ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN

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LIBRA'S RAID PASSIVE
By NightLizard
How Libra passive actually works in expedition.
   
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🐏 INTRO
This will be a short guide with info, and tips related to Libra's Curse Spawn.

The "Tips" section will assume you either paid 15K runes at Day1 or 35k runes at Day2.

⚔️ RUNE DMG BONUS
Below we have the dmg boost per rune held breakdown.

RUNES HELD
DMG BOOST
50K
21.7%
100K
34.3%
150K
39.1%
200K
44.0%
250K
49.1%
300K
54.5%
350K
59.9%
400K
65.5%

💰LEVEL RUNE COST
Below we have the level upgrade values.

LEVEL
LEVEL COST
TOTAL COST
LV1
0
0
LV2
3698
3698
LV3
7922
11620
LV4
12348
23968
LV5
16,978
40,946
LV6
21,818
62,764
LV7
26,869
89,633
LV8
32,137
121,770
LV9
37,624
159,394
LV10
43,335
202,729
LV11
49,271
252,000
LV12(HARD CAP)
55,439
307,439
LV13
61,840
369,279
LV14
68,479
437,758
LV15
75,358
513,116
🤓TIPS
  • At lvl 12 the nightfarers will reach their build hardcap, meaning the dmg increase or stat increase up to lvl 15 will be minimal.

  • Following the spreadsheet values, you would require 205,677 runes from lvl 12 to lvl 15, which is worth 44%dmg increase with libra's passive active. This would provide +/- 30-35% more dmg than lvl 15, but your HP-FP-END will have lower values.

  • However if you lvl up to 14 or if you jump outside nightlord bridge at lvl 15, the logic runes held value you should have is 75,358(+), which would enable you for the 21.7% dmg boost with minimal loss of HP-FP-END values.

  • While the runes held dmg boost has diminutive stacking values of runes held, the dmg boost won't be diminutive with evergaols or other relics effects. Therefore you can stack these values with the relics of your build and passive effects of expedition's gear.

  • When choosing the deal with Libra, i recommend 3 options:
    #1 I want more runes = More dmg with more runes.
    #2 Ascetic path/eventual greatness = More HP-FP-END (Good for casters)
    #3 Ailment resistance = Good vs Nightlord's ailment or Frenzy Casters.
    Due to how raid works, you won't have these choices default penalties.

11 Comments
NightLizard  [author] 23 Jul @ 11:14pm 
@Aurora you're welcome, i did this one and i'm doing another two guides in the meantime to help other people out with the time i've spent on the game :)
𝓐𝓾𝓻𝓸𝓻𝓪 23 Jul @ 10:44pm 
I never noticed these large damage boost from Libra's raid and it's very very useful to save runes for now on. Thank you so much~💜😽
NightLizard  [author] 23 Jul @ 9:06pm 
@daypxl i used fextra as my source to write this and it's considered the hard cap, the softcap is around 7-10 where each lvl up has reduced stat increase but they do give dmg boost, meanwhile after lvl 12 the dmg and status boost is minimal to none essentially.

An example a weapon who does 171 dmg at lvl 12 will do 180 at lvl 15. 9 dmg in 3 lvls.
Lvl 7 is 149 and lvl 10 is 164
Lvl 1(88) to 2(122) an uncapped dmg increase.
daypxl 23 Jul @ 7:44pm 
softcap not hardcap
RedHarlow 23 Jul @ 2:08pm 
:steamthumbsup:
Without jamb 22 Jul @ 11:45pm 
:cadrialike:
Set Your Heart Ablaze 22 Jul @ 11:34am 
:cinnamon4::Speech_Love:
:finnbody:
Prince Vegeta 22 Jul @ 6:29am 
:FH5Superstar: :FH5Kudos: :FH5Superstar:
Lucia 22 Jul @ 1:18am 
:controllerThumbsUp:
Bendzi 22 Jul @ 1:10am 
oh they cooked with that boss