Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Aging Warehouses
   
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22 lipca o 19:37
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Aging Warehouses

Opis
Overbuild your warehouses to save space in your cities, get rid of outdated building models, and adapt to your city no longer having a certain type of rural improvement due to urban sprawl.

With this mod, warehouses on land are no longer ageless and can be overbuilt. Their warehouse yields are automatically unlocked for all cities in the next age, meaning all cities get the Granary's bonus of +1 Food to Farms in the Exploration and Modern ages even if these cities no longer have a Granary (in those ages, the bonuses get attached to the Palace and City Hall).

The Fishing Quay remains excluded from these changes because a) it has special functionality, serving as a general naval spawn and coastal access building and b) space on water tiles isn't as contested for.

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Komentarzy: 21
little Pepsi boy 7 września o 11:44 
thank god, hay roof buildings in the modern age were driving me insane lol
JNR  [autor] 21 sierpnia o 7:54 
Yes, I'd handwave it by assuming that these requirements are no longer necessary in the modern age because of carbon fuel and electricity powering the mills or so.
OndAtRa RodenTia 21 sierpnia o 7:07 
Will your cities get a bonus from warehouses they can't build? For example, a sawmill, gristmill or fishing quay can only be built on specific tiles (rivers, coasts). What if the city doesn't have those tiles? Do they still get these bonuses when changing eras?
SolanDawn 19 sierpnia o 8:34 
Hi there, could you please make this mod support save games? I think many people, like me, realized how important this mod is only after experience a era transition, but unfortunately, it was too late...
nilum1234 2 sierpnia o 22:48 
hey, any chance this will effect save games?
JNR  [autor] 30 lipca o 16:50 
They'll get the bonus automatically, without Granaries.
MarshmallowBear 30 lipca o 15:36 
Does the Inca still benefit from Granary in Exploration? Or is that an accidental omission?
JNR  [autor] 30 lipca o 7:36 
The warehouse buildings are maintaining their base yields after Era Transitions.
Levi (λ) 29 lipca o 20:31 
How does this interact with the new Official Update where buildings are maintaining their base yields after Era Transition?
bigioni 28 lipca o 21:47 
Love this, thank you!