_guild
  • DESCRIPTION: Loads the object and puts it in the nearest available spot
  • PARAMETERS: CatalogName(String), ShipName(String)
  • EXAMPLE: /load_station_trading_guild mySavedShip myShipInGame

load_system
  • DESCRIPTION: loads the whole system (debug)
  • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
  • EXAMPLE: /load_system 2 3 4

manager_calculations
  • DESCRIPTION: Turns manager cancel on/off
  • PARAMETERS: true/false(True/False)
  • EXAMPLE: /manager_calculations true

missile_defense_friendly_fire
  • DESCRIPTION: enables/disables point defense friendly fire
  • PARAMETERS: enabled(True/False)
  • EXAMPLE: /missile_defense_friendly_fire false

npc_add_shop_owner
  • DESCRIPTION: Adds an owner to all NPC faction shops (debug)
  • PARAMETERS: name(String)
  • EXAMPLE: /npc_add_shop_owner "schema"

npc_bring_down_system_status
  • DESCRIPTION: Brings down system status in current system
  • PARAMETERS: status%(Float)
  • EXAMPLE: /npc_bring_down_system_status 10

npc_debug_mode
  • DESCRIPTION: Turns npc debug mode on/off. Very bandwidth intesive!
  • PARAMETERS: true/false(True/False)
  • EXAMPLE: /npc_debug_mode true

npc_fleet_loaded_speed
  • DESCRIPTION: How fast npc faction ships go when loaded
  • PARAMETERS: value in percent 0 to 1(Float)
  • EXAMPLE: /npc_fleet_loaded_speed 0.5

npc_kill_random_in_system
  • DESCRIPTION: Kills random spanwed npc entity in current system
  • PARAMETERS:
  • EXAMPLE: /npc_kill_random_in_system

npc_remove_faction
  • DESCRIPTION: Removes a faction and all its stuff completely. WARNING: Cannot be undone!
  • PARAMETERS: FactionID(Integer)
  • EXAMPLE: /npc_remove_faction -1992232

npc_remove_shop_owner
  • DESCRIPTION: Removes an owner from all NPC faction shops (debug)
  • PARAMETERS: name(String)
  • EXAMPLE: /npc_remove_shop_owner "schema"

npc_spawn_faction
  • DESCRIPTION: Spawns a faction on a random position
  • PARAMETERS: name(String), description(String), preset (npc faction config folder name)(String), Initial Growth(Integer)
  • EXAMPLE: /npc_spawn_faction "My NPC Faction" "My Faction's description" "Outcasts" 10

npc_spawn_faction_pos_fixed
  • DESCRIPTION: Spawns a faction on a fixed position
  • PARAMETERS: name(String), description(String), preset (npc faction config folder name)(String), Initial Growth(Integer), System X(Integer), System Y(Integer), System Z(Integer)
  • EXAMPLE: /npc_spawn_faction_pos_fixed "My NPC Faction" "My Faction's description" "Outcasts" 10 12 3 22

npc_turn_all
  • DESCRIPTION: Turn for all NPC factions
  • PARAMETERS:
  • EXAMPLE: /npc_turn_all
P-R
player_get_block_amount
  • DESCRIPTION: Returns amount of blocks of a certain type in a player's inventory
  • PARAMETERS: PlayerName(String), BlockId(Integer)
  • EXAMPLE: /player_get_block_amount myNameOnTheServer 5

player_get_inventory
  • DESCRIPTION: Lists inventory of a player
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /player_get_inventory myNameOnTheServer

player_get_spawn
  • DESCRIPTION: returns the spawing point for a player
  • PARAMETERS: Player(String)
  • EXAMPLE: /player_get_spawn schema

player_info
  • DESCRIPTION: displays info about a player (even when player is not on)
  • PARAMETERS: Name(String)
  • EXAMPLE: /player_info schema

player_list
  • DESCRIPTION: Lists online players
  • PARAMETERS:
  • EXAMPLE: /player_list

player_protect
  • DESCRIPTION: protects a playername with a star-made.org account name
  • PARAMETERS: PlayerName(String), StarMadeAccountName(String)
  • EXAMPLE: /player_protect myNameOnTheServer myLoginName

player_put_into_entity_uid
  • DESCRIPTION: Puts a player into an entity
  • PARAMETERS: Player(String), UID(String)
  • EXAMPLE: /player_put_into_entity_uid schema ENTITY_SHIP_myship

player_set_spawn_to
  • DESCRIPTION: Sets the spawing point for a player to a sector and a local position within that sector
  • PARAMETERS: Player(String), SectorX(Integer), SectorY(Integer), SectorZ(Integer), LocalX(Float), LocalY(Float), LocalZ(Float)
  • EXAMPLE: /player_set_spawn_to schema 23 1 3 324 231.2 1.2

player_suspend_faction
  • DESCRIPTION: suspends a player's membership in a faction and puts the player on neutral
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /player_suspend_faction schema

player_unprotect
  • DESCRIPTION: removes protection of a playername with its star-made.org account name
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /player_unprotect schema

player_unsuspend_faction
  • DESCRIPTION: if player was suspended, this will remove them from the current faction and put them back into the faction they were suspended from (with all parameters intact)
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /player_unsuspend_faction schema

populate_sector
  • DESCRIPTION: WARNING: this will populate the sector. Use this as a reset after using /despawn_sector!
  • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
  • EXAMPLE: /populate_sector 2 2 2

power_drain
  • DESCRIPTION: Drains the specified amount from the entity's power
  • PARAMETERS: Drain(Integer)
  • EXAMPLE: /power_drain 120

power_outage
  • DESCRIPTION: brings down the shields of the selected object or the currently controlling
  • PARAMETERS:
  • EXAMPLE: /power_outage

power_regen
  • DESCRIPTION: Turn power regen on/off for selected entity
  • PARAMETERS: RegenActive(True/False)
  • EXAMPLE: /power_regen true

rail_reset
  • DESCRIPTION: Resets rail (undock/redock) rail of only the selected or entered entity
  • PARAMETERS:
  • EXAMPLE: /rail_reset

rail_reset_all
  • DESCRIPTION: Resets rail (undock/redock) rail of all (sub)entities of selected or entered entity
  • PARAMETERS:
  • EXAMPLE: /rail_reset_all

refresh_server_msg
  • DESCRIPTION: Refreshes the server welcome message
  • PARAMETERS:
  • EXAMPLE: /refresh_server_msg

remove_admin
  • DESCRIPTION: Removes admin rights of player
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /remove_admin schema

remove_admin_denied_comand
  • DESCRIPTION: Removes a forbidden command for an admin
  • PARAMETERS: PlayerName(String), Command(String)
  • EXAMPLE: /remove_admin_denied_comand schema destroy_entity

remove_spawners
  • DESCRIPTION: Removes all spawners from selected entity
  • PARAMETERS:
  • EXAMPLE: /remove_spawners

repair_sector
  • DESCRIPTION: attempts to correct the regitry of the sector
  • PARAMETERS: X(Integer), Y(Integer), Z(Integer)
  • EXAMPLE: /repair_sector 2 3 4

reset_integrity_delay
  • DESCRIPTION: Resets integrity delay on selected/entered vessel
  • PARAMETERS:
  • EXAMPLE: /reset_integrity_delay

reset_reprair_delay
  • DESCRIPTION: Resets repair delay on selected/entered vessel
  • PARAMETERS:
  • EXAMPLE: /reset_reprair_delay

restruct_aabb
  • DESCRIPTION: Reconstructs the AABBs of all objects on the server
  • PARAMETERS:
  • EXAMPLE: /restruct_aabb
S (to spawn_entity)
save
  • DESCRIPTION: Saves the currently entered/selected Object in the Catalog
  • PARAMETERS: NameInCatalog(String)
  • EXAMPLE: /save myNewShip

save_as
  • DESCRIPTION: Saves the currently entered/selected Object in the Catalog with a classification
  • PARAMETERS: NameInCatalog(String), Classification(String)
  • EXAMPLE: /save_as myNewShip Attack

save_uid
  • DESCRIPTION: Saves the currently entered/selected Object in the Catalog
  • PARAMETERS: Uid(String), NameInCatalog(String)
  • EXAMPLE: /save_uid ENTITY_SHIP_myship myNewShip

scan
  • DESCRIPTION: Scans system for user (FoW)
  • PARAMETERS: SystemX(Integer), SystemY(Integer), SystemZ(Integer)
  • EXAMPLE: /scan 10 12 15

search
  • DESCRIPTION: Returns the sector of a ship of station with that uid
  • PARAMETERS: ShipOrStationName(String)
  • EXAMPLE: /search myLostShip

sector_chmod
  • DESCRIPTION: Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protected'(no attacking possible), 'noenter'(disables entering sector), 'noexit'(disables leaving sector), 'noindications'(disables hud indicators), 'nofploss'(disables faction point loss)
  • PARAMETERS: SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protected/noenter/noexit/noindications/nofploss(String)
  • EXAMPLE: /sector_chmod 10 12 15 + noenter

sector_info
  • DESCRIPTION: displays info about a sector (works with unloaded)
  • PARAMETERS: SectorX(Integer), SectorY(Integer), SectorZ(Integer)
  • EXAMPLE: /sector_info 10 12 15

sector_size
  • DESCRIPTION: sets sector dimension)
  • PARAMETERS: Size [300-5000](Integer)
  • EXAMPLE: /sector_size 1000

server
  • DESCRIPTION: [LOCAL COMMAND] Change server(Can be executed as non admin)
  • PARAMETERS: Host:port(String)
  • EXAMPLE: /server play.star-made.org:4242

server_and_player
  • DESCRIPTION: [LOCAL COMMAND] Change server(Can be executed as non admin)
  • PARAMETERS: Host:port(String), PlayerName(String)
  • EXAMPLE: /server_and_player play.star-made.org:4242 schema

server_message_broadcast
  • DESCRIPTION: Sends a custom message to all players
  • PARAMETERS: Type(String), Message(String)
  • EXAMPLE: /server_message_broadcast plain/info/warning/error Hello!

server_message_to
  • DESCRIPTION: Sends a custom message to a player
  • PARAMETERS: Type(String), PlayerName(String), Message(String)
  • EXAMPLE: /server_message_to plain/info/warning/error schema Hello!

set_debug_mode
  • DESCRIPTION: set's mode to debug server remotely
  • PARAMETERS: mode(Integer)
  • EXAMPLE: /set_debug_mode 1

set_global_spawn
  • DESCRIPTION: sets default spawnpoint to where client is now
  • PARAMETERS:
  • EXAMPLE: /set_global_spawn

set_infinite_inventory_volume
  • DESCRIPTION: Sets a players inventory to infinite volume)
  • PARAMETERS: PlayerName(String), true/false(True/False)
  • EXAMPLE: /set_infinite_inventory_volume schema true

set_spawn
  • DESCRIPTION: Sets the spawing point for this player to the current position
  • PARAMETERS:
  • EXAMPLE: /set_spawn

set_spawn_player
  • DESCRIPTION: Sets the spawing point for this player to the current position
  • PARAMETERS: Name(String)
  • EXAMPLE: /set_spawn_player schema

set_weapon_range_reference
  • DESCRIPTION: Sets the weapon reference range distance in meters, which config values are multiplied with (default is sector distance)
  • PARAMETERS: range(Float)
  • EXAMPLE: /set_weapon_range_reference 2000

shield_damage
  • DESCRIPTION: damages the shield for value provided
  • PARAMETERS: Damage(Integer)
  • EXAMPLE: /shield_damage 120

shield_outage
  • DESCRIPTION: brings down the shields of the selected object or the currently controlling
  • PARAMETERS:
  • EXAMPLE: /shield_outage

shield_regen
  • DESCRIPTION: Turn shield regen on/off for selected entity
  • PARAMETERS: RegenActive(True/False)
  • EXAMPLE: /shield_regen true

ship_info_name
  • DESCRIPTION: displays info about a ship (works with unloaded)
  • PARAMETERS: Name(String)
  • EXAMPLE: /ship_info_name MyShip

ship_info_selected
  • DESCRIPTION: displays info about a ship
  • PARAMETERS:
  • EXAMPLE: /ship_info_selected

ship_info_uid
  • DESCRIPTION: displays info about a ship (works with unloaded)
  • PARAMETERS: UID(String)
  • EXAMPLE: /ship_info_uid SHIP_MYSHIP

shop_infinite
  • DESCRIPTION: Turn infinite shop on/off (unlimited stock at 0 credits price)
  • PARAMETERS:
  • EXAMPLE: /shop_infinite

shop_restock
  • DESCRIPTION: Restocks the selected shop with items
  • PARAMETERS:
  • EXAMPLE: /shop_restock

shop_restock_full
  • DESCRIPTION: Fully Restocks the selected shop with items
  • PARAMETERS:
  • EXAMPLE: /shop_restock_full

shop_restock_full_uid
  • DESCRIPTION: Restocks a shop to full with a uid. Works for unloaded shops as well
  • PARAMETERS: ShopUID(String)
  • EXAMPLE: /shop_restock_full_uid ENTITY_SHOP_-4198426460705605982_315

shop_restock_uid
  • DESCRIPTION: Restocks a shop with a uid. Works for unloaded shops as well
  • PARAMETERS: ShopUID(String)
  • EXAMPLE: /shop_restock_uid ENTITY_SHOP_-4198426460705605982_315

shutdown
  • DESCRIPTION: shutsdown the server in specified seconds (neg values will stop any active countdown)
  • PARAMETERS: TimeToShutdown(Integer)
  • EXAMPLE: /shutdown 120

simulation_ai_enable
  • DESCRIPTION: enables/disables AI simulation
  • PARAMETERS: enable(True/False)
  • EXAMPLE: /simulation_ai_enable false

simulation_clear_all
  • DESCRIPTION: Clears all AI from simulation
  • PARAMETERS:
  • EXAMPLE: /simulation_clear_all

simulation_info
  • DESCRIPTION: Prints info about macro AI Simulation
  • PARAMETERS:
  • EXAMPLE: /simulation_info

simulation_invoke
  • DESCRIPTION: invokes the simulation thread directly
  • PARAMETERS:
  • EXAMPLE: /simulation_invoke

simulation_send_response_fleet
  • DESCRIPTION: Sends a trading guild response fleet
  • PARAMETERS:
  • EXAMPLE: /simulation_send_response_fleet

simulation_spawn_delay
  • DESCRIPTION: sets the time of the day in hours
  • PARAMETERS: TimeInSecs(Integer)
  • EXAMPLE: /simulation_spawn_delay 300

sim_faction_spawn_test
  • DESCRIPTION: (dev only. do not use)
  • PARAMETERS:
  • EXAMPLE: /sim_faction_spawn_test

soft_despawn
  • DESCRIPTION: Softly unloads an entity (will not be removed from database and reload with the sector loading the next time)
  • PARAMETERS:
  • EXAMPLE: /soft_despawn

soft_despawn_dock
  • DESCRIPTION: Softly unloads an entity and everything docked to it (will not be removed from database and reload with the sector loading the next time)
  • PARAMETERS:
  • EXAMPLE: /soft_despawn_dock

spawn_creature
  • DESCRIPTION: (debug)
  • PARAMETERS:
  • EXAMPLE: /spawn_creature

spawn_creature_mass
  • DESCRIPTION: (debug)
  • PARAMETERS: amount(Integer)
  • EXAMPLE: /spawn_creature_mass 2

spawn_entity
  • DESCRIPTION: Spawns a ship in any sector with a faction tag and AI tag.
  • PARAMETERS: BlueprintName(String), ShipName(String), X(Integer), Y(Integer), Z(Integer), factionID(Integer), ActiveAI(True/False)
  • EXAMPLE: /spawn_entity mySavedShip shipName sectorX sectorY sectorZ -1 true
S (from spawn_entity_pos) - U
spawn_entity_pos
  • DESCRIPTION: Spawns a ship in any sector with a faction tag and AI tag.
  • PARAMETERS: BlueprintName(String), ShipName(String), SecX(Integer), SecY(Integer), SecZ(Integer), PosX(Float), PosY(Float), PosZ(Float), factionID(Integer), ActiveAI(True/False)
  • EXAMPLE: /spawn_entity_pos mySavedShip shipName sectorX sectorY sectorZ local-X local-Y local-Z -1 true

spawn_item
  • DESCRIPTION: spawn an item in front of you
  • PARAMETERS: BlockName(String), count(Integer)
  • EXAMPLE: /spawn_item power 20

spawn_mobs
  • DESCRIPTION: Spawn AI from catalog with factionID at random places around you
  • PARAMETERS: CatalogName(String), factionID(Integer), count(Integer)
  • EXAMPLE: /spawn_mobs mySavedShip -1 20

spawn_mobs_line
  • DESCRIPTION: Spawn AI from catalog with factionID at the point you are looking at
  • PARAMETERS: CatalogName(String), factionID(Integer), count(Integer)
  • EXAMPLE: /spawn_mobs_line mySavedShip -1 20

spawn_particle
  • DESCRIPTION: Spawns the provided particle for all players within range
  • PARAMETERS: ParticleName(String)
  • EXAMPLE: /spawn_particle name

sql_insert_return_generated_keys
  • DESCRIPTION: Sends an SQL update and returns the generated key (if exists)! Only people listed in serverconfig SQL_PERMISSION are allowed to. WARNING: Using direct sql can destroy the database and or crash the game. Please only use if you know the consequences!
  • PARAMETERS: hsqldb query(String)
  • EXAMPLE: /sql_insert_return_generated_keys INSERT INTO ....

sql_query
  • DESCRIPTION: Sends an SQL query! Only people listed in serverconfig SQL_PERMISSION are allowed to. WARNING: Using direct sql can destroy the database and or crash the game. Please only use if you know the consequences!
  • PARAMETERS: hsqldb query(String)
  • EXAMPLE: /sql_query SELECT * FROM ENTITIES WHERE X = 10 AND Y = 3 AND Z = 10

sql_update
  • DESCRIPTION: Sends an SQL update! Only people listed in serverconfig SQL_PERMISSION are allowed to. WARNING: Using direct sql can destroy the database and or crash the game. Please only use if you know the consequences!
  • PARAMETERS: hsqldb query(String)
  • EXAMPLE: /sql_update UPDATE ENTITIES SET(REAL_NAME) = ('Shippy Mc shipface') WHERE ID = 234232

start_countdown
  • DESCRIPTION: Starts a countdown visible for everyone)
  • PARAMETERS: Seconds(Integer), Message(String)
  • EXAMPLE: /start_countdown 180 may contain spaces

start_ship_ai
  • DESCRIPTION: Makes current ship into a AI for faction
  • PARAMETERS: factionID(Integer)
  • EXAMPLE: /start_ship_ai -1

status
  • DESCRIPTION: Displays server status
  • PARAMETERS:
  • EXAMPLE: /status

stop_ship_ai
  • DESCRIPTION: Current ship will stop being AI
  • PARAMETERS:
  • EXAMPLE: /stop_ship_ai

structure_set_minable
  • DESCRIPTION: Sets minability of selected structure
  • PARAMETERS: minable(True/False)
  • EXAMPLE: /structure_set_minable false

structure_set_minable_uid
  • DESCRIPTION: Sets minability of selected structure
  • PARAMETERS: UID(String), minable(True/False)
  • EXAMPLE: /structure_set_minable_uid ENTITY_SHIP_myship false

structure_set_vulnerable
  • DESCRIPTION: Sets vulnerability of selected structure
  • PARAMETERS: vulnerable(True/False)
  • EXAMPLE: /structure_set_vulnerable false

structure_set_vulnerable_uid
  • DESCRIPTION: Sets vulnerability of selected structure
  • PARAMETERS: UID(String), vulnerable(True/False)
  • EXAMPLE: /structure_set_vulnerable_uid ENTITY_SHIP_myship false

teleport_selected_to
  • DESCRIPTION: teleports the currently selected entity
  • PARAMETERS: X(Float), Y(Float), Z(Float)
  • EXAMPLE: /teleport_selected_to 0.0 1.0 3.5

teleport_self_home
  • DESCRIPTION: teleports the current controlled entity to the spawning point of the player controlling it
  • PARAMETERS:
  • EXAMPLE: /teleport_self_home

teleport_self_to
  • DESCRIPTION: teleports the current controlled entity
  • PARAMETERS: X(Float), Y(Float), Z(Float)
  • EXAMPLE: /teleport_self_to 0.0 1.0 3.5

teleport_to
  • DESCRIPTION: teleports a player entity
  • PARAMETERS: PlayerName(String), X(Float), Y(Float), Z(Float)
  • EXAMPLE: /teleport_to schema 0.0 1.0 3.5

teleport_uid_to
  • DESCRIPTION: teleports an entity entity
  • PARAMETERS: UID(String), X(Float), Y(Float), Z(Float)
  • EXAMPLE: /teleport_uid_to ENTITY_SHIP_myship 0.0 1.0 3.5

territory_make_unclaimable
  • DESCRIPTION: makes a system unclaimable (use system coords, reset with /territory_reset)
  • PARAMETERS: SystemX(Integer), SystemY(Integer), SystemZ(Integer)
  • EXAMPLE: /territory_make_unclaimable 10 12 15

territory_reset
  • DESCRIPTION: takes away claim of a system (use system coords)
  • PARAMETERS: SystemX(Integer), SystemY(Integer), SystemZ(Integer)
  • EXAMPLE: /territory_reset 10 12 15

test_statistics_script
  • DESCRIPTION: debug
  • PARAMETERS:
  • EXAMPLE: /test_statistics_script

tint
  • DESCRIPTION: sets a tint (colors must be between 0 and 1) on a selected player (astronaut)
  • PARAMETERS: r(Float), g(Float), b(Float), a(Float)
  • EXAMPLE: /tint 1 0.3 0 1.0

tint_name
  • DESCRIPTION: sets a tint (colors must be between 0 and 1) on a player by name (astronaut)
  • PARAMETERS: r(Float), g(Float), b(Float), a(Float), playername(String)
  • EXAMPLE: /tint_name 1 0.3 0 1.0 schema

tp
  • DESCRIPTION: warp a player to your position
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /tp schema

tp_to
  • DESCRIPTION: warp to player's position
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /tp_to schema

unban_account
  • DESCRIPTION: unbans a StarMade account from this server
  • PARAMETERS: StarMadeUserName(String)
  • EXAMPLE: /unban_account schema

unban_ip
  • DESCRIPTION: unbans a ip from this server
  • PARAMETERS: PlayerIP(String)
  • EXAMPLE: /unban_ip 192.0.0.1

unban_name
  • DESCRIPTION: unbans a playername from this server
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /unban_name schema

update_shop_prices
  • DESCRIPTION: Updates the prices of all shops instantly
  • PARAMETERS:
  • EXAMPLE: /update_shop_prices
W
whitelist_account
  • DESCRIPTION: whitelists a starMade account for this server (needs require user auth in server.cfg)
  • PARAMETERS: StarMadeUserName(String)
  • EXAMPLE: /whitelist_account schema

whitelist_account_temp
  • DESCRIPTION: whitelists a starMade account for this server (needs require user auth in server.cfg) for x minutes
  • PARAMETERS: StarMadeUserName(String), Time in minutes(Integer)
  • EXAMPLE: /whitelist_account_temp schema 1

whitelist_activate
  • DESCRIPTION: Turns white list on/off (will be saved in server.cfg)
  • PARAMETERS: enable(True/False)
  • EXAMPLE: /whitelist_activate false

whitelist_ip
  • DESCRIPTION: add an IP to the white list
  • PARAMETERS: PlayerIP(String)
  • EXAMPLE: /whitelist_ip 192.0.0.1

whitelist_ip_temp
  • DESCRIPTION: add an IP to the white list for x minutes
  • PARAMETERS: PlayerIP(String), Time in minutes(Integer)
  • EXAMPLE: /whitelist_ip_temp 192.0.0.1 1

whitelist_name
  • DESCRIPTION: add a playername to the white list
  • PARAMETERS: PlayerName(String)
  • EXAMPLE: /whitelist_name schema

whitelist_name_temp
  • DESCRIPTION: add a playername to the white list for x minutes
  • PARAMETERS: PlayerName(String), Time in minutes(Integer)
  • EXAMPLE: /whitelist_name_temp schema 1
27 Comments
Alendon 1 Mar, 2019 @ 11:42am 
I think best is to pin the link at the beginning of the this?
Ortsac  [author] 1 Mar, 2019 @ 10:58am 
Updated with the info linked below, but may still fall out of date with time as I'm not actively looking for changes!
Alendon 1 Mar, 2019 @ 5:32am 
the actual list for everyone who need is the following:
https://starmadedock.net/threads/admin-commands.1283/

its an direct thread by schema, and gets updated with new Release Versions
Lucidess 25 Sep, 2018 @ 12:29pm 
this is in the wikipedia..
https://starmadepedia.net/wiki/Commands
Willy Yeet 28 Feb, 2018 @ 2:11pm 
yeet
jayde 24 Dec, 2016 @ 12:26pm 
how to get faction's ship's in your ship spawn place??????????????
Cheemsburbger 29 Oct, 2016 @ 3:56pm 
is there a way to make all droped items despawn?
TheNobleOne16 19 Jul, 2016 @ 12:28pm 
Is there a way to make ships invincible when you are not piloting?
Ashley Kitsune 3 Nov, 2015 @ 10:48am 
how do you select a shop for /shop_restock_full
Lykoloo 17 Aug, 2015 @ 2:31pm 
Also, did anyone say about the "shop_restock_full" command? It refills a shop all the way to 50000 stock.