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Fixed
It's funny because a lot of lore doesn't lean into the path for the true ending and a fair amount doesn't unlock anything. For example, all lore with Carrie is actually for an Error Ending.
I tried to set it up so that looking at the lore section in of itself doesn't immediately make endings clear (that's what the ending category is for)
Those are the markers for how much of the dialogue you've seen in each investigation scenes (all Abime games have achievements for hunting them all down). It's broken up by character (Nina/Magni being stuff we examine or use items alone, everyone else their dialogue or things they respond to while partnered with) and by scene (most blocks are on screen, while a couple (a lot of Side B sections with the Lobby or Octagon room) are multiple screens in one block)
More information is in the other guide in the description