RimWorld
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Staggered Raids
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Mod, 1.5, 1.6
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596.559 KB
22 jul om 11:26
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Staggered Raids

Omschrijving
Mod Release

This mod optimises raids to prevent performance issues by allowing you to configure raid size and the time between waves.
It also balances ally reinforcements to match your settings for fair gameplay.


How it works: If a raid is 300 pawns and you set the max raiders to 100, the mod splits the raid into smaller waves totalling 300 pawns.

Notes:

-Compatible with all raid types, including the Anomaly DLC.
-More compatible than Compressed Raiders, supporting all raid types and no heddif issues


Credits : Scorpio , Taranchuk and Lynn for the preview




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74 opmerkingen
Jeremy Lin 16 okt om 2:48 
Idk if this is a bug but when, it say the "enemy attack all sides" it sent entire 200 pawn after me. despite my max setting is 10.
Pika 3 okt om 14:30 
I've encountered an apparent bug between this mod and the Odyssey DLC where, if you attempt to escape a staggered raid by taking off to space with your gravship while there are remaining waves, the "Raid Update: X waves remaining!" message will remain stuck on the screen.

To reproduce this:
- Be raided by a force sufficiently large to be staggered.
- Before the waves run out, launch gravship and choose a destination in outer space.
- "Raid Update: X waves remaining!" message remains despite the raid in question being incompatible (would not occur) in outer space.
- Message will not clear after launching to a valid map.

Fortunately, it seems that reloading the save removes the message with no further issues.

Please let me know if you're not able to reproduce this and I'll try to troubleshoot for incompatibilities in my modlist. Thank you!
Scorpio  [auteur] 30 sep om 11:48 
will be checked
disarmer 28 sep om 4:03 
Yep, getting same bug with only this mod: https://gist.github.com/disarmer/e98108df07842b6c3d7724cee2915e34
How to reproduce: debug actions -> execute raid with specifics -> any faction -> any points -> StageThenAttack -> edgeWalking -> random
C4sp3R 26 sep om 0:34 
Maybe I'm interpreting the last line + comment wrong but could it be that theres an error in this mod?
https://gist.github.com/HugsLibRecordKeeper/ba4f3670316cca8b5fc4dba62f9caabd
Lemon caro 17 sep om 18:22 
is this CE compatible?
マリー 17 sep om 16:15 
When using the empire 'call squads(trooper, janissary)' while there are more raider in map than the mod setting, squads change to 'friendly raid', causing dozens of soldiers to rush in. Has anyone else had an experience like this besides me?
elĐeve 15 sep om 19:16 
it is interesting actually
Chromium 2 sep om 0:27 
That's absolutely not interesting. Winston Waves is already doing that go play that and not try to amalgamate 2 mods that doing similar things in the hopes of working together perfectly.
elĐeve 1 sep om 17:12 
waves of buffed raiders? i mean, you're going to tell me that's not interesting at the least? :SG0_Sorry: