Sid Meier's Civilization V

Sid Meier's Civilization V

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RPP Revolts
   
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21. Juli um 8:55
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RPP Revolts

In 1 Kollektion von RipePebble
RPP Core Mods
7 Inhalte
Beschreibung
The Voice of the People
This mod adds more in-depth revolt mechanics to the game, providing each playthrough with an additional threat to keep an eye on and manage.

As players make decisions and the world evolves, their populace might rise up and wreck havoc throughout the land to make their outrage known. It's up to each ruler to choose how to deal with violent dissenters, be it through preventive measures or decisive military intervention.

Revolts
Causes
Several events may cause the people to take up arms, mainly:
  • Adopting a new policy.
  • Declaring war or peace.
  • Occupying or razing a city.
  • Losing a city.
  • The majority religion in a city not being the same as the majority throughout the empire.
The type of unit that make up each rebel contingent is tied to the segment of the population a player upsets.

Preventing Uprisings
A ruler can take action to stop a revolt before it even happens. The most effective methods are as follows:
  • Keeping a unit garrisoned in the city.
  • Building a constabulary or a police station in the city.
  • Maintaining the local happiness of the city.

Options
You can disable the sound effect that plays when a revolt happens in the lua file. Both humans and AI are subject to the effects of this mod.

Important: Barbarians must be enabled at game setup for this mod to work.

My Main Mods:
RPP Colonies - RPP Revolts - RPP Sieges - RPP Institutions - RPP Seasons - RPP Estates - RPP Attrition - MLP:FiM Pack
Flavor Mods:
Airship Caravans - Barbarian Forts -Strategic Terrain - Exit to Linux
11 Kommentare
RipePebble  [Autor] Vor 5 Stunden 
@rwailes29 The spawn rates can easily be balanced on the next update, thanks for the helpful feedback.
And yes, you nailed it, rebels can't spawn if you got units all around the city. The idea being that an uprising wouldn't realistically happen in areas with an overwhelming state military presence.
rwailes29 Vor 15 Stunden 
Question Good Sir: Can you reduce the spawn rate a by...say, 10% for cities where the empire is happy or we have a constabulary? Also, as a new player of this mod, is the secret putting a military unit in every space around the city to prevent spawns? I appreciate the mod, for the flavor, make no mistake, just am slightly confused about what these poor peasants need to feel satisfied so i can stop killing them. :)
Vaporeon 1. Aug. um 1:00 
Leader:*farts*
The People: Kill them!
RipePebble  [Autor] 28. Juli um 11:01 
@rotsenjm95 Revolts with uprisings all over an empire (such as civil wars for example) are already planned for future implementation. Thank you for the interest and feedback!
rotsenjm95 28. Juli um 10:14 
I find Civilization V much more fun than 6 because of the creative mods it has; they keep the game fresh.

A good idea might be to have the number of rioters that appear depend on the amount of unhappiness. For example, if 10 unhappinesses spawn 10 rioters, it would be more complicated and would better depict the fall of an empire, the Roman Empire, for example.
gelu_purple 27. Juli um 16:30 
Lovely lill mod!
RipePebble  [Autor] 26. Juli um 2:27 
@Danwar Good idea! I'll attempt to implement it in the next version, thanks for the feedback.
RipePebble  [Autor] 26. Juli um 2:25 
@66heng66 Currently, this mod doesn't support any language besides english.
Danwar 25. Juli um 10:41 
Could you do something like Scenario Generator's rebel mechanic, where if Separatists spawn and Complete Kills is enabled then it gives the Separatists to the original player they're revolting for?
66heng66 24. Juli um 20:39 
The mod is great. I would like to ask how to localize the mod. I need it in Chinese.