Bellwright

Bellwright

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Craftable Enemy Armors
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21. čvc. v 14.50
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Craftable Enemy Armors

Popis
This mod unlocks crafting recipes for the full range of armor worn by hostile human enemies.

Features:
- Includes armor pieces from: bandits, brigands, and elite brigands, which are not yet released yet
- Covers helmets, chestpieces, gloves, trousers, boots, and full outfits where applicable
- Recipes are unlocked by default and do not require research techs

Crafting Access:
- Tier 0 bandit gear can be crafted at basic stations such as the Workbench
- Tier 1 gear is split between the Workbench and the Weavers Hut (Tier 2 Building)
- Tier 2 and Elite gear is primarily crafted at the Armorer (Tier 3 Building)

Recipes:
The recipes, at this time, mirror existing items from within the same tier as player armors. None of the recipes are custom tailored to the specific item, but instead, the same cost, across the board. As such, some pieces are extremely expensive for the armor values they provide. These will be fine tuned, over time, as feedback is given.

In-Game Item Icons:
NONE of the icons depict what the items actually look like. The Devs did not include actual icons for these items, as they were never intended for players to be able to acquire. At this time, they are random generated images, a single image for each enemy type and tier of armor. Bandits, for example, have three different images, T0, T1, and T2, while Brigands have three, T1, T2, and one without any tier indication, as that is the Elites. You will have to actually craft and put on these items, to see what they look like. We apologize for that.

Additionally, some of them, may not work as intended, in that they cause your player skeleton to do... funny things. Some things we have seen on a few, is causing limbs to become invisible in places. Pretty funny stuff. Kindly drop comments with the exact in-game name of any items that do funny things. We will try and fix them, or just remove them if they are too funky.
Počet komentářů: 10
p.fey 5. srp. v 3.17 
hallo ,
kannst du vielleicht eine MOD machen auf der man die selbst gebauten weg in der Map sehen kann und dann vielleicht das Gruppenreise Schild immer auf dem selbst gebauten weg platzieren kann ....

danke in vor raus für deine Antwort
Maui Bread 31. čvc. v 22.59 
Thank you for your response it's much appreciated. For some reason everything started working after I verified game files, something was messed up I guess. Really enjoying your mods some are a must have for my casual play-through. God Bless.
Finch 31. čvc. v 21.41 
I noticed the disappearance of body parts is caused by not wearing a set. For example; Elite Brigands Torso 3 creates a gap between it and short gloves Obviously, long gloves are supposed to worn with this torso. similar occurrence with shoes where boots are supposed to be worn. Hats and hoods etc.
Void Kitten  [autor] 31. čvc. v 17.28 
Ensure that you are on the correct branch of the game, in this case Public or Preview. Next, ensure that the mods you subbed to, actually downloaded. If you have the game open, it wont download them, unless you have that setting enabled to do so. Every mod we personally have posted, works on the Public Branch (In the beta options, set it to None to access the Live/Public branch).
Maui Bread 30. čvc. v 23.54 
How does one activate said mods? After subscribing to mods on the workshop they kind of just... dont work even after refreshing the game, hitting the reload button in the mods section, Am I missing something?
Void Kitten  [autor] 24. čvc. v 5.56 
NPCs dont choose based on what is the highest stat. They choose, based on where items are located in the storage containers. If you have their top ups set to just grab whatever, they will grab whatevers first, even if its worse. Strongly advise learning how the system works, before making a claim that they wont grab the armors. Unlike some others, we actually test things out, for the most part.
Hoài Nhân 24. čvc. v 4.53 
additionally, It seems like these armor sets aren’t being chosen by NPCs to wear, even though they have the highest stats.
Void Kitten  [autor] 22. čvc. v 15.25 
Just loaded up the game, with only this mod installed, and have no crashing when opening the Weavers Hut, nor the Armorer. The crash, is not directly related to this mod, but instead, soemthing else you are using.
Void Kitten  [autor] 22. čvc. v 6.33 
Ope. One of em must be a bad egg again. Will check it out today. They worked on our end, in editor, did not try in the actual game though.
Hoài Nhân 22. čvc. v 3.55 
I haven’t had a chance to try out the new armor sets yet, but every time I click on the armor section in the weaver hut, the game definitely crashes and kicks me out.