Arma 3
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[SP] Pilgrimage Drakovac
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
5.637 MB
22 Jul @ 4:24pm
1 Change Note ( view )
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[SP] Pilgrimage Drakovac

Description
Bringing the eternal Pilgrimage mission to the Drakovac terrain.

The premise of the mission is that you have to find your brother's body near a church/religious building and take the body back to your boat. The difficulty is that the islands are beset with various armed factions who have strongholds, airfields, camps and checkpoints as well as numerous patrols.

How you complete your task is entirely up to you so choose your battles carefully. There are a number of settings before you start which can change the game-play considerably, so choose wisely.

Still to do:
More buildings for realistic loot setting.
Extra churches to be added.
8 Comments
Alky Lee  [author] 10 Sep @ 5:19pm 
@marco.toppy The mission is simple. Find the body at a church, get a vehicle and take the body back to the boat. Everybody is hostile. It's perfectly fine to play without changing any of the settings options.

The options allow you to fine tune the mission to your taste. The gunship, checkpoints, hidden camps and artillery can be disabled with the right setting. You can decide how loot appears, what time of day you start, what difficulty and whether you have ambient combat on or not.

If you haven't played Pilgrimage before, I would recommend either normal or easy difficulty and have ambient combat on the lowest setting so that CSAT and AAF fight against each other.

At the start the mission is like a blank canvas, that you will fill up as you progress and gain intel, cross off churches etc.
marco.toppy 10 Sep @ 2:44pm 
I am left curious and in doubt whether to play or not... :steambored:
marco.toppy 10 Sep @ 2:41pm 
The mission would be very good to play in multiplayer with friends.
marco.toppy 10 Sep @ 2:40pm 
I have read the briefing instructions more carefully but it seems very complicated and my fear is playing for many hours and then reaching a point with no way out/solution. :steamsad:
marco.toppy 10 Sep @ 2:12pm 
...i change idea and i m trying to play this mission .... :steammocking:
marco.toppy 10 Sep @ 2:00pm 
In future so i should to play it...:steamsalty:
marco.toppy 10 Sep @ 1:44pm 
Good idea and job (i dont play it) but for me it is a game within ArmA game. too many parameters of configuration and like as say in my land: "too many meal and it do that you dont have hunger".
thanks for all. :steamsad:
layyouin 21 Aug @ 4:25am 
Excellent